Rooms: More subsections, more bullet points, more detail.
parent
c3a774e414
commit
ca025c2b1d
|
@ -216,22 +216,101 @@ In contrast, these are invalid requests::
|
||||||
|
|
||||||
Receiving live updates on a client
|
Receiving live updates on a client
|
||||||
----------------------------------
|
----------------------------------
|
||||||
- C-S longpoll event stream
|
Clients can receive new events by long-polling the home server. This will hold open the
|
||||||
- Concept of start/end tokens.
|
HTTP connection for a short period of time waiting for new events, returning early if an
|
||||||
- Mention /initialSync to get token.
|
event occurs. This is called the "Event Stream". All events which the client is authorised
|
||||||
|
to view will appear in the event stream. When the stream is closed, an ``end`` token is
|
||||||
|
returned. This token can be used in the next request to continue where the client left off.
|
||||||
|
|
||||||
|
When the client first logs in, they will need to initially synchronise with their home
|
||||||
|
server. This is achieved via the ``/initialSync`` API. This API also returns an ``end``
|
||||||
|
token which can be used with the event stream.
|
||||||
|
|
||||||
Rooms
|
Rooms
|
||||||
=====
|
=====
|
||||||
- How are they created? PDU anchor point: "root of the tree".
|
|
||||||
|
Creation
|
||||||
|
--------
|
||||||
|
To create a room, a client has to use the ``/createRoom`` API. There are various options
|
||||||
|
which can be set when creating a room:
|
||||||
|
|
||||||
|
``visibility``
|
||||||
|
Type:
|
||||||
|
String
|
||||||
|
Optional:
|
||||||
|
Yes
|
||||||
|
Value:
|
||||||
|
Either ``public`` or ``private``.
|
||||||
|
Description:
|
||||||
|
A ``public`` visibility indicates that the room will be shown in the public room list. A
|
||||||
|
``private`` visibility will hide the room from the public room list. Rooms default to
|
||||||
|
``public`` visibility if this key is not included.
|
||||||
|
|
||||||
|
``room_alias_name``
|
||||||
|
Type:
|
||||||
|
String
|
||||||
|
Optional:
|
||||||
|
Yes
|
||||||
|
Value:
|
||||||
|
The room alias localpart.
|
||||||
|
Description:
|
||||||
|
If this is included, a room alias will be created and mapped to the newly created room.
|
||||||
|
The alias will belong on the same home server which created the room, e.g.
|
||||||
|
``!qadnasoi:domain.com >>> #room_alias_name:domain.com``
|
||||||
|
|
||||||
|
Example::
|
||||||
|
|
||||||
|
{
|
||||||
|
"visibility": "public",
|
||||||
|
"room_alias_name": "the pub"
|
||||||
|
}
|
||||||
|
|
||||||
|
- TODO: This creates a room creation event which serves as the root of the PDU graph for this room.
|
||||||
|
|
||||||
|
Modifying aliases
|
||||||
|
-----------------
|
||||||
- Adding / removing aliases.
|
- Adding / removing aliases.
|
||||||
- Invite/join dance
|
|
||||||
- State and non-state data (+extensibility)
|
|
||||||
|
|
||||||
TODO : Room permissions / config / power levels.
|
Permissions
|
||||||
|
-----------
|
||||||
|
- TODO : Room permissions / config / power levels. What they are. How do they work. Examples.
|
||||||
|
|
||||||
Messages
|
Inviting users
|
||||||
========
|
--------------
|
||||||
|
- API to hit (``$roomid/invite``) with ``user_id`` key. Needs FQ user ID, explain why.
|
||||||
|
- Outline invite join dance
|
||||||
|
|
||||||
|
Joining rooms
|
||||||
|
-------------
|
||||||
|
- API to hit (``/join/$alias or id``). Explain how alias joining works (auto-resolving).
|
||||||
|
- Outline invite join dance
|
||||||
|
|
||||||
|
Leaving rooms
|
||||||
|
-------------
|
||||||
|
- API to hit (``$roomid/leave``).
|
||||||
|
- Is there a dance?
|
||||||
|
|
||||||
|
Room events
|
||||||
|
-----------
|
||||||
|
- Split into state and non-state data
|
||||||
|
- Explain what they are, semantics, give examples of clobbering / not, use cases (msgs vs room names).
|
||||||
|
Not too much detail on the actual event contents.
|
||||||
|
- API to hit.
|
||||||
|
- Extensibility provided by the API for custom events. Examples.
|
||||||
|
- How this hooks into ``initialSync``.
|
||||||
|
- See the "Room Events" section for actual spec on each type.
|
||||||
|
|
||||||
|
Syncing a room
|
||||||
|
--------------
|
||||||
|
- Single room initial sync. API to hit. Why it might be used (lazy loading)
|
||||||
|
|
||||||
|
Getting grouped state events
|
||||||
|
----------------------------
|
||||||
|
- ``/members`` and ``/messages`` and the events they return.
|
||||||
|
- ``/state`` and it returns ALL THE THINGS.
|
||||||
|
|
||||||
|
Room Events
|
||||||
|
===========
|
||||||
|
|
||||||
This specification outlines several standard event types, all of which are
|
This specification outlines several standard event types, all of which are
|
||||||
prefixed with ``m.``
|
prefixed with ``m.``
|
||||||
|
|
Loading…
Reference in New Issue