This had two effects 1) it'd give the wrong answer and b) would iterate
*all* power levels in the auth chain of each event. The latter of which
can be *very* expensive for certain types of IRC bridge rooms that have
large numbers of power level changes.
We do state res with unpersisted events when calculating the new current state of the room, so that should be the only thing impacted. I don't think this is tooooo big of a deal as:
1. the next time a state event happens in the room the current state should correct itself;
2. in the common case all the unpersisted events' auth events will be pulled in by other state, so will still return the correct result (or one which is sufficiently close to not affect the result); and
3. we mostly use the state at an event to do important operations, which isn't affected by this.
I'd like to get a better insight into what we are doing with respect to state
res. The list of state groups we are resolving across should be short (if it
isn't, that's a massive problem in itself), so it should be fine to log it in
ite entiretly.
I've done some grepping and found approximately zero cases in which the
"shortcut" code delivered the result, so I've ripped that out too.
slots use less memory (and attribute access is faster) while slightly
limiting the flexibility of the class attributes. This focuses on objects
which are instantiated "often" and for short periods of time.
State res v2 across large data sets can be very CPU intensive, and if
all the relevant events are in the cache the algorithm will run from
start to finish within a single reactor tick. This can result in
blocking the reactor tick for several seconds, which can have major
repercussions on other requests.
To fix this we simply add the occaisonal `sleep(0)` during iterations to
yield execution until the next reactor tick. The aim is to only do this
for large data sets so that we don't impact otherwise quick resolutions.=
It was originally implemented by pulling the full auth chain of all
state sets out of the database and doing set comparison. However, that
can take a lot work if the state and auth chains are large.
Instead, lets try and fetch the auth chains at the same time and
calculate the difference on the fly, allowing us to bail early if all
the auth chains converge. Assuming that the auth chains do converge more
often than not, this should improve performance. Hopefully.
The state res v2 algorithm only cares about the difference between auth
chains, so we can pass in the known common state to the `get_auth_chain`
storage function so that it can ignore those events.
These are easier to work with than the strings and we normally have one around.
This fixes `FederationHander._persist_auth_tree` which was passing a
RoomVersion object into event_auth.check instead of a string.
Fixes a bug where rejected events were persisted with the wrong state group.
Also fixes an occasional internal-server-error when receiving events over
federation which are rejected and (possibly because they are
backwards-extremities) have no prev_group.
Fixes#6289.
Remove all the "double return" statements which were a result of us removing all the instances of
```
defer.returnValue(...)
return
```
statements when we switched to python3 fully.