173 lines
6.1 KiB
JavaScript
173 lines
6.1 KiB
JavaScript
/*
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Copyright 2014 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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/*
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This service serves as the entry point for all models in the app. If access to
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underlying data in a room is required, then this service should be used as the
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dependency.
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*/
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// NB: This is more explicit than linking top-level models to $rootScope
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// in that by adding this service as a dep you are clearly saying "this X
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// needs access to the underlying data store", rather than polluting the
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// $rootScope.
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angular.module('modelService', [])
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.factory('modelService', ['matrixService', function(matrixService) {
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/***** Room Object *****/
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var Room = function Room(room_id) {
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this.room_id = room_id;
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this.old_room_state = new RoomState();
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this.current_room_state = new RoomState();
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this.events = []; // events which can be displayed on the UI. TODO move?
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};
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Room.prototype = {
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addMessageEvents: function addMessageEvents(events, toFront) {
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for (var i=0; i<events.length; i++) {
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this.addMessageEvent(events[i], toFront);
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}
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},
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addMessageEvent: function addMessageEvent(event, toFront) {
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// every message must reference the RoomMember which made it *at
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// that time* so things like display names display correctly.
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var stateAtTheTime = toFront ? this.old_room_state : this.current_room_state;
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event.__room_member = stateAtTheTime.getStateEvent("m.room.member", event.user_id);
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if (event.type === "m.room.member" && event.content.membership === "invite") {
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// give information on both the inviter and invitee
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event.__target_room_member = stateAtTheTime.getStateEvent("m.room.member", event.state_key);
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}
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if (toFront) {
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this.events.unshift(event);
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}
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else {
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this.events.push(event);
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}
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},
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addOrReplaceMessageEvent: function addOrReplaceMessageEvent(event, toFront) {
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// Start looking from the tail since the first goal of this function
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// is to find a message among the latest ones
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for (var i = this.events.length - 1; i >= 0; i--) {
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var storedEvent = this.events[i];
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if (storedEvent.event_id === event.event_id) {
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// It's clobbering time!
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this.events[i] = event;
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return;
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}
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}
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this.addMessageEvent(event, toFront);
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},
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leave: function leave() {
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return matrixService.leave(this.room_id);
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}
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};
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/***** Room State Object *****/
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var RoomState = function RoomState() {
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// list of RoomMember
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this.members = {};
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// state events, the key is a compound of event type + state_key
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this.state_events = {};
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this.pagination_token = "";
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};
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RoomState.prototype = {
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// get a state event for this room from this.state_events. State events
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// are unique per type+state_key tuple, with a lot of events using 0-len
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// state keys. To make it not Really Annoying to access, this method is
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// provided which can just be given the type and it will return the
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// 0-len event by default.
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state: function state(type, state_key) {
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if (!type) {
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return undefined; // event type MUST be specified
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}
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if (!state_key) {
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return this.state_events[type]; // treat as 0-len state key
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}
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return this.state_events[type + state_key];
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},
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storeStateEvent: function storeState(event) {
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this.state_events[event.type + event.state_key] = event;
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if (event.type === "m.room.member") {
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var rm = new RoomMember();
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rm.event = event;
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this.members[event.state_key] = rm;
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}
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},
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storeStateEvents: function storeState(events) {
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if (!events) {
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return;
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}
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for (var i=0; i<events.length; i++) {
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this.storeStateEvent(events[i]);
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}
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},
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getStateEvent: function getStateEvent(event_type, state_key) {
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return this.state_events[event_type + state_key];
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}
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};
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/***** Room Member Object *****/
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var RoomMember = function RoomMember() {
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this.event = {}; // the m.room.member event representing the RoomMember.
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this.user = undefined; // the User
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};
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/***** User Object *****/
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var User = function User() {
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this.event = {}; // the m.presence event representing the User.
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};
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// rooms are stored here when they come in.
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var rooms = {
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// roomid: <Room>
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};
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console.log("Models inited.");
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return {
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getRoom: function(roomId) {
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if(!rooms[roomId]) {
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rooms[roomId] = new Room(roomId);
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}
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return rooms[roomId];
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},
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getRooms: function() {
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return rooms;
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},
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/**
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* Get the member object of a room member
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* @param {String} room_id the room id
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* @param {String} user_id the id of the user
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* @returns {undefined | Object} the member object of this user in this room if he is part of the room
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*/
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getMember: function(room_id, user_id) {
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var room = this.getRoom(room_id);
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return room.current_room_state.members[user_id];
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}
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};
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}]);
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