Instrument `state` and `state_group` storage related things (tracing) so it's a little more clear where these database transactions are coming from as there is a lot of wires crossing in these functions.
Part of `/messages` performance investigation: https://github.com/matrix-org/synapse/issues/13356
Additionally:
* Consistently use `freeze()` in test
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Co-authored-by: Patrick Cloke <clokep@users.noreply.github.com>
Co-authored-by: 6543 <6543@obermui.de>
It's important that collections returned from `@cached` methods are not
modified, otherwise future retrievals from the cache will return the
modified collection.
This applies to the return values from `@cached` methods and the values
inside the dictionaries returned by `@cachedList` methods. It's not
necessary for the dictionaries returned by `@cachedList` methods
themselves to be read-only.
Signed-off-by: Sean Quah <seanq@matrix.org>
Co-authored-by: David Robertson <davidr@element.io>
This PR begins work on batching up events during the creation of a room. The PR splits out the creation and sending/persisting of the events. The first three events in the creation of the room-creating the room, joining the creator to the room, and the power levels event are sent sequentially, while the subsequent events are created and collected to be sent at the end of the function. This is currently done by appending them to a list and then iterating over the list to send, the next step (after this PR) would be to send and persist the collected events as a batch.
The method doesn't actually do any data fetching and the method that
does, `_get_joined_profile_from_event_id`, has its own cache.
Signed off by Nick @ Beeper (@Fizzadar).
In state res v2, we apply two passes of iterative auth checks. The first
pass replays power events and events in their auth chains, but only
those belonging to the full conflicted set. The source code as written
suggests that we want only those belonging to the auth difference (which
is a smaller set of events).
At runtime we were doing the correct thing anyway, because the only
callsite of `_reverse_topological_power_sort` passes in the
`full_conflicted_set`. So this really is just a rename.
Previously, `_resolve_state_at_missing_prevs` returned the resolved
state before an event and a partial state flag. These were unwieldy to
carry around would only ever be used to build an event context. Build
the event context directly instead.
Signed-off-by: Sean Quah <seanq@matrix.org>
Avoid blocking on full state in `_resolve_state_at_missing_prevs` and
return a new flag indicating whether the resolved state is partial.
Thread that flag around so that it makes it into the event context.
Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com>
There are two fixes here:
1. A long-standing bug where we incorrectly calculated `delta_ids`; and
2. A bug introduced in #13267 where we got current state incorrect.
There is a corner in `_check_event_auth` (long known as "the weird corner") where, if we get an event with auth_events which don't match those we were expecting, we attempt to resolve the diffence between our state and the remote's with a state resolution.
This isn't specced, and there's general agreement we shouldn't be doing it.
However, it turns out that the faster-joins code was relying on it, so we need to introduce something similar (but rather simpler) for that.
Bounce recalculation of current state to the correct event persister and
move recalculation of current state into the event persistence queue, to
avoid concurrent updates to a room's current state.
Also give recalculation of a room's current state a real stream
ordering.
Signed-off-by: Sean Quah <seanq@matrix.org>
When we receive an event over federation during a faster join, there is no need
to wait for full state, since we have a whole reconciliation process designed
to take the partial state into account.
* Add auth events to events used in tests
* Move some event auth checks out to a different method
Some of the event auth checks apply to an event's auth_events, rather than the
state at the event - which means they can play no part in state
resolution. Move them out to a separate method.
* Rename check_auth_rules_for_event
Now it only checks the state-dependent auth rules, it needs a better name.
Instead, use the `room_version` property of the event we're checking.
The `room_version` was originally added as a parameter somewhere around #4482,
but really it's been redundant since #6875 added a `room_version` field to `EventBase`.
Refactor how the `EventContext` class works, with the intention of reducing the amount of state we fetch from the DB during event processing.
The idea here is to get rid of the cached `current_state_ids` and `prev_state_ids` that live in the `EventContext`, and instead defer straight to the database (and its caching).
One change that may have a noticeable effect is that we now no longer prefill the `get_current_state_ids` cache on a state change. However, that query is relatively light, since its just a case of reading a table from the DB (unlike fetching state at an event which is more heavyweight). For deployments with workers this cache isn't even used.
Part of #12684
Refactor and convert `Linearizer` to async. This makes a `Linearizer`
cancellation bug easier to fix.
Also refactor to use an async context manager, which eliminates an
unlikely footgun where code that doesn't immediately use the context
manager could forget to release the lock.
Signed-off-by: Sean Quah <seanq@element.io>
When we get a partial_state response from send_join, store information in the
database about it:
* store a record about the room as a whole having partial state, and stash the
list of member servers too.
* flag the join event itself as having partial state
* also, for any new events whose prev-events are partial-stated, note that
they will *also* be partial-stated.
We don't yet make any attempt to interpret this data, so API calls (and a bunch
of other things) are just going to get incorrect data.
I've never found this terribly useful. I think it was added in the early days
of Synapse, without much thought as to what would actually be useful to log,
and has just been cargo-culted ever since.
Rather, it tends to clutter up debug logs with useless information.