1330 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			1330 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			Python
		
	
	
# -*- coding: utf-8 -*-
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# Copyright 2014-2016 OpenMarket Ltd
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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#     http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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"""This module is responsible for keeping track of presence status of local
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and remote users.
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The methods that define policy are:
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    - PresenceHandler._update_states
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    - PresenceHandler._handle_timeouts
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    - should_notify
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"""
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import logging
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from contextlib import contextmanager
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from typing import Dict, Set
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from six import iteritems, itervalues
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from prometheus_client import Counter
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from twisted.internet import defer
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import synapse.metrics
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from synapse.api.constants import EventTypes, Membership, PresenceState
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from synapse.api.errors import SynapseError
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from synapse.logging.context import run_in_background
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from synapse.logging.utils import log_function
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from synapse.metrics import LaterGauge
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from synapse.metrics.background_process_metrics import run_as_background_process
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from synapse.storage.presence import UserPresenceState
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from synapse.types import UserID, get_domain_from_id
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from synapse.util.async_helpers import Linearizer
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from synapse.util.caches.descriptors import cachedInlineCallbacks
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from synapse.util.metrics import Measure
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from synapse.util.wheel_timer import WheelTimer
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logger = logging.getLogger(__name__)
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notified_presence_counter = Counter("synapse_handler_presence_notified_presence", "")
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federation_presence_out_counter = Counter(
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    "synapse_handler_presence_federation_presence_out", ""
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)
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presence_updates_counter = Counter("synapse_handler_presence_presence_updates", "")
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timers_fired_counter = Counter("synapse_handler_presence_timers_fired", "")
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federation_presence_counter = Counter(
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    "synapse_handler_presence_federation_presence", ""
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)
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bump_active_time_counter = Counter("synapse_handler_presence_bump_active_time", "")
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get_updates_counter = Counter("synapse_handler_presence_get_updates", "", ["type"])
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notify_reason_counter = Counter(
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    "synapse_handler_presence_notify_reason", "", ["reason"]
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)
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state_transition_counter = Counter(
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    "synapse_handler_presence_state_transition", "", ["from", "to"]
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)
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# If a user was last active in the last LAST_ACTIVE_GRANULARITY, consider them
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# "currently_active"
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LAST_ACTIVE_GRANULARITY = 60 * 1000
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# How long to wait until a new /events or /sync request before assuming
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# the client has gone.
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SYNC_ONLINE_TIMEOUT = 30 * 1000
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# How long to wait before marking the user as idle. Compared against last active
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IDLE_TIMER = 5 * 60 * 1000
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# How often we expect remote servers to resend us presence.
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FEDERATION_TIMEOUT = 30 * 60 * 1000
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# How often to resend presence to remote servers
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FEDERATION_PING_INTERVAL = 25 * 60 * 1000
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# How long we will wait before assuming that the syncs from an external process
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# are dead.
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EXTERNAL_PROCESS_EXPIRY = 5 * 60 * 1000
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assert LAST_ACTIVE_GRANULARITY < IDLE_TIMER
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class PresenceHandler(object):
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    def __init__(self, hs):
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        """
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        Args:
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            hs (synapse.server.HomeServer):
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        """
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        self.hs = hs
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        self.is_mine = hs.is_mine
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        self.is_mine_id = hs.is_mine_id
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        self.server_name = hs.hostname
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        self.clock = hs.get_clock()
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        self.store = hs.get_datastore()
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        self.wheel_timer = WheelTimer()
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        self.notifier = hs.get_notifier()
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        self.federation = hs.get_federation_sender()
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        self.state = hs.get_state_handler()
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        federation_registry = hs.get_federation_registry()
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        federation_registry.register_edu_handler("m.presence", self.incoming_presence)
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        active_presence = self.store.take_presence_startup_info()
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        # A dictionary of the current state of users. This is prefilled with
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        # non-offline presence from the DB. We should fetch from the DB if
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        # we can't find a users presence in here.
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        self.user_to_current_state = {state.user_id: state for state in active_presence}
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        LaterGauge(
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            "synapse_handlers_presence_user_to_current_state_size",
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            "",
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            [],
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            lambda: len(self.user_to_current_state),
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        )
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        now = self.clock.time_msec()
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        for state in active_presence:
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            self.wheel_timer.insert(
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                now=now, obj=state.user_id, then=state.last_active_ts + IDLE_TIMER
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            )
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            self.wheel_timer.insert(
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                now=now,
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                obj=state.user_id,
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                then=state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
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            )
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            if self.is_mine_id(state.user_id):
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                self.wheel_timer.insert(
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                    now=now,
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                    obj=state.user_id,
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                    then=state.last_federation_update_ts + FEDERATION_PING_INTERVAL,
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                )
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            else:
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                self.wheel_timer.insert(
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                    now=now,
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                    obj=state.user_id,
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                    then=state.last_federation_update_ts + FEDERATION_TIMEOUT,
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                )
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        # Set of users who have presence in the `user_to_current_state` that
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        # have not yet been persisted
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        self.unpersisted_users_changes = set()
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        hs.get_reactor().addSystemEventTrigger(
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            "before",
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            "shutdown",
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            run_as_background_process,
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            "presence.on_shutdown",
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            self._on_shutdown,
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        )
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        self.serial_to_user = {}
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        self._next_serial = 1
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        # Keeps track of the number of *ongoing* syncs on this process. While
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        # this is non zero a user will never go offline.
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        self.user_to_num_current_syncs = {}
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        # Keeps track of the number of *ongoing* syncs on other processes.
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        # While any sync is ongoing on another process the user will never
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        # go offline.
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        # Each process has a unique identifier and an update frequency. If
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        # no update is received from that process within the update period then
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        # we assume that all the sync requests on that process have stopped.
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        # Stored as a dict from process_id to set of user_id, and a dict of
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        # process_id to millisecond timestamp last updated.
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        self.external_process_to_current_syncs = {}  # type: Dict[int, Set[str]]
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        self.external_process_last_updated_ms = {}  # type: Dict[int, int]
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        self.external_sync_linearizer = Linearizer(name="external_sync_linearizer")
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        # Start a LoopingCall in 30s that fires every 5s.
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        # The initial delay is to allow disconnected clients a chance to
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        # reconnect before we treat them as offline.
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        def run_timeout_handler():
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            return run_as_background_process(
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                "handle_presence_timeouts", self._handle_timeouts
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            )
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        self.clock.call_later(30, self.clock.looping_call, run_timeout_handler, 5000)
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        def run_persister():
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            return run_as_background_process(
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                "persist_presence_changes", self._persist_unpersisted_changes
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            )
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        self.clock.call_later(60, self.clock.looping_call, run_persister, 60 * 1000)
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        LaterGauge(
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            "synapse_handlers_presence_wheel_timer_size",
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            "",
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            [],
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            lambda: len(self.wheel_timer),
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        )
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        # Used to handle sending of presence to newly joined users/servers
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        if hs.config.use_presence:
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            self.notifier.add_replication_callback(self.notify_new_event)
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        # Presence is best effort and quickly heals itself, so lets just always
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        # stream from the current state when we restart.
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        self._event_pos = self.store.get_current_events_token()
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        self._event_processing = False
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    @defer.inlineCallbacks
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    def _on_shutdown(self):
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        """Gets called when shutting down. This lets us persist any updates that
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        we haven't yet persisted, e.g. updates that only changes some internal
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        timers. This allows changes to persist across startup without having to
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        persist every single change.
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        If this does not run it simply means that some of the timers will fire
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        earlier than they should when synapse is restarted. This affect of this
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        is some spurious presence changes that will self-correct.
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        """
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        # If the DB pool has already terminated, don't try updating
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        if not self.store.database.is_running():
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            return
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        logger.info(
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            "Performing _on_shutdown. Persisting %d unpersisted changes",
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            len(self.user_to_current_state),
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        )
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        if self.unpersisted_users_changes:
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            yield self.store.update_presence(
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                [
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                    self.user_to_current_state[user_id]
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                    for user_id in self.unpersisted_users_changes
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                ]
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            )
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        logger.info("Finished _on_shutdown")
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    @defer.inlineCallbacks
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    def _persist_unpersisted_changes(self):
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        """We periodically persist the unpersisted changes, as otherwise they
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        may stack up and slow down shutdown times.
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        """
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        unpersisted = self.unpersisted_users_changes
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        self.unpersisted_users_changes = set()
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        if unpersisted:
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            logger.info("Persisting %d unpersisted presence updates", len(unpersisted))
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            yield self.store.update_presence(
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                [self.user_to_current_state[user_id] for user_id in unpersisted]
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            )
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    @defer.inlineCallbacks
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    def _update_states(self, new_states):
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        """Updates presence of users. Sets the appropriate timeouts. Pokes
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        the notifier and federation if and only if the changed presence state
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        should be sent to clients/servers.
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        """
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        now = self.clock.time_msec()
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        with Measure(self.clock, "presence_update_states"):
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            # NOTE: We purposefully don't yield between now and when we've
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            # calculated what we want to do with the new states, to avoid races.
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            to_notify = {}  # Changes we want to notify everyone about
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            to_federation_ping = {}  # These need sending keep-alives
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            # Only bother handling the last presence change for each user
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            new_states_dict = {}
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            for new_state in new_states:
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                new_states_dict[new_state.user_id] = new_state
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            new_state = new_states_dict.values()
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            for new_state in new_states:
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                user_id = new_state.user_id
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                # Its fine to not hit the database here, as the only thing not in
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                # the current state cache are OFFLINE states, where the only field
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                # of interest is last_active which is safe enough to assume is 0
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                # here.
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                prev_state = self.user_to_current_state.get(
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                    user_id, UserPresenceState.default(user_id)
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                )
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                new_state, should_notify, should_ping = handle_update(
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                    prev_state,
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                    new_state,
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                    is_mine=self.is_mine_id(user_id),
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                    wheel_timer=self.wheel_timer,
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                    now=now,
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                )
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                self.user_to_current_state[user_id] = new_state
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                if should_notify:
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                    to_notify[user_id] = new_state
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                elif should_ping:
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                    to_federation_ping[user_id] = new_state
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            # TODO: We should probably ensure there are no races hereafter
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            presence_updates_counter.inc(len(new_states))
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            if to_notify:
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                notified_presence_counter.inc(len(to_notify))
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                yield self._persist_and_notify(list(to_notify.values()))
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            self.unpersisted_users_changes |= set(s.user_id for s in new_states)
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            self.unpersisted_users_changes -= set(to_notify.keys())
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            to_federation_ping = {
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                user_id: state
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                for user_id, state in to_federation_ping.items()
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                if user_id not in to_notify
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            }
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            if to_federation_ping:
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                federation_presence_out_counter.inc(len(to_federation_ping))
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                self._push_to_remotes(to_federation_ping.values())
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    def _handle_timeouts(self):
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        """Checks the presence of users that have timed out and updates as
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        appropriate.
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        """
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        logger.debug("Handling presence timeouts")
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        now = self.clock.time_msec()
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        # Fetch the list of users that *may* have timed out. Things may have
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        # changed since the timeout was set, so we won't necessarily have to
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        # take any action.
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        users_to_check = set(self.wheel_timer.fetch(now))
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        # Check whether the lists of syncing processes from an external
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        # process have expired.
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        expired_process_ids = [
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            process_id
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            for process_id, last_update in self.external_process_last_updated_ms.items()
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            if now - last_update > EXTERNAL_PROCESS_EXPIRY
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        ]
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        for process_id in expired_process_ids:
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            # For each expired process drop tracking info and check the users
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            # that were syncing on that process to see if they need to be timed
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            # out.
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            users_to_check.update(
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                self.external_process_to_current_syncs.pop(process_id, ())
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            )
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            self.external_process_last_updated_ms.pop(process_id)
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        states = [
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            self.user_to_current_state.get(user_id, UserPresenceState.default(user_id))
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            for user_id in users_to_check
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        ]
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        timers_fired_counter.inc(len(states))
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        changes = handle_timeouts(
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            states,
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            is_mine_fn=self.is_mine_id,
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            syncing_user_ids=self.get_currently_syncing_users(),
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            now=now,
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        )
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        return self._update_states(changes)
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    @defer.inlineCallbacks
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    def bump_presence_active_time(self, user):
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        """We've seen the user do something that indicates they're interacting
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        with the app.
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        """
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        # If presence is disabled, no-op
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        if not self.hs.config.use_presence:
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            return
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        user_id = user.to_string()
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        bump_active_time_counter.inc()
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        prev_state = yield self.current_state_for_user(user_id)
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        new_fields = {"last_active_ts": self.clock.time_msec()}
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        if prev_state.state == PresenceState.UNAVAILABLE:
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            new_fields["state"] = PresenceState.ONLINE
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        yield self._update_states([prev_state.copy_and_replace(**new_fields)])
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    @defer.inlineCallbacks
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    def user_syncing(self, user_id, affect_presence=True):
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        """Returns a context manager that should surround any stream requests
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        from the user.
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        This allows us to keep track of who is currently streaming and who isn't
 | 
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        without having to have timers outside of this module to avoid flickering
 | 
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        when users disconnect/reconnect.
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        Args:
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            user_id (str)
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            affect_presence (bool): If false this function will be a no-op.
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                Useful for streams that are not associated with an actual
 | 
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                client that is being used by a user.
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        """
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        # Override if it should affect the user's presence, if presence is
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        # disabled.
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						|
        if not self.hs.config.use_presence:
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            affect_presence = False
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						|
        if affect_presence:
 | 
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            curr_sync = self.user_to_num_current_syncs.get(user_id, 0)
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						|
            self.user_to_num_current_syncs[user_id] = curr_sync + 1
 | 
						|
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						|
            prev_state = yield self.current_state_for_user(user_id)
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						|
            if prev_state.state == PresenceState.OFFLINE:
 | 
						|
                # If they're currently offline then bring them online, otherwise
 | 
						|
                # just update the last sync times.
 | 
						|
                yield self._update_states(
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						|
                    [
 | 
						|
                        prev_state.copy_and_replace(
 | 
						|
                            state=PresenceState.ONLINE,
 | 
						|
                            last_active_ts=self.clock.time_msec(),
 | 
						|
                            last_user_sync_ts=self.clock.time_msec(),
 | 
						|
                        )
 | 
						|
                    ]
 | 
						|
                )
 | 
						|
            else:
 | 
						|
                yield self._update_states(
 | 
						|
                    [
 | 
						|
                        prev_state.copy_and_replace(
 | 
						|
                            last_user_sync_ts=self.clock.time_msec()
 | 
						|
                        )
 | 
						|
                    ]
 | 
						|
                )
 | 
						|
 | 
						|
        @defer.inlineCallbacks
 | 
						|
        def _end():
 | 
						|
            try:
 | 
						|
                self.user_to_num_current_syncs[user_id] -= 1
 | 
						|
 | 
						|
                prev_state = yield self.current_state_for_user(user_id)
 | 
						|
                yield self._update_states(
 | 
						|
                    [
 | 
						|
                        prev_state.copy_and_replace(
 | 
						|
                            last_user_sync_ts=self.clock.time_msec()
 | 
						|
                        )
 | 
						|
                    ]
 | 
						|
                )
 | 
						|
            except Exception:
 | 
						|
                logger.exception("Error updating presence after sync")
 | 
						|
 | 
						|
        @contextmanager
 | 
						|
        def _user_syncing():
 | 
						|
            try:
 | 
						|
                yield
 | 
						|
            finally:
 | 
						|
                if affect_presence:
 | 
						|
                    run_in_background(_end)
 | 
						|
 | 
						|
        return _user_syncing()
 | 
						|
 | 
						|
    def get_currently_syncing_users(self):
 | 
						|
        """Get the set of user ids that are currently syncing on this HS.
 | 
						|
        Returns:
 | 
						|
            set(str): A set of user_id strings.
 | 
						|
        """
 | 
						|
        if self.hs.config.use_presence:
 | 
						|
            syncing_user_ids = {
 | 
						|
                user_id
 | 
						|
                for user_id, count in self.user_to_num_current_syncs.items()
 | 
						|
                if count
 | 
						|
            }
 | 
						|
            for user_ids in self.external_process_to_current_syncs.values():
 | 
						|
                syncing_user_ids.update(user_ids)
 | 
						|
            return syncing_user_ids
 | 
						|
        else:
 | 
						|
            return set()
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    def update_external_syncs_row(
 | 
						|
        self, process_id, user_id, is_syncing, sync_time_msec
 | 
						|
    ):
 | 
						|
        """Update the syncing users for an external process as a delta.
 | 
						|
 | 
						|
        Args:
 | 
						|
            process_id (str): An identifier for the process the users are
 | 
						|
                syncing against. This allows synapse to process updates
 | 
						|
                as user start and stop syncing against a given process.
 | 
						|
            user_id (str): The user who has started or stopped syncing
 | 
						|
            is_syncing (bool): Whether or not the user is now syncing
 | 
						|
            sync_time_msec(int): Time in ms when the user was last syncing
 | 
						|
        """
 | 
						|
        with (yield self.external_sync_linearizer.queue(process_id)):
 | 
						|
            prev_state = yield self.current_state_for_user(user_id)
 | 
						|
 | 
						|
            process_presence = self.external_process_to_current_syncs.setdefault(
 | 
						|
                process_id, set()
 | 
						|
            )
 | 
						|
 | 
						|
            updates = []
 | 
						|
            if is_syncing and user_id not in process_presence:
 | 
						|
                if prev_state.state == PresenceState.OFFLINE:
 | 
						|
                    updates.append(
 | 
						|
                        prev_state.copy_and_replace(
 | 
						|
                            state=PresenceState.ONLINE,
 | 
						|
                            last_active_ts=sync_time_msec,
 | 
						|
                            last_user_sync_ts=sync_time_msec,
 | 
						|
                        )
 | 
						|
                    )
 | 
						|
                else:
 | 
						|
                    updates.append(
 | 
						|
                        prev_state.copy_and_replace(last_user_sync_ts=sync_time_msec)
 | 
						|
                    )
 | 
						|
                process_presence.add(user_id)
 | 
						|
            elif user_id in process_presence:
 | 
						|
                updates.append(
 | 
						|
                    prev_state.copy_and_replace(last_user_sync_ts=sync_time_msec)
 | 
						|
                )
 | 
						|
 | 
						|
            if not is_syncing:
 | 
						|
                process_presence.discard(user_id)
 | 
						|
 | 
						|
            if updates:
 | 
						|
                yield self._update_states(updates)
 | 
						|
 | 
						|
            self.external_process_last_updated_ms[process_id] = self.clock.time_msec()
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    def update_external_syncs_clear(self, process_id):
 | 
						|
        """Marks all users that had been marked as syncing by a given process
 | 
						|
        as offline.
 | 
						|
 | 
						|
        Used when the process has stopped/disappeared.
 | 
						|
        """
 | 
						|
        with (yield self.external_sync_linearizer.queue(process_id)):
 | 
						|
            process_presence = self.external_process_to_current_syncs.pop(
 | 
						|
                process_id, set()
 | 
						|
            )
 | 
						|
            prev_states = yield self.current_state_for_users(process_presence)
 | 
						|
            time_now_ms = self.clock.time_msec()
 | 
						|
 | 
						|
            yield self._update_states(
 | 
						|
                [
 | 
						|
                    prev_state.copy_and_replace(last_user_sync_ts=time_now_ms)
 | 
						|
                    for prev_state in itervalues(prev_states)
 | 
						|
                ]
 | 
						|
            )
 | 
						|
            self.external_process_last_updated_ms.pop(process_id, None)
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    def current_state_for_user(self, user_id):
 | 
						|
        """Get the current presence state for a user.
 | 
						|
        """
 | 
						|
        res = yield self.current_state_for_users([user_id])
 | 
						|
        return res[user_id]
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    def current_state_for_users(self, user_ids):
 | 
						|
        """Get the current presence state for multiple users.
 | 
						|
 | 
						|
        Returns:
 | 
						|
            dict: `user_id` -> `UserPresenceState`
 | 
						|
        """
 | 
						|
        states = {
 | 
						|
            user_id: self.user_to_current_state.get(user_id, None)
 | 
						|
            for user_id in user_ids
 | 
						|
        }
 | 
						|
 | 
						|
        missing = [user_id for user_id, state in iteritems(states) if not state]
 | 
						|
        if missing:
 | 
						|
            # There are things not in our in memory cache. Lets pull them out of
 | 
						|
            # the database.
 | 
						|
            res = yield self.store.get_presence_for_users(missing)
 | 
						|
            states.update(res)
 | 
						|
 | 
						|
            missing = [user_id for user_id, state in iteritems(states) if not state]
 | 
						|
            if missing:
 | 
						|
                new = {
 | 
						|
                    user_id: UserPresenceState.default(user_id) for user_id in missing
 | 
						|
                }
 | 
						|
                states.update(new)
 | 
						|
                self.user_to_current_state.update(new)
 | 
						|
 | 
						|
        return states
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    def _persist_and_notify(self, states):
 | 
						|
        """Persist states in the database, poke the notifier and send to
 | 
						|
        interested remote servers
 | 
						|
        """
 | 
						|
        stream_id, max_token = yield self.store.update_presence(states)
 | 
						|
 | 
						|
        parties = yield get_interested_parties(self.store, states)
 | 
						|
        room_ids_to_states, users_to_states = parties
 | 
						|
 | 
						|
        self.notifier.on_new_event(
 | 
						|
            "presence_key",
 | 
						|
            stream_id,
 | 
						|
            rooms=room_ids_to_states.keys(),
 | 
						|
            users=[UserID.from_string(u) for u in users_to_states],
 | 
						|
        )
 | 
						|
 | 
						|
        self._push_to_remotes(states)
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    def notify_for_states(self, state, stream_id):
 | 
						|
        parties = yield get_interested_parties(self.store, [state])
 | 
						|
        room_ids_to_states, users_to_states = parties
 | 
						|
 | 
						|
        self.notifier.on_new_event(
 | 
						|
            "presence_key",
 | 
						|
            stream_id,
 | 
						|
            rooms=room_ids_to_states.keys(),
 | 
						|
            users=[UserID.from_string(u) for u in users_to_states],
 | 
						|
        )
 | 
						|
 | 
						|
    def _push_to_remotes(self, states):
 | 
						|
        """Sends state updates to remote servers.
 | 
						|
 | 
						|
        Args:
 | 
						|
            states (list(UserPresenceState))
 | 
						|
        """
 | 
						|
        self.federation.send_presence(states)
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    def incoming_presence(self, origin, content):
 | 
						|
        """Called when we receive a `m.presence` EDU from a remote server.
 | 
						|
        """
 | 
						|
        now = self.clock.time_msec()
 | 
						|
        updates = []
 | 
						|
        for push in content.get("push", []):
 | 
						|
            # A "push" contains a list of presence that we are probably interested
 | 
						|
            # in.
 | 
						|
            # TODO: Actually check if we're interested, rather than blindly
 | 
						|
            # accepting presence updates.
 | 
						|
            user_id = push.get("user_id", None)
 | 
						|
            if not user_id:
 | 
						|
                logger.info(
 | 
						|
                    "Got presence update from %r with no 'user_id': %r", origin, push
 | 
						|
                )
 | 
						|
                continue
 | 
						|
 | 
						|
            if get_domain_from_id(user_id) != origin:
 | 
						|
                logger.info(
 | 
						|
                    "Got presence update from %r with bad 'user_id': %r",
 | 
						|
                    origin,
 | 
						|
                    user_id,
 | 
						|
                )
 | 
						|
                continue
 | 
						|
 | 
						|
            presence_state = push.get("presence", None)
 | 
						|
            if not presence_state:
 | 
						|
                logger.info(
 | 
						|
                    "Got presence update from %r with no 'presence_state': %r",
 | 
						|
                    origin,
 | 
						|
                    push,
 | 
						|
                )
 | 
						|
                continue
 | 
						|
 | 
						|
            new_fields = {"state": presence_state, "last_federation_update_ts": now}
 | 
						|
 | 
						|
            last_active_ago = push.get("last_active_ago", None)
 | 
						|
            if last_active_ago is not None:
 | 
						|
                new_fields["last_active_ts"] = now - last_active_ago
 | 
						|
 | 
						|
            new_fields["status_msg"] = push.get("status_msg", None)
 | 
						|
            new_fields["currently_active"] = push.get("currently_active", False)
 | 
						|
 | 
						|
            prev_state = yield self.current_state_for_user(user_id)
 | 
						|
            updates.append(prev_state.copy_and_replace(**new_fields))
 | 
						|
 | 
						|
        if updates:
 | 
						|
            federation_presence_counter.inc(len(updates))
 | 
						|
            yield self._update_states(updates)
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    def get_state(self, target_user, as_event=False):
 | 
						|
        results = yield self.get_states([target_user.to_string()], as_event=as_event)
 | 
						|
 | 
						|
        return results[0]
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    def get_states(self, target_user_ids, as_event=False):
 | 
						|
        """Get the presence state for users.
 | 
						|
 | 
						|
        Args:
 | 
						|
            target_user_ids (list)
 | 
						|
            as_event (bool): Whether to format it as a client event or not.
 | 
						|
 | 
						|
        Returns:
 | 
						|
            list
 | 
						|
        """
 | 
						|
 | 
						|
        updates = yield self.current_state_for_users(target_user_ids)
 | 
						|
        updates = list(updates.values())
 | 
						|
 | 
						|
        for user_id in set(target_user_ids) - set(u.user_id for u in updates):
 | 
						|
            updates.append(UserPresenceState.default(user_id))
 | 
						|
 | 
						|
        now = self.clock.time_msec()
 | 
						|
        if as_event:
 | 
						|
            return [
 | 
						|
                {
 | 
						|
                    "type": "m.presence",
 | 
						|
                    "content": format_user_presence_state(state, now),
 | 
						|
                }
 | 
						|
                for state in updates
 | 
						|
            ]
 | 
						|
        else:
 | 
						|
            return updates
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    def set_state(self, target_user, state, ignore_status_msg=False):
 | 
						|
        """Set the presence state of the user.
 | 
						|
        """
 | 
						|
        status_msg = state.get("status_msg", None)
 | 
						|
        presence = state["presence"]
 | 
						|
 | 
						|
        valid_presence = (
 | 
						|
            PresenceState.ONLINE,
 | 
						|
            PresenceState.UNAVAILABLE,
 | 
						|
            PresenceState.OFFLINE,
 | 
						|
        )
 | 
						|
        if presence not in valid_presence:
 | 
						|
            raise SynapseError(400, "Invalid presence state")
 | 
						|
 | 
						|
        user_id = target_user.to_string()
 | 
						|
 | 
						|
        prev_state = yield self.current_state_for_user(user_id)
 | 
						|
 | 
						|
        new_fields = {"state": presence}
 | 
						|
 | 
						|
        if not ignore_status_msg:
 | 
						|
            msg = status_msg if presence != PresenceState.OFFLINE else None
 | 
						|
            new_fields["status_msg"] = msg
 | 
						|
 | 
						|
        if presence == PresenceState.ONLINE:
 | 
						|
            new_fields["last_active_ts"] = self.clock.time_msec()
 | 
						|
 | 
						|
        yield self._update_states([prev_state.copy_and_replace(**new_fields)])
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    def is_visible(self, observed_user, observer_user):
 | 
						|
        """Returns whether a user can see another user's presence.
 | 
						|
        """
 | 
						|
        observer_room_ids = yield self.store.get_rooms_for_user(
 | 
						|
            observer_user.to_string()
 | 
						|
        )
 | 
						|
        observed_room_ids = yield self.store.get_rooms_for_user(
 | 
						|
            observed_user.to_string()
 | 
						|
        )
 | 
						|
 | 
						|
        if observer_room_ids & observed_room_ids:
 | 
						|
            return True
 | 
						|
 | 
						|
        return False
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    def get_all_presence_updates(self, last_id, current_id):
 | 
						|
        """
 | 
						|
        Gets a list of presence update rows from between the given stream ids.
 | 
						|
        Each row has:
 | 
						|
        - stream_id(str)
 | 
						|
        - user_id(str)
 | 
						|
        - state(str)
 | 
						|
        - last_active_ts(int)
 | 
						|
        - last_federation_update_ts(int)
 | 
						|
        - last_user_sync_ts(int)
 | 
						|
        - status_msg(int)
 | 
						|
        - currently_active(int)
 | 
						|
        """
 | 
						|
        # TODO(markjh): replicate the unpersisted changes.
 | 
						|
        # This could use the in-memory stores for recent changes.
 | 
						|
        rows = yield self.store.get_all_presence_updates(last_id, current_id)
 | 
						|
        return rows
 | 
						|
 | 
						|
    def notify_new_event(self):
 | 
						|
        """Called when new events have happened. Handles users and servers
 | 
						|
        joining rooms and require being sent presence.
 | 
						|
        """
 | 
						|
 | 
						|
        if self._event_processing:
 | 
						|
            return
 | 
						|
 | 
						|
        @defer.inlineCallbacks
 | 
						|
        def _process_presence():
 | 
						|
            assert not self._event_processing
 | 
						|
 | 
						|
            self._event_processing = True
 | 
						|
            try:
 | 
						|
                yield self._unsafe_process()
 | 
						|
            finally:
 | 
						|
                self._event_processing = False
 | 
						|
 | 
						|
        run_as_background_process("presence.notify_new_event", _process_presence)
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    def _unsafe_process(self):
 | 
						|
        # Loop round handling deltas until we're up to date
 | 
						|
        while True:
 | 
						|
            with Measure(self.clock, "presence_delta"):
 | 
						|
                room_max_stream_ordering = self.store.get_room_max_stream_ordering()
 | 
						|
                if self._event_pos == room_max_stream_ordering:
 | 
						|
                    return
 | 
						|
 | 
						|
                logger.debug(
 | 
						|
                    "Processing presence stats %s->%s",
 | 
						|
                    self._event_pos,
 | 
						|
                    room_max_stream_ordering,
 | 
						|
                )
 | 
						|
                max_pos, deltas = yield self.store.get_current_state_deltas(
 | 
						|
                    self._event_pos, room_max_stream_ordering
 | 
						|
                )
 | 
						|
                yield self._handle_state_delta(deltas)
 | 
						|
 | 
						|
                self._event_pos = max_pos
 | 
						|
 | 
						|
                # Expose current event processing position to prometheus
 | 
						|
                synapse.metrics.event_processing_positions.labels("presence").set(
 | 
						|
                    max_pos
 | 
						|
                )
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    def _handle_state_delta(self, deltas):
 | 
						|
        """Process current state deltas to find new joins that need to be
 | 
						|
        handled.
 | 
						|
        """
 | 
						|
        for delta in deltas:
 | 
						|
            typ = delta["type"]
 | 
						|
            state_key = delta["state_key"]
 | 
						|
            room_id = delta["room_id"]
 | 
						|
            event_id = delta["event_id"]
 | 
						|
            prev_event_id = delta["prev_event_id"]
 | 
						|
 | 
						|
            logger.debug("Handling: %r %r, %s", typ, state_key, event_id)
 | 
						|
 | 
						|
            if typ != EventTypes.Member:
 | 
						|
                continue
 | 
						|
 | 
						|
            if event_id is None:
 | 
						|
                # state has been deleted, so this is not a join. We only care about
 | 
						|
                # joins.
 | 
						|
                continue
 | 
						|
 | 
						|
            event = yield self.store.get_event(event_id, allow_none=True)
 | 
						|
            if not event or event.content.get("membership") != Membership.JOIN:
 | 
						|
                # We only care about joins
 | 
						|
                continue
 | 
						|
 | 
						|
            if prev_event_id:
 | 
						|
                prev_event = yield self.store.get_event(prev_event_id, allow_none=True)
 | 
						|
                if (
 | 
						|
                    prev_event
 | 
						|
                    and prev_event.content.get("membership") == Membership.JOIN
 | 
						|
                ):
 | 
						|
                    # Ignore changes to join events.
 | 
						|
                    continue
 | 
						|
 | 
						|
            yield self._on_user_joined_room(room_id, state_key)
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    def _on_user_joined_room(self, room_id, user_id):
 | 
						|
        """Called when we detect a user joining the room via the current state
 | 
						|
        delta stream.
 | 
						|
 | 
						|
        Args:
 | 
						|
            room_id (str)
 | 
						|
            user_id (str)
 | 
						|
 | 
						|
        Returns:
 | 
						|
            Deferred
 | 
						|
        """
 | 
						|
 | 
						|
        if self.is_mine_id(user_id):
 | 
						|
            # If this is a local user then we need to send their presence
 | 
						|
            # out to hosts in the room (who don't already have it)
 | 
						|
 | 
						|
            # TODO: We should be able to filter the hosts down to those that
 | 
						|
            # haven't previously seen the user
 | 
						|
 | 
						|
            state = yield self.current_state_for_user(user_id)
 | 
						|
            hosts = yield self.state.get_current_hosts_in_room(room_id)
 | 
						|
 | 
						|
            # Filter out ourselves.
 | 
						|
            hosts = set(host for host in hosts if host != self.server_name)
 | 
						|
 | 
						|
            self.federation.send_presence_to_destinations(
 | 
						|
                states=[state], destinations=hosts
 | 
						|
            )
 | 
						|
        else:
 | 
						|
            # A remote user has joined the room, so we need to:
 | 
						|
            #   1. Check if this is a new server in the room
 | 
						|
            #   2. If so send any presence they don't already have for
 | 
						|
            #      local users in the room.
 | 
						|
 | 
						|
            # TODO: We should be able to filter the users down to those that
 | 
						|
            # the server hasn't previously seen
 | 
						|
 | 
						|
            # TODO: Check that this is actually a new server joining the
 | 
						|
            # room.
 | 
						|
 | 
						|
            user_ids = yield self.state.get_current_users_in_room(room_id)
 | 
						|
            user_ids = list(filter(self.is_mine_id, user_ids))
 | 
						|
 | 
						|
            states = yield self.current_state_for_users(user_ids)
 | 
						|
 | 
						|
            # Filter out old presence, i.e. offline presence states where
 | 
						|
            # the user hasn't been active for a week. We can change this
 | 
						|
            # depending on what we want the UX to be, but at the least we
 | 
						|
            # should filter out offline presence where the state is just the
 | 
						|
            # default state.
 | 
						|
            now = self.clock.time_msec()
 | 
						|
            states = [
 | 
						|
                state
 | 
						|
                for state in states.values()
 | 
						|
                if state.state != PresenceState.OFFLINE
 | 
						|
                or now - state.last_active_ts < 7 * 24 * 60 * 60 * 1000
 | 
						|
                or state.status_msg is not None
 | 
						|
            ]
 | 
						|
 | 
						|
            if states:
 | 
						|
                self.federation.send_presence_to_destinations(
 | 
						|
                    states=states, destinations=[get_domain_from_id(user_id)]
 | 
						|
                )
 | 
						|
 | 
						|
 | 
						|
def should_notify(old_state, new_state):
 | 
						|
    """Decides if a presence state change should be sent to interested parties.
 | 
						|
    """
 | 
						|
    if old_state == new_state:
 | 
						|
        return False
 | 
						|
 | 
						|
    if old_state.status_msg != new_state.status_msg:
 | 
						|
        notify_reason_counter.labels("status_msg_change").inc()
 | 
						|
        return True
 | 
						|
 | 
						|
    if old_state.state != new_state.state:
 | 
						|
        notify_reason_counter.labels("state_change").inc()
 | 
						|
        state_transition_counter.labels(old_state.state, new_state.state).inc()
 | 
						|
        return True
 | 
						|
 | 
						|
    if old_state.state == PresenceState.ONLINE:
 | 
						|
        if new_state.currently_active != old_state.currently_active:
 | 
						|
            notify_reason_counter.labels("current_active_change").inc()
 | 
						|
            return True
 | 
						|
 | 
						|
        if (
 | 
						|
            new_state.last_active_ts - old_state.last_active_ts
 | 
						|
            > LAST_ACTIVE_GRANULARITY
 | 
						|
        ):
 | 
						|
            # Only notify about last active bumps if we're not currently acive
 | 
						|
            if not new_state.currently_active:
 | 
						|
                notify_reason_counter.labels("last_active_change_online").inc()
 | 
						|
                return True
 | 
						|
 | 
						|
    elif new_state.last_active_ts - old_state.last_active_ts > LAST_ACTIVE_GRANULARITY:
 | 
						|
        # Always notify for a transition where last active gets bumped.
 | 
						|
        notify_reason_counter.labels("last_active_change_not_online").inc()
 | 
						|
        return True
 | 
						|
 | 
						|
    return False
 | 
						|
 | 
						|
 | 
						|
def format_user_presence_state(state, now, include_user_id=True):
 | 
						|
    """Convert UserPresenceState to a format that can be sent down to clients
 | 
						|
    and to other servers.
 | 
						|
 | 
						|
    The "user_id" is optional so that this function can be used to format presence
 | 
						|
    updates for client /sync responses and for federation /send requests.
 | 
						|
    """
 | 
						|
    content = {"presence": state.state}
 | 
						|
    if include_user_id:
 | 
						|
        content["user_id"] = state.user_id
 | 
						|
    if state.last_active_ts:
 | 
						|
        content["last_active_ago"] = now - state.last_active_ts
 | 
						|
    if state.status_msg and state.state != PresenceState.OFFLINE:
 | 
						|
        content["status_msg"] = state.status_msg
 | 
						|
    if state.state == PresenceState.ONLINE:
 | 
						|
        content["currently_active"] = state.currently_active
 | 
						|
 | 
						|
    return content
 | 
						|
 | 
						|
 | 
						|
class PresenceEventSource(object):
 | 
						|
    def __init__(self, hs):
 | 
						|
        # We can't call get_presence_handler here because there's a cycle:
 | 
						|
        #
 | 
						|
        #   Presence -> Notifier -> PresenceEventSource -> Presence
 | 
						|
        #
 | 
						|
        self.get_presence_handler = hs.get_presence_handler
 | 
						|
        self.clock = hs.get_clock()
 | 
						|
        self.store = hs.get_datastore()
 | 
						|
        self.state = hs.get_state_handler()
 | 
						|
 | 
						|
    @defer.inlineCallbacks
 | 
						|
    @log_function
 | 
						|
    def get_new_events(
 | 
						|
        self,
 | 
						|
        user,
 | 
						|
        from_key,
 | 
						|
        room_ids=None,
 | 
						|
        include_offline=True,
 | 
						|
        explicit_room_id=None,
 | 
						|
        **kwargs
 | 
						|
    ):
 | 
						|
        # The process for getting presence events are:
 | 
						|
        #  1. Get the rooms the user is in.
 | 
						|
        #  2. Get the list of user in the rooms.
 | 
						|
        #  3. Get the list of users that are in the user's presence list.
 | 
						|
        #  4. If there is a from_key set, cross reference the list of users
 | 
						|
        #     with the `presence_stream_cache` to see which ones we actually
 | 
						|
        #     need to check.
 | 
						|
        #  5. Load current state for the users.
 | 
						|
        #
 | 
						|
        # We don't try and limit the presence updates by the current token, as
 | 
						|
        # sending down the rare duplicate is not a concern.
 | 
						|
 | 
						|
        with Measure(self.clock, "presence.get_new_events"):
 | 
						|
            if from_key is not None:
 | 
						|
                from_key = int(from_key)
 | 
						|
 | 
						|
            max_token = self.store.get_current_presence_token()
 | 
						|
            if from_key == max_token:
 | 
						|
                # This is necessary as due to the way stream ID generators work
 | 
						|
                # we may get updates that have a stream ID greater than the max
 | 
						|
                # token (e.g. max_token is N but stream generator may return
 | 
						|
                # results for N+2, due to N+1 not having finished being
 | 
						|
                # persisted yet).
 | 
						|
                #
 | 
						|
                # This is usually fine, as it just means that we may send down
 | 
						|
                # some presence updates multiple times. However, we need to be
 | 
						|
                # careful that the sync stream either actually does make some
 | 
						|
                # progress or doesn't return, otherwise clients will end up
 | 
						|
                # tight looping calling /sync due to it immediately returning
 | 
						|
                # the same token repeatedly.
 | 
						|
                #
 | 
						|
                # Hence this guard where we just return nothing so that the sync
 | 
						|
                # doesn't return. C.f. #5503.
 | 
						|
                return [], max_token
 | 
						|
 | 
						|
            presence = self.get_presence_handler()
 | 
						|
            stream_change_cache = self.store.presence_stream_cache
 | 
						|
 | 
						|
            users_interested_in = yield self._get_interested_in(user, explicit_room_id)
 | 
						|
 | 
						|
            user_ids_changed = set()
 | 
						|
            changed = None
 | 
						|
            if from_key:
 | 
						|
                changed = stream_change_cache.get_all_entities_changed(from_key)
 | 
						|
 | 
						|
            if changed is not None and len(changed) < 500:
 | 
						|
                # For small deltas, its quicker to get all changes and then
 | 
						|
                # work out if we share a room or they're in our presence list
 | 
						|
                get_updates_counter.labels("stream").inc()
 | 
						|
                for other_user_id in changed:
 | 
						|
                    if other_user_id in users_interested_in:
 | 
						|
                        user_ids_changed.add(other_user_id)
 | 
						|
            else:
 | 
						|
                # Too many possible updates. Find all users we can see and check
 | 
						|
                # if any of them have changed.
 | 
						|
                get_updates_counter.labels("full").inc()
 | 
						|
 | 
						|
                if from_key:
 | 
						|
                    user_ids_changed = stream_change_cache.get_entities_changed(
 | 
						|
                        users_interested_in, from_key
 | 
						|
                    )
 | 
						|
                else:
 | 
						|
                    user_ids_changed = users_interested_in
 | 
						|
 | 
						|
            updates = yield presence.current_state_for_users(user_ids_changed)
 | 
						|
 | 
						|
        if include_offline:
 | 
						|
            return (list(updates.values()), max_token)
 | 
						|
        else:
 | 
						|
            return (
 | 
						|
                [s for s in itervalues(updates) if s.state != PresenceState.OFFLINE],
 | 
						|
                max_token,
 | 
						|
            )
 | 
						|
 | 
						|
    def get_current_key(self):
 | 
						|
        return self.store.get_current_presence_token()
 | 
						|
 | 
						|
    def get_pagination_rows(self, user, pagination_config, key):
 | 
						|
        return self.get_new_events(user, from_key=None, include_offline=False)
 | 
						|
 | 
						|
    @cachedInlineCallbacks(num_args=2, cache_context=True)
 | 
						|
    def _get_interested_in(self, user, explicit_room_id, cache_context):
 | 
						|
        """Returns the set of users that the given user should see presence
 | 
						|
        updates for
 | 
						|
        """
 | 
						|
        user_id = user.to_string()
 | 
						|
        users_interested_in = set()
 | 
						|
        users_interested_in.add(user_id)  # So that we receive our own presence
 | 
						|
 | 
						|
        users_who_share_room = yield self.store.get_users_who_share_room_with_user(
 | 
						|
            user_id, on_invalidate=cache_context.invalidate
 | 
						|
        )
 | 
						|
        users_interested_in.update(users_who_share_room)
 | 
						|
 | 
						|
        if explicit_room_id:
 | 
						|
            user_ids = yield self.store.get_users_in_room(
 | 
						|
                explicit_room_id, on_invalidate=cache_context.invalidate
 | 
						|
            )
 | 
						|
            users_interested_in.update(user_ids)
 | 
						|
 | 
						|
        return users_interested_in
 | 
						|
 | 
						|
 | 
						|
def handle_timeouts(user_states, is_mine_fn, syncing_user_ids, now):
 | 
						|
    """Checks the presence of users that have timed out and updates as
 | 
						|
    appropriate.
 | 
						|
 | 
						|
    Args:
 | 
						|
        user_states(list): List of UserPresenceState's to check.
 | 
						|
        is_mine_fn (fn): Function that returns if a user_id is ours
 | 
						|
        syncing_user_ids (set): Set of user_ids with active syncs.
 | 
						|
        now (int): Current time in ms.
 | 
						|
 | 
						|
    Returns:
 | 
						|
        List of UserPresenceState updates
 | 
						|
    """
 | 
						|
    changes = {}  # Actual changes we need to notify people about
 | 
						|
 | 
						|
    for state in user_states:
 | 
						|
        is_mine = is_mine_fn(state.user_id)
 | 
						|
 | 
						|
        new_state = handle_timeout(state, is_mine, syncing_user_ids, now)
 | 
						|
        if new_state:
 | 
						|
            changes[state.user_id] = new_state
 | 
						|
 | 
						|
    return list(changes.values())
 | 
						|
 | 
						|
 | 
						|
def handle_timeout(state, is_mine, syncing_user_ids, now):
 | 
						|
    """Checks the presence of the user to see if any of the timers have elapsed
 | 
						|
 | 
						|
    Args:
 | 
						|
        state (UserPresenceState)
 | 
						|
        is_mine (bool): Whether the user is ours
 | 
						|
        syncing_user_ids (set): Set of user_ids with active syncs.
 | 
						|
        now (int): Current time in ms.
 | 
						|
 | 
						|
    Returns:
 | 
						|
        A UserPresenceState update or None if no update.
 | 
						|
    """
 | 
						|
    if state.state == PresenceState.OFFLINE:
 | 
						|
        # No timeouts are associated with offline states.
 | 
						|
        return None
 | 
						|
 | 
						|
    changed = False
 | 
						|
    user_id = state.user_id
 | 
						|
 | 
						|
    if is_mine:
 | 
						|
        if state.state == PresenceState.ONLINE:
 | 
						|
            if now - state.last_active_ts > IDLE_TIMER:
 | 
						|
                # Currently online, but last activity ages ago so auto
 | 
						|
                # idle
 | 
						|
                state = state.copy_and_replace(state=PresenceState.UNAVAILABLE)
 | 
						|
                changed = True
 | 
						|
            elif now - state.last_active_ts > LAST_ACTIVE_GRANULARITY:
 | 
						|
                # So that we send down a notification that we've
 | 
						|
                # stopped updating.
 | 
						|
                changed = True
 | 
						|
 | 
						|
        if now - state.last_federation_update_ts > FEDERATION_PING_INTERVAL:
 | 
						|
            # Need to send ping to other servers to ensure they don't
 | 
						|
            # timeout and set us to offline
 | 
						|
            changed = True
 | 
						|
 | 
						|
        # If there are have been no sync for a while (and none ongoing),
 | 
						|
        # set presence to offline
 | 
						|
        if user_id not in syncing_user_ids:
 | 
						|
            # If the user has done something recently but hasn't synced,
 | 
						|
            # don't set them as offline.
 | 
						|
            sync_or_active = max(state.last_user_sync_ts, state.last_active_ts)
 | 
						|
            if now - sync_or_active > SYNC_ONLINE_TIMEOUT:
 | 
						|
                state = state.copy_and_replace(
 | 
						|
                    state=PresenceState.OFFLINE, status_msg=None
 | 
						|
                )
 | 
						|
                changed = True
 | 
						|
    else:
 | 
						|
        # We expect to be poked occasionally by the other side.
 | 
						|
        # This is to protect against forgetful/buggy servers, so that
 | 
						|
        # no one gets stuck online forever.
 | 
						|
        if now - state.last_federation_update_ts > FEDERATION_TIMEOUT:
 | 
						|
            # The other side seems to have disappeared.
 | 
						|
            state = state.copy_and_replace(state=PresenceState.OFFLINE, status_msg=None)
 | 
						|
            changed = True
 | 
						|
 | 
						|
    return state if changed else None
 | 
						|
 | 
						|
 | 
						|
def handle_update(prev_state, new_state, is_mine, wheel_timer, now):
 | 
						|
    """Given a presence update:
 | 
						|
        1. Add any appropriate timers.
 | 
						|
        2. Check if we should notify anyone.
 | 
						|
 | 
						|
    Args:
 | 
						|
        prev_state (UserPresenceState)
 | 
						|
        new_state (UserPresenceState)
 | 
						|
        is_mine (bool): Whether the user is ours
 | 
						|
        wheel_timer (WheelTimer)
 | 
						|
        now (int): Time now in ms
 | 
						|
 | 
						|
    Returns:
 | 
						|
        3-tuple: `(new_state, persist_and_notify, federation_ping)` where:
 | 
						|
            - new_state: is the state to actually persist
 | 
						|
            - persist_and_notify (bool): whether to persist and notify people
 | 
						|
            - federation_ping (bool): whether we should send a ping over federation
 | 
						|
    """
 | 
						|
    user_id = new_state.user_id
 | 
						|
 | 
						|
    persist_and_notify = False
 | 
						|
    federation_ping = False
 | 
						|
 | 
						|
    # If the users are ours then we want to set up a bunch of timers
 | 
						|
    # to time things out.
 | 
						|
    if is_mine:
 | 
						|
        if new_state.state == PresenceState.ONLINE:
 | 
						|
            # Idle timer
 | 
						|
            wheel_timer.insert(
 | 
						|
                now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER
 | 
						|
            )
 | 
						|
 | 
						|
            active = now - new_state.last_active_ts < LAST_ACTIVE_GRANULARITY
 | 
						|
            new_state = new_state.copy_and_replace(currently_active=active)
 | 
						|
 | 
						|
            if active:
 | 
						|
                wheel_timer.insert(
 | 
						|
                    now=now,
 | 
						|
                    obj=user_id,
 | 
						|
                    then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
 | 
						|
                )
 | 
						|
 | 
						|
        if new_state.state != PresenceState.OFFLINE:
 | 
						|
            # User has stopped syncing
 | 
						|
            wheel_timer.insert(
 | 
						|
                now=now,
 | 
						|
                obj=user_id,
 | 
						|
                then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
 | 
						|
            )
 | 
						|
 | 
						|
            last_federate = new_state.last_federation_update_ts
 | 
						|
            if now - last_federate > FEDERATION_PING_INTERVAL:
 | 
						|
                # Been a while since we've poked remote servers
 | 
						|
                new_state = new_state.copy_and_replace(last_federation_update_ts=now)
 | 
						|
                federation_ping = True
 | 
						|
 | 
						|
    else:
 | 
						|
        wheel_timer.insert(
 | 
						|
            now=now,
 | 
						|
            obj=user_id,
 | 
						|
            then=new_state.last_federation_update_ts + FEDERATION_TIMEOUT,
 | 
						|
        )
 | 
						|
 | 
						|
    # Check whether the change was something worth notifying about
 | 
						|
    if should_notify(prev_state, new_state):
 | 
						|
        new_state = new_state.copy_and_replace(last_federation_update_ts=now)
 | 
						|
        persist_and_notify = True
 | 
						|
 | 
						|
    return new_state, persist_and_notify, federation_ping
 | 
						|
 | 
						|
 | 
						|
@defer.inlineCallbacks
 | 
						|
def get_interested_parties(store, states):
 | 
						|
    """Given a list of states return which entities (rooms, users)
 | 
						|
    are interested in the given states.
 | 
						|
 | 
						|
    Args:
 | 
						|
        states (list(UserPresenceState))
 | 
						|
 | 
						|
    Returns:
 | 
						|
        2-tuple: `(room_ids_to_states, users_to_states)`,
 | 
						|
        with each item being a dict of `entity_name` -> `[UserPresenceState]`
 | 
						|
    """
 | 
						|
    room_ids_to_states = {}
 | 
						|
    users_to_states = {}
 | 
						|
    for state in states:
 | 
						|
        room_ids = yield store.get_rooms_for_user(state.user_id)
 | 
						|
        for room_id in room_ids:
 | 
						|
            room_ids_to_states.setdefault(room_id, []).append(state)
 | 
						|
 | 
						|
        # Always notify self
 | 
						|
        users_to_states.setdefault(state.user_id, []).append(state)
 | 
						|
 | 
						|
    return room_ids_to_states, users_to_states
 | 
						|
 | 
						|
 | 
						|
@defer.inlineCallbacks
 | 
						|
def get_interested_remotes(store, states, state_handler):
 | 
						|
    """Given a list of presence states figure out which remote servers
 | 
						|
    should be sent which.
 | 
						|
 | 
						|
    All the presence states should be for local users only.
 | 
						|
 | 
						|
    Args:
 | 
						|
        store (DataStore)
 | 
						|
        states (list(UserPresenceState))
 | 
						|
 | 
						|
    Returns:
 | 
						|
        Deferred list of ([destinations], [UserPresenceState]), where for
 | 
						|
        each row the list of UserPresenceState should be sent to each
 | 
						|
        destination
 | 
						|
    """
 | 
						|
    hosts_and_states = []
 | 
						|
 | 
						|
    # First we look up the rooms each user is in (as well as any explicit
 | 
						|
    # subscriptions), then for each distinct room we look up the remote
 | 
						|
    # hosts in those rooms.
 | 
						|
    room_ids_to_states, users_to_states = yield get_interested_parties(store, states)
 | 
						|
 | 
						|
    for room_id, states in iteritems(room_ids_to_states):
 | 
						|
        hosts = yield state_handler.get_current_hosts_in_room(room_id)
 | 
						|
        hosts_and_states.append((hosts, states))
 | 
						|
 | 
						|
    for user_id, states in iteritems(users_to_states):
 | 
						|
        host = get_domain_from_id(user_id)
 | 
						|
        hosts_and_states.append(([host], states))
 | 
						|
 | 
						|
    return hosts_and_states
 |