"description":"Alternative names used to identify this Intrusion Set.",
"misp-attribute":"text",
"multiple":true,
"ui-priority":1
},
"description":{
"description":"A description that provides more details and context about the Intrusion Set, potentially including its purpose and its key characteristics.",
"description":"The high-level goals of this Intrusion Set, namely, what are they trying to do. For example, they may be motivated by personal gain, but their goal is to steal credit card numbers. To do this, they may execute specific Campaigns that have detailed objectives like compromising point of sale systems at a large retailer. Another example: to gain information about latest merger and IPO information from ACME Bank.",
"description":"A name used to identify this Intrusion Set.",
"misp-attribute":"text",
"ui-priority":1
},
"primary-motivation":{
"description":"The primary reason, motivation, or purpose behind this Intrusion Set. The motivation is why the Intrusion Set wishes to achieve the goal (what they are trying to achieve). For example, an Intrusion Set with a goal to disrupt the finance sector in a country might be motivated by ideological hatred of capitalism.",
"disable_correlation":true,
"misp-attribute":"text",
"sane_default":[
"accidental - A non-hostile actor whose benevolent or harmless intent inadvertently causes harm. For example, a well-meaning and dedicated employee who through distraction or poor training unintentionally causes harm to his or her organization.",
"coercion - Being forced to act on someone else's behalf. Adversaries who are motivated by coercion are often forced through intimidation or blackmail to act illegally for someone else’s benefit. Unlike the other motivations, a coerced person does not act for personal gain, but out of fear of incurring a loss.",
"dominance - A desire to assert superiority over someone or something else. Adversaries who are seeking dominance over a target are focused on using their power to force their target into submission or irrelevance. Dominance may be found with ideology in some state-sponsored attacks and with notoriety in some cyber vandalism-based attacks.",
"ideology - A passion to express a set of ideas, beliefs, and values that may shape and drive harmful and illegal acts. Adversaries who act for ideological reasons (e.g., political, religious, human rights, environmental, desire to cause chaos/anarchy, etc.) are not usually motivated primarily by the desire for profit; they are acting on their own sense of morality, justice, or political loyalty. For example, an activist group may sabotage a company’s equipment because they believe the company is harming the environment.",
"notoriety - Seeking prestige or to become well known through some activity. Adversaries motivated by notoriety are often seeking either personal validation or respect within a community and staying covert is not a priority. In fact, one of the main goals is to garner the respect of their target audience.",
"organizational-gain - Seeking advantage over a competing organization, including a military organization. Adversaries motivated by increased profit or other gains through an unfairly obtained competitive advantage are often seeking theft of intellectual property, business processes, or supply chain agreements and thus accelerating their position in a market or capability.",
"personal-gain - The desire to improve one’s own financial status. Adversaries motivated by a selfish desire for personal gain are often out for gains that come from financial fraud, hacking for hire, or intellectual property theft. While a Threat Actor or Intrusion Set may be seeking personal gain, this does not mean they are acting alone. Individuals can band together solely to maximize their own personal profits.",
"personal-satisfaction - A desire to satisfy a strictly personal goal, including curiosity, thrill-seeking, amusement, etc. Threat Actors or Intrusion Set driven by personal satisfaction may incidentally receive some other gain from their actions, such as a profit, but their primary motivation is to gratify a personal, emotional need. Individuals can band together with others toward a mutual, but not necessarily organizational, objective.",
"revenge - A desire to avenge perceived wrongs through harmful actions such as sabotage, violence, theft, fraud, or embarrassing certain individuals or the organization. A disgruntled Threat Actor or Intrusion Set seeking revenge can include current or former employees, who may have extensive knowledge to leverage when conducting attacks. Individuals can band together with others if the individual believes that doing so will enable them to cause more harm.",
"unpredictable - Acting without identifiable reason or purpose and creating unpredictable events. Unpredictable is not a miscellaneous or default category. Unpredictable means a truly random and likely bizarre event, which seems to have no logical purpose to the victims."
],
"ui-priority":1
},
"resource_level":{
"description":"This property specifies the organizational level at which this Intrusion Set typically works, which in turn determines the resources available to this Intrusion Set for use in an attack. ",
"disable_correlation":true,
"misp-attribute":"text",
"sane_default":[
"individual - Resources limited to the average individual; Threat Actor acts independently.",
"club - Members interact on a social and volunteer basis, often with little personal interest in the specific target. An example might be a core group of unrelated activists who regularly exchange tips on a particular blog. Group persists long term.",
"contest - A short-lived and perhaps anonymous interaction that concludes when the participants have achieved a single goal. For example, people who break into systems just for thrills or prestige may hold a contest to see who can break into a specific target first. It also includes announced 'operations' to achieve a specific goal, such as the original 'OpIsrael' call for volunteers to disrupt all of Israel's Internet functions for a day.",
"team - A formally organized group with a leader, typically motivated by a specific goal and organized around that goal. Group persists long term and typically operates within a single geography.",
"organization - Larger and better resourced than a team; typically, a company or crime syndicate. Usually operates in multiple geographic areas and persists long term.",
"government - Controls public assets and functions within a jurisdiction; very well resourced and persists long term."
],
"ui-priority":1
},
"secondary-motivation":{
"description":"The secondary reasons, motivations, or purposes behind this Intrusion Set. These motivations can exist as an equal or near-equal cause to the primary motivation. However, it does not replace or necessarily magnify the primary motivation, but it might indicate additional context. The position in the list has no significance.",
"disable_correlation":true,
"misp-attribute":"text",
"sane_default":[
"accidental - A non-hostile actor whose benevolent or harmless intent inadvertently causes harm. For example, a well-meaning and dedicated employee who through distraction or poor training unintentionally causes harm to his or her organization.",
"coercion - Being forced to act on someone else's behalf. Adversaries who are motivated by coercion are often forced through intimidation or blackmail to act illegally for someone else’s benefit. Unlike the other motivations, a coerced person does not act for personal gain, but out of fear of incurring a loss.",
"dominance - A desire to assert superiority over someone or something else. Adversaries who are seeking dominance over a target are focused on using their power to force their target into submission or irrelevance. Dominance may be found with ideology in some state-sponsored attacks and with notoriety in some cyber vandalism-based attacks.",
"ideology - A passion to express a set of ideas, beliefs, and values that may shape and drive harmful and illegal acts. Adversaries who act for ideological reasons (e.g., political, religious, human rights, environmental, desire to cause chaos/anarchy, etc.) are not usually motivated primarily by the desire for profit; they are acting on their own sense of morality, justice, or political loyalty. For example, an activist group may sabotage a company’s equipment because they believe the company is harming the environment.",
"notoriety - Seeking prestige or to become well known through some activity. Adversaries motivated by notoriety are often seeking either personal validation or respect within a community and staying covert is not a priority. In fact, one of the main goals is to garner the respect of their target audience.",
"organizational-gain - Seeking advantage over a competing organization, including a military organization. Adversaries motivated by increased profit or other gains through an unfairly obtained competitive advantage are often seeking theft of intellectual property, business processes, or supply chain agreements and thus accelerating their position in a market or capability.",
"personal-gain - The desire to improve one’s own financial status. Adversaries motivated by a selfish desire for personal gain are often out for gains that come from financial fraud, hacking for hire, or intellectual property theft. While a Threat Actor or Intrusion Set may be seeking personal gain, this does not mean they are acting alone. Individuals can band together solely to maximize their own personal profits.",
"personal-satisfaction - A desire to satisfy a strictly personal goal, including curiosity, thrill-seeking, amusement, etc. Threat Actors or Intrusion Set driven by personal satisfaction may incidentally receive some other gain from their actions, such as a profit, but their primary motivation is to gratify a personal, emotional need. Individuals can band together with others toward a mutual, but not necessarily organizational, objective.",
"revenge - A desire to avenge perceived wrongs through harmful actions such as sabotage, violence, theft, fraud, or embarrassing certain individuals or the organization. A disgruntled Threat Actor or Intrusion Set seeking revenge can include current or former employees, who may have extensive knowledge to leverage when conducting attacks. Individuals can band together with others if the individual believes that doing so will enable them to cause more harm.",
"unpredictable - Acting without identifiable reason or purpose and creating unpredictable events. Unpredictable is not a miscellaneous or default category. Unpredictable means a truly random and likely bizarre event, which seems to have no logical purpose to the victims."
],
"ui-priority":1
}
},
"description":"A object template describing an Intrusion Set as defined in STIX 2.1. An Intrusion Set is a grouped set of adversarial behaviors and resources with common properties that is believed to be orchestrated by a single organization. An Intrusion Set may capture multiple Campaigns or other activities that are all tied together by shared attributes indicating a commonly known or unknown Threat Actor. New activity can be attributed to an Intrusion Set even if the Threat Actors behind the attack are not known. Threat Actors can move from supporting one Intrusion Set to supporting another, or they may support multiple Intrusion Sets. Where a Campaign is a set of attacks over a period of time against a specific set of targets to achieve some objective, an Intrusion Set is the entire attack package and may be used over a very long period of time in multiple Campaigns to achieve potentially multiple purposes. While sometimes an Intrusion Set is not active, or changes focus, it is usually difficult to know if it has truly disappeared or ended. Analysts may have varying level of fidelity on attributing an Intrusion Set back to Threat Actors and may be able to only attribute it back to a nation state or perhaps back to an organization within that nation state.",