Merge branch 'develop' into paul/schema_breaking_changes
commit
01e83c9680
|
@ -2,6 +2,20 @@
|
|||
Matrix Client-Server API
|
||||
========================
|
||||
|
||||
|
||||
.. WARNING::
|
||||
This specification is old. Please see /docs/specification.rst instead.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
The following specification outlines how a client can send and receive data from
|
||||
a home server.
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|
|
@ -30,48 +30,52 @@ ecosystem to communicate with one another.
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|||
|
||||
The principles that Matrix attempts to follow are:
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|
||||
- Pragmatic Web-friendly APIs (i.e. JSON over REST)
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- Keep It Simple & Stupid
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||||
- Pragmatic Web-friendly APIs (i.e. JSON over REST)
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- Keep It Simple & Stupid
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||||
|
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+ provide a simple architecture with minimal third-party dependencies.
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+ provide a simple architecture with minimal third-party dependencies.
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||||
|
||||
- Fully open:
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- Fully open:
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+ Fully open federation - anyone should be able to participate in the global Matrix network
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+ Fully open standard - publicly documented standard with no IP or patent licensing encumbrances
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+ Fully open source reference implementation - liberally-licensed example implementations with no
|
||||
IP or patent licensing encumbrances
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+ Fully open federation - anyone should be able to participate in the global
|
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Matrix network
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+ Fully open standard - publicly documented standard with no IP or patent
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licensing encumbrances
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+ Fully open source reference implementation - liberally-licensed example
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implementations with no IP or patent licensing encumbrances
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- Empowering the end-user
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- Empowering the end-user
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+ The user should be able to choose the server and clients they use
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+ The user should be control how private their communication is
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+ The user should know precisely where their data is stored
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+ The user should be able to choose the server and clients they use
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+ The user should be control how private their communication is
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+ The user should know precisely where their data is stored
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- Fully decentralised - no single points of control over conversations or the network as a whole
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- Learning from history to avoid repeating it
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- Fully decentralised - no single points of control over conversations or the
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network as a whole
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- Learning from history to avoid repeating it
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+ Trying to take the best aspects of XMPP, SIP, IRC, SMTP, IMAP and NNTP whilst trying to avoid their failings
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+ Trying to take the best aspects of XMPP, SIP, IRC, SMTP, IMAP and NNTP
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whilst trying to avoid their failings
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The functionality that Matrix provides includes:
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- Creation and management of fully distributed chat rooms with no
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single points of control or failure
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- Eventually-consistent cryptographically secure synchronisation of room
|
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state across a global open network of federated servers and services
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- Sending and receiving extensible messages in a room with (optional)
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end-to-end encryption
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- Extensible user management (inviting, joining, leaving, kicking, banning)
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mediated by a power-level based user privilege system.
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- Extensible room state management (room naming, aliasing, topics, bans)
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- Extensible user profile management (avatars, displaynames, etc)
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- Managing user accounts (registration, login, logout)
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- Use of 3rd Party IDs (3PIDs) such as email addresses, phone numbers,
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Facebook accounts to authenticate, identify and discover users on Matrix.
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- Trusted federation of Identity servers for:
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- Creation and management of fully distributed chat rooms with no
|
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single points of control or failure
|
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- Eventually-consistent cryptographically secure synchronisation of room
|
||||
state across a global open network of federated servers and services
|
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- Sending and receiving extensible messages in a room with (optional)
|
||||
end-to-end encryption
|
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- Extensible user management (inviting, joining, leaving, kicking, banning)
|
||||
mediated by a power-level based user privilege system.
|
||||
- Extensible room state management (room naming, aliasing, topics, bans)
|
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- Extensible user profile management (avatars, displaynames, etc)
|
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- Managing user accounts (registration, login, logout)
|
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- Use of 3rd Party IDs (3PIDs) such as email addresses, phone numbers,
|
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Facebook accounts to authenticate, identify and discover users on Matrix.
|
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- Trusted federation of Identity servers for:
|
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|
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+ Publishing user public keys for PKI
|
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+ Mapping of 3PIDs to Matrix IDs
|
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+ Publishing user public keys for PKI
|
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+ Mapping of 3PIDs to Matrix IDs
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|
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The end goal of Matrix is to be a ubiquitous messaging layer for synchronising
|
||||
arbitrary data between sets of people, devices and services - be that for instant
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|
@ -1506,6 +1510,31 @@ Each transaction has:
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- An origin and destination server name.
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- A list of "previous IDs".
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- A list of PDUs and EDUs - the actual message payload that the Transaction carries.
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|
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``origin``
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Type:
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String
|
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Description:
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DNS name of homeserver making this transaction.
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|
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``ts``
|
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Type:
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Integer
|
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Description:
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Timestamp in milliseconds on originating homeserver when this transaction
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started.
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|
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``previous_ids``
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Type:
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List of strings
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Description:
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List of transactions that were sent immediately prior to this transaction.
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|
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``pdus``
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Type:
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List of Objects.
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Description:
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List of updates contained in this transaction.
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||||
|
||||
::
|
||||
|
||||
|
@ -1547,8 +1576,98 @@ All PDUs have:
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|||
- A list of other PDU IDs that have been seen recently on that context (regardless of which origin
|
||||
sent them)
|
||||
|
||||
[[TODO(paul): Update this structure so that 'pdu_id' is a two-element
|
||||
[origin,ref] pair like the prev_pdus are]]
|
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``context``
|
||||
Type:
|
||||
String
|
||||
Description:
|
||||
Event context identifier
|
||||
|
||||
``origin``
|
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Type:
|
||||
String
|
||||
Description:
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DNS name of homeserver that created this PDU.
|
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|
||||
``pdu_id``
|
||||
Type:
|
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String
|
||||
Description:
|
||||
Unique identifier for PDU within the context for the originating homeserver
|
||||
|
||||
``ts``
|
||||
Type:
|
||||
Integer
|
||||
Description:
|
||||
Timestamp in milliseconds on originating homeserver when this PDU was created.
|
||||
|
||||
``pdu_type``
|
||||
Type:
|
||||
String
|
||||
Description:
|
||||
PDU event type.
|
||||
|
||||
``prev_pdus``
|
||||
Type:
|
||||
List of pairs of strings
|
||||
Description:
|
||||
The originating homeserver and PDU ids of the most recent PDUs the
|
||||
homeserver was aware of for this context when it made this PDU.
|
||||
|
||||
``depth``
|
||||
Type:
|
||||
Integer
|
||||
Description:
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||||
The maximum depth of the previous PDUs plus one.
|
||||
|
||||
|
||||
.. TODO paul
|
||||
[[TODO(paul): Update this structure so that 'pdu_id' is a two-element
|
||||
[origin,ref] pair like the prev_pdus are]]
|
||||
|
||||
|
||||
For state updates:
|
||||
|
||||
``is_state``
|
||||
Type:
|
||||
Boolean
|
||||
Description:
|
||||
True if this PDU is updating state.
|
||||
|
||||
``state_key``
|
||||
Type:
|
||||
String
|
||||
Description:
|
||||
Optional key identifying the updated state within the context.
|
||||
|
||||
``power_level``
|
||||
Type:
|
||||
Integer
|
||||
Description:
|
||||
The asserted power level of the user performing the update.
|
||||
|
||||
``min_update``
|
||||
Type:
|
||||
Integer
|
||||
Description:
|
||||
The required power level needed to replace this update.
|
||||
|
||||
``prev_state_id``
|
||||
Type:
|
||||
String
|
||||
Description:
|
||||
PDU event type.
|
||||
|
||||
``prev_state_origin``
|
||||
Type:
|
||||
String
|
||||
Description:
|
||||
The PDU id of the update this replaces.
|
||||
|
||||
``user``
|
||||
Type:
|
||||
String
|
||||
Description:
|
||||
The user updating the state.
|
||||
|
||||
::
|
||||
|
||||
|
@ -1589,12 +1708,13 @@ keys exist to support this:
|
|||
"prev_state_id":TODO
|
||||
"prev_state_origin":TODO}
|
||||
|
||||
[[TODO(paul): At this point we should probably have a long description of how
|
||||
State management works, with descriptions of clobbering rules, power levels, etc
|
||||
etc... But some of that detail is rather up-in-the-air, on the whiteboard, and
|
||||
so on. This part needs refining. And writing in its own document as the details
|
||||
relate to the server/system as a whole, not specifically to server-server
|
||||
federation.]]
|
||||
.. TODO paul
|
||||
[[TODO(paul): At this point we should probably have a long description of how
|
||||
State management works, with descriptions of clobbering rules, power levels, etc
|
||||
etc... But some of that detail is rather up-in-the-air, on the whiteboard, and
|
||||
so on. This part needs refining. And writing in its own document as the details
|
||||
relate to the server/system as a whole, not specifically to server-server
|
||||
federation.]]
|
||||
|
||||
EDUs, by comparison to PDUs, do not have an ID, a context, or a list of
|
||||
"previous" IDs. The only mandatory fields for these are the type, origin and
|
||||
|
@ -1606,6 +1726,79 @@ destination home server names, and the actual nested content.
|
|||
"origin":"blue",
|
||||
"destination":"orange",
|
||||
"content":...}
|
||||
|
||||
|
||||
Protocol URLs
|
||||
=============
|
||||
.. WARNING::
|
||||
This section may be misleading or inaccurate.
|
||||
|
||||
All these URLs are namespaced within a prefix of::
|
||||
|
||||
/_matrix/federation/v1/...
|
||||
|
||||
For active pushing of messages representing live activity "as it happens"::
|
||||
|
||||
PUT .../send/:transaction_id/
|
||||
Body: JSON encoding of a single Transaction
|
||||
Response: TODO
|
||||
|
||||
The transaction_id path argument will override any ID given in the JSON body.
|
||||
The destination name will be set to that of the receiving server itself. Each
|
||||
embedded PDU in the transaction body will be processed.
|
||||
|
||||
|
||||
To fetch a particular PDU::
|
||||
|
||||
GET .../pdu/:origin/:pdu_id/
|
||||
Response: JSON encoding of a single Transaction containing one PDU
|
||||
|
||||
Retrieves a given PDU from the server. The response will contain a single new
|
||||
Transaction, inside which will be the requested PDU.
|
||||
|
||||
|
||||
To fetch all the state of a given context::
|
||||
|
||||
GET .../state/:context/
|
||||
Response: JSON encoding of a single Transaction containing multiple PDUs
|
||||
|
||||
Retrieves a snapshot of the entire current state of the given context. The
|
||||
response will contain a single Transaction, inside which will be a list of
|
||||
PDUs that encode the state.
|
||||
|
||||
To backfill events on a given context::
|
||||
|
||||
GET .../backfill/:context/
|
||||
Query args: v, limit
|
||||
Response: JSON encoding of a single Transaction containing multiple PDUs
|
||||
|
||||
Retrieves a sliding-window history of previous PDUs that occurred on the
|
||||
given context. Starting from the PDU ID(s) given in the "v" argument, the
|
||||
PDUs that preceeded it are retrieved, up to a total number given by the
|
||||
"limit" argument. These are then returned in a new Transaction containing all
|
||||
off the PDUs.
|
||||
|
||||
|
||||
To stream events all the events::
|
||||
|
||||
GET .../pull/
|
||||
Query args: origin, v
|
||||
Response: JSON encoding of a single Transaction consisting of multiple PDUs
|
||||
|
||||
Retrieves all of the transactions later than any version given by the "v"
|
||||
arguments.
|
||||
|
||||
|
||||
To make a query::
|
||||
|
||||
GET .../query/:query_type
|
||||
Query args: as specified by the individual query types
|
||||
Response: JSON encoding of a response object
|
||||
|
||||
Performs a single query request on the receiving home server. The Query Type
|
||||
part of the path specifies the kind of query being made, and its query
|
||||
arguments have a meaning specific to that kind of query. The response is a
|
||||
JSON-encoded object whose meaning also depends on the kind of query.
|
||||
|
||||
Backfilling
|
||||
-----------
|
||||
|
@ -1805,12 +1998,76 @@ Glossary
|
|||
.. NOTE::
|
||||
This section is a work in progress.
|
||||
|
||||
.. TODO
|
||||
- domain specific words/acronyms with definitions
|
||||
Backfilling:
|
||||
The process of synchronising historic state from one home server to another,
|
||||
to backfill the event storage so that scrollback can be presented to the
|
||||
client(s). Not to be confused with pagination.
|
||||
|
||||
Context:
|
||||
A single human-level entity of interest (currently, a chat room)
|
||||
|
||||
EDU (Ephemeral Data Unit):
|
||||
A message that relates directly to a given pair of home servers that are
|
||||
exchanging it. EDUs are short-lived messages that related only to one single
|
||||
pair of servers; they are not persisted for a long time and are not forwarded
|
||||
on to other servers. Because of this, they have no internal ID nor previous
|
||||
EDUs reference chain.
|
||||
|
||||
Event:
|
||||
A record of activity that records a single thing that happened on to a context
|
||||
(currently, a chat room). These are the "chat messages" that Synapse makes
|
||||
available.
|
||||
|
||||
PDU (Persistent Data Unit):
|
||||
A message that relates to a single context, irrespective of the server that
|
||||
is communicating it. PDUs either encode a single Event, or a single State
|
||||
change. A PDU is referred to by its PDU ID; the pair of its origin server
|
||||
and local reference from that server.
|
||||
|
||||
PDU ID:
|
||||
The pair of PDU Origin and PDU Reference, that together globally uniquely
|
||||
refers to a specific PDU.
|
||||
|
||||
PDU Origin:
|
||||
The name of the origin server that generated a given PDU. This may not be the
|
||||
server from which it has been received, due to the way they are copied around
|
||||
from server to server. The origin always records the original server that
|
||||
created it.
|
||||
|
||||
PDU Reference:
|
||||
A local ID used to refer to a specific PDU from a given origin server. These
|
||||
references are opaque at the protocol level, but may optionally have some
|
||||
structured meaning within a given origin server or implementation.
|
||||
|
||||
Presence:
|
||||
The concept of whether a user is currently online, how available they declare
|
||||
they are, and so on. See also: doc/model/presence
|
||||
|
||||
Profile:
|
||||
A set of metadata about a user, such as a display name, provided for the
|
||||
benefit of other users. See also: doc/model/profiles
|
||||
|
||||
Room ID:
|
||||
An opaque string (of as-yet undecided format) that identifies a particular
|
||||
room and used in PDUs referring to it.
|
||||
|
||||
Room Alias:
|
||||
A human-readable string of the form #name:some.domain that users can use as a
|
||||
pointer to identify a room; a Directory Server will map this to its Room ID
|
||||
|
||||
State:
|
||||
A set of metadata maintained about a Context, which is replicated among the
|
||||
servers in addition to the history of Events.
|
||||
|
||||
User ID:
|
||||
An opaque ID which identifies an end-user, which consists of some opaque
|
||||
localpart combined with the domain name of their home server.
|
||||
A string of the form @localpart:domain.name that identifies a user for
|
||||
wire-protocol purposes. The localpart is meaningless outside of a particular
|
||||
home server. This takes a human-readable form that end-users can use directly
|
||||
if they so wish, avoiding the 3PIDs.
|
||||
|
||||
Transaction:
|
||||
A message which relates to the communication between a given pair of servers.
|
||||
A transaction contains possibly-empty lists of PDUs and EDUs.
|
||||
|
||||
|
||||
.. Links through the external API docs are below
|
||||
|
|
|
@ -388,7 +388,7 @@ class RoomMembershipRestServlet(RestServlet):
|
|||
def register(self, http_server):
|
||||
# /rooms/$roomid/[invite|join|leave]
|
||||
PATTERN = ("/rooms/(?P<room_id>[^/]*)/" +
|
||||
"(?P<membership_action>join|invite|leave|ban)")
|
||||
"(?P<membership_action>join|invite|leave|ban|kick)")
|
||||
register_txn_path(self, PATTERN, http_server)
|
||||
|
||||
@defer.inlineCallbacks
|
||||
|
@ -399,11 +399,14 @@ class RoomMembershipRestServlet(RestServlet):
|
|||
|
||||
# target user is you unless it is an invite
|
||||
state_key = user.to_string()
|
||||
if membership_action in ["invite", "ban"]:
|
||||
if membership_action in ["invite", "ban", "kick"]:
|
||||
if "user_id" not in content:
|
||||
raise SynapseError(400, "Missing user_id key.")
|
||||
state_key = content["user_id"]
|
||||
|
||||
if membership_action == "kick":
|
||||
membership_action = "leave"
|
||||
|
||||
event = self.event_factory.create_event(
|
||||
etype=RoomMemberEvent.TYPE,
|
||||
content={"membership": unicode(membership_action)},
|
||||
|
|
|
@ -79,19 +79,21 @@ class SQLBaseStore(object):
|
|||
# "Simple" SQL API methods that operate on a single table with no JOINs,
|
||||
# no complex WHERE clauses, just a dict of values for columns.
|
||||
|
||||
def _simple_insert(self, table, values):
|
||||
def _simple_insert(self, table, values, or_replace=False):
|
||||
"""Executes an INSERT query on the named table.
|
||||
|
||||
Args:
|
||||
table : string giving the table name
|
||||
values : dict of new column names and values for them
|
||||
or_replace : bool; if True performs an INSERT OR REPLACE
|
||||
"""
|
||||
return self._db_pool.runInteraction(
|
||||
self._simple_insert_txn, table, values,
|
||||
self._simple_insert_txn, table, values, or_replace=or_replace
|
||||
)
|
||||
|
||||
def _simple_insert_txn(self, txn, table, values):
|
||||
sql = "INSERT INTO %s (%s) VALUES(%s)" % (
|
||||
def _simple_insert_txn(self, txn, table, values, or_replace=False):
|
||||
sql = "%s INTO %s (%s) VALUES(%s)" % (
|
||||
("INSERT OR REPLACE" if or_replace else "INSERT"),
|
||||
table,
|
||||
", ".join(k for k in values),
|
||||
", ".join("?" for k in values)
|
||||
|
|
|
@ -107,18 +107,18 @@ angular.module('matrixWebClient')
|
|||
if (2 === Object.keys(room.members).length) {
|
||||
for (var i in room.members) {
|
||||
var member = room.members[i];
|
||||
if (member.user_id !== matrixService.config().user_id) {
|
||||
if (member.state_key !== matrixService.config().user_id) {
|
||||
|
||||
if (member.user_id in $rootScope.presence) {
|
||||
if (member.state_key in $rootScope.presence) {
|
||||
// If the user is available in presence, use the displayname there
|
||||
// as it is the most uptodate
|
||||
roomName = $rootScope.presence[member.user_id].content.displayname;
|
||||
roomName = $rootScope.presence[member.state_key].content.displayname;
|
||||
}
|
||||
else if (member.content.displayname) {
|
||||
roomName = member.content.displayname;
|
||||
}
|
||||
else {
|
||||
roomName = member.user_id;
|
||||
roomName = member.state_key;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -145,7 +145,7 @@ angular.module('matrixWebClient')
|
|||
roomName = $rootScope.presence[userID].content.displayname;
|
||||
}
|
||||
else {
|
||||
roomName = member.user_id;
|
||||
roomName = userID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -97,7 +97,7 @@ angular.module('eventHandlerService', [])
|
|||
}
|
||||
}
|
||||
|
||||
$rootScope.events.rooms[event.room_id].members[event.user_id] = event;
|
||||
$rootScope.events.rooms[event.room_id].members[event.state_key] = event;
|
||||
$rootScope.$broadcast(MEMBER_EVENT, event, isLiveEvent);
|
||||
};
|
||||
|
||||
|
|
|
@ -253,6 +253,29 @@ angular.module('RoomController', ['ngSanitize', 'mFileInput'])
|
|||
var member = $scope.members[user_id];
|
||||
if (member) {
|
||||
member.powerLevel = matrixService.getUserPowerLevel($scope.room_id, user_id);
|
||||
|
||||
normaliseMembersPowerLevels();
|
||||
}
|
||||
}
|
||||
|
||||
// Normalise users power levels so that the user with the higher power level
|
||||
// will have a bar covering 100% of the width of his avatar
|
||||
var normaliseMembersPowerLevels = function() {
|
||||
// Find the max power level
|
||||
var maxPowerLevel = 0;
|
||||
for (var i in $scope.members) {
|
||||
var member = $scope.members[i];
|
||||
if (member.powerLevel) {
|
||||
maxPowerLevel = Math.max(maxPowerLevel, member.powerLevel);
|
||||
}
|
||||
}
|
||||
|
||||
// Normalized them on a 0..100% scale to be use in css width
|
||||
if (maxPowerLevel) {
|
||||
for (var i in $scope.members) {
|
||||
var member = $scope.members[i];
|
||||
member.powerLevelNorm = (member.powerLevel * 100) / maxPowerLevel;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
title="{{ member.id }}"
|
||||
width="80" height="80"/>
|
||||
<img class="userAvatarGradient" src="img/gradient.png" title="{{ member.id }}" width="80" height="24"/>
|
||||
<div class="userPowerLevel" ng-style="{'width': (10 * member.powerLevel) +'%'}"></div>
|
||||
<div class="userPowerLevel" ng-style="{'width': member.powerLevelNorm +'%'}"></div>
|
||||
<div class="userName">{{ member.displayname || member.id.substr(0, member.id.indexOf(':')) }}<br/>{{ member.displayname ? "" : member.id.substr(member.id.indexOf(':')) }}</div>
|
||||
</td>
|
||||
<td class="userPresence" ng-class="(member.presence === 'online' ? 'online' : (member.presence === 'unavailable' ? 'unavailable' : '')) + ' ' + (member.membership == 'invite' ? 'invited' : '')">
|
||||
|
|
Loading…
Reference in New Issue