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96213f69a2
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@ -167,7 +167,7 @@ The following diagram shows an ``m.room.message`` event being sent in the room
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| matrix.org |<-------Federation------->| domain.com |
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+------------------+ +------------------+
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| ................................. |
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|______| Partially Shared State |_______|
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|______| Shared State |_______|
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| Room ID: !qporfwt:matrix.org |
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| Servers: matrix.org, domain.com |
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| Members: |
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@ -177,11 +177,10 @@ The following diagram shows an ``m.room.message`` event being sent in the room
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Federation maintains shared state between multiple home servers, such that when
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an event is sent to a room, the home server knows where to forward the event on
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to, and how to process the event. Home servers do not need to have completely
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shared state in order to participate in a room. State is scoped to a single
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room, and federation ensures that all home servers have the information they
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need, even if that means the home server has to request more information from
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another home server before processing the event.
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to, and how to process the event. State is scoped to a single room, and
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federation ensures that all home servers have the information they need, even
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if that means the home server has to request more information from another home
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server before processing the event.
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Room Aliases
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------------
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@ -191,7 +190,7 @@ Each room can also have multiple "Room Aliases", which looks like::
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#room_alias:domain
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.. TODO
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- Need to specify precise grammar for Room IDs
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- Need to specify precise grammar for Room Aliases
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A room alias "points" to a room ID and is the human-readable label by which
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rooms are publicised and discovered. The room ID the alias is pointing to can
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@ -201,6 +200,9 @@ over time to point to a different room ID. For this reason, Clients SHOULD
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resolve the room alias to a room ID once and then use that ID on subsequent
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requests.
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When resolving a room alias the server will also respond with a list of servers
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that are in the room that can be used to join via.
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::
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GET
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@ -239,8 +241,8 @@ authentication of the 3PID. Identity servers are also used to preserve the
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mapping indefinitely, by replicating the mappings across multiple ISes.
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Usage of an IS is not required in order for a client application to be part of
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the Matrix ecosystem. However, by not using an IS, discovery of users is
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greatly impacted.
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the Matrix ecosystem. However, without one clients will not be able to look up
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user IDs using 3PIDs.
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API Standards
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-------------
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@ -719,7 +721,7 @@ options which can be set when creating a room:
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Description:
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A ``public`` visibility indicates that the room will be shown in the public
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room list. A ``private`` visibility will hide the room from the public room
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list. Rooms default to ``public`` visibility if this key is not included.
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list. Rooms default to ``private`` visibility if this key is not included.
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``room_alias_name``
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Type:
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@ -772,7 +774,7 @@ Example::
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{
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"visibility": "public",
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"room_alias_name": "the pub",
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"room_alias_name": "thepub",
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"name": "The Grand Duke Pub",
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"topic": "All about happy hour"
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}
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@ -790,7 +792,7 @@ includes:
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- ``m.room.send_event_level`` : The power level required in order to send a
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message in this room.
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- ``m.room.ops_level`` : The power level required in order to kick or ban a
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user from the room.
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user from the room or redact an event in the room.
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See `Room Events`_ for more information on these events.
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@ -847,6 +849,7 @@ Joining rooms
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-------------
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.. TODO-doc kegan
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- TODO: What does the home server have to do to join a user to a room?
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See SPEC-30.
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Users need to join a room in order to send and receive events in that room. A
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user can join a room by making a request to |/join/<room_alias_or_id>|_ with::
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@ -945,11 +948,7 @@ directly by sending the following request to
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See the `Room events`_ section for more information on ``m.room.member``.
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Once a user has left a room, that room will no longer appear on the
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|initialSync|_ API. Be aware that leaving a room is not equivalent to have
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never been in that room. A user who has previously left a room still maintains
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some residual state in that room. Their membership state will be marked as
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``leave``. This contrasts with a user who has *never been invited or joined to
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that room* who will not have any membership state for that room.
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|initialSync|_ API.
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If all members in a room leave, that room becomes eligible for deletion.
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@ -1314,7 +1313,7 @@ prefixed with ``m.``
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Type:
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State event
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JSON format:
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``{ "ban_level": <int>, "kick_level": <int> }``
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``{ "ban_level": <int>, "kick_level": <int>, "redact_level": <int> }``
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Example:
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``{ "ban_level": 5, "kick_level": 5 }``
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Description:
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@ -1391,6 +1390,10 @@ prefixed with ``m.``
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m.room.message msgtypes
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-----------------------
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.. TODO-spec
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How a client should handle unknown message types.
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Each ``m.room.message`` MUST have a ``msgtype`` key which identifies the type
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of message being sent. Each type has their own required and optional keys, as
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outlined below:
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@ -1951,9 +1954,7 @@ is another list containing the EDUs. This key may be entirely absent if there
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are no EDUs to transfer.
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(* Normally the PDU list will be non-empty, but the server should cope with
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receiving an "empty" transaction, as this is useful for informing peers of
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other transaction IDs they should be aware of. This effectively acts as a push
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mechanism to encourage peers to continue to replicate content.)
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receiving an "empty" transaction.)
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PDUs and EDUs
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-------------
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@ -2036,7 +2037,7 @@ For state updates:
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Description:
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The asserted power level of the user performing the update.
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``min_update``
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``required_power_level``
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Type:
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Integer
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Description:
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@ -2054,7 +2055,7 @@ For state updates:
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Description:
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The PDU id of the update this replaces.
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``user``
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``user_id``
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Type:
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String
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Description:
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