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			ReStructuredText
		
	
	
			
		
		
	
	
			250 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
| ========
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| Presence
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| ========
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| 
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| A description of presence information and visibility between users.
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| 
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| Overview
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| ========
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| 
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| Each user has the concept of Presence information. This encodes a sense of the
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| "availability" of that user, suitable for display on other user's clients.
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| 
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| 
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| Presence Information
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| ====================
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| 
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| The basic piece of presence information is an enumeration of a small set of
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| state; such as "free to chat", "online", "busy", or "offline". The default state
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| unless the user changes it is "online". Lower states suggest some amount of
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| decreased availability from normal, which might have some client-side effect
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| like muting notification sounds and suggests to other users not to bother them
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| unless it is urgent. Equally, the "free to chat" state exists to let the user
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| announce their general willingness to receive messages moreso than default.
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| 
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| Home servers should also allow a user to set their state as "hidden" - a state
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| which behaves as offline, but allows the user to see the client state anyway and
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| generally interact with client features such as reading message history or
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| accessing contacts in the address book.
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| 
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| This basic state field applies to the user as a whole, regardless of how many
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| client devices they have connected. The home server should synchronise this
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| status choice among multiple devices to ensure the user gets a consistent
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| experience.
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| 
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| Idle Time
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| ---------
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| 
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| As well as the basic state field, the presence information can also show a sense
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| of an "idle timer". This should be maintained individually by the user's
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| clients, and the homeserver can take the highest reported time as that to
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| report. Likely this should be presented in fairly coarse granularity; possibly
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| being limited to letting the home server automatically switch from a "free to
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| chat" or "online" mode into "idle".
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| 
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| When a user is offline, the Home Server can still report when the user was last
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| seen online, again perhaps in a somewhat coarse manner.
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| 
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| Device Type
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| -----------
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| 
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| Client devices that may limit the user experience somewhat (such as "mobile"
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| devices with limited ability to type on a real keyboard or read large amounts of
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| text) should report this to the home server, as this is also useful information
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| to report as "presence" if the user cannot be expected to provide a good typed
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| response to messages.
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| 
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| 
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| Presence List
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| =============
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| 
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| Each user's home server stores a "presence list" for that user. This stores a
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| list of other user IDs the user has chosen to add to it (remembering any ACL
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| Pointer if appropriate).
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| 
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| To be added to a contact list, the user being added must grant permission. Once
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| granted, both user's HS(es) store this information, as it allows the user who
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| has added the contact some more abilities; see below. Since such subscriptions
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| are likely to be bidirectional, HSes may wish to automatically accept requests
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| when a reverse subscription already exists.
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| 
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| As a convenience, presence lists should support the ability to collect users
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| into groups, which could allow things like inviting the entire group to a new
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| ("ad-hoc") chat room, or easy interaction with the profile information ACL
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| implementation of the HS.
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| 
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| 
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| Presence and Permissions
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| ========================
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| 
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| For a viewing user to be allowed to see the presence information of a target
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| user, either
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| 
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|  * The target user has allowed the viewing user to add them to their presence
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|    list, or
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| 
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|  * The two users share at least one room in common
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| 
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| In the latter case, this allows for clients to display some minimal sense of
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| presence information in a user list for a room.
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| 
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| Home servers can also use the user's choice of presence state as a signal for
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| how to handle new private one-to-one chat message requests. For example, it
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| might decide:
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| 
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|   "free to chat": accept anything
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|   "online": accept from anyone in my addres book list
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|   "busy": accept from anyone in this "important people" group in my address
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|     book list
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| 
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| 
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| API Efficiency
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| ==============
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| 
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| A simple implementation of presence messaging has the ability to cause a large
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| amount of Internet traffic relating to presence updates. In order to minimise
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| the impact of such a feature, the following observations can be made:
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| 
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|  * There is no point in a Home Server polling status for peers in a user's
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|    presence list if the user has no clients connected that care about it.
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| 
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|  * It is highly likely that most presence subscriptions will be symmetric - a
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|    given user watching another is likely to in turn be watched by that user.
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| 
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|  * It is likely that most subscription pairings will be between users who share
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|    at least one Room in common, and so their Home Servers are actively
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|    exchanging message PDUs or transactions relating to that Room.
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| 
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|  * Presence update messages do not need realtime guarantees. It is acceptable to
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|    delay delivery of updates for some small amount of time (10 seconds to a
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|    minute).
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| 
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| The general model of presence information is that of a HS registering its
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| interest in receiving presence status updates from other HSes, which then
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| promise to send them when required. Rather than actively polling for the
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| currentt state all the time, HSes can rely on their relative stability to only
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| push updates when required.
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| 
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| A Home Server should not rely on the longterm validity of this presence
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| information, however, as this would not cover such cases as a user's server
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| crashing and thus failing to inform their peers that users it used to host are
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| no longer available online. Therefore, each promise of future updates should
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| carry with a timeout value (whether explicit in the message, or implicit as some
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| defined default in the protocol), after which the receiving HS should consider
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| the information potentially stale and request it again.
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| 
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| However, because of the likelyhood that two home servers are exchanging messages
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| relating to chat traffic in a room common to both of them, the ongoing receipt
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| of these messages can be taken by each server as an implicit notification that
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| the sending server is still up and running, and therefore that no status changes
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| have happened; because if they had the server would have sent them. A second,
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| larger timeout should be applied to this implicit inference however, to protect
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| against implementation bugs or other reasons that the presence state cache may
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| become invalid; eventually the HS should re-enquire the current state of users
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| and update them with its own.
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| 
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| The following workflows can therefore be used to handle presence updates:
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| 
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|  1 When a user first appears online their HS sends a message to each other HS
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|    containing at least one user to be watched; each message carrying both a
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|    notification of the sender's new online status, and a request to obtain and
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|    watch the target users' presence information. This message implicitly
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|    promises the sending HS will now push updates to the target HSes.
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| 
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|  2 The target HSes then respond a single message each, containing the current
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|    status of the requested user(s). These messages too implicitly promise the
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|    target HSes will themselves push updates to the sending HS.
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| 
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|    As these messages arrive at the sending user's HS they can be pushed to the
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|    user's client(s), possibly batched again to ensure not too many small
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|    messages which add extra protocol overheads.
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| 
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| At this point, all the user's clients now have the current presence status
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| information for this moment in time, and have promised to send each other
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| updates in future.
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| 
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|  3 The HS maintains two watchdog timers per peer HS it is exchanging presence
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|    information with. The first timer should have a relatively small expiry
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|    (perhaps 1 minute), and the second timer should have a much longer time
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|    (perhaps 1 hour).
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| 
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|  4 Any time any kind of message is received from a peer HS, the short-term
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|    presence timer associated with it is reset.
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| 
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|  5 Whenever either of these timers expires, an HS should push a status reminder
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|    to the target HS whose timer has now expired, and request again from that
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|    server the status of the subscribed users.
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| 
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|  6 On receipt of one of these presence status reminders, an HS can reset both
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|    of its presence watchdog timers.
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| 
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| To avoid bursts of traffic, implementations should attempt to stagger the expiry
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| of the longer-term watchdog timers for different peer HSes.
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| 
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| When individual users actively change their status (either by explicit requests
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| from clients, or inferred changes due to idle timers or client timeouts), the HS
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| should batch up any status changes for some reasonable amount of time (10
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| seconds to a minute). This allows for reduced protocol overheads in the case of
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| multiple messages needing to be sent to the same peer HS; as is the likely
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| scenario in many cases, such as a given human user having multiple user
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| accounts.
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| 
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| 
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| API Requirements
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| ================
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| 
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| The data model presented here puts the following requirements on the APIs:
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| 
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| Client-Server
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| -------------
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| 
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| Requests that a client can make to its Home Server
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| 
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|  * get/set current presence state
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|    Basic enumeration + ability to set a custom piece of text
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| 
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|  * report per-device idle time
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|    After some (configurable?) idle time the device should send a single message
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|    to set the idle duration. The HS can then infer a "start of idle" instant and
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|    use that to keep the device idleness up to date. At some later point the
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|    device can cancel this idleness.
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| 
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|  * report per-device type
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|    Inform the server that this device is a "mobile" device, or perhaps some
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|    other to-be-defined category of reduced capability that could be presented to
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|    other users.
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| 
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|  * start/stop presence polling for my presence list
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|    It is likely that these messages could be implicitly inferred by other
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|    messages, though having explicit control is always useful.
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| 
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|  * get my presence list
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|    [implicit poll start?]
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|    It is possible that the HS doesn't yet have current presence information when
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|    the client requests this. There should be a "don't know" type too.
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| 
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|  * add/remove a user to my presence list
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| 
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| Server-Server
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| -------------
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| 
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| Requests that Home Servers make to others
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| 
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|  * request permission to add a user to presence list
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| 
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|  * allow/deny a request to add to a presence list
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| 
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|  * perform a combined presence state push and subscription request
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|    For each sending user ID, the message contains their new status.
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|    For each receiving user ID, the message should contain an indication on
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|    whether the sending server is also interested in receiving status from that
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|    user; either as an immediate update response now, or as a promise to send
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|    future updates.
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| 
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| Server to Client
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| ----------------
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| 
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| [[TODO(paul): There also needs to be some way for a user's HS to push status
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| updates of the presence list to clients, but the general server-client event
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| model currently lacks a space to do that.]]
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