Merge pull request #4942 from matrix-org/erikj/fix_presence
Use event streams to calculate presenceneilj/remove_logging_password
commit
248014379e
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@ -0,0 +1 @@
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Fix bug where presence updates were sent to all servers in a room when a new server joined, rather than to just the new server.
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@ -55,7 +55,12 @@ class FederationRemoteSendQueue(object):
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self.is_mine_id = hs.is_mine_id
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self.presence_map = {} # Pending presence map user_id -> UserPresenceState
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self.presence_changed = SortedDict() # Stream position -> user_id
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self.presence_changed = SortedDict() # Stream position -> list[user_id]
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# Stores the destinations we need to explicitly send presence to about a
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# given user.
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# Stream position -> (user_id, destinations)
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self.presence_destinations = SortedDict()
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self.keyed_edu = {} # (destination, key) -> EDU
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self.keyed_edu_changed = SortedDict() # stream position -> (destination, key)
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@ -77,7 +82,7 @@ class FederationRemoteSendQueue(object):
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for queue_name in [
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"presence_map", "presence_changed", "keyed_edu", "keyed_edu_changed",
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"edus", "device_messages", "pos_time",
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"edus", "device_messages", "pos_time", "presence_destinations",
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]:
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register(queue_name, getattr(self, queue_name))
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@ -121,6 +126,15 @@ class FederationRemoteSendQueue(object):
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for user_id in uids
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)
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keys = self.presence_destinations.keys()
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i = self.presence_destinations.bisect_left(position_to_delete)
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for key in keys[:i]:
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del self.presence_destinations[key]
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user_ids.update(
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user_id for user_id, _ in self.presence_destinations.values()
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)
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to_del = [
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user_id for user_id in self.presence_map if user_id not in user_ids
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]
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@ -209,6 +223,20 @@ class FederationRemoteSendQueue(object):
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self.notifier.on_new_replication_data()
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def send_presence_to_destinations(self, states, destinations):
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"""As per FederationSender
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Args:
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states (list[UserPresenceState])
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destinations (list[str])
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"""
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for state in states:
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pos = self._next_pos()
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self.presence_map.update({state.user_id: state for state in states})
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self.presence_destinations[pos] = (state.user_id, destinations)
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self.notifier.on_new_replication_data()
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def send_device_messages(self, destination):
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"""As per FederationSender"""
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pos = self._next_pos()
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@ -261,6 +289,16 @@ class FederationRemoteSendQueue(object):
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state=self.presence_map[user_id],
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)))
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# Fetch presence to send to destinations
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i = self.presence_destinations.bisect_right(from_token)
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j = self.presence_destinations.bisect_right(to_token) + 1
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for pos, (user_id, dests) in self.presence_destinations.items()[i:j]:
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rows.append((pos, PresenceDestinationsRow(
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state=self.presence_map[user_id],
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destinations=list(dests),
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)))
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# Fetch changes keyed edus
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i = self.keyed_edu_changed.bisect_right(from_token)
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j = self.keyed_edu_changed.bisect_right(to_token) + 1
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@ -357,6 +395,29 @@ class PresenceRow(BaseFederationRow, namedtuple("PresenceRow", (
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buff.presence.append(self.state)
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class PresenceDestinationsRow(BaseFederationRow, namedtuple("PresenceDestinationsRow", (
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"state", # UserPresenceState
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"destinations", # list[str]
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))):
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TypeId = "pd"
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@staticmethod
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def from_data(data):
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return PresenceDestinationsRow(
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state=UserPresenceState.from_dict(data["state"]),
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destinations=data["dests"],
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)
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def to_data(self):
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return {
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"state": self.state.as_dict(),
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"dests": self.destinations,
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}
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def add_to_buffer(self, buff):
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buff.presence_destinations.append((self.state, self.destinations))
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class KeyedEduRow(BaseFederationRow, namedtuple("KeyedEduRow", (
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"key", # tuple(str) - the edu key passed to send_edu
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"edu", # Edu
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@ -428,6 +489,7 @@ TypeToRow = {
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Row.TypeId: Row
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for Row in (
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PresenceRow,
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PresenceDestinationsRow,
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KeyedEduRow,
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EduRow,
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DeviceRow,
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@ -437,6 +499,7 @@ TypeToRow = {
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ParsedFederationStreamData = namedtuple("ParsedFederationStreamData", (
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"presence", # list(UserPresenceState)
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"presence_destinations", # list of tuples of UserPresenceState and destinations
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"keyed_edus", # dict of destination -> { key -> Edu }
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"edus", # dict of destination -> [Edu]
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"device_destinations", # set of destinations
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@ -458,6 +521,7 @@ def process_rows_for_federation(transaction_queue, rows):
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buff = ParsedFederationStreamData(
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presence=[],
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presence_destinations=[],
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keyed_edus={},
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edus={},
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device_destinations=set(),
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@ -476,6 +540,11 @@ def process_rows_for_federation(transaction_queue, rows):
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if buff.presence:
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transaction_queue.send_presence(buff.presence)
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for state, destinations in buff.presence_destinations:
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transaction_queue.send_presence_to_destinations(
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states=[state], destinations=destinations,
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)
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for destination, edu_map in iteritems(buff.keyed_edus):
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for key, edu in edu_map.items():
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transaction_queue.send_edu(edu, key)
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@ -371,7 +371,7 @@ class FederationSender(object):
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return
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# First we queue up the new presence by user ID, so multiple presence
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# updates in quick successtion are correctly handled
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# updates in quick succession are correctly handled.
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# We only want to send presence for our own users, so lets always just
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# filter here just in case.
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self.pending_presence.update({
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@ -402,6 +402,23 @@ class FederationSender(object):
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finally:
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self._processing_pending_presence = False
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def send_presence_to_destinations(self, states, destinations):
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"""Send the given presence states to the given destinations.
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Args:
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states (list[UserPresenceState])
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destinations (list[str])
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"""
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if not states or not self.hs.config.use_presence:
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# No-op if presence is disabled.
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return
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for destination in destinations:
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if destination == self.server_name:
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continue
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self._get_per_destination_queue(destination).send_presence(states)
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@measure_func("txnqueue._process_presence")
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@defer.inlineCallbacks
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def _process_presence_inner(self, states):
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@ -31,9 +31,11 @@ from prometheus_client import Counter
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from twisted.internet import defer
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from synapse.api.constants import PresenceState
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import synapse.metrics
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from synapse.api.constants import EventTypes, Membership, PresenceState
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from synapse.api.errors import SynapseError
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from synapse.metrics import LaterGauge
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from synapse.metrics.background_process_metrics import run_as_background_process
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from synapse.storage.presence import UserPresenceState
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from synapse.types import UserID, get_domain_from_id
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from synapse.util.async_helpers import Linearizer
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@ -98,6 +100,7 @@ class PresenceHandler(object):
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self.hs = hs
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self.is_mine = hs.is_mine
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self.is_mine_id = hs.is_mine_id
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self.server_name = hs.hostname
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self.clock = hs.get_clock()
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self.store = hs.get_datastore()
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self.wheel_timer = WheelTimer()
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@ -132,9 +135,6 @@ class PresenceHandler(object):
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)
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)
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distributor = hs.get_distributor()
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distributor.observe("user_joined_room", self.user_joined_room)
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active_presence = self.store.take_presence_startup_info()
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# A dictionary of the current state of users. This is prefilled with
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@ -220,6 +220,15 @@ class PresenceHandler(object):
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LaterGauge("synapse_handlers_presence_wheel_timer_size", "", [],
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lambda: len(self.wheel_timer))
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# Used to handle sending of presence to newly joined users/servers
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if hs.config.use_presence:
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self.notifier.add_replication_callback(self.notify_new_event)
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# Presence is best effort and quickly heals itself, so lets just always
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# stream from the current state when we restart.
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self._event_pos = self.store.get_current_events_token()
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self._event_processing = False
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@defer.inlineCallbacks
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def _on_shutdown(self):
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"""Gets called when shutting down. This lets us persist any updates that
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@ -750,31 +759,6 @@ class PresenceHandler(object):
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yield self._update_states([prev_state.copy_and_replace(**new_fields)])
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@defer.inlineCallbacks
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def user_joined_room(self, user, room_id):
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"""Called (via the distributor) when a user joins a room. This funciton
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sends presence updates to servers, either:
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1. the joining user is a local user and we send their presence to
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all servers in the room.
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2. the joining user is a remote user and so we send presence for all
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local users in the room.
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"""
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# We only need to send presence to servers that don't have it yet. We
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# don't need to send to local clients here, as that is done as part
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# of the event stream/sync.
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# TODO: Only send to servers not already in the room.
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if self.is_mine(user):
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state = yield self.current_state_for_user(user.to_string())
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self._push_to_remotes([state])
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else:
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user_ids = yield self.store.get_users_in_room(room_id)
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user_ids = list(filter(self.is_mine_id, user_ids))
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states = yield self.current_state_for_users(user_ids)
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self._push_to_remotes(list(states.values()))
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@defer.inlineCallbacks
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def get_presence_list(self, observer_user, accepted=None):
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"""Returns the presence for all users in their presence list.
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@ -945,6 +929,140 @@ class PresenceHandler(object):
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rows = yield self.store.get_all_presence_updates(last_id, current_id)
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defer.returnValue(rows)
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def notify_new_event(self):
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"""Called when new events have happened. Handles users and servers
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joining rooms and require being sent presence.
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"""
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if self._event_processing:
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return
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@defer.inlineCallbacks
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def _process_presence():
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assert not self._event_processing
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self._event_processing = True
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try:
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yield self._unsafe_process()
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finally:
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self._event_processing = False
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run_as_background_process("presence.notify_new_event", _process_presence)
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@defer.inlineCallbacks
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def _unsafe_process(self):
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# Loop round handling deltas until we're up to date
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while True:
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with Measure(self.clock, "presence_delta"):
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deltas = yield self.store.get_current_state_deltas(self._event_pos)
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if not deltas:
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return
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yield self._handle_state_delta(deltas)
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self._event_pos = deltas[-1]["stream_id"]
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# Expose current event processing position to prometheus
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synapse.metrics.event_processing_positions.labels("presence").set(
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self._event_pos
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)
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@defer.inlineCallbacks
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def _handle_state_delta(self, deltas):
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"""Process current state deltas to find new joins that need to be
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handled.
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"""
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for delta in deltas:
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typ = delta["type"]
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state_key = delta["state_key"]
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room_id = delta["room_id"]
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event_id = delta["event_id"]
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prev_event_id = delta["prev_event_id"]
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logger.debug("Handling: %r %r, %s", typ, state_key, event_id)
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if typ != EventTypes.Member:
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continue
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event = yield self.store.get_event(event_id)
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if event.content.get("membership") != Membership.JOIN:
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# We only care about joins
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continue
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if prev_event_id:
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prev_event = yield self.store.get_event(prev_event_id)
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if prev_event.content.get("membership") == Membership.JOIN:
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# Ignore changes to join events.
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continue
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yield self._on_user_joined_room(room_id, state_key)
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@defer.inlineCallbacks
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def _on_user_joined_room(self, room_id, user_id):
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"""Called when we detect a user joining the room via the current state
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delta stream.
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Args:
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room_id (str)
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user_id (str)
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Returns:
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Deferred
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"""
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if self.is_mine_id(user_id):
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# If this is a local user then we need to send their presence
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# out to hosts in the room (who don't already have it)
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# TODO: We should be able to filter the hosts down to those that
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# haven't previously seen the user
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state = yield self.current_state_for_user(user_id)
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hosts = yield self.state.get_current_hosts_in_room(room_id)
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# Filter out ourselves.
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hosts = set(host for host in hosts if host != self.server_name)
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self.federation.send_presence_to_destinations(
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states=[state],
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destinations=hosts,
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)
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else:
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# A remote user has joined the room, so we need to:
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# 1. Check if this is a new server in the room
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# 2. If so send any presence they don't already have for
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# local users in the room.
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# TODO: We should be able to filter the users down to those that
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# the server hasn't previously seen
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# TODO: Check that this is actually a new server joining the
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# room.
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user_ids = yield self.state.get_current_user_in_room(room_id)
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user_ids = list(filter(self.is_mine_id, user_ids))
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states = yield self.current_state_for_users(user_ids)
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# Filter out old presence, i.e. offline presence states where
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# the user hasn't been active for a week. We can change this
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# depending on what we want the UX to be, but at the least we
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# should filter out offline presence where the state is just the
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# default state.
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now = self.clock.time_msec()
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states = [
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state for state in states.values()
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if state.state != PresenceState.OFFLINE
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or now - state.last_active_ts < 7 * 24 * 60 * 60 * 1000
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or state.status_msg is not None
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]
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if states:
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self.federation.send_presence_to_destinations(
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states=states,
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destinations=[get_domain_from_id(user_id)],
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)
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def should_notify(old_state, new_state):
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"""Decides if a presence state change should be sent to interested parties.
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|
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@ -16,7 +16,11 @@
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from mock import Mock, call
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from synapse.api.constants import PresenceState
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from signedjson.key import generate_signing_key
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from synapse.api.constants import EventTypes, Membership, PresenceState
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from synapse.events import room_version_to_event_format
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from synapse.events.builder import EventBuilder
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from synapse.handlers.presence import (
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FEDERATION_PING_INTERVAL,
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FEDERATION_TIMEOUT,
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|
@ -26,7 +30,9 @@ from synapse.handlers.presence import (
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handle_timeout,
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handle_update,
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)
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from synapse.rest.client.v1 import room
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from synapse.storage.presence import UserPresenceState
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from synapse.types import UserID, get_domain_from_id
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from tests import unittest
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|
@ -405,3 +411,171 @@ class PresenceTimeoutTestCase(unittest.TestCase):
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self.assertIsNotNone(new_state)
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self.assertEquals(state, new_state)
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class PresenceJoinTestCase(unittest.HomeserverTestCase):
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"""Tests remote servers get told about presence of users in the room when
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they join and when new local users join.
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"""
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user_id = "@test:server"
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servlets = [room.register_servlets]
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def make_homeserver(self, reactor, clock):
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hs = self.setup_test_homeserver(
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"server", http_client=None,
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federation_sender=Mock(),
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)
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return hs
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def prepare(self, reactor, clock, hs):
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self.federation_sender = hs.get_federation_sender()
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self.event_builder_factory = hs.get_event_builder_factory()
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self.federation_handler = hs.get_handlers().federation_handler
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self.presence_handler = hs.get_presence_handler()
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# self.event_builder_for_2 = EventBuilderFactory(hs)
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# self.event_builder_for_2.hostname = "test2"
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self.store = hs.get_datastore()
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self.state = hs.get_state_handler()
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self.auth = hs.get_auth()
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# We don't actually check signatures in tests, so lets just create a
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# random key to use.
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self.random_signing_key = generate_signing_key("ver")
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def test_remote_joins(self):
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# We advance time to something that isn't 0, as we use 0 as a special
|
||||
# value.
|
||||
self.reactor.advance(1000000000000)
|
||||
|
||||
# Create a room with two local users
|
||||
room_id = self.helper.create_room_as(self.user_id)
|
||||
self.helper.join(room_id, "@test2:server")
|
||||
|
||||
# Mark test2 as online, test will be offline with a last_active of 0
|
||||
self.presence_handler.set_state(
|
||||
UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE},
|
||||
)
|
||||
self.reactor.pump([0]) # Wait for presence updates to be handled
|
||||
|
||||
#
|
||||
# Test that a new server gets told about existing presence
|
||||
#
|
||||
|
||||
self.federation_sender.reset_mock()
|
||||
|
||||
# Add a new remote server to the room
|
||||
self._add_new_user(room_id, "@alice:server2")
|
||||
|
||||
# We shouldn't have sent out any local presence *updates*
|
||||
self.federation_sender.send_presence.assert_not_called()
|
||||
|
||||
# When new server is joined we send it the local users presence states.
|
||||
# We expect to only see user @test2:server, as @test:server is offline
|
||||
# and has a zero last_active_ts
|
||||
expected_state = self.get_success(
|
||||
self.presence_handler.current_state_for_user("@test2:server")
|
||||
)
|
||||
self.assertEqual(expected_state.state, PresenceState.ONLINE)
|
||||
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
|
||||
destinations=["server2"], states=[expected_state]
|
||||
)
|
||||
|
||||
#
|
||||
# Test that only the new server gets sent presence and not existing servers
|
||||
#
|
||||
|
||||
self.federation_sender.reset_mock()
|
||||
self._add_new_user(room_id, "@bob:server3")
|
||||
|
||||
self.federation_sender.send_presence.assert_not_called()
|
||||
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
|
||||
destinations=["server3"], states=[expected_state]
|
||||
)
|
||||
|
||||
def test_remote_gets_presence_when_local_user_joins(self):
|
||||
# We advance time to something that isn't 0, as we use 0 as a special
|
||||
# value.
|
||||
self.reactor.advance(1000000000000)
|
||||
|
||||
# Create a room with one local users
|
||||
room_id = self.helper.create_room_as(self.user_id)
|
||||
|
||||
# Mark test as online
|
||||
self.presence_handler.set_state(
|
||||
UserID.from_string("@test:server"), {"presence": PresenceState.ONLINE},
|
||||
)
|
||||
|
||||
# Mark test2 as online, test will be offline with a last_active of 0.
|
||||
# Note we don't join them to the room yet
|
||||
self.presence_handler.set_state(
|
||||
UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE},
|
||||
)
|
||||
|
||||
# Add servers to the room
|
||||
self._add_new_user(room_id, "@alice:server2")
|
||||
self._add_new_user(room_id, "@bob:server3")
|
||||
|
||||
self.reactor.pump([0]) # Wait for presence updates to be handled
|
||||
|
||||
#
|
||||
# Test that when a local join happens remote servers get told about it
|
||||
#
|
||||
|
||||
self.federation_sender.reset_mock()
|
||||
|
||||
# Join local user to room
|
||||
self.helper.join(room_id, "@test2:server")
|
||||
|
||||
self.reactor.pump([0]) # Wait for presence updates to be handled
|
||||
|
||||
# We shouldn't have sent out any local presence *updates*
|
||||
self.federation_sender.send_presence.assert_not_called()
|
||||
|
||||
# We expect to only send test2 presence to server2 and server3
|
||||
expected_state = self.get_success(
|
||||
self.presence_handler.current_state_for_user("@test2:server")
|
||||
)
|
||||
self.assertEqual(expected_state.state, PresenceState.ONLINE)
|
||||
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
|
||||
destinations=set(("server2", "server3")),
|
||||
states=[expected_state]
|
||||
)
|
||||
|
||||
def _add_new_user(self, room_id, user_id):
|
||||
"""Add new user to the room by creating an event and poking the federation API.
|
||||
"""
|
||||
|
||||
hostname = get_domain_from_id(user_id)
|
||||
|
||||
room_version = self.get_success(self.store.get_room_version(room_id))
|
||||
|
||||
builder = EventBuilder(
|
||||
state=self.state,
|
||||
auth=self.auth,
|
||||
store=self.store,
|
||||
clock=self.clock,
|
||||
hostname=hostname,
|
||||
signing_key=self.random_signing_key,
|
||||
format_version=room_version_to_event_format(room_version),
|
||||
room_id=room_id,
|
||||
type=EventTypes.Member,
|
||||
sender=user_id,
|
||||
state_key=user_id,
|
||||
content={"membership": Membership.JOIN}
|
||||
)
|
||||
|
||||
prev_event_ids = self.get_success(
|
||||
self.store.get_latest_event_ids_in_room(room_id)
|
||||
)
|
||||
|
||||
event = self.get_success(builder.build(prev_event_ids))
|
||||
|
||||
self.get_success(self.federation_handler.on_receive_pdu(hostname, event))
|
||||
|
||||
# Check that it was successfully persisted.
|
||||
self.get_success(self.store.get_event(event.event_id))
|
||||
self.get_success(self.store.get_event(event.event_id))
|
||||
|
|
Loading…
Reference in New Issue