996 lines
34 KiB
ReStructuredText
996 lines
34 KiB
ReStructuredText
Matrix Specification
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====================
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TODO(Introduction) : Matthew
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- Similar to intro paragraph from README.
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- Explaining the overall mission, what this spec describes...
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- "What is Matrix?"
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- Draw parallels with email?
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Architecture
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============
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Clients transmit data to other clients through home servers (HSes). Clients do not communicate with each
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other directly.
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::
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How data flows between clients
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==============================
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{ Matrix client A } { Matrix client B }
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^ | ^ |
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| events | | events |
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| V | V
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+------------------+ +------------------+
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| |---------( HTTP )---------->| |
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| Home Server | | Home Server |
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| |<--------( HTTP )-----------| |
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+------------------+ Federation +------------------+
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A "Client" is an end-user, typically a human using a web application or mobile app. Clients use the
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"Client-to-Server" (C-S) API to communicate with their home server. A single Client is usually
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responsible for a single user account. A user account is represented by their "User ID". This ID is
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namespaced to the home server which allocated the account and looks like::
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@localpart:domain
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The ``localpart`` of a user ID may be a user name, or an opaque ID identifying this user.
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A "Home Server" is a server which provides C-S APIs and has the ability to federate with other HSes.
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It is typically responsible for multiple clients. "Federation" is the term used to describe the
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sharing of data between two or more home servers.
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Data in Matrix is encapsulated in an "Event". An event is an action within the system. Typically each
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action (e.g. sending a message) correlates with exactly one event. Each event has a ``type`` which is
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used to differentiate different kinds of data. ``type`` values SHOULD be namespaced according to standard
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Java package naming conventions, e.g. ``com.example.myapp.event``. Events are usually sent in the context
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of a "Room".
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Room structure
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--------------
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A room is a conceptual place where users can send and receive events. Rooms
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can be created, joined and left. Events are sent to a room, and all
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participants in that room will receive the event. Rooms are uniquely
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identified via a "Room ID", which look like::
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!opaque_id:domain
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There is exactly one room ID for each room. Whilst the room ID does contain a
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domain, it is simply for namespacing room IDs. The room does NOT reside on the
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domain specified. Room IDs are not meant to be human readable.
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The following diagram shows an ``m.room.message`` event being sent in the room
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``!qporfwt:matrix.org``::
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{ @alice:matrix.org } { @bob:domain.com }
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| ^
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Room ID: !qporfwt:matrix.org Room ID: !qporfwt:matrix.org
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Event type: m.room.message Event type: m.room.message
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Content: { JSON object } Content: { JSON object }
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| |
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V |
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+------------------+ +------------------+
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| Home Server | | Home Server |
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| matrix.org |<-------Federation------->| domain.com |
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+------------------+ +------------------+
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| ................................. |
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|______| Partially Shared State |_______|
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| Room ID: !qporfwt:matrix.org |
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| Servers: matrix.org, domain.com |
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| Members: |
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| - @alice:matrix.org |
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| - @bob:domain.com |
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|.................................|
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Federation maintains shared state between multiple home servers, such that when an event is
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sent to a room, the home server knows where to forward the event on to, and how to process
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the event. Home servers do not need to have completely shared state in order to participate
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in a room. State is scoped to a single room, and federation ensures that all home servers
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have the information they need, even if that means the home server has to request more
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information from another home server before processing the event.
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Room Aliases
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------------
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Each room can also have multiple "Room Aliases", which looks like::
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#room_alias:domain
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A room alias "points" to a room ID. The room ID the alias is pointing to can be obtained
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by visiting the domain specified. Room aliases are designed to be human readable strings
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which can be used to publicise rooms. Note that the mapping from a room alias to a
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room ID is not fixed, and may change over time to point to a different room ID. For this
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reason, Clients SHOULD resolve the room alias to a room ID once and then use that ID on
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subsequent requests.
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::
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GET
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#matrix:domain.com !aaabaa:matrix.org
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| ^
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_______V____________________|____
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| domain.com |
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| Mappings: |
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| #matrix >> !aaabaa:matrix.org |
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| #golf >> !wfeiofh:sport.com |
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| #bike >> !4rguxf:matrix.org |
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|________________________________|
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Identity
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--------
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- Identity in relation to 3PIDs. Discovery of users based on 3PIDs.
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- Identity servers; trusted clique of servers which replicate content.
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- They govern the mapping of 3PIDs to user IDs and the creation of said mappings.
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- Not strictly required in order to communicate.
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API Standards
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-------------
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All communication in Matrix is performed over HTTP[S] using a Content-Type of ``application/json``.
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Any errors which occur on the Matrix API level MUST return a "standard error response". This is a
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JSON object which looks like::
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{
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"errcode": "<error code>",
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"error": "<error message>"
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}
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The ``error`` string will be a human-readable error message, usually a sentence
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explaining what went wrong. The ``errcode`` string will be a unique string which can be
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used to handle an error message e.g. ``M_FORBIDDEN``. These error codes should have their
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namespace first in ALL CAPS, followed by a single _. For example, if there was a custom
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namespace ``com.mydomain.here``, and a ``FORBIDDEN`` code, the error code should look
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like ``COM.MYDOMAIN.HERE_FORBIDDEN``. There may be additional keys depending on
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the error, but the keys ``error`` and ``errcode`` MUST always be present.
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Some standard error codes are below:
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:``M_FORBIDDEN``:
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Forbidden access, e.g. joining a room without permission, failed login.
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:``M_UNKNOWN_TOKEN``:
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The access token specified was not recognised.
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:``M_BAD_JSON``:
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Request contained valid JSON, but it was malformed in some way, e.g. missing
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required keys, invalid values for keys.
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:``M_NOT_JSON``:
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Request did not contain valid JSON.
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:``M_NOT_FOUND``:
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No resource was found for this request.
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Some requests have unique error codes:
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:``M_USER_IN_USE``:
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Encountered when trying to register a user ID which has been taken.
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:``M_ROOM_IN_USE``:
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Encountered when trying to create a room which has been taken.
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:``M_BAD_PAGINATION``:
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Encountered when specifying bad pagination query parameters.
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:``M_LOGIN_EMAIL_URL_NOT_YET``:
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Encountered when polling for an email link which has not been clicked yet.
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The C-S API typically uses ``HTTP POST`` to submit requests. This means these requests
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are not idempotent. The C-S API also allows ``HTTP PUT`` to make requests idempotent.
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In order to use a ``PUT``, paths should be suffixed with ``/{txnId}``. ``{txnId}`` is a
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client-generated transaction ID which identifies the request. Crucially, it **only**
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serves to identify new requests from retransmits. After the request has finished, the
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``{txnId}`` value should be changed (how is not specified, it could be a monotonically
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increasing integer, etc). It is preferable to use ``HTTP PUT`` to make sure requests to
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send messages do not get sent more than once should clients need to retransmit requests.
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Valid requests look like::
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POST /some/path/here
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{
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"key": "This is a post."
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}
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PUT /some/path/here/11
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{
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"key": "This is a put with a txnId of 11."
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}
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In contrast, these are invalid requests::
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POST /some/path/here/11
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{
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"key": "This is a post, but it has a txnId."
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}
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PUT /some/path/here
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{
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"key": "This is a put but it is missing a txnId."
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}
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Receiving live updates on a client
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----------------------------------
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Clients can receive new events by long-polling the home server. This will hold open the
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HTTP connection for a short period of time waiting for new events, returning early if an
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event occurs. This is called the "Event Stream". All events which the client is authorised
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to view will appear in the event stream. When the stream is closed, an ``end`` token is
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returned. This token can be used in the next request to continue where the client left off.
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When the client first logs in, they will need to initially synchronise with their home
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server. This is achieved via the ``/initialSync`` API. This API also returns an ``end``
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token which can be used with the event stream.
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Rooms
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=====
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Creation
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--------
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To create a room, a client has to use the ``/createRoom`` API. There are various options
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which can be set when creating a room:
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``visibility``
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Type:
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String
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Optional:
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Yes
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Value:
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Either ``public`` or ``private``.
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Description:
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A ``public`` visibility indicates that the room will be shown in the public room list. A
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``private`` visibility will hide the room from the public room list. Rooms default to
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``public`` visibility if this key is not included.
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``room_alias_name``
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Type:
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String
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Optional:
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Yes
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Value:
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The room alias localpart.
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Description:
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If this is included, a room alias will be created and mapped to the newly created room.
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The alias will belong on the same home server which created the room, e.g.
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``!qadnasoi:domain.com >>> #room_alias_name:domain.com``
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Example::
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{
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"visibility": "public",
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"room_alias_name": "the pub"
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}
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- TODO: This creates a room creation event which serves as the root of the PDU graph for this room.
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Modifying aliases
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-----------------
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- Adding / removing aliases.
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Permissions
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-----------
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- TODO : Room permissions / config / power levels. What they are. How do they work. Examples.
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Inviting users
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--------------
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- API to hit (``$roomid/invite``) with ``user_id`` key. Needs FQ user ID, explain why.
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- Outline invite join dance
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Joining rooms
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-------------
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- API to hit (``/join/$alias or id``). Explain how alias joining works (auto-resolving).
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- Outline invite join dance
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Leaving rooms
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-------------
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- API to hit (``$roomid/leave``).
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- Is there a dance?
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Room events
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-----------
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- Split into state and non-state data
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- Explain what they are, semantics, give examples of clobbering / not, use cases (msgs vs room names).
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Not too much detail on the actual event contents.
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- API to hit.
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- Extensibility provided by the API for custom events. Examples.
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- How this hooks into ``initialSync``.
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- See the "Room Events" section for actual spec on each type.
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Syncing a room
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--------------
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- Single room initial sync. API to hit. Why it might be used (lazy loading)
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Getting grouped state events
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----------------------------
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- ``/members`` and ``/messages`` and the events they return.
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- ``/state`` and it returns ALL THE THINGS.
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Room Events
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===========
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This specification outlines several standard event types, all of which are
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prefixed with ``m.``
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State messages
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--------------
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- m.room.name
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- m.room.topic
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- m.room.member
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- m.room.config
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- m.room.invite_join
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What are they, when are they used, what do they contain, how should they be used
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Non-state messages
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------------------
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- m.room.message
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- m.room.message.feedback (and compressed format)
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What are they, when are they used, what do they contain, how should they be used
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m.room.message msgtypes
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-----------------------
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Each ``m.room.message`` MUST have a ``msgtype`` key which identifies the type of
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message being sent. Each type has their own required and optional keys, as outlined
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below:
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``m.text``
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Required keys:
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- ``body`` : "string" - The body of the message.
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Optional keys:
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None.
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Example:
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``{ "msgtype": "m.text", "body": "I am a fish" }``
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``m.emote``
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Required keys:
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- ``body`` : "string" - The emote action to perform.
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Optional keys:
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None.
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Example:
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``{ "msgtype": "m.emote", "body": "tries to come up with a witty explanation" }``
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``m.image``
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Required keys:
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- ``url`` : "string" - The URL to the image.
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Optional keys:
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- ``info`` : "string" - info : JSON object (ImageInfo) - The image info for image
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referred to in ``url``.
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- ``thumbnail_url`` : "string" - The URL to the thumbnail.
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- ``thumbnail_info`` : JSON object (ImageInfo) - The image info for the image
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referred to in ``thumbnail_url``.
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- ``body`` : "string" - The alt text of the image, or some kind of content
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description for accessibility e.g. "image attachment".
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ImageInfo:
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Information about an image::
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{
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"size" : integer (size of image in bytes),
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"w" : integer (width of image in pixels),
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"h" : integer (height of image in pixels),
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"mimetype" : "string (e.g. image/jpeg)",
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}
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``m.audio``
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Required keys:
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- ``url`` : "string" - The URL to the audio.
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Optional keys:
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- ``info`` : JSON object (AudioInfo) - The audio info for the audio referred to in
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``url``.
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- ``body`` : "string" - A description of the audio e.g. "Bee Gees -
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Stayin' Alive", or some kind of content description for accessibility e.g.
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"audio attachment".
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AudioInfo:
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Information about a piece of audio::
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{
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"mimetype" : "string (e.g. audio/aac)",
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"size" : integer (size of audio in bytes),
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"duration" : integer (duration of audio in milliseconds),
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}
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``m.video``
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Required keys:
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- ``url`` : "string" - The URL to the video.
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Optional keys:
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- ``info`` : JSON object (VideoInfo) - The video info for the video referred to in
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``url``.
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- ``body`` : "string" - A description of the video e.g. "Gangnam style",
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or some kind of content description for accessibility e.g. "video attachment".
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VideoInfo:
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Information about a video::
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{
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"mimetype" : "string (e.g. video/mp4)",
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"size" : integer (size of video in bytes),
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"duration" : integer (duration of video in milliseconds),
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"w" : integer (width of video in pixels),
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"h" : integer (height of video in pixels),
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"thumbnail_url" : "string (URL to image)",
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"thumbanil_info" : JSON object (ImageInfo)
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}
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``m.location``
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Required keys:
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- ``geo_uri`` : "string" - The geo URI representing the location.
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Optional keys:
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- ``thumbnail_url`` : "string" - The URL to a thumnail of the location being
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represented.
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- ``thumbnail_info`` : JSON object (ImageInfo) - The image info for the image
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referred to in ``thumbnail_url``.
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- ``body`` : "string" - A description of the location e.g. "Big Ben,
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London, UK", or some kind of content description for accessibility e.g.
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"location attachment".
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The following keys can be attached to any ``m.room.message``:
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Optional keys:
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- ``sender_ts`` : integer - A timestamp (ms resolution) representing the
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wall-clock time when the message was sent from the client.
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Presence
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========
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Each user has the concept of presence information. This encodes the
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"availability" of that user, suitable for display on other user's clients. This
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is transmitted as an ``m.presence`` event and is one of the few events which
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are sent *outside the context of a room*. The basic piece of presence information
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is represented by the ``state`` key, which is an enum of one of the following:
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- ``online`` : The default state when the user is connected to an event stream.
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- ``unavailable`` : The user is not reachable at this time.
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- ``offline`` : The user is not connected to an event stream.
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- ``free_for_chat`` : The user is generally willing to receive messages
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moreso than default.
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- ``hidden`` : TODO. Behaves as offline, but allows the user to see the client
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state anyway and generally interact with client features.
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This basic ``state`` field applies to the user as a whole, regardless of how many
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client devices they have connected. The home server should synchronise this
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status choice among multiple devices to ensure the user gets a consistent
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experience.
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Idle Time
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---------
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As well as the basic ``state`` field, the presence information can also show a sense
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of an "idle timer". This should be maintained individually by the user's
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clients, and the home server can take the highest reported time as that to
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report. When a user is offline, the home server can still report when the user was last
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seen online.
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Transmission
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------------
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- Transmitted as an EDU.
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- Presence lists determine who to send to.
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Presence List
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-------------
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Each user's home server stores a "presence list" for that user. This stores a
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list of other user IDs the user has chosen to add to it. To be added to this
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list, the user being added must receive permission from the list owner. Once
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granted, both user's HS(es) store this information. Since such subscriptions
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are likely to be bidirectional, HSes may wish to automatically accept requests
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when a reverse subscription already exists.
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Presence and Permissions
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------------------------
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For a viewing user to be allowed to see the presence information of a target
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user, either:
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- The target user has allowed the viewing user to add them to their presence
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list, or
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- The two users share at least one room in common
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In the latter case, this allows for clients to display some minimal sense of
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presence information in a user list for a room.
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Typing notifications
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====================
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TODO : Leo
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Voice over IP
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=============
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TODO : Dave
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Profiles
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========
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Internally within Matrix users are referred to by their user ID, which is not a
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human-friendly string. Profiles grant users the ability to see human-readable
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names for other users that are in some way meaningful to them. Additionally,
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profiles can publish additional information, such as the user's age or location.
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A Profile consists of a display name, an avatar picture, and a set of other
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metadata fields that the user may wish to publish (email address, phone
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numbers, website URLs, etc...). This specification puts no requirements on the
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display name other than it being a valid unicode string.
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- Metadata extensibility
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- Bundled with which events? e.g. m.room.member
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- Generate own events? What type?
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Registration and login
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======================
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Clients must register with a home server in order to use Matrix. After
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registering, the client will be given an access token which must be used in ALL
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requests to that home server as a query parameter 'access_token'.
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- TODO Kegan : Make registration like login (just omit the "user" key on the
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initial request?)
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If the client has already registered, they need to be able to login to their
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account. The home server may provide many different ways of logging in, such
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as user/password auth, login via a social network (OAuth2), login by confirming
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a token sent to their email address, etc. This specification does not define how
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home servers should authorise their users who want to login to their existing
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accounts, but instead defines the standard interface which implementations
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should follow so that ANY client can login to ANY home server.
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The login process breaks down into the following:
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1. Determine the requirements for logging in.
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2. Submit the login stage credentials.
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3. Get credentials or be told the next stage in the login process and repeat
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step 2.
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As each home server may have different ways of logging in, the client needs to know how
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they should login. All distinct login stages MUST have a corresponding ``type``.
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A ``type`` is a namespaced string which details the mechanism for logging in.
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A client may be able to login via multiple valid login flows, and should choose a single
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flow when logging in. A flow is a series of login stages. The home server MUST respond
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with all the valid login flows when requested::
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The client can login via 3 paths: 1a and 1b, 2a and 2b, or 3. The client should
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select one of these paths.
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{
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"flows": [
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{
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"type": "<login type1a>",
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"stages": [ "<login type 1a>", "<login type 1b>" ]
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},
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{
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"type": "<login type2a>",
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"stages": [ "<login type 2a>", "<login type 2b>" ]
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},
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{
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"type": "<login type3>"
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}
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]
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}
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After the login is completed, the client's fully-qualified user ID and a new access
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token MUST be returned::
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{
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"user_id": "@user:matrix.org",
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"access_token": "abcdef0123456789"
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}
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The ``user_id`` key is particularly useful if the home server wishes to support
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localpart entry of usernames (e.g. "user" rather than "@user:matrix.org"), as the
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client may not be able to determine its ``user_id`` in this case.
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If a login has multiple requests, the home server may wish to create a session. If
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a home server responds with a 'session' key to a request, clients MUST submit it in
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subsequent requests until the login is completed::
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{
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"session": "<session id>"
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}
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This specification defines the following login types:
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- ``m.login.password``
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- ``m.login.oauth2``
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- ``m.login.email.code``
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- ``m.login.email.url``
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Password-based
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--------------
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:Type:
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m.login.password
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:Description:
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Login is supported via a username and password.
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To respond to this type, reply with::
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{
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"type": "m.login.password",
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"user": "<user_id or user localpart>",
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"password": "<password>"
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}
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The home server MUST respond with either new credentials, the next stage of the login
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process, or a standard error response.
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OAuth2-based
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------------
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:Type:
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m.login.oauth2
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:Description:
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Login is supported via OAuth2 URLs. This login consists of multiple requests.
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To respond to this type, reply with::
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{
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"type": "m.login.oauth2",
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"user": "<user_id or user localpart>"
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}
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The server MUST respond with::
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{
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"uri": <Authorization Request URI OR service selection URI>
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}
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The home server acts as a 'confidential' client for the purposes of OAuth2.
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If the uri is a ``sevice selection URI``, it MUST point to a webpage which prompts the
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user to choose which service to authorize with. On selection of a service, this
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MUST link through to an ``Authorization Request URI``. If there is only 1 service which the
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home server accepts when logging in, this indirection can be skipped and the
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"uri" key can be the ``Authorization Request URI``.
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The client then visits the ``Authorization Request URI``, which then shows the OAuth2
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Allow/Deny prompt. Hitting 'Allow' returns the ``redirect URI`` with the auth code.
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Home servers can choose any path for the ``redirect URI``. The client should visit
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the ``redirect URI``, which will then finish the OAuth2 login process, granting the
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home server an access token for the chosen service. When the home server gets
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this access token, it verifies that the cilent has authorised with the 3rd party, and
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can now complete the login. The OAuth2 ``redirect URI`` (with auth code) MUST respond
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with either new credentials, the next stage of the login process, or a standard error
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response.
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For example, if a home server accepts OAuth2 from Google, it would return the
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Authorization Request URI for Google::
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{
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"uri": "https://accounts.google.com/o/oauth2/auth?response_type=code&
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client_id=CLIENT_ID&redirect_uri=REDIRECT_URI&scope=photos"
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}
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The client then visits this URI and authorizes the home server. The client then
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visits the REDIRECT_URI with the auth code= query parameter which returns::
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{
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"user_id": "@user:matrix.org",
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"access_token": "0123456789abcdef"
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}
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Email-based (code)
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------------------
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:Type:
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m.login.email.code
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:Description:
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Login is supported by typing in a code which is sent in an email. This login
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consists of multiple requests.
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To respond to this type, reply with::
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{
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"type": "m.login.email.code",
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"user": "<user_id or user localpart>",
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"email": "<email address>"
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}
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After validating the email address, the home server MUST send an email containing
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an authentication code and return::
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{
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"type": "m.login.email.code",
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"session": "<session id>"
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}
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The second request in this login stage involves sending this authentication code::
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{
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"type": "m.login.email.code",
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"session": "<session id>",
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"code": "<code in email sent>"
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}
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The home server MUST respond to this with either new credentials, the next stage of
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the login process, or a standard error response.
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Email-based (url)
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-----------------
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:Type:
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m.login.email.url
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:Description:
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Login is supported by clicking on a URL in an email. This login consists of
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multiple requests.
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To respond to this type, reply with::
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{
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"type": "m.login.email.url",
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"user": "<user_id or user localpart>",
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"email": "<email address>"
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}
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After validating the email address, the home server MUST send an email containing
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an authentication URL and return::
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{
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"type": "m.login.email.url",
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"session": "<session id>"
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}
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The email contains a URL which must be clicked. After it has been clicked, the
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client should perform another request::
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{
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"type": "m.login.email.url",
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"session": "<session id>"
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}
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The home server MUST respond to this with either new credentials, the next stage of
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the login process, or a standard error response.
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A common client implementation will be to periodically poll until the link is clicked.
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If the link has not been visited yet, a standard error response with an errcode of
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``M_LOGIN_EMAIL_URL_NOT_YET`` should be returned.
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N-Factor Authentication
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-----------------------
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Multiple login stages can be combined to create N-factor authentication during login.
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This can be achieved by responding with the ``next`` login type on completion of a
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previous login stage::
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{
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"next": "<next login type>"
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}
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If a home server implements N-factor authentication, it MUST respond with all
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``stages`` when initially queried for their login requirements::
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{
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"type": "<1st login type>",
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"stages": [ <1st login type>, <2nd login type>, ... , <Nth login type> ]
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}
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This can be represented conceptually as::
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_______________________
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| Login Stage 1 |
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| type: "<login type1>" |
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| ___________________ |
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| |_Request_1_________| | <-- Returns "session" key which is used throughout.
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| ___________________ |
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| |_Request_2_________| | <-- Returns a "next" value of "login type2"
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|_______________________|
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_________V_____________
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| Login Stage 2 |
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| type: "<login type2>" |
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| ___________________ |
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| |_Request_1_________| |
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| ___________________ |
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| |_Request_2_________| |
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| ___________________ |
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| |_Request_3_________| | <-- Returns a "next" value of "login type3"
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|_______________________|
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_________V_____________
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| Login Stage 3 |
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| type: "<login type3>" |
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| ___________________ |
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| |_Request_1_________| | <-- Returns user credentials
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|_______________________|
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Fallback
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--------
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Clients cannot be expected to be able to know how to process every single
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login type. If a client determines it does not know how to handle a given
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login type, it should request a login fallback page::
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GET matrix/client/api/v1/login/fallback
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This MUST return an HTML page which can perform the entire login process.
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Identity
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========
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TODO : Dave
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- 3PIDs and identity server, functions
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Federation
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==========
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Federation is the term used to describe how to communicate between Matrix home
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servers. Federation is a mechanism by which two home servers can exchange
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Matrix event messages, both as a real-time push of current events, and as a
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historic fetching mechanism to synchronise past history for clients to view. It
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uses HTTP connections between each pair of servers involved as the underlying
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transport. Messages are exchanged between servers in real-time by active pushing
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from each server's HTTP client into the server of the other. Queries to fetch
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historic data for the purpose of back-filling scrollback buffers and the like
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can also be performed.
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There are three main kinds of communication that occur between home servers:
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:Queries:
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These are single request/response interactions between a given pair of
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servers, initiated by one side sending an HTTP GET request to obtain some
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information, and responded by the other. They are not persisted and contain
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no long-term significant history. They simply request a snapshot state at the
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instant the query is made.
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:Ephemeral Data Units (EDUs):
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These are notifications of events that are pushed from one home server to
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another. They are not persisted and contain no long-term significant history,
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nor does the receiving home server have to reply to them.
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:Persisted Data Units (PDUs):
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These are notifications of events that are broadcast from one home server to
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any others that are interested in the same "context" (namely, a Room ID).
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They are persisted to long-term storage and form the record of history for
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that context.
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EDUs and PDUs are further wrapped in an envelope called a Transaction, which is
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transferred from the origin to the destination home server using an HTTP PUT request.
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Transactions
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------------
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The transfer of EDUs and PDUs between home servers is performed by an exchange
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of Transaction messages, which are encoded as JSON objects, passed over an
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HTTP PUT request. A Transaction is meaningful only to the pair of home servers that
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exchanged it; they are not globally-meaningful.
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Each transaction has:
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- An opaque transaction ID.
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- A timestamp (UNIX epoch time in milliseconds) generated by its origin server.
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- An origin and destination server name.
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- A list of "previous IDs".
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- A list of PDUs and EDUs - the actual message payload that the Transaction carries.
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::
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{
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"transaction_id":"916d630ea616342b42e98a3be0b74113",
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"ts":1404835423000,
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"origin":"red",
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"destination":"blue",
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"prev_ids":["e1da392e61898be4d2009b9fecce5325"],
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"pdus":[...],
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"edus":[...]
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}
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The ``prev_ids`` field contains a list of previous transaction IDs that
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the ``origin`` server has sent to this ``destination``. Its purpose is to act as a
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sequence checking mechanism - the destination server can check whether it has
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successfully received that Transaction, or ask for a retransmission if not.
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The ``pdus`` field of a transaction is a list, containing zero or more PDUs.[*]
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Each PDU is itself a JSON object containing a number of keys, the exact details of
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which will vary depending on the type of PDU. Similarly, the ``edus`` field is
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another list containing the EDUs. This key may be entirely absent if there are
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no EDUs to transfer.
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(* Normally the PDU list will be non-empty, but the server should cope with
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receiving an "empty" transaction, as this is useful for informing peers of other
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transaction IDs they should be aware of. This effectively acts as a push
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mechanism to encourage peers to continue to replicate content.)
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PDUs and EDUs
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-------------
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All PDUs have:
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- An ID
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- A context
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- A declaration of their type
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- A list of other PDU IDs that have been seen recently on that context (regardless of which origin
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sent them)
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[[TODO(paul): Update this structure so that 'pdu_id' is a two-element
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[origin,ref] pair like the prev_pdus are]]
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::
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{
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"pdu_id":"a4ecee13e2accdadf56c1025af232176",
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"context":"#example.green",
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"origin":"green",
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"ts":1404838188000,
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"pdu_type":"m.text",
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"prev_pdus":[["blue","99d16afbc857975916f1d73e49e52b65"]],
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"content":...
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"is_state":false
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}
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In contrast to Transactions, it is important to note that the ``prev_pdus``
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field of a PDU refers to PDUs that any origin server has sent, rather than
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previous IDs that this ``origin`` has sent. This list may refer to other PDUs sent
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by the same origin as the current one, or other origins.
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Because of the distributed nature of participants in a Matrix conversation, it
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is impossible to establish a globally-consistent total ordering on the events.
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However, by annotating each outbound PDU at its origin with IDs of other PDUs it
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has received, a partial ordering can be constructed allowing causallity
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relationships to be preserved. A client can then display these messages to the
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end-user in some order consistent with their content and ensure that no message
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that is semantically in reply of an earlier one is ever displayed before it.
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PDUs fall into two main categories: those that deliver Events, and those that
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synchronise State. For PDUs that relate to State synchronisation, additional
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keys exist to support this:
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::
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{...,
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"is_state":true,
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"state_key":TODO
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"power_level":TODO
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"prev_state_id":TODO
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"prev_state_origin":TODO}
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[[TODO(paul): At this point we should probably have a long description of how
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State management works, with descriptions of clobbering rules, power levels, etc
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etc... But some of that detail is rather up-in-the-air, on the whiteboard, and
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so on. This part needs refining. And writing in its own document as the details
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relate to the server/system as a whole, not specifically to server-server
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federation.]]
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EDUs, by comparison to PDUs, do not have an ID, a context, or a list of
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"previous" IDs. The only mandatory fields for these are the type, origin and
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destination home server names, and the actual nested content.
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::
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{"edu_type":"m.presence",
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"origin":"blue",
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"destination":"orange",
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"content":...}
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|
Backfilling
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|
-----------
|
|
- What it is, when is it used, how is it done
|
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|
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SRV Records
|
|
-----------
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|
- Why it is needed
|
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|
Security
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|
========
|
|
- rate limiting
|
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- crypto (s-s auth)
|
|
- E2E
|
|
- Lawful intercept + Key Escrow
|
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|
|
TODO Mark
|
|
|
|
Policy Servers
|
|
==============
|
|
TODO
|
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|
|
Content repository
|
|
==================
|
|
- thumbnail paths
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Address book repository
|
|
=======================
|
|
- format
|
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|
|
|
|
Glossary
|
|
========
|
|
- domain specific words/acronyms with definitions
|
|
|
|
User ID:
|
|
An opaque ID which identifies an end-user, which consists of some opaque
|
|
localpart combined with the domain name of their home server.
|