1690 lines
		
	
	
		
			76 KiB
		
	
	
	
		
			JavaScript
		
	
	
			
		
		
	
	
			1690 lines
		
	
	
		
			76 KiB
		
	
	
	
		
			JavaScript
		
	
	
| /**
 | |
|  * @license AngularJS v1.2.20
 | |
|  * (c) 2010-2014 Google, Inc. http://angularjs.org
 | |
|  * License: MIT
 | |
|  */
 | |
| (function(window, angular, undefined) {'use strict';
 | |
| 
 | |
| /* jshint maxlen: false */
 | |
| 
 | |
| /**
 | |
|  * @ngdoc module
 | |
|  * @name ngAnimate
 | |
|  * @description
 | |
|  *
 | |
|  * # ngAnimate
 | |
|  *
 | |
|  * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
 | |
|  *
 | |
|  *
 | |
|  * <div doc-module-components="ngAnimate"></div>
 | |
|  *
 | |
|  * # Usage
 | |
|  *
 | |
|  * To see animations in action, all that is required is to define the appropriate CSS classes
 | |
|  * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are:
 | |
|  * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
 | |
|  * by using the `$animate` service.
 | |
|  *
 | |
|  * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
 | |
|  *
 | |
|  * | Directive                                                 | Supported Animations                               |
 | |
|  * |---------------------------------------------------------- |----------------------------------------------------|
 | |
|  * | {@link ng.directive:ngRepeat#usage_animations ngRepeat}         | enter, leave and move                              |
 | |
|  * | {@link ngRoute.directive:ngView#usage_animations ngView}        | enter and leave                                    |
 | |
|  * | {@link ng.directive:ngInclude#usage_animations ngInclude}       | enter and leave                                    |
 | |
|  * | {@link ng.directive:ngSwitch#usage_animations ngSwitch}         | enter and leave                                    |
 | |
|  * | {@link ng.directive:ngIf#usage_animations ngIf}                 | enter and leave                                    |
 | |
|  * | {@link ng.directive:ngClass#usage_animations ngClass}           | add and remove                                     |
 | |
|  * | {@link ng.directive:ngShow#usage_animations ngShow & ngHide}    | add and remove (the ng-hide class value)           |
 | |
|  * | {@link ng.directive:form#usage_animations form}                 | add and remove (dirty, pristine, valid, invalid & all other validations)                |
 | |
|  * | {@link ng.directive:ngModel#usage_animations ngModel}           | add and remove (dirty, pristine, valid, invalid & all other validations)                |
 | |
|  *
 | |
|  * You can find out more information about animations upon visiting each directive page.
 | |
|  *
 | |
|  * Below is an example of how to apply animations to a directive that supports animation hooks:
 | |
|  *
 | |
|  * ```html
 | |
|  * <style type="text/css">
 | |
|  * .slide.ng-enter, .slide.ng-leave {
 | |
|  *   -webkit-transition:0.5s linear all;
 | |
|  *   transition:0.5s linear all;
 | |
|  * }
 | |
|  *
 | |
|  * .slide.ng-enter { }        /* starting animations for enter */
 | |
|  * .slide.ng-enter-active { } /* terminal animations for enter */
 | |
|  * .slide.ng-leave { }        /* starting animations for leave */
 | |
|  * .slide.ng-leave-active { } /* terminal animations for leave */
 | |
|  * </style>
 | |
|  *
 | |
|  * <!--
 | |
|  * the animate service will automatically add .ng-enter and .ng-leave to the element
 | |
|  * to trigger the CSS transition/animations
 | |
|  * -->
 | |
|  * <ANY class="slide" ng-include="..."></ANY>
 | |
|  * ```
 | |
|  *
 | |
|  * Keep in mind that, by default, if an animation is running, any child elements cannot be animated
 | |
|  * until the parent element's animation has completed. This blocking feature can be overridden by
 | |
|  * placing the `ng-animate-children` attribute on a parent container tag.
 | |
|  *
 | |
|  * ```html
 | |
|  * <div class="slide-animation" ng-if="on" ng-animate-children>
 | |
|  *   <div class="fade-animation" ng-if="on">
 | |
|  *     <div class="explode-animation" ng-if="on">
 | |
|  *        ...
 | |
|  *     </div>
 | |
|  *   </div>
 | |
|  * </div>
 | |
|  * ```
 | |
|  *
 | |
|  * When the `on` expression value changes and an animation is triggered then each of the elements within
 | |
|  * will all animate without the block being applied to child elements.
 | |
|  *
 | |
|  * <h2>CSS-defined Animations</h2>
 | |
|  * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
 | |
|  * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
 | |
|  * and can be used to play along with this naming structure.
 | |
|  *
 | |
|  * The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
 | |
|  *
 | |
|  * ```html
 | |
|  * <style type="text/css">
 | |
|  * /*
 | |
|  *  The animate class is apart of the element and the ng-enter class
 | |
|  *  is attached to the element once the enter animation event is triggered
 | |
|  * */
 | |
|  * .reveal-animation.ng-enter {
 | |
|  *  -webkit-transition: 1s linear all; /* Safari/Chrome */
 | |
|  *  transition: 1s linear all; /* All other modern browsers and IE10+ */
 | |
|  *
 | |
|  *  /* The animation preparation code */
 | |
|  *  opacity: 0;
 | |
|  * }
 | |
|  *
 | |
|  * /*
 | |
|  *  Keep in mind that you want to combine both CSS
 | |
|  *  classes together to avoid any CSS-specificity
 | |
|  *  conflicts
 | |
|  * */
 | |
|  * .reveal-animation.ng-enter.ng-enter-active {
 | |
|  *  /* The animation code itself */
 | |
|  *  opacity: 1;
 | |
|  * }
 | |
|  * </style>
 | |
|  *
 | |
|  * <div class="view-container">
 | |
|  *   <div ng-view class="reveal-animation"></div>
 | |
|  * </div>
 | |
|  * ```
 | |
|  *
 | |
|  * The following code below demonstrates how to perform animations using **CSS animations** with Angular:
 | |
|  *
 | |
|  * ```html
 | |
|  * <style type="text/css">
 | |
|  * .reveal-animation.ng-enter {
 | |
|  *   -webkit-animation: enter_sequence 1s linear; /* Safari/Chrome */
 | |
|  *   animation: enter_sequence 1s linear; /* IE10+ and Future Browsers */
 | |
|  * }
 | |
|  * @-webkit-keyframes enter_sequence {
 | |
|  *   from { opacity:0; }
 | |
|  *   to { opacity:1; }
 | |
|  * }
 | |
|  * @keyframes enter_sequence {
 | |
|  *   from { opacity:0; }
 | |
|  *   to { opacity:1; }
 | |
|  * }
 | |
|  * </style>
 | |
|  *
 | |
|  * <div class="view-container">
 | |
|  *   <div ng-view class="reveal-animation"></div>
 | |
|  * </div>
 | |
|  * ```
 | |
|  *
 | |
|  * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
 | |
|  *
 | |
|  * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
 | |
|  * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
 | |
|  * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
 | |
|  * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
 | |
|  * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
 | |
|  * has no CSS transition/animation classes applied to it.
 | |
|  *
 | |
|  * <h3>CSS Staggering Animations</h3>
 | |
|  * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
 | |
|  * curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be
 | |
|  * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
 | |
|  * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
 | |
|  * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
 | |
|  *
 | |
|  * ```css
 | |
|  * .my-animation.ng-enter {
 | |
|  *   /* standard transition code */
 | |
|  *   -webkit-transition: 1s linear all;
 | |
|  *   transition: 1s linear all;
 | |
|  *   opacity:0;
 | |
|  * }
 | |
|  * .my-animation.ng-enter-stagger {
 | |
|  *   /* this will have a 100ms delay between each successive leave animation */
 | |
|  *   -webkit-transition-delay: 0.1s;
 | |
|  *   transition-delay: 0.1s;
 | |
|  *
 | |
|  *   /* in case the stagger doesn't work then these two values
 | |
|  *    must be set to 0 to avoid an accidental CSS inheritance */
 | |
|  *   -webkit-transition-duration: 0s;
 | |
|  *   transition-duration: 0s;
 | |
|  * }
 | |
|  * .my-animation.ng-enter.ng-enter-active {
 | |
|  *   /* standard transition styles */
 | |
|  *   opacity:1;
 | |
|  * }
 | |
|  * ```
 | |
|  *
 | |
|  * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
 | |
|  * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
 | |
|  * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
 | |
|  * will also be reset if more than 10ms has passed after the last animation has been fired.
 | |
|  *
 | |
|  * The following code will issue the **ng-leave-stagger** event on the element provided:
 | |
|  *
 | |
|  * ```js
 | |
|  * var kids = parent.children();
 | |
|  *
 | |
|  * $animate.leave(kids[0]); //stagger index=0
 | |
|  * $animate.leave(kids[1]); //stagger index=1
 | |
|  * $animate.leave(kids[2]); //stagger index=2
 | |
|  * $animate.leave(kids[3]); //stagger index=3
 | |
|  * $animate.leave(kids[4]); //stagger index=4
 | |
|  *
 | |
|  * $timeout(function() {
 | |
|  *   //stagger has reset itself
 | |
|  *   $animate.leave(kids[5]); //stagger index=0
 | |
|  *   $animate.leave(kids[6]); //stagger index=1
 | |
|  * }, 100, false);
 | |
|  * ```
 | |
|  *
 | |
|  * Stagger animations are currently only supported within CSS-defined animations.
 | |
|  *
 | |
|  * <h2>JavaScript-defined Animations</h2>
 | |
|  * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
 | |
|  * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
 | |
|  *
 | |
|  * ```js
 | |
|  * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
 | |
|  * var ngModule = angular.module('YourApp', ['ngAnimate']);
 | |
|  * ngModule.animation('.my-crazy-animation', function() {
 | |
|  *   return {
 | |
|  *     enter: function(element, done) {
 | |
|  *       //run the animation here and call done when the animation is complete
 | |
|  *       return function(cancelled) {
 | |
|  *         //this (optional) function will be called when the animation
 | |
|  *         //completes or when the animation is cancelled (the cancelled
 | |
|  *         //flag will be set to true if cancelled).
 | |
|  *       };
 | |
|  *     },
 | |
|  *     leave: function(element, done) { },
 | |
|  *     move: function(element, done) { },
 | |
|  *
 | |
|  *     //animation that can be triggered before the class is added
 | |
|  *     beforeAddClass: function(element, className, done) { },
 | |
|  *
 | |
|  *     //animation that can be triggered after the class is added
 | |
|  *     addClass: function(element, className, done) { },
 | |
|  *
 | |
|  *     //animation that can be triggered before the class is removed
 | |
|  *     beforeRemoveClass: function(element, className, done) { },
 | |
|  *
 | |
|  *     //animation that can be triggered after the class is removed
 | |
|  *     removeClass: function(element, className, done) { }
 | |
|  *   };
 | |
|  * });
 | |
|  * ```
 | |
|  *
 | |
|  * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
 | |
|  * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
 | |
|  * the element's CSS class attribute value and then run the matching animation event function (if found).
 | |
|  * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
 | |
|  * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
 | |
|  *
 | |
|  * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
 | |
|  * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
 | |
|  * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
 | |
|  * or transition code that is defined via a stylesheet).
 | |
|  *
 | |
|  */
 | |
| 
 | |
| angular.module('ngAnimate', ['ng'])
 | |
| 
 | |
|   /**
 | |
|    * @ngdoc provider
 | |
|    * @name $animateProvider
 | |
|    * @description
 | |
|    *
 | |
|    * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
 | |
|    * When an animation is triggered, the $animate service will query the $animate service to find any animations that match
 | |
|    * the provided name value.
 | |
|    *
 | |
|    * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
 | |
|    *
 | |
|    * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
 | |
|    *
 | |
|    */
 | |
|   .directive('ngAnimateChildren', function() {
 | |
|     var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
 | |
|     return function(scope, element, attrs) {
 | |
|       var val = attrs.ngAnimateChildren;
 | |
|       if(angular.isString(val) && val.length === 0) { //empty attribute
 | |
|         element.data(NG_ANIMATE_CHILDREN, true);
 | |
|       } else {
 | |
|         scope.$watch(val, function(value) {
 | |
|           element.data(NG_ANIMATE_CHILDREN, !!value);
 | |
|         });
 | |
|       }
 | |
|     };
 | |
|   })
 | |
| 
 | |
|   //this private service is only used within CSS-enabled animations
 | |
|   //IE8 + IE9 do not support rAF natively, but that is fine since they
 | |
|   //also don't support transitions and keyframes which means that the code
 | |
|   //below will never be used by the two browsers.
 | |
|   .factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) {
 | |
|     var bod = $document[0].body;
 | |
|     return function(fn) {
 | |
|       //the returned function acts as the cancellation function
 | |
|       return $$rAF(function() {
 | |
|         //the line below will force the browser to perform a repaint
 | |
|         //so that all the animated elements within the animation frame
 | |
|         //will be properly updated and drawn on screen. This is
 | |
|         //required to perform multi-class CSS based animations with
 | |
|         //Firefox. DO NOT REMOVE THIS LINE.
 | |
|         var a = bod.offsetWidth + 1;
 | |
|         fn();
 | |
|       });
 | |
|     };
 | |
|   }])
 | |
| 
 | |
|   .config(['$provide', '$animateProvider', function($provide, $animateProvider) {
 | |
|     var noop = angular.noop;
 | |
|     var forEach = angular.forEach;
 | |
|     var selectors = $animateProvider.$$selectors;
 | |
| 
 | |
|     var ELEMENT_NODE = 1;
 | |
|     var NG_ANIMATE_STATE = '$$ngAnimateState';
 | |
|     var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
 | |
|     var NG_ANIMATE_CLASS_NAME = 'ng-animate';
 | |
|     var rootAnimateState = {running: true};
 | |
| 
 | |
|     function extractElementNode(element) {
 | |
|       for(var i = 0; i < element.length; i++) {
 | |
|         var elm = element[i];
 | |
|         if(elm.nodeType == ELEMENT_NODE) {
 | |
|           return elm;
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     function prepareElement(element) {
 | |
|       return element && angular.element(element);
 | |
|     }
 | |
| 
 | |
|     function stripCommentsFromElement(element) {
 | |
|       return angular.element(extractElementNode(element));
 | |
|     }
 | |
| 
 | |
|     function isMatchingElement(elm1, elm2) {
 | |
|       return extractElementNode(elm1) == extractElementNode(elm2);
 | |
|     }
 | |
| 
 | |
|     $provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document',
 | |
|                             function($delegate,   $injector,   $sniffer,   $rootElement,   $$asyncCallback,    $rootScope,   $document) {
 | |
| 
 | |
|       var globalAnimationCounter = 0;
 | |
|       $rootElement.data(NG_ANIMATE_STATE, rootAnimateState);
 | |
| 
 | |
|       // disable animations during bootstrap, but once we bootstrapped, wait again
 | |
|       // for another digest until enabling animations. The reason why we digest twice
 | |
|       // is because all structural animations (enter, leave and move) all perform a
 | |
|       // post digest operation before animating. If we only wait for a single digest
 | |
|       // to pass then the structural animation would render its animation on page load.
 | |
|       // (which is what we're trying to avoid when the application first boots up.)
 | |
|       $rootScope.$$postDigest(function() {
 | |
|         $rootScope.$$postDigest(function() {
 | |
|           rootAnimateState.running = false;
 | |
|         });
 | |
|       });
 | |
| 
 | |
|       var classNameFilter = $animateProvider.classNameFilter();
 | |
|       var isAnimatableClassName = !classNameFilter
 | |
|               ? function() { return true; }
 | |
|               : function(className) {
 | |
|                 return classNameFilter.test(className);
 | |
|               };
 | |
| 
 | |
|       function blockElementAnimations(element) {
 | |
|         var data = element.data(NG_ANIMATE_STATE) || {};
 | |
|         data.running = true;
 | |
|         element.data(NG_ANIMATE_STATE, data);
 | |
|       }
 | |
| 
 | |
|       function lookup(name) {
 | |
|         if (name) {
 | |
|           var matches = [],
 | |
|               flagMap = {},
 | |
|               classes = name.substr(1).split('.');
 | |
| 
 | |
|           //the empty string value is the default animation
 | |
|           //operation which performs CSS transition and keyframe
 | |
|           //animations sniffing. This is always included for each
 | |
|           //element animation procedure if the browser supports
 | |
|           //transitions and/or keyframe animations. The default
 | |
|           //animation is added to the top of the list to prevent
 | |
|           //any previous animations from affecting the element styling
 | |
|           //prior to the element being animated.
 | |
|           if ($sniffer.transitions || $sniffer.animations) {
 | |
|             matches.push($injector.get(selectors['']));
 | |
|           }
 | |
| 
 | |
|           for(var i=0; i < classes.length; i++) {
 | |
|             var klass = classes[i],
 | |
|                 selectorFactoryName = selectors[klass];
 | |
|             if(selectorFactoryName && !flagMap[klass]) {
 | |
|               matches.push($injector.get(selectorFactoryName));
 | |
|               flagMap[klass] = true;
 | |
|             }
 | |
|           }
 | |
|           return matches;
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       function animationRunner(element, animationEvent, className) {
 | |
|         //transcluded directives may sometimes fire an animation using only comment nodes
 | |
|         //best to catch this early on to prevent any animation operations from occurring
 | |
|         var node = element[0];
 | |
|         if(!node) {
 | |
|           return;
 | |
|         }
 | |
| 
 | |
|         var isSetClassOperation = animationEvent == 'setClass';
 | |
|         var isClassBased = isSetClassOperation ||
 | |
|                            animationEvent == 'addClass' ||
 | |
|                            animationEvent == 'removeClass';
 | |
| 
 | |
|         var classNameAdd, classNameRemove;
 | |
|         if(angular.isArray(className)) {
 | |
|           classNameAdd = className[0];
 | |
|           classNameRemove = className[1];
 | |
|           className = classNameAdd + ' ' + classNameRemove;
 | |
|         }
 | |
| 
 | |
|         var currentClassName = element.attr('class');
 | |
|         var classes = currentClassName + ' ' + className;
 | |
|         if(!isAnimatableClassName(classes)) {
 | |
|           return;
 | |
|         }
 | |
| 
 | |
|         var beforeComplete = noop,
 | |
|             beforeCancel = [],
 | |
|             before = [],
 | |
|             afterComplete = noop,
 | |
|             afterCancel = [],
 | |
|             after = [];
 | |
| 
 | |
|         var animationLookup = (' ' + classes).replace(/\s+/g,'.');
 | |
|         forEach(lookup(animationLookup), function(animationFactory) {
 | |
|           var created = registerAnimation(animationFactory, animationEvent);
 | |
|           if(!created && isSetClassOperation) {
 | |
|             registerAnimation(animationFactory, 'addClass');
 | |
|             registerAnimation(animationFactory, 'removeClass');
 | |
|           }
 | |
|         });
 | |
| 
 | |
|         function registerAnimation(animationFactory, event) {
 | |
|           var afterFn = animationFactory[event];
 | |
|           var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)];
 | |
|           if(afterFn || beforeFn) {
 | |
|             if(event == 'leave') {
 | |
|               beforeFn = afterFn;
 | |
|               //when set as null then animation knows to skip this phase
 | |
|               afterFn = null;
 | |
|             }
 | |
|             after.push({
 | |
|               event : event, fn : afterFn
 | |
|             });
 | |
|             before.push({
 | |
|               event : event, fn : beforeFn
 | |
|             });
 | |
|             return true;
 | |
|           }
 | |
|         }
 | |
| 
 | |
|         function run(fns, cancellations, allCompleteFn) {
 | |
|           var animations = [];
 | |
|           forEach(fns, function(animation) {
 | |
|             animation.fn && animations.push(animation);
 | |
|           });
 | |
| 
 | |
|           var count = 0;
 | |
|           function afterAnimationComplete(index) {
 | |
|             if(cancellations) {
 | |
|               (cancellations[index] || noop)();
 | |
|               if(++count < animations.length) return;
 | |
|               cancellations = null;
 | |
|             }
 | |
|             allCompleteFn();
 | |
|           }
 | |
| 
 | |
|           //The code below adds directly to the array in order to work with
 | |
|           //both sync and async animations. Sync animations are when the done()
 | |
|           //operation is called right away. DO NOT REFACTOR!
 | |
|           forEach(animations, function(animation, index) {
 | |
|             var progress = function() {
 | |
|               afterAnimationComplete(index);
 | |
|             };
 | |
|             switch(animation.event) {
 | |
|               case 'setClass':
 | |
|                 cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress));
 | |
|                 break;
 | |
|               case 'addClass':
 | |
|                 cancellations.push(animation.fn(element, classNameAdd || className,     progress));
 | |
|                 break;
 | |
|               case 'removeClass':
 | |
|                 cancellations.push(animation.fn(element, classNameRemove || className,  progress));
 | |
|                 break;
 | |
|               default:
 | |
|                 cancellations.push(animation.fn(element, progress));
 | |
|                 break;
 | |
|             }
 | |
|           });
 | |
| 
 | |
|           if(cancellations && cancellations.length === 0) {
 | |
|             allCompleteFn();
 | |
|           }
 | |
|         }
 | |
| 
 | |
|         return {
 | |
|           node : node,
 | |
|           event : animationEvent,
 | |
|           className : className,
 | |
|           isClassBased : isClassBased,
 | |
|           isSetClassOperation : isSetClassOperation,
 | |
|           before : function(allCompleteFn) {
 | |
|             beforeComplete = allCompleteFn;
 | |
|             run(before, beforeCancel, function() {
 | |
|               beforeComplete = noop;
 | |
|               allCompleteFn();
 | |
|             });
 | |
|           },
 | |
|           after : function(allCompleteFn) {
 | |
|             afterComplete = allCompleteFn;
 | |
|             run(after, afterCancel, function() {
 | |
|               afterComplete = noop;
 | |
|               allCompleteFn();
 | |
|             });
 | |
|           },
 | |
|           cancel : function() {
 | |
|             if(beforeCancel) {
 | |
|               forEach(beforeCancel, function(cancelFn) {
 | |
|                 (cancelFn || noop)(true);
 | |
|               });
 | |
|               beforeComplete(true);
 | |
|             }
 | |
|             if(afterCancel) {
 | |
|               forEach(afterCancel, function(cancelFn) {
 | |
|                 (cancelFn || noop)(true);
 | |
|               });
 | |
|               afterComplete(true);
 | |
|             }
 | |
|           }
 | |
|         };
 | |
|       }
 | |
| 
 | |
|       /**
 | |
|        * @ngdoc service
 | |
|        * @name $animate
 | |
|        * @kind function
 | |
|        *
 | |
|        * @description
 | |
|        * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations.
 | |
|        * When any of these operations are run, the $animate service
 | |
|        * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
 | |
|        * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
 | |
|        *
 | |
|        * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
 | |
|        * will work out of the box without any extra configuration.
 | |
|        *
 | |
|        * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
 | |
|        *
 | |
|        * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
 | |
|        *
 | |
|        */
 | |
|       return {
 | |
|         /**
 | |
|          * @ngdoc method
 | |
|          * @name $animate#enter
 | |
|          * @kind function
 | |
|          *
 | |
|          * @description
 | |
|          * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once
 | |
|          * the animation is started, the following CSS classes will be present on the element for the duration of the animation:
 | |
|          *
 | |
|          * Below is a breakdown of each step that occurs during enter animation:
 | |
|          *
 | |
|          * | Animation Step                                                                               | What the element class attribute looks like |
 | |
|          * |----------------------------------------------------------------------------------------------|---------------------------------------------|
 | |
|          * | 1. $animate.enter(...) is called                                                             | class="my-animation"                        |
 | |
|          * | 2. element is inserted into the parentElement element or beside the afterElement element     | class="my-animation"                        |
 | |
|          * | 3. $animate runs any JavaScript-defined animations on the element                            | class="my-animation ng-animate"             |
 | |
|          * | 4. the .ng-enter class is added to the element                                               | class="my-animation ng-animate ng-enter"    |
 | |
|          * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay  | class="my-animation ng-animate ng-enter"    |
 | |
|          * | 6. $animate waits for 10ms (this performs a reflow)                                          | class="my-animation ng-animate ng-enter"    |
 | |
|          * | 7. the .ng-enter-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
 | |
|          * | 8. $animate waits for X milliseconds for the animation to complete                           | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" |
 | |
|          * | 9. The animation ends and all generated CSS classes are removed from the element             | class="my-animation"                        |
 | |
|          * | 10. The doneCallback() callback is fired (if provided)                                       | class="my-animation"                        |
 | |
|          *
 | |
|          * @param {DOMElement} element the element that will be the focus of the enter animation
 | |
|          * @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation
 | |
|          * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation
 | |
|          * @param {function()=} doneCallback the callback function that will be called once the animation is complete
 | |
|         */
 | |
|         enter : function(element, parentElement, afterElement, doneCallback) {
 | |
|           element = angular.element(element);
 | |
|           parentElement = prepareElement(parentElement);
 | |
|           afterElement = prepareElement(afterElement);
 | |
| 
 | |
|           blockElementAnimations(element);
 | |
|           $delegate.enter(element, parentElement, afterElement);
 | |
|           $rootScope.$$postDigest(function() {
 | |
|             element = stripCommentsFromElement(element);
 | |
|             performAnimation('enter', 'ng-enter', element, parentElement, afterElement, noop, doneCallback);
 | |
|           });
 | |
|         },
 | |
| 
 | |
|         /**
 | |
|          * @ngdoc method
 | |
|          * @name $animate#leave
 | |
|          * @kind function
 | |
|          *
 | |
|          * @description
 | |
|          * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once
 | |
|          * the animation is started, the following CSS classes will be added for the duration of the animation:
 | |
|          *
 | |
|          * Below is a breakdown of each step that occurs during leave animation:
 | |
|          *
 | |
|          * | Animation Step                                                                               | What the element class attribute looks like |
 | |
|          * |----------------------------------------------------------------------------------------------|---------------------------------------------|
 | |
|          * | 1. $animate.leave(...) is called                                                             | class="my-animation"                        |
 | |
|          * | 2. $animate runs any JavaScript-defined animations on the element                            | class="my-animation ng-animate"             |
 | |
|          * | 3. the .ng-leave class is added to the element                                               | class="my-animation ng-animate ng-leave"    |
 | |
|          * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay  | class="my-animation ng-animate ng-leave"    |
 | |
|          * | 5. $animate waits for 10ms (this performs a reflow)                                          | class="my-animation ng-animate ng-leave"    |
 | |
|          * | 6. the .ng-leave-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
 | |
|          * | 7. $animate waits for X milliseconds for the animation to complete                           | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" |
 | |
|          * | 8. The animation ends and all generated CSS classes are removed from the element             | class="my-animation"                        |
 | |
|          * | 9. The element is removed from the DOM                                                       | ...                                         |
 | |
|          * | 10. The doneCallback() callback is fired (if provided)                                       | ...                                         |
 | |
|          *
 | |
|          * @param {DOMElement} element the element that will be the focus of the leave animation
 | |
|          * @param {function()=} doneCallback the callback function that will be called once the animation is complete
 | |
|         */
 | |
|         leave : function(element, doneCallback) {
 | |
|           element = angular.element(element);
 | |
|           cancelChildAnimations(element);
 | |
|           blockElementAnimations(element);
 | |
|           $rootScope.$$postDigest(function() {
 | |
|             performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() {
 | |
|               $delegate.leave(element);
 | |
|             }, doneCallback);
 | |
|           });
 | |
|         },
 | |
| 
 | |
|         /**
 | |
|          * @ngdoc method
 | |
|          * @name $animate#move
 | |
|          * @kind function
 | |
|          *
 | |
|          * @description
 | |
|          * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or
 | |
|          * add the element directly after the afterElement element if present. Then the move animation will be run. Once
 | |
|          * the animation is started, the following CSS classes will be added for the duration of the animation:
 | |
|          *
 | |
|          * Below is a breakdown of each step that occurs during move animation:
 | |
|          *
 | |
|          * | Animation Step                                                                               | What the element class attribute looks like |
 | |
|          * |----------------------------------------------------------------------------------------------|---------------------------------------------|
 | |
|          * | 1. $animate.move(...) is called                                                              | class="my-animation"                        |
 | |
|          * | 2. element is moved into the parentElement element or beside the afterElement element        | class="my-animation"                        |
 | |
|          * | 3. $animate runs any JavaScript-defined animations on the element                            | class="my-animation ng-animate"             |
 | |
|          * | 4. the .ng-move class is added to the element                                                | class="my-animation ng-animate ng-move"     |
 | |
|          * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay  | class="my-animation ng-animate ng-move"     |
 | |
|          * | 6. $animate waits for 10ms (this performs a reflow)                                          | class="my-animation ng-animate ng-move"     |
 | |
|          * | 7. the .ng-move-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
 | |
|          * | 8. $animate waits for X milliseconds for the animation to complete                           | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" |
 | |
|          * | 9. The animation ends and all generated CSS classes are removed from the element             | class="my-animation"                        |
 | |
|          * | 10. The doneCallback() callback is fired (if provided)                                       | class="my-animation"                        |
 | |
|          *
 | |
|          * @param {DOMElement} element the element that will be the focus of the move animation
 | |
|          * @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation
 | |
|          * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation
 | |
|          * @param {function()=} doneCallback the callback function that will be called once the animation is complete
 | |
|         */
 | |
|         move : function(element, parentElement, afterElement, doneCallback) {
 | |
|           element = angular.element(element);
 | |
|           parentElement = prepareElement(parentElement);
 | |
|           afterElement = prepareElement(afterElement);
 | |
| 
 | |
|           cancelChildAnimations(element);
 | |
|           blockElementAnimations(element);
 | |
|           $delegate.move(element, parentElement, afterElement);
 | |
|           $rootScope.$$postDigest(function() {
 | |
|             element = stripCommentsFromElement(element);
 | |
|             performAnimation('move', 'ng-move', element, parentElement, afterElement, noop, doneCallback);
 | |
|           });
 | |
|         },
 | |
| 
 | |
|         /**
 | |
|          * @ngdoc method
 | |
|          * @name $animate#addClass
 | |
|          *
 | |
|          * @description
 | |
|          * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
 | |
|          * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
 | |
|          * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
 | |
|          * or keyframes are defined on the -add or base CSS class).
 | |
|          *
 | |
|          * Below is a breakdown of each step that occurs during addClass animation:
 | |
|          *
 | |
|          * | Animation Step                                                                                 | What the element class attribute looks like |
 | |
|          * |------------------------------------------------------------------------------------------------|---------------------------------------------|
 | |
|          * | 1. $animate.addClass(element, 'super') is called                                               | class="my-animation"                        |
 | |
|          * | 2. $animate runs any JavaScript-defined animations on the element                              | class="my-animation ng-animate"             |
 | |
|          * | 3. the .super-add class are added to the element                                               | class="my-animation ng-animate super-add"   |
 | |
|          * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay    | class="my-animation ng-animate super-add"   |
 | |
|          * | 5. $animate waits for 10ms (this performs a reflow)                                            | class="my-animation ng-animate super-add"   |
 | |
|          * | 6. the .super, .super-add-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super super-add super-add-active"          |
 | |
|          * | 7. $animate waits for X milliseconds for the animation to complete                             | class="my-animation super super-add super-add-active"  |
 | |
|          * | 8. The animation ends and all generated CSS classes are removed from the element               | class="my-animation super"                  |
 | |
|          * | 9. The super class is kept on the element                                                      | class="my-animation super"                  |
 | |
|          * | 10. The doneCallback() callback is fired (if provided)                                         | class="my-animation super"                  |
 | |
|          *
 | |
|          * @param {DOMElement} element the element that will be animated
 | |
|          * @param {string} className the CSS class that will be added to the element and then animated
 | |
|          * @param {function()=} doneCallback the callback function that will be called once the animation is complete
 | |
|         */
 | |
|         addClass : function(element, className, doneCallback) {
 | |
|           element = angular.element(element);
 | |
|           element = stripCommentsFromElement(element);
 | |
|           performAnimation('addClass', className, element, null, null, function() {
 | |
|             $delegate.addClass(element, className);
 | |
|           }, doneCallback);
 | |
|         },
 | |
| 
 | |
|         /**
 | |
|          * @ngdoc method
 | |
|          * @name $animate#removeClass
 | |
|          *
 | |
|          * @description
 | |
|          * Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value
 | |
|          * from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in
 | |
|          * order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if
 | |
|          * no CSS transitions or keyframes are defined on the -remove or base CSS classes).
 | |
|          *
 | |
|          * Below is a breakdown of each step that occurs during removeClass animation:
 | |
|          *
 | |
|          * | Animation Step                                                                                | What the element class attribute looks like     |
 | |
|          * |-----------------------------------------------------------------------------------------------|---------------------------------------------|
 | |
|          * | 1. $animate.removeClass(element, 'super') is called                                           | class="my-animation super"                  |
 | |
|          * | 2. $animate runs any JavaScript-defined animations on the element                             | class="my-animation super ng-animate"       |
 | |
|          * | 3. the .super-remove class are added to the element                                           | class="my-animation super ng-animate super-remove"|
 | |
|          * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay   | class="my-animation super ng-animate super-remove"   |
 | |
|          * | 5. $animate waits for 10ms (this performs a reflow)                                           | class="my-animation super ng-animate super-remove"   |
 | |
|          * | 6. the .super-remove-active and .ng-animate-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super-remove super-remove-active"          |
 | |
|          * | 7. $animate waits for X milliseconds for the animation to complete                            | class="my-animation ng-animate ng-animate-active super-remove super-remove-active"   |
 | |
|          * | 8. The animation ends and all generated CSS classes are removed from the element              | class="my-animation"                        |
 | |
|          * | 9. The doneCallback() callback is fired (if provided)                                         | class="my-animation"                        |
 | |
|          *
 | |
|          *
 | |
|          * @param {DOMElement} element the element that will be animated
 | |
|          * @param {string} className the CSS class that will be animated and then removed from the element
 | |
|          * @param {function()=} doneCallback the callback function that will be called once the animation is complete
 | |
|         */
 | |
|         removeClass : function(element, className, doneCallback) {
 | |
|           element = angular.element(element);
 | |
|           element = stripCommentsFromElement(element);
 | |
|           performAnimation('removeClass', className, element, null, null, function() {
 | |
|             $delegate.removeClass(element, className);
 | |
|           }, doneCallback);
 | |
|         },
 | |
| 
 | |
|           /**
 | |
|            *
 | |
|            * @ngdoc function
 | |
|            * @name $animate#setClass
 | |
|            * @function
 | |
|            * @description Adds and/or removes the given CSS classes to and from the element.
 | |
|            * Once complete, the done() callback will be fired (if provided).
 | |
|            * @param {DOMElement} element the element which will its CSS classes changed
 | |
|            *   removed from it
 | |
|            * @param {string} add the CSS classes which will be added to the element
 | |
|            * @param {string} remove the CSS class which will be removed from the element
 | |
|            * @param {Function=} done the callback function (if provided) that will be fired after the
 | |
|            *   CSS classes have been set on the element
 | |
|            */
 | |
|         setClass : function(element, add, remove, doneCallback) {
 | |
|           element = angular.element(element);
 | |
|           element = stripCommentsFromElement(element);
 | |
|           performAnimation('setClass', [add, remove], element, null, null, function() {
 | |
|             $delegate.setClass(element, add, remove);
 | |
|           }, doneCallback);
 | |
|         },
 | |
| 
 | |
|         /**
 | |
|          * @ngdoc method
 | |
|          * @name $animate#enabled
 | |
|          * @kind function
 | |
|          *
 | |
|          * @param {boolean=} value If provided then set the animation on or off.
 | |
|          * @param {DOMElement=} element If provided then the element will be used to represent the enable/disable operation
 | |
|          * @return {boolean} Current animation state.
 | |
|          *
 | |
|          * @description
 | |
|          * Globally enables/disables animations.
 | |
|          *
 | |
|         */
 | |
|         enabled : function(value, element) {
 | |
|           switch(arguments.length) {
 | |
|             case 2:
 | |
|               if(value) {
 | |
|                 cleanup(element);
 | |
|               } else {
 | |
|                 var data = element.data(NG_ANIMATE_STATE) || {};
 | |
|                 data.disabled = true;
 | |
|                 element.data(NG_ANIMATE_STATE, data);
 | |
|               }
 | |
|             break;
 | |
| 
 | |
|             case 1:
 | |
|               rootAnimateState.disabled = !value;
 | |
|             break;
 | |
| 
 | |
|             default:
 | |
|               value = !rootAnimateState.disabled;
 | |
|             break;
 | |
|           }
 | |
|           return !!value;
 | |
|          }
 | |
|       };
 | |
| 
 | |
|       /*
 | |
|         all animations call this shared animation triggering function internally.
 | |
|         The animationEvent variable refers to the JavaScript animation event that will be triggered
 | |
|         and the className value is the name of the animation that will be applied within the
 | |
|         CSS code. Element, parentElement and afterElement are provided DOM elements for the animation
 | |
|         and the onComplete callback will be fired once the animation is fully complete.
 | |
|       */
 | |
|       function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) {
 | |
| 
 | |
|         var runner = animationRunner(element, animationEvent, className);
 | |
|         if(!runner) {
 | |
|           fireDOMOperation();
 | |
|           fireBeforeCallbackAsync();
 | |
|           fireAfterCallbackAsync();
 | |
|           closeAnimation();
 | |
|           return;
 | |
|         }
 | |
| 
 | |
|         className = runner.className;
 | |
|         var elementEvents = angular.element._data(runner.node);
 | |
|         elementEvents = elementEvents && elementEvents.events;
 | |
| 
 | |
|         if (!parentElement) {
 | |
|           parentElement = afterElement ? afterElement.parent() : element.parent();
 | |
|         }
 | |
| 
 | |
|         var ngAnimateState  = element.data(NG_ANIMATE_STATE) || {};
 | |
|         var runningAnimations     = ngAnimateState.active || {};
 | |
|         var totalActiveAnimations = ngAnimateState.totalActive || 0;
 | |
|         var lastAnimation         = ngAnimateState.last;
 | |
| 
 | |
|         //only allow animations if the currently running animation is not structural
 | |
|         //or if there is no animation running at all
 | |
|         var skipAnimations;
 | |
|         if (runner.isClassBased) {
 | |
|           skipAnimations = ngAnimateState.running ||
 | |
|                            ngAnimateState.disabled ||
 | |
|                            (lastAnimation && !lastAnimation.isClassBased);
 | |
|         }
 | |
| 
 | |
|         //skip the animation if animations are disabled, a parent is already being animated,
 | |
|         //the element is not currently attached to the document body or then completely close
 | |
|         //the animation if any matching animations are not found at all.
 | |
|         //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case an animation was found.
 | |
|         if (skipAnimations || animationsDisabled(element, parentElement)) {
 | |
|           fireDOMOperation();
 | |
|           fireBeforeCallbackAsync();
 | |
|           fireAfterCallbackAsync();
 | |
|           closeAnimation();
 | |
|           return;
 | |
|         }
 | |
| 
 | |
|         var skipAnimation = false;
 | |
|         if(totalActiveAnimations > 0) {
 | |
|           var animationsToCancel = [];
 | |
|           if(!runner.isClassBased) {
 | |
|             if(animationEvent == 'leave' && runningAnimations['ng-leave']) {
 | |
|               skipAnimation = true;
 | |
|             } else {
 | |
|               //cancel all animations when a structural animation takes place
 | |
|               for(var klass in runningAnimations) {
 | |
|                 animationsToCancel.push(runningAnimations[klass]);
 | |
|                 cleanup(element, klass);
 | |
|               }
 | |
|               runningAnimations = {};
 | |
|               totalActiveAnimations = 0;
 | |
|             }
 | |
|           } else if(lastAnimation.event == 'setClass') {
 | |
|             animationsToCancel.push(lastAnimation);
 | |
|             cleanup(element, className);
 | |
|           }
 | |
|           else if(runningAnimations[className]) {
 | |
|             var current = runningAnimations[className];
 | |
|             if(current.event == animationEvent) {
 | |
|               skipAnimation = true;
 | |
|             } else {
 | |
|               animationsToCancel.push(current);
 | |
|               cleanup(element, className);
 | |
|             }
 | |
|           }
 | |
| 
 | |
|           if(animationsToCancel.length > 0) {
 | |
|             forEach(animationsToCancel, function(operation) {
 | |
|               operation.cancel();
 | |
|             });
 | |
|           }
 | |
|         }
 | |
| 
 | |
|         if(runner.isClassBased && !runner.isSetClassOperation && !skipAnimation) {
 | |
|           skipAnimation = (animationEvent == 'addClass') == element.hasClass(className); //opposite of XOR
 | |
|         }
 | |
| 
 | |
|         if(skipAnimation) {
 | |
|           fireDOMOperation();
 | |
|           fireBeforeCallbackAsync();
 | |
|           fireAfterCallbackAsync();
 | |
|           fireDoneCallbackAsync();
 | |
|           return;
 | |
|         }
 | |
| 
 | |
|         if(animationEvent == 'leave') {
 | |
|           //there's no need to ever remove the listener since the element
 | |
|           //will be removed (destroyed) after the leave animation ends or
 | |
|           //is cancelled midway
 | |
|           element.one('$destroy', function(e) {
 | |
|             var element = angular.element(this);
 | |
|             var state = element.data(NG_ANIMATE_STATE);
 | |
|             if(state) {
 | |
|               var activeLeaveAnimation = state.active['ng-leave'];
 | |
|               if(activeLeaveAnimation) {
 | |
|                 activeLeaveAnimation.cancel();
 | |
|                 cleanup(element, 'ng-leave');
 | |
|               }
 | |
|             }
 | |
|           });
 | |
|         }
 | |
| 
 | |
|         //the ng-animate class does nothing, but it's here to allow for
 | |
|         //parent animations to find and cancel child animations when needed
 | |
|         element.addClass(NG_ANIMATE_CLASS_NAME);
 | |
| 
 | |
|         var localAnimationCount = globalAnimationCounter++;
 | |
|         totalActiveAnimations++;
 | |
|         runningAnimations[className] = runner;
 | |
| 
 | |
|         element.data(NG_ANIMATE_STATE, {
 | |
|           last : runner,
 | |
|           active : runningAnimations,
 | |
|           index : localAnimationCount,
 | |
|           totalActive : totalActiveAnimations
 | |
|         });
 | |
| 
 | |
|         //first we run the before animations and when all of those are complete
 | |
|         //then we perform the DOM operation and run the next set of animations
 | |
|         fireBeforeCallbackAsync();
 | |
|         runner.before(function(cancelled) {
 | |
|           var data = element.data(NG_ANIMATE_STATE);
 | |
|           cancelled = cancelled ||
 | |
|                         !data || !data.active[className] ||
 | |
|                         (runner.isClassBased && data.active[className].event != animationEvent);
 | |
| 
 | |
|           fireDOMOperation();
 | |
|           if(cancelled === true) {
 | |
|             closeAnimation();
 | |
|           } else {
 | |
|             fireAfterCallbackAsync();
 | |
|             runner.after(closeAnimation);
 | |
|           }
 | |
|         });
 | |
| 
 | |
|         function fireDOMCallback(animationPhase) {
 | |
|           var eventName = '$animate:' + animationPhase;
 | |
|           if(elementEvents && elementEvents[eventName] && elementEvents[eventName].length > 0) {
 | |
|             $$asyncCallback(function() {
 | |
|               element.triggerHandler(eventName, {
 | |
|                 event : animationEvent,
 | |
|                 className : className
 | |
|               });
 | |
|             });
 | |
|           }
 | |
|         }
 | |
| 
 | |
|         function fireBeforeCallbackAsync() {
 | |
|           fireDOMCallback('before');
 | |
|         }
 | |
| 
 | |
|         function fireAfterCallbackAsync() {
 | |
|           fireDOMCallback('after');
 | |
|         }
 | |
| 
 | |
|         function fireDoneCallbackAsync() {
 | |
|           fireDOMCallback('close');
 | |
|           if(doneCallback) {
 | |
|             $$asyncCallback(function() {
 | |
|               doneCallback();
 | |
|             });
 | |
|           }
 | |
|         }
 | |
| 
 | |
|         //it is less complicated to use a flag than managing and canceling
 | |
|         //timeouts containing multiple callbacks.
 | |
|         function fireDOMOperation() {
 | |
|           if(!fireDOMOperation.hasBeenRun) {
 | |
|             fireDOMOperation.hasBeenRun = true;
 | |
|             domOperation();
 | |
|           }
 | |
|         }
 | |
| 
 | |
|         function closeAnimation() {
 | |
|           if(!closeAnimation.hasBeenRun) {
 | |
|             closeAnimation.hasBeenRun = true;
 | |
|             var data = element.data(NG_ANIMATE_STATE);
 | |
|             if(data) {
 | |
|               /* only structural animations wait for reflow before removing an
 | |
|                  animation, but class-based animations don't. An example of this
 | |
|                  failing would be when a parent HTML tag has a ng-class attribute
 | |
|                  causing ALL directives below to skip animations during the digest */
 | |
|               if(runner && runner.isClassBased) {
 | |
|                 cleanup(element, className);
 | |
|               } else {
 | |
|                 $$asyncCallback(function() {
 | |
|                   var data = element.data(NG_ANIMATE_STATE) || {};
 | |
|                   if(localAnimationCount == data.index) {
 | |
|                     cleanup(element, className, animationEvent);
 | |
|                   }
 | |
|                 });
 | |
|                 element.data(NG_ANIMATE_STATE, data);
 | |
|               }
 | |
|             }
 | |
|             fireDoneCallbackAsync();
 | |
|           }
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       function cancelChildAnimations(element) {
 | |
|         var node = extractElementNode(element);
 | |
|         if (node) {
 | |
|           var nodes = angular.isFunction(node.getElementsByClassName) ?
 | |
|             node.getElementsByClassName(NG_ANIMATE_CLASS_NAME) :
 | |
|             node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME);
 | |
|           forEach(nodes, function(element) {
 | |
|             element = angular.element(element);
 | |
|             var data = element.data(NG_ANIMATE_STATE);
 | |
|             if(data && data.active) {
 | |
|               forEach(data.active, function(runner) {
 | |
|                 runner.cancel();
 | |
|               });
 | |
|             }
 | |
|           });
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       function cleanup(element, className) {
 | |
|         if(isMatchingElement(element, $rootElement)) {
 | |
|           if(!rootAnimateState.disabled) {
 | |
|             rootAnimateState.running = false;
 | |
|             rootAnimateState.structural = false;
 | |
|           }
 | |
|         } else if(className) {
 | |
|           var data = element.data(NG_ANIMATE_STATE) || {};
 | |
| 
 | |
|           var removeAnimations = className === true;
 | |
|           if(!removeAnimations && data.active && data.active[className]) {
 | |
|             data.totalActive--;
 | |
|             delete data.active[className];
 | |
|           }
 | |
| 
 | |
|           if(removeAnimations || !data.totalActive) {
 | |
|             element.removeClass(NG_ANIMATE_CLASS_NAME);
 | |
|             element.removeData(NG_ANIMATE_STATE);
 | |
|           }
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       function animationsDisabled(element, parentElement) {
 | |
|         if (rootAnimateState.disabled) {
 | |
|           return true;
 | |
|         }
 | |
| 
 | |
|         if (isMatchingElement(element, $rootElement)) {
 | |
|           return rootAnimateState.running;
 | |
|         }
 | |
| 
 | |
|         var allowChildAnimations, parentRunningAnimation, hasParent;
 | |
|         do {
 | |
|           //the element did not reach the root element which means that it
 | |
|           //is not apart of the DOM. Therefore there is no reason to do
 | |
|           //any animations on it
 | |
|           if (parentElement.length === 0) break;
 | |
| 
 | |
|           var isRoot = isMatchingElement(parentElement, $rootElement);
 | |
|           var state = isRoot ? rootAnimateState : (parentElement.data(NG_ANIMATE_STATE) || {});
 | |
|           if (state.disabled) {
 | |
|             return true;
 | |
|           }
 | |
| 
 | |
|           //no matter what, for an animation to work it must reach the root element
 | |
|           //this implies that the element is attached to the DOM when the animation is run
 | |
|           if (isRoot) {
 | |
|             hasParent = true;
 | |
|           }
 | |
| 
 | |
|           //once a flag is found that is strictly false then everything before
 | |
|           //it will be discarded and all child animations will be restricted
 | |
|           if (allowChildAnimations !== false) {
 | |
|             var animateChildrenFlag = parentElement.data(NG_ANIMATE_CHILDREN);
 | |
|             if(angular.isDefined(animateChildrenFlag)) {
 | |
|               allowChildAnimations = animateChildrenFlag;
 | |
|             }
 | |
|           }
 | |
| 
 | |
|           parentRunningAnimation = parentRunningAnimation ||
 | |
|                                    state.running ||
 | |
|                                    (state.last && !state.last.isClassBased);
 | |
|         }
 | |
|         while(parentElement = parentElement.parent());
 | |
| 
 | |
|         return !hasParent || (!allowChildAnimations && parentRunningAnimation);
 | |
|       }
 | |
|     }]);
 | |
| 
 | |
|     $animateProvider.register('', ['$window', '$sniffer', '$timeout', '$$animateReflow',
 | |
|                            function($window,   $sniffer,   $timeout,   $$animateReflow) {
 | |
|       // Detect proper transitionend/animationend event names.
 | |
|       var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
 | |
| 
 | |
|       // If unprefixed events are not supported but webkit-prefixed are, use the latter.
 | |
|       // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
 | |
|       // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
 | |
|       // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
 | |
|       // Register both events in case `window.onanimationend` is not supported because of that,
 | |
|       // do the same for `transitionend` as Safari is likely to exhibit similar behavior.
 | |
|       // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
 | |
|       // therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition
 | |
|       if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
 | |
|         CSS_PREFIX = '-webkit-';
 | |
|         TRANSITION_PROP = 'WebkitTransition';
 | |
|         TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
 | |
|       } else {
 | |
|         TRANSITION_PROP = 'transition';
 | |
|         TRANSITIONEND_EVENT = 'transitionend';
 | |
|       }
 | |
| 
 | |
|       if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
 | |
|         CSS_PREFIX = '-webkit-';
 | |
|         ANIMATION_PROP = 'WebkitAnimation';
 | |
|         ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
 | |
|       } else {
 | |
|         ANIMATION_PROP = 'animation';
 | |
|         ANIMATIONEND_EVENT = 'animationend';
 | |
|       }
 | |
| 
 | |
|       var DURATION_KEY = 'Duration';
 | |
|       var PROPERTY_KEY = 'Property';
 | |
|       var DELAY_KEY = 'Delay';
 | |
|       var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
 | |
|       var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey';
 | |
|       var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data';
 | |
|       var NG_ANIMATE_BLOCK_CLASS_NAME = 'ng-animate-block-transitions';
 | |
|       var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
 | |
|       var CLOSING_TIME_BUFFER = 1.5;
 | |
|       var ONE_SECOND = 1000;
 | |
| 
 | |
|       var lookupCache = {};
 | |
|       var parentCounter = 0;
 | |
|       var animationReflowQueue = [];
 | |
|       var cancelAnimationReflow;
 | |
|       function afterReflow(element, callback) {
 | |
|         if(cancelAnimationReflow) {
 | |
|           cancelAnimationReflow();
 | |
|         }
 | |
|         animationReflowQueue.push(callback);
 | |
|         cancelAnimationReflow = $$animateReflow(function() {
 | |
|           forEach(animationReflowQueue, function(fn) {
 | |
|             fn();
 | |
|           });
 | |
| 
 | |
|           animationReflowQueue = [];
 | |
|           cancelAnimationReflow = null;
 | |
|           lookupCache = {};
 | |
|         });
 | |
|       }
 | |
| 
 | |
|       var closingTimer = null;
 | |
|       var closingTimestamp = 0;
 | |
|       var animationElementQueue = [];
 | |
|       function animationCloseHandler(element, totalTime) {
 | |
|         var node = extractElementNode(element);
 | |
|         element = angular.element(node);
 | |
| 
 | |
|         //this item will be garbage collected by the closing
 | |
|         //animation timeout
 | |
|         animationElementQueue.push(element);
 | |
| 
 | |
|         //but it may not need to cancel out the existing timeout
 | |
|         //if the timestamp is less than the previous one
 | |
|         var futureTimestamp = Date.now() + totalTime;
 | |
|         if(futureTimestamp <= closingTimestamp) {
 | |
|           return;
 | |
|         }
 | |
| 
 | |
|         $timeout.cancel(closingTimer);
 | |
| 
 | |
|         closingTimestamp = futureTimestamp;
 | |
|         closingTimer = $timeout(function() {
 | |
|           closeAllAnimations(animationElementQueue);
 | |
|           animationElementQueue = [];
 | |
|         }, totalTime, false);
 | |
|       }
 | |
| 
 | |
|       function closeAllAnimations(elements) {
 | |
|         forEach(elements, function(element) {
 | |
|           var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
 | |
|           if(elementData) {
 | |
|             (elementData.closeAnimationFn || noop)();
 | |
|           }
 | |
|         });
 | |
|       }
 | |
| 
 | |
|       function getElementAnimationDetails(element, cacheKey) {
 | |
|         var data = cacheKey ? lookupCache[cacheKey] : null;
 | |
|         if(!data) {
 | |
|           var transitionDuration = 0;
 | |
|           var transitionDelay = 0;
 | |
|           var animationDuration = 0;
 | |
|           var animationDelay = 0;
 | |
|           var transitionDelayStyle;
 | |
|           var animationDelayStyle;
 | |
|           var transitionDurationStyle;
 | |
|           var transitionPropertyStyle;
 | |
| 
 | |
|           //we want all the styles defined before and after
 | |
|           forEach(element, function(element) {
 | |
|             if (element.nodeType == ELEMENT_NODE) {
 | |
|               var elementStyles = $window.getComputedStyle(element) || {};
 | |
| 
 | |
|               transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY];
 | |
| 
 | |
|               transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration);
 | |
| 
 | |
|               transitionPropertyStyle = elementStyles[TRANSITION_PROP + PROPERTY_KEY];
 | |
| 
 | |
|               transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY];
 | |
| 
 | |
|               transitionDelay  = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay);
 | |
| 
 | |
|               animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY];
 | |
| 
 | |
|               animationDelay   = Math.max(parseMaxTime(animationDelayStyle), animationDelay);
 | |
| 
 | |
|               var aDuration  = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]);
 | |
| 
 | |
|               if(aDuration > 0) {
 | |
|                 aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1;
 | |
|               }
 | |
| 
 | |
|               animationDuration = Math.max(aDuration, animationDuration);
 | |
|             }
 | |
|           });
 | |
|           data = {
 | |
|             total : 0,
 | |
|             transitionPropertyStyle: transitionPropertyStyle,
 | |
|             transitionDurationStyle: transitionDurationStyle,
 | |
|             transitionDelayStyle: transitionDelayStyle,
 | |
|             transitionDelay: transitionDelay,
 | |
|             transitionDuration: transitionDuration,
 | |
|             animationDelayStyle: animationDelayStyle,
 | |
|             animationDelay: animationDelay,
 | |
|             animationDuration: animationDuration
 | |
|           };
 | |
|           if(cacheKey) {
 | |
|             lookupCache[cacheKey] = data;
 | |
|           }
 | |
|         }
 | |
|         return data;
 | |
|       }
 | |
| 
 | |
|       function parseMaxTime(str) {
 | |
|         var maxValue = 0;
 | |
|         var values = angular.isString(str) ?
 | |
|           str.split(/\s*,\s*/) :
 | |
|           [];
 | |
|         forEach(values, function(value) {
 | |
|           maxValue = Math.max(parseFloat(value) || 0, maxValue);
 | |
|         });
 | |
|         return maxValue;
 | |
|       }
 | |
| 
 | |
|       function getCacheKey(element) {
 | |
|         var parentElement = element.parent();
 | |
|         var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY);
 | |
|         if(!parentID) {
 | |
|           parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter);
 | |
|           parentID = parentCounter;
 | |
|         }
 | |
|         return parentID + '-' + extractElementNode(element).getAttribute('class');
 | |
|       }
 | |
| 
 | |
|       function animateSetup(animationEvent, element, className, calculationDecorator) {
 | |
|         var cacheKey = getCacheKey(element);
 | |
|         var eventCacheKey = cacheKey + ' ' + className;
 | |
|         var itemIndex = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0;
 | |
| 
 | |
|         var stagger = {};
 | |
|         if(itemIndex > 0) {
 | |
|           var staggerClassName = className + '-stagger';
 | |
|           var staggerCacheKey = cacheKey + ' ' + staggerClassName;
 | |
|           var applyClasses = !lookupCache[staggerCacheKey];
 | |
| 
 | |
|           applyClasses && element.addClass(staggerClassName);
 | |
| 
 | |
|           stagger = getElementAnimationDetails(element, staggerCacheKey);
 | |
| 
 | |
|           applyClasses && element.removeClass(staggerClassName);
 | |
|         }
 | |
| 
 | |
|         /* the animation itself may need to add/remove special CSS classes
 | |
|          * before calculating the anmation styles */
 | |
|         calculationDecorator = calculationDecorator ||
 | |
|                                function(fn) { return fn(); };
 | |
| 
 | |
|         element.addClass(className);
 | |
| 
 | |
|         var formerData = element.data(NG_ANIMATE_CSS_DATA_KEY) || {};
 | |
| 
 | |
|         var timings = calculationDecorator(function() {
 | |
|           return getElementAnimationDetails(element, eventCacheKey);
 | |
|         });
 | |
| 
 | |
|         var transitionDuration = timings.transitionDuration;
 | |
|         var animationDuration = timings.animationDuration;
 | |
|         if(transitionDuration === 0 && animationDuration === 0) {
 | |
|           element.removeClass(className);
 | |
|           return false;
 | |
|         }
 | |
| 
 | |
|         element.data(NG_ANIMATE_CSS_DATA_KEY, {
 | |
|           running : formerData.running || 0,
 | |
|           itemIndex : itemIndex,
 | |
|           stagger : stagger,
 | |
|           timings : timings,
 | |
|           closeAnimationFn : noop
 | |
|         });
 | |
| 
 | |
|         //temporarily disable the transition so that the enter styles
 | |
|         //don't animate twice (this is here to avoid a bug in Chrome/FF).
 | |
|         var isCurrentlyAnimating = formerData.running > 0 || animationEvent == 'setClass';
 | |
|         if(transitionDuration > 0) {
 | |
|           blockTransitions(element, className, isCurrentlyAnimating);
 | |
|         }
 | |
| 
 | |
|         //staggering keyframe animations work by adjusting the `animation-delay` CSS property
 | |
|         //on the given element, however, the delay value can only calculated after the reflow
 | |
|         //since by that time $animate knows how many elements are being animated. Therefore,
 | |
|         //until the reflow occurs the element needs to be blocked (where the keyframe animation
 | |
|         //is set to `none 0s`). This blocking mechanism should only be set for when a stagger
 | |
|         //animation is detected and when the element item index is greater than 0.
 | |
|         if(animationDuration > 0 && stagger.animationDelay > 0 && stagger.animationDuration === 0) {
 | |
|           blockKeyframeAnimations(element);
 | |
|         }
 | |
| 
 | |
|         return true;
 | |
|       }
 | |
| 
 | |
|       function isStructuralAnimation(className) {
 | |
|         return className == 'ng-enter' || className == 'ng-move' || className == 'ng-leave';
 | |
|       }
 | |
| 
 | |
|       function blockTransitions(element, className, isAnimating) {
 | |
|         if(isStructuralAnimation(className) || !isAnimating) {
 | |
|           extractElementNode(element).style[TRANSITION_PROP + PROPERTY_KEY] = 'none';
 | |
|         } else {
 | |
|           element.addClass(NG_ANIMATE_BLOCK_CLASS_NAME);
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       function blockKeyframeAnimations(element) {
 | |
|         extractElementNode(element).style[ANIMATION_PROP] = 'none 0s';
 | |
|       }
 | |
| 
 | |
|       function unblockTransitions(element, className) {
 | |
|         var prop = TRANSITION_PROP + PROPERTY_KEY;
 | |
|         var node = extractElementNode(element);
 | |
|         if(node.style[prop] && node.style[prop].length > 0) {
 | |
|           node.style[prop] = '';
 | |
|         }
 | |
|         element.removeClass(NG_ANIMATE_BLOCK_CLASS_NAME);
 | |
|       }
 | |
| 
 | |
|       function unblockKeyframeAnimations(element) {
 | |
|         var prop = ANIMATION_PROP;
 | |
|         var node = extractElementNode(element);
 | |
|         if(node.style[prop] && node.style[prop].length > 0) {
 | |
|           node.style[prop] = '';
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       function animateRun(animationEvent, element, className, activeAnimationComplete) {
 | |
|         var node = extractElementNode(element);
 | |
|         var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
 | |
|         if(node.getAttribute('class').indexOf(className) == -1 || !elementData) {
 | |
|           activeAnimationComplete();
 | |
|           return;
 | |
|         }
 | |
| 
 | |
|         var activeClassName = '';
 | |
|         forEach(className.split(' '), function(klass, i) {
 | |
|           activeClassName += (i > 0 ? ' ' : '') + klass + '-active';
 | |
|         });
 | |
| 
 | |
|         var stagger = elementData.stagger;
 | |
|         var timings = elementData.timings;
 | |
|         var itemIndex = elementData.itemIndex;
 | |
|         var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration);
 | |
|         var maxDelay = Math.max(timings.transitionDelay, timings.animationDelay);
 | |
|         var maxDelayTime = maxDelay * ONE_SECOND;
 | |
| 
 | |
|         var startTime = Date.now();
 | |
|         var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT;
 | |
| 
 | |
|         var style = '', appliedStyles = [];
 | |
|         if(timings.transitionDuration > 0) {
 | |
|           var propertyStyle = timings.transitionPropertyStyle;
 | |
|           if(propertyStyle.indexOf('all') == -1) {
 | |
|             style += CSS_PREFIX + 'transition-property: ' + propertyStyle + ';';
 | |
|             style += CSS_PREFIX + 'transition-duration: ' + timings.transitionDurationStyle + ';';
 | |
|             appliedStyles.push(CSS_PREFIX + 'transition-property');
 | |
|             appliedStyles.push(CSS_PREFIX + 'transition-duration');
 | |
|           }
 | |
|         }
 | |
| 
 | |
|         if(itemIndex > 0) {
 | |
|           if(stagger.transitionDelay > 0 && stagger.transitionDuration === 0) {
 | |
|             var delayStyle = timings.transitionDelayStyle;
 | |
|             style += CSS_PREFIX + 'transition-delay: ' +
 | |
|                      prepareStaggerDelay(delayStyle, stagger.transitionDelay, itemIndex) + '; ';
 | |
|             appliedStyles.push(CSS_PREFIX + 'transition-delay');
 | |
|           }
 | |
| 
 | |
|           if(stagger.animationDelay > 0 && stagger.animationDuration === 0) {
 | |
|             style += CSS_PREFIX + 'animation-delay: ' +
 | |
|                      prepareStaggerDelay(timings.animationDelayStyle, stagger.animationDelay, itemIndex) + '; ';
 | |
|             appliedStyles.push(CSS_PREFIX + 'animation-delay');
 | |
|           }
 | |
|         }
 | |
| 
 | |
|         if(appliedStyles.length > 0) {
 | |
|           //the element being animated may sometimes contain comment nodes in
 | |
|           //the jqLite object, so we're safe to use a single variable to house
 | |
|           //the styles since there is always only one element being animated
 | |
|           var oldStyle = node.getAttribute('style') || '';
 | |
|           node.setAttribute('style', oldStyle + '; ' + style);
 | |
|         }
 | |
| 
 | |
|         element.on(css3AnimationEvents, onAnimationProgress);
 | |
|         element.addClass(activeClassName);
 | |
|         elementData.closeAnimationFn = function() {
 | |
|           onEnd();
 | |
|           activeAnimationComplete();
 | |
|         };
 | |
| 
 | |
|         var staggerTime       = itemIndex * (Math.max(stagger.animationDelay, stagger.transitionDelay) || 0);
 | |
|         var animationTime     = (maxDelay + maxDuration) * CLOSING_TIME_BUFFER;
 | |
|         var totalTime         = (staggerTime + animationTime) * ONE_SECOND;
 | |
| 
 | |
|         elementData.running++;
 | |
|         animationCloseHandler(element, totalTime);
 | |
|         return onEnd;
 | |
| 
 | |
|         // This will automatically be called by $animate so
 | |
|         // there is no need to attach this internally to the
 | |
|         // timeout done method.
 | |
|         function onEnd(cancelled) {
 | |
|           element.off(css3AnimationEvents, onAnimationProgress);
 | |
|           element.removeClass(activeClassName);
 | |
|           animateClose(element, className);
 | |
|           var node = extractElementNode(element);
 | |
|           for (var i in appliedStyles) {
 | |
|             node.style.removeProperty(appliedStyles[i]);
 | |
|           }
 | |
|         }
 | |
| 
 | |
|         function onAnimationProgress(event) {
 | |
|           event.stopPropagation();
 | |
|           var ev = event.originalEvent || event;
 | |
|           var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
 | |
| 
 | |
|           /* Firefox (or possibly just Gecko) likes to not round values up
 | |
|            * when a ms measurement is used for the animation */
 | |
|           var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
 | |
| 
 | |
|           /* $manualTimeStamp is a mocked timeStamp value which is set
 | |
|            * within browserTrigger(). This is only here so that tests can
 | |
|            * mock animations properly. Real events fallback to event.timeStamp,
 | |
|            * or, if they don't, then a timeStamp is automatically created for them.
 | |
|            * We're checking to see if the timeStamp surpasses the expected delay,
 | |
|            * but we're using elapsedTime instead of the timeStamp on the 2nd
 | |
|            * pre-condition since animations sometimes close off early */
 | |
|           if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
 | |
|             activeAnimationComplete();
 | |
|           }
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       function prepareStaggerDelay(delayStyle, staggerDelay, index) {
 | |
|         var style = '';
 | |
|         forEach(delayStyle.split(','), function(val, i) {
 | |
|           style += (i > 0 ? ',' : '') +
 | |
|                    (index * staggerDelay + parseInt(val, 10)) + 's';
 | |
|         });
 | |
|         return style;
 | |
|       }
 | |
| 
 | |
|       function animateBefore(animationEvent, element, className, calculationDecorator) {
 | |
|         if(animateSetup(animationEvent, element, className, calculationDecorator)) {
 | |
|           return function(cancelled) {
 | |
|             cancelled && animateClose(element, className);
 | |
|           };
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       function animateAfter(animationEvent, element, className, afterAnimationComplete) {
 | |
|         if(element.data(NG_ANIMATE_CSS_DATA_KEY)) {
 | |
|           return animateRun(animationEvent, element, className, afterAnimationComplete);
 | |
|         } else {
 | |
|           animateClose(element, className);
 | |
|           afterAnimationComplete();
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       function animate(animationEvent, element, className, animationComplete) {
 | |
|         //If the animateSetup function doesn't bother returning a
 | |
|         //cancellation function then it means that there is no animation
 | |
|         //to perform at all
 | |
|         var preReflowCancellation = animateBefore(animationEvent, element, className);
 | |
|         if(!preReflowCancellation) {
 | |
|           animationComplete();
 | |
|           return;
 | |
|         }
 | |
| 
 | |
|         //There are two cancellation functions: one is before the first
 | |
|         //reflow animation and the second is during the active state
 | |
|         //animation. The first function will take care of removing the
 | |
|         //data from the element which will not make the 2nd animation
 | |
|         //happen in the first place
 | |
|         var cancel = preReflowCancellation;
 | |
|         afterReflow(element, function() {
 | |
|           unblockTransitions(element, className);
 | |
|           unblockKeyframeAnimations(element);
 | |
|           //once the reflow is complete then we point cancel to
 | |
|           //the new cancellation function which will remove all of the
 | |
|           //animation properties from the active animation
 | |
|           cancel = animateAfter(animationEvent, element, className, animationComplete);
 | |
|         });
 | |
| 
 | |
|         return function(cancelled) {
 | |
|           (cancel || noop)(cancelled);
 | |
|         };
 | |
|       }
 | |
| 
 | |
|       function animateClose(element, className) {
 | |
|         element.removeClass(className);
 | |
|         var data = element.data(NG_ANIMATE_CSS_DATA_KEY);
 | |
|         if(data) {
 | |
|           if(data.running) {
 | |
|             data.running--;
 | |
|           }
 | |
|           if(!data.running || data.running === 0) {
 | |
|             element.removeData(NG_ANIMATE_CSS_DATA_KEY);
 | |
|           }
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       return {
 | |
|         enter : function(element, animationCompleted) {
 | |
|           return animate('enter', element, 'ng-enter', animationCompleted);
 | |
|         },
 | |
| 
 | |
|         leave : function(element, animationCompleted) {
 | |
|           return animate('leave', element, 'ng-leave', animationCompleted);
 | |
|         },
 | |
| 
 | |
|         move : function(element, animationCompleted) {
 | |
|           return animate('move', element, 'ng-move', animationCompleted);
 | |
|         },
 | |
| 
 | |
|         beforeSetClass : function(element, add, remove, animationCompleted) {
 | |
|           var className = suffixClasses(remove, '-remove') + ' ' +
 | |
|                           suffixClasses(add, '-add');
 | |
|           var cancellationMethod = animateBefore('setClass', element, className, function(fn) {
 | |
|             /* when classes are removed from an element then the transition style
 | |
|              * that is applied is the transition defined on the element without the
 | |
|              * CSS class being there. This is how CSS3 functions outside of ngAnimate.
 | |
|              * http://plnkr.co/edit/j8OzgTNxHTb4n3zLyjGW?p=preview */
 | |
|             var klass = element.attr('class');
 | |
|             element.removeClass(remove);
 | |
|             element.addClass(add);
 | |
|             var timings = fn();
 | |
|             element.attr('class', klass);
 | |
|             return timings;
 | |
|           });
 | |
| 
 | |
|           if(cancellationMethod) {
 | |
|             afterReflow(element, function() {
 | |
|               unblockTransitions(element, className);
 | |
|               unblockKeyframeAnimations(element);
 | |
|               animationCompleted();
 | |
|             });
 | |
|             return cancellationMethod;
 | |
|           }
 | |
|           animationCompleted();
 | |
|         },
 | |
| 
 | |
|         beforeAddClass : function(element, className, animationCompleted) {
 | |
|           var cancellationMethod = animateBefore('addClass', element, suffixClasses(className, '-add'), function(fn) {
 | |
| 
 | |
|             /* when a CSS class is added to an element then the transition style that
 | |
|              * is applied is the transition defined on the element when the CSS class
 | |
|              * is added at the time of the animation. This is how CSS3 functions
 | |
|              * outside of ngAnimate. */
 | |
|             element.addClass(className);
 | |
|             var timings = fn();
 | |
|             element.removeClass(className);
 | |
|             return timings;
 | |
|           });
 | |
| 
 | |
|           if(cancellationMethod) {
 | |
|             afterReflow(element, function() {
 | |
|               unblockTransitions(element, className);
 | |
|               unblockKeyframeAnimations(element);
 | |
|               animationCompleted();
 | |
|             });
 | |
|             return cancellationMethod;
 | |
|           }
 | |
|           animationCompleted();
 | |
|         },
 | |
| 
 | |
|         setClass : function(element, add, remove, animationCompleted) {
 | |
|           remove = suffixClasses(remove, '-remove');
 | |
|           add = suffixClasses(add, '-add');
 | |
|           var className = remove + ' ' + add;
 | |
|           return animateAfter('setClass', element, className, animationCompleted);
 | |
|         },
 | |
| 
 | |
|         addClass : function(element, className, animationCompleted) {
 | |
|           return animateAfter('addClass', element, suffixClasses(className, '-add'), animationCompleted);
 | |
|         },
 | |
| 
 | |
|         beforeRemoveClass : function(element, className, animationCompleted) {
 | |
|           var cancellationMethod = animateBefore('removeClass', element, suffixClasses(className, '-remove'), function(fn) {
 | |
|             /* when classes are removed from an element then the transition style
 | |
|              * that is applied is the transition defined on the element without the
 | |
|              * CSS class being there. This is how CSS3 functions outside of ngAnimate.
 | |
|              * http://plnkr.co/edit/j8OzgTNxHTb4n3zLyjGW?p=preview */
 | |
|             var klass = element.attr('class');
 | |
|             element.removeClass(className);
 | |
|             var timings = fn();
 | |
|             element.attr('class', klass);
 | |
|             return timings;
 | |
|           });
 | |
| 
 | |
|           if(cancellationMethod) {
 | |
|             afterReflow(element, function() {
 | |
|               unblockTransitions(element, className);
 | |
|               unblockKeyframeAnimations(element);
 | |
|               animationCompleted();
 | |
|             });
 | |
|             return cancellationMethod;
 | |
|           }
 | |
|           animationCompleted();
 | |
|         },
 | |
| 
 | |
|         removeClass : function(element, className, animationCompleted) {
 | |
|           return animateAfter('removeClass', element, suffixClasses(className, '-remove'), animationCompleted);
 | |
|         }
 | |
|       };
 | |
| 
 | |
|       function suffixClasses(classes, suffix) {
 | |
|         var className = '';
 | |
|         classes = angular.isArray(classes) ? classes : classes.split(/\s+/);
 | |
|         forEach(classes, function(klass, i) {
 | |
|           if(klass && klass.length > 0) {
 | |
|             className += (i > 0 ? ' ' : '') + klass + suffix;
 | |
|           }
 | |
|         });
 | |
|         return className;
 | |
|       }
 | |
|     }]);
 | |
|   }]);
 | |
| 
 | |
| 
 | |
| })(window, window.angular);
 |