Dont fire user_joined_room when guest hits /events

Firing the 'user_joined_room' signal everytime a guest hits /events
causes all presence for that room to be returned in the stream. This may
sound helpful, but causes clients to tightloop calling /events.

In general, guest users should get the initial presence from (room)
intial sync and so we don't require presence to sbsequently come down
the event stream.
pull/480/head
Erik Johnston 2016-01-12 10:55:11 +00:00
parent 42aa1f3f33
commit fd5c28dc52
1 changed files with 0 additions and 7 deletions

View File

@ -36,10 +36,6 @@ def stopped_user_eventstream(distributor, user):
return distributor.fire("stopped_user_eventstream", user) return distributor.fire("stopped_user_eventstream", user)
def user_joined_room(distributor, user, room_id):
return distributor.fire("user_joined_room", user, room_id)
class EventStreamHandler(BaseHandler): class EventStreamHandler(BaseHandler):
def __init__(self, hs): def __init__(self, hs):
@ -136,9 +132,6 @@ class EventStreamHandler(BaseHandler):
# thundering herds on restart. # thundering herds on restart.
timeout = random.randint(int(timeout*0.9), int(timeout*1.1)) timeout = random.randint(int(timeout*0.9), int(timeout*1.1))
if is_guest:
yield user_joined_room(self.distributor, auth_user, room_id)
events, tokens = yield self.notifier.get_events_for( events, tokens = yield self.notifier.get_events_for(
auth_user, pagin_config, timeout, auth_user, pagin_config, timeout,
only_room_events=only_room_events, only_room_events=only_room_events,