Start digging into invite/join/leave sections.

paul/schema_breaking_changes
Kegan Dougal 2014-09-01 10:38:39 +01:00
parent f81002df60
commit 3bb93abb34
1 changed files with 52 additions and 11 deletions

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@ -282,24 +282,64 @@ Permissions
----------- -----------
- TODO : Room permissions / config / power levels. What they are. How do they work. Examples. - TODO : Room permissions / config / power levels. What they are. How do they work. Examples.
Inviting users
--------------
- API to hit (``$roomid/invite``) with ``user_id`` key. Needs FQ user ID, explain why.
- Outline invite join dance
Joining rooms Joining rooms
------------- -------------
- API to hit (``/join/$alias or id``). Explain how alias joining works (auto-resolving). - What is joining? What permissions / access does it give you? How does this affect /initialSync?
- Outline invite join dance - API to hit (``/join/$alias or id``). Explain how alias joining works (auto-resolving). See "Room events" for more info.
- What does the home server have to do?
- Rooms that DON'T need an invite to join. This follows through onto inviting users section.
- Outline invite join dance?
Inviting users
--------------
- Can invite users to a room if the room config key TODO is set to TODO. Must have required power level.
- Outline invite join dance. What is it? Why is it required? How does it work?
- What does the home server have to do?
The purpose of inviting users to a room is to notify them that the room exists
so they can choose to become a member of that room. Some rooms require that all
users who join a room are previously invited to it (an "invite-only" room).
Whether a given room is an "invite-only" room is determined by the room config
key ``TODO``. It can have one of the following values:
- TODO Room config invite only value explanation
- TODO Room config free-to-join value explanation
Only users who have a membership state of ``join`` in a room can invite new
users to said room. The person being invited must not be in the ``join`` state
in the room. The fully-qualified user ID must be specified when inviting a user,
as the user may reside on a different home server. To invite a user, send the
following request to ``/rooms/<room id>/invite``, which will manage the
entire invitation process::
{
"user_id": "<user id to invite>"
}
Alternatively, the membership state for this user in this room can be modified
directly by sending the following request to
``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
{
"membership": "invite"
}
See the "Room events" section for more information on ``m.room.member``.
- TODO: In what circumstances will this NOT be equivalent to ``/invite``?
Leaving rooms Leaving rooms
------------- -------------
- API to hit (``$roomid/leave``). - API to hit (``$roomid/leave``). See "Room events" for more info.
- Must be joined to leave. How does this affect /initialSync?
- Not ever being in a room is NOT equivalent to have left it (due to membership: leave).
- Need to be re-invited if invite-only room.
- If no more HSes in room, can delete room? - If no more HSes in room, can delete room?
- Is there a dance? - Is there a dance?
Room events Events in a room
----------- ----------------
- Split into state and non-state data - Split into state and non-state data
- Explain what they are, semantics, give examples of clobbering / not, use cases (msgs vs room names). - Explain what they are, semantics, give examples of clobbering / not, use cases (msgs vs room names).
Not too much detail on the actual event contents. Not too much detail on the actual event contents.
@ -331,7 +371,8 @@ State messages
- m.room.config - m.room.config
- m.room.invite_join - m.room.invite_join
What are they, when are they used, what do they contain, how should they be used What are they, when are they used, what do they contain, how should they be used.
Link back to explanatory sections (e.g. invite/join/leave sections for m.room.member)
Non-state messages Non-state messages
------------------ ------------------