/* Copyright 2014 OpenMarket Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ 'use strict'; /* This service serves as the entry point for all models in the app. If access to underlying data in a room is required, then this service should be used as the dependency. */ // NB: This is more explicit than linking top-level models to $rootScope // in that by adding this service as a dep you are clearly saying "this X // needs access to the underlying data store", rather than polluting the // $rootScope. angular.module('modelService', []) .factory('modelService', ['matrixService', function(matrixService) { /***** Room Object *****/ var Room = function Room(room_id) { this.room_id = room_id; this.old_room_state = new RoomState(); this.current_room_state = new RoomState(); this.events = []; // events which can be displayed on the UI. TODO move? }; Room.prototype = { addMessageEvents: function addMessageEvents(events, toFront) { for (var i=0; i= 0; i--) { var storedEvent = this.events[i]; if (storedEvent.event_id === event.event_id) { // It's clobbering time! this.events[i] = event; return; } } this.addMessageEvent(event, toFront); }, leave: function leave() { return matrixService.leave(this.room_id); } }; /***** Room State Object *****/ var RoomState = function RoomState() { // list of RoomMember this.members = {}; // state events, the key is a compound of event type + state_key this.state_events = {}; this.pagination_token = ""; }; RoomState.prototype = { // get a state event for this room from this.state_events. State events // are unique per type+state_key tuple, with a lot of events using 0-len // state keys. To make it not Really Annoying to access, this method is // provided which can just be given the type and it will return the // 0-len event by default. state: function state(type, state_key) { if (!type) { return undefined; // event type MUST be specified } if (!state_key) { return this.state_events[type]; // treat as 0-len state key } return this.state_events[type + state_key]; }, storeStateEvent: function storeState(event) { this.state_events[event.type + event.state_key] = event; if (event.type === "m.room.member") { var rm = new RoomMember(); rm.event = event; this.members[event.state_key] = rm; } }, storeStateEvents: function storeState(events) { if (!events) { return; } for (var i=0; i }; console.log("Models inited."); return { getRoom: function(roomId) { if(!rooms[roomId]) { rooms[roomId] = new Room(roomId); } return rooms[roomId]; }, getRooms: function() { return rooms; }, /** * Get the member object of a room member * @param {String} room_id the room id * @param {String} user_id the id of the user * @returns {undefined | Object} the member object of this user in this room if he is part of the room */ getMember: function(room_id, user_id) { var room = this.getRoom(room_id); return room.current_room_state.members[user_id]; } }; }]);