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d5a5d1c632
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@ -934,6 +934,9 @@ class PresenceHandler(object):
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joining rooms and require being sent presence.
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"""
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if self._event_processing:
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return
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@defer.inlineCallbacks
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def _process_presence():
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if self._event_processing:
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@ -993,58 +996,73 @@ class PresenceHandler(object):
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# Ignore changes to join events.
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continue
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if self.is_mine_id(state_key):
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# If this is a local user then we need to send their presence
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# out to hosts in the room (who don't already have it)
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yield self._on_user_joined_room(room_id, state_key)
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# TODO: We should be able to filter the hosts down to those that
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# haven't previously seen the user
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@defer.inlineCallbacks
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def _on_user_joined_room(self, room_id, user_id):
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"""Called when we detect a user joining the room via the current state
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delta stream.
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state = yield self.current_state_for_user(state_key)
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hosts = yield self.state.get_current_hosts_in_room(room_id)
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Args:
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room_id (str)
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user_id (str)
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# Filter out ourselves.
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hosts = set(host for host in hosts if host != self.server_name)
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Returns:
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Deferred
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"""
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if self.is_mine_id(user_id):
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# If this is a local user then we need to send their presence
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# out to hosts in the room (who don't already have it)
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# TODO: We should be able to filter the hosts down to those that
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# haven't previously seen the user
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state = yield self.current_state_for_user(user_id)
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hosts = yield self.state.get_current_hosts_in_room(room_id)
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# Filter out ourselves.
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hosts = set(host for host in hosts if host != self.server_name)
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self.federation.send_presence_to_destinations(
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states=[state],
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destinations=hosts,
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)
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else:
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# A remote user has joined the room, so we need to:
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# 1. Check if this is a new server in the room
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# 2. If so send any presence they don't already have for
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# local users in the room.
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# TODO: We should be able to filter the users down to those that
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# the server hasn't previously seen
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# TODO: Check that this is actually a new server joining the
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# room.
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user_ids = yield self.state.get_current_user_in_room(room_id)
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user_ids = list(filter(self.is_mine_id, user_ids))
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states = yield self.current_state_for_users(user_ids)
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# Filter out old presence, i.e. offline presence states where
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# the user hasn't been active for a week. We can change this
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# depending on what we want the UX to be, but at the least we
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# should filter out offline presence where the state is just the
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# default state.
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now = self.clock.time_msec()
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states = [
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state for state in states.values()
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if state.state != PresenceState.OFFLINE
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or now - state.last_active_ts < 7 * 24 * 60 * 60 * 1000
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or state.status_msg is not None
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]
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if states:
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self.federation.send_presence_to_destinations(
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states=[state],
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destinations=hosts,
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states=states,
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destinations=[get_domain_from_id(user_id)],
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)
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else:
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# A remote user has joined the room, so we need to:
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# 1. Check if this is a new server in the room
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# 2. If so send any presence they don't already have for
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# local users in the room.
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# TODO: We should be able to filter the users down to those that
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# the server hasn't previously seen
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# TODO: Check that this is actually a new server joining the
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# room.
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user_ids = yield self.state.get_current_user_in_room(room_id)
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user_ids = list(filter(self.is_mine_id, user_ids))
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states = yield self.current_state_for_users(user_ids)
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# Filter out old presence, i.e. offline presence states where
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# the user hasn't been active for a week. We can change this
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# depending on what we want the UX to be, but at the least we
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# should filter out offline presence where the state is just the
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# default state.
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now = self.clock.time_msec()
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states = [
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state for state in states.values()
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if state.state != PresenceState.OFFLINE
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or now - state.last_active_ts < 7 * 24 * 60 * 60 * 1000
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or state.status_msg is not None
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]
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if states:
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self.federation.send_presence_to_destinations(
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states=states,
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destinations=[get_domain_from_id(state_key)],
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)
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def should_notify(old_state, new_state):
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@ -461,7 +461,9 @@ class PresenceJoinTestCase(unittest.HomeserverTestCase):
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)
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self.reactor.pump([0]) # Wait for presence updates to be handled
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# Test that a new server gets told about existing presence #
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#
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# Test that a new server gets told about existing presence
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#
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self.federation_sender.reset_mock()
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@ -482,7 +484,9 @@ class PresenceJoinTestCase(unittest.HomeserverTestCase):
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destinations=["server2"], states=[expected_state]
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)
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# Test that only the new server gets sent presence and not existing servers #
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#
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# Test that only the new server gets sent presence and not existing servers
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#
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self.federation_sender.reset_mock()
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self._add_new_user(room_id, "@bob:server3")
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@ -517,7 +521,9 @@ class PresenceJoinTestCase(unittest.HomeserverTestCase):
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self.reactor.pump([0]) # Wait for presence updates to be handled
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# Test that when a local join happens remote servers get told about it #
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#
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# Test that when a local join happens remote servers get told about it
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#
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self.federation_sender.reset_mock()
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@ -547,7 +553,6 @@ class PresenceJoinTestCase(unittest.HomeserverTestCase):
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room_version = self.get_success(self.store.get_room_version(room_id))
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# No we want to have other servers "join"
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builder = EventBuilder(
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state=self.state,
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auth=self.auth,
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@ -555,7 +560,6 @@ class PresenceJoinTestCase(unittest.HomeserverTestCase):
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clock=self.clock,
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hostname=hostname,
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signing_key=self.random_signing_key,
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format_version=room_version_to_event_format(room_version),
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room_id=room_id,
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type=EventTypes.Member,
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