* Always return an unread_count in get_unread_event_push_actions_by_room_for_user
* Don't always expect unread_count to be there so we don't take out sync entirely if something goes wrong
The aim here is to make it easier to reason about when streams are limited and when they're not, by moving the logic into the database functions themselves. This should mean we can kill of `db_query_to_update_function` function.
* Ensure account data stream IDs are unique.
The account data stream is shared between three tables, and the maximum
allocated ID was tracked in a dedicated table. Updating the max ID
happened outside the transaction that allocated the ID, leading to a
race where if the server was restarted then the same ID could be
allocated but the max ID failed to be updated, leading it to be reused.
The ID generators have support for tracking across multiple tables, so
we may as well use that instead of a dedicated table.
* Fix bug in account data replication stream.
If the same stream ID was used in both global and room account data then
the getting updates for the replication stream would fail due to
`heapq.merge(..)` trying to compare a `str` with a `None`. (This is
because you'd have two rows like `(534, '!room')` and `(534, None)` from
the room and global account data tables).
Fix is just to order by stream ID, since we don't rely on the ordering
beyond that. The bug where stream IDs can be reused should be fixed now,
so this case shouldn't happen going forward.
Fixes#7617
The query keeps showing up in my slow query log.
This changes the plan under the top-level Sort node from
```
WindowAgg (cost=280335.88..292963.15 rows=561212 width=80) (actual time=138.651..160.562 rows=27112 loops=1)
-> Sort (cost=280335.88..281738.91 rows=561212 width=84) (actual time=138.597..140.622 rows=27112 loops=1)
Sort Key: state_groups_state.type, state_groups_state.state_key, state_groups_state.state_group
Sort Method: quicksort Memory: 4581kB
-> Nested Loop (cost=2.83..226745.22 rows=561212 width=84) (actual time=21.548..47.657 rows=27112 loops=1)
-> HashAggregate (cost=2.27..3.28 rows=101 width=8) (actual time=21.526..21.535 rows=20 loops=1)
Group Key: state.state_group
-> CTE Scan on state (cost=0.00..2.02 rows=101 width=8) (actual time=21.280..21.493 rows=20 loops=1)
-> Index Scan using state_groups_state_type_idx on state_groups_state (cost=0.56..2189.40 rows=5557 width=84) (actual time=0.005..0.991 rows=1356 loops=20)
Index Cond: (state_group = state.state_group)
```
to
```
Nested Loop (cost=2.83..226745.22 rows=561212 width=84) (actual time=24.194..52.834 rows=27112 loops=1)
-> HashAggregate (cost=2.27..3.28 rows=101 width=8) (actual time=24.130..24.138 rows=20 loops=1)
Group Key: state.state_group
-> CTE Scan on state (cost=0.00..2.02 rows=101 width=8) (actual time=23.887..24.113 rows=20 loops=1)
-> Index Scan using state_groups_state_type_idx on state_groups_state (cost=0.56..2189.40 rows=5557 width=84) (actual time=0.016..1.159 rows=1356 loops=20)
Index Cond: (state_group = state.state_group)
```
This cuts the execution time from ~190ms to ~130ms, i.e. a reduction
of ~30%.
The full plans are visualised at https://explain.depesz.com/s/WpbT and
https://explain.depesz.com/s/KlEk
Signed-off-by: Dagfinn Ilmari Mannsåker <ilmari@ilmari.org>
The bg update never managed to complete, because it kept being interrupted by
transactions which want to take a lock.
Just doing it in the foreground isn't that bad, and is a good deal simpler.
we can use `make_in_list_sql_clause` rather than doing our own half-baked
equivalent, which has the benefit of working just fine with empty lists.
(This has quite a lot of tests, so I think it's pretty safe)
The idea here is that if an instance persists an event via the replication HTTP API it can return before we receive that event over replication, which can lead to races where code assumes that persisting an event immediately updates various caches (e.g. current state of the room).
Most of Synapse doesn't hit such races, so we don't do the waiting automagically, instead we do so where necessary to avoid unnecessary delays. We may decide to change our minds here if it turns out there are a lot of subtle races going on.
People probably want to look at this commit by commit.
When a call to `user_device_resync` fails, we don't currently mark the remote user's device list as out of sync, nor do we retry to sync it.
https://github.com/matrix-org/synapse/pull/6776 introduced some code infrastructure to mark device lists as stale/out of sync.
This commit uses that code infrastructure to mark device lists as out of sync if processing an incoming device list update makes the device handler realise that the device list is out of sync, but we can't resync right now.
It also adds a looping call to retry all failed resync every 30s. This shouldn't cause too much spam in the logs as this commit also removes the "Failed to handle device list update for..." warning logs when catching `NotRetryingDestination`.
Fixes#7418
`_is_server_still_joined` will throw if it is given state updates with non-user ID state keys with local user leaves. This is actually rarely a problem since local leaves almost always get persisted by themselves.
(I discovered this on a branch that was otherwise broken, so I haven't seen this in the wild)
Make sure that the AccountDataStream presents complete updates, in the right
order.
This is much the same fix as #7337 and #7358, but applied to a different stream.
This is required as both event persistence and the background update needs access to this function. It should be perfectly safe for two workers to write to that table at the same time.
This allows us to have the logic on both master and workers, which is necessary to move event persistence off master.
We also combine the instantiation of ID generators from DataStore and slave stores to the base worker stores. This allows us to select which process writes events independently of the master/worker splits.