Add unit tests

pull/4942/head
Erik Johnston 2019-03-27 12:26:28 +00:00
parent 197fae1639
commit b7fa834c40
1 changed files with 171 additions and 1 deletions

View File

@ -16,7 +16,11 @@
from mock import Mock, call
from synapse.api.constants import PresenceState
from signedjson.key import generate_signing_key
from synapse.api.constants import EventTypes, Membership, PresenceState
from synapse.events import room_version_to_event_format
from synapse.events.builder import EventBuilder
from synapse.handlers.presence import (
FEDERATION_PING_INTERVAL,
FEDERATION_TIMEOUT,
@ -26,7 +30,9 @@ from synapse.handlers.presence import (
handle_timeout,
handle_update,
)
from synapse.rest.client.v1 import room
from synapse.storage.presence import UserPresenceState
from synapse.types import UserID, get_domain_from_id
from tests import unittest
@ -405,3 +411,167 @@ class PresenceTimeoutTestCase(unittest.TestCase):
self.assertIsNotNone(new_state)
self.assertEquals(state, new_state)
class PresenceJoinTestCase(unittest.HomeserverTestCase):
"""Tests remote servers get told about presence of users in the room when
they join and when new local users join.
"""
user_id = "@test:server"
servlets = [room.register_servlets]
def make_homeserver(self, reactor, clock):
hs = self.setup_test_homeserver(
"server", http_client=None,
federation_sender=Mock(),
)
return hs
def prepare(self, reactor, clock, hs):
self.federation_sender = hs.get_federation_sender()
self.event_builder_factory = hs.get_event_builder_factory()
self.federation_handler = hs.get_handlers().federation_handler
self.presence_handler = hs.get_presence_handler()
# self.event_builder_for_2 = EventBuilderFactory(hs)
# self.event_builder_for_2.hostname = "test2"
self.store = hs.get_datastore()
self.state = hs.get_state_handler()
self.auth = hs.get_auth()
# We don't actually check signatures in tests, so lets just create a
# random key to use.
self.random_signing_key = generate_signing_key("ver")
def test_remote_joins(self):
# We advance time to something that isn't 0, as we use 0 as a special
# value.
self.reactor.advance(1000000000000)
# Create a room with two local users
room_id = self.helper.create_room_as(self.user_id)
self.helper.join(room_id, "@test2:server")
# Mark test2 as online, test will be offline with a last_active of 0
self.presence_handler.set_state(
UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE},
)
self.reactor.pump([0]) # Wait for presence updates to be handled
# Test that a new server gets told about existing presence #
self.federation_sender.reset_mock()
# Add a new remote server to the room
self._add_new_user(room_id, "@alice:server2")
# We shouldn't have sent out any local presence *updates*
self.federation_sender.send_presence.assert_not_called()
# When new server is joined we send it the local users presence states.
# We expect to only see user @test2:server, as @test:server is offline
# and has a zero last_active_ts
expected_state = self.get_success(
self.presence_handler.current_state_for_user("@test2:server")
)
self.assertEqual(expected_state.state, PresenceState.ONLINE)
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
destinations=["server2"], states=[expected_state]
)
# Test that only the new server gets sent presence and not existing servers #
self.federation_sender.reset_mock()
self._add_new_user(room_id, "@bob:server3")
self.federation_sender.send_presence.assert_not_called()
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
destinations=["server3"], states=[expected_state]
)
def test_remote_gets_presence_when_local_user_joins(self):
# We advance time to something that isn't 0, as we use 0 as a special
# value.
self.reactor.advance(1000000000000)
# Create a room with one local users
room_id = self.helper.create_room_as(self.user_id)
# Mark test as online
self.presence_handler.set_state(
UserID.from_string("@test:server"), {"presence": PresenceState.ONLINE},
)
# Mark test2 as online, test will be offline with a last_active of 0.
# Note we don't join them to the room yet
self.presence_handler.set_state(
UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE},
)
# Add servers to the room
self._add_new_user(room_id, "@alice:server2")
self._add_new_user(room_id, "@bob:server3")
self.reactor.pump([0]) # Wait for presence updates to be handled
# Test that when a local join happens remote servers get told about it #
self.federation_sender.reset_mock()
# Join local user to room
self.helper.join(room_id, "@test2:server")
self.reactor.pump([0]) # Wait for presence updates to be handled
# We shouldn't have sent out any local presence *updates*
self.federation_sender.send_presence.assert_not_called()
# We expect to only send test2 presence to server2 and server3
expected_state = self.get_success(
self.presence_handler.current_state_for_user("@test2:server")
)
self.assertEqual(expected_state.state, PresenceState.ONLINE)
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
destinations=set(("server2", "server3")),
states=[expected_state]
)
def _add_new_user(self, room_id, user_id):
"""Add new user to the room by creating an event and poking the federation API.
"""
hostname = get_domain_from_id(user_id)
room_version = self.get_success(self.store.get_room_version(room_id))
# No we want to have other servers "join"
builder = EventBuilder(
state=self.state,
auth=self.auth,
store=self.store,
clock=self.clock,
hostname=hostname,
signing_key=self.random_signing_key,
format_version=room_version_to_event_format(room_version),
room_id=room_id,
type=EventTypes.Member,
sender=user_id,
state_key=user_id,
content={"membership": Membership.JOIN}
)
prev_event_ids = self.get_success(
self.store.get_latest_event_ids_in_room(room_id)
)
event = self.get_success(builder.build(prev_event_ids))
self.get_success(self.federation_handler.on_receive_pdu(hostname, event))
# Check that it was successfully persisted.
self.get_success(self.store.get_event(event.event_id))
self.get_success(self.store.get_event(event.event_id))