Add some logging for when servers ask for missing events
parent
e0fda29f94
commit
17aab5827a
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@ -377,10 +377,20 @@ class FederationServer(FederationBase):
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@log_function
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def on_get_missing_events(self, origin, room_id, earliest_events,
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latest_events, limit, min_depth):
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logger.info(
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"on_get_missing_events: earliest_events: %r, latest_events: %r,"
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" limit: %d, min_depth: %d",
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earliest_events, latest_events, limit, min_depth
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)
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missing_events = yield self.handler.on_get_missing_events(
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origin, room_id, earliest_events, latest_events, limit, min_depth
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)
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if len(missing_events) < 5:
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logger.info("Returning %d events: %r", len(missing_events), missing_events)
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else:
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logger.info("Returning %d events", len(missing_events))
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time_now = self._clock.time_msec()
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defer.returnValue({
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@ -490,6 +500,11 @@ class FederationServer(FederationBase):
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latest = set(latest)
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latest |= seen
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logger.info(
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"Missing %d events for room %r: %r...",
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len(prevs - seen), pdu.room_id, list(prevs - seen)[:5]
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)
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missing_events = yield self.get_missing_events(
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origin,
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pdu.room_id,
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@ -517,6 +532,10 @@ class FederationServer(FederationBase):
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prevs = {e_id for e_id, _ in pdu.prev_events}
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seen = set(have_seen.keys())
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if prevs - seen:
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logger.info(
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"Still missing %d events for room %r: %r...",
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len(prevs - seen), pdu.room_id, list(prevs - seen)[:5]
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)
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fetch_state = True
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if fetch_state:
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