1881 lines
		
	
	
		
			88 KiB
		
	
	
	
		
			JavaScript
		
	
	
			
		
		
	
	
			1881 lines
		
	
	
		
			88 KiB
		
	
	
	
		
			JavaScript
		
	
	
/**
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 * @license AngularJS v1.3.0-rc.1
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 * (c) 2010-2014 Google, Inc. http://angularjs.org
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 * License: MIT
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 */
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(function(window, angular, undefined) {'use strict';
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/* jshint maxlen: false */
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/**
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 * @ngdoc module
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 * @name ngAnimate
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 * @description
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 *
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 * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
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 *
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 * <div doc-module-components="ngAnimate"></div>
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 *
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 * # Usage
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 *
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 * To see animations in action, all that is required is to define the appropriate CSS classes
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 * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are:
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 * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
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 * by using the `$animate` service.
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 *
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 * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
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 *
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 * | Directive                                                                                                 | Supported Animations                                                     |
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 * |-----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------|
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 * | {@link ng.directive:ngRepeat#usage_animations ngRepeat}                                                   | enter, leave and move                                                    |
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 * | {@link ngRoute.directive:ngView#usage_animations ngView}                                                  | enter and leave                                                          |
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 * | {@link ng.directive:ngInclude#usage_animations ngInclude}                                                 | enter and leave                                                          |
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 * | {@link ng.directive:ngSwitch#usage_animations ngSwitch}                                                   | enter and leave                                                          |
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 * | {@link ng.directive:ngIf#usage_animations ngIf}                                                           | enter and leave                                                          |
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 * | {@link ng.directive:ngClass#usage_animations ngClass}                                                     | add and remove (the CSS class(es) present)                               |
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 * | {@link ng.directive:ngShow#usage_animations ngShow} & {@link ng.directive:ngHide#usage_animations ngHide} | add and remove (the ng-hide class value)                                 |
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 * | {@link ng.directive:form#usage_animations form} & {@link ng.directive:ngModel#usage_animations ngModel}   | add and remove (dirty, pristine, valid, invalid & all other validations) |
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 * | {@link ngMessages.directive:ngMessage#usage_animations ngMessages}                                        | add and remove (ng-active & ng-inactive)                                 |
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 * | {@link ngMessages.directive:ngMessage#usage_animations ngMessage}                                         | enter and leave                                                          |
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 *
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 * You can find out more information about animations upon visiting each directive page.
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 *
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 * Below is an example of how to apply animations to a directive that supports animation hooks:
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 *
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 * ```html
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 * <style type="text/css">
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 * .slide.ng-enter, .slide.ng-leave {
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 *   -webkit-transition:0.5s linear all;
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 *   transition:0.5s linear all;
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 * }
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 *
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 * .slide.ng-enter { }        /* starting animations for enter */
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 * .slide.ng-enter.ng-enter-active { } /* terminal animations for enter */
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 * .slide.ng-leave { }        /* starting animations for leave */
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 * .slide.ng-leave.ng-leave-active { } /* terminal animations for leave */
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 * </style>
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 *
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 * <!--
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 * the animate service will automatically add .ng-enter and .ng-leave to the element
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 * to trigger the CSS transition/animations
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 * -->
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 * <ANY class="slide" ng-include="..."></ANY>
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 * ```
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 *
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 * Keep in mind that, by default, if an animation is running, any child elements cannot be animated
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 * until the parent element's animation has completed. This blocking feature can be overridden by
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 * placing the `ng-animate-children` attribute on a parent container tag.
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 *
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 * ```html
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 * <div class="slide-animation" ng-if="on" ng-animate-children>
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 *   <div class="fade-animation" ng-if="on">
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 *     <div class="explode-animation" ng-if="on">
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 *        ...
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 *     </div>
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 *   </div>
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 * </div>
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 * ```
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 *
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 * When the `on` expression value changes and an animation is triggered then each of the elements within
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 * will all animate without the block being applied to child elements.
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 *
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 * ## Are animations run when the application starts?
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 * No they are not. When an application is bootstrapped Angular will disable animations from running to avoid
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 * a frenzy of animations from being triggered as soon as the browser has rendered the screen. For this to work,
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 * Angular will wait for two digest cycles until enabling animations. From there on, any animation-triggering
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 * layout changes in the application will trigger animations as normal.
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 *
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 * In addition, upon bootstrap, if the routing system or any directives or load remote data (via $http) then Angular
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 * will automatically extend the wait time to enable animations once **all** of the outbound HTTP requests
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 * are complete.
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 *
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 * <h2>CSS-defined Animations</h2>
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 * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
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 * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
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 * and can be used to play along with this naming structure.
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 *
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 * The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
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 *
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 * ```html
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 * <style type="text/css">
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 * /*
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 *  The animate class is apart of the element and the ng-enter class
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 *  is attached to the element once the enter animation event is triggered
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 * */
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 * .reveal-animation.ng-enter {
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 *  -webkit-transition: 1s linear all; /* Safari/Chrome */
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 *  transition: 1s linear all; /* All other modern browsers and IE10+ */
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 *
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 *  /* The animation preparation code */
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 *  opacity: 0;
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 * }
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 *
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 * /*
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 *  Keep in mind that you want to combine both CSS
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 *  classes together to avoid any CSS-specificity
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 *  conflicts
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 * */
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 * .reveal-animation.ng-enter.ng-enter-active {
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 *  /* The animation code itself */
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 *  opacity: 1;
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 * }
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 * </style>
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 *
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 * <div class="view-container">
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 *   <div ng-view class="reveal-animation"></div>
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 * </div>
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 * ```
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 *
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 * The following code below demonstrates how to perform animations using **CSS animations** with Angular:
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 *
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 * ```html
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 * <style type="text/css">
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 * .reveal-animation.ng-enter {
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 *   -webkit-animation: enter_sequence 1s linear; /* Safari/Chrome */
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 *   animation: enter_sequence 1s linear; /* IE10+ and Future Browsers */
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 * }
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 * @-webkit-keyframes enter_sequence {
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 *   from { opacity:0; }
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 *   to { opacity:1; }
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 * }
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 * @keyframes enter_sequence {
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 *   from { opacity:0; }
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 *   to { opacity:1; }
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 * }
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 * </style>
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 *
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 * <div class="view-container">
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 *   <div ng-view class="reveal-animation"></div>
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 * </div>
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 * ```
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 *
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 * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
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 *
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 * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
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 * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
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 * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
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 * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
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 * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
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 * has no CSS transition/animation classes applied to it.
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 *
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 * ### Structural transition animations
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 *
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 * Structural transitions (such as enter, leave and move) will always apply a `0s none` transition
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 * value to force the browser into rendering the styles defined in the setup (.ng-enter, .ng-leave
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 * or .ng-move) class. This means that any active transition animations operating on the element
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 * will be cut off to make way for the enter, leave or move animation.
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 *
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 * ### Class-based transition animations
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 *
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 * Class-based transitions refer to transition animations that are triggered when a CSS class is
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 * added to or removed from the element (via `$animate.addClass`, `$animate.removeClass`,
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 * `$animate.setClass`, or by directives such as `ngClass`, `ngModel` and `form`).
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 * They are different when compared to structural animations since they **do not cancel existing
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 * animations** nor do they **block successive transitions** from rendering on the same element.
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 * This distinction allows for **multiple class-based transitions** to be performed on the same element.
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 *
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 * In addition to ngAnimate supporting the default (natural) functionality of class-based transition
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 * animations, ngAnimate also decorates the element with starting and ending CSS classes to aid the
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 * developer in further styling the element throughout the transition animation. Earlier versions
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 * of ngAnimate may have caused natural CSS transitions to break and not render properly due to
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 * $animate temporarily blocking transitions using `0s none` in order to allow the setup CSS class
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 * (the `-add` or `-remove` class) to be applied without triggering an animation. However, as of
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 * **version 1.3**, this workaround has been removed with ngAnimate and all non-ngAnimate CSS
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 * class transitions are compatible with ngAnimate.
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 *
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 * There is, however, one special case when dealing with class-based transitions in ngAnimate.
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 * When rendering class-based transitions that make use of the setup and active CSS classes
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 * (e.g. `.fade-add` and `.fade-add-active` for when `.fade` is added) be sure to define
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 * the transition value **on the active CSS class** and not the setup class.
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 *
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 * ```css
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 * .fade-add {
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 *   /* remember to place a 0s transition here
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 *      to ensure that the styles are applied instantly
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 *      even if the element already has a transition style */
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 *   transition:0s linear all;
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 *
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 *   /* starting CSS styles */
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 *   opacity:1;
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 * }
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 * .fade-add.fade-add-active {
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 *   /* this will be the length of the animation */
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 *   transition:1s linear all;
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 *   opacity:0;
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 * }
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 * ```
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 *
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 * The setup CSS class (in this case `.fade-add`) also has a transition style property, however, it
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 * has a duration of zero. This may not be required, however, incase the browser is unable to render
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 * the styling present in this CSS class instantly then it could be that the browser is attempting
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 * to perform an unnecessary transition.
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 *
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 * This workaround, however, does not apply to  standard class-based transitions that are rendered
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 * when a CSS class containing a transition is applied to an element:
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 *
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 * ```css
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 * .fade {
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 *   /* this works as expected */
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 *   transition:1s linear all;
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 *   opacity:0;
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 * }
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 * ```
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 *
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 * Please keep this in mind when coding the CSS markup that will be used within class-based transitions.
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 * Also, try not to mix the two class-based animation flavors together since the CSS code may become
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 * overly complex.
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 *
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 * ### CSS Staggering Animations
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 * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
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 * curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be
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 * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
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 * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
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 * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
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 *
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 * ```css
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 * .my-animation.ng-enter {
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 *   /* standard transition code */
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 *   -webkit-transition: 1s linear all;
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 *   transition: 1s linear all;
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 *   opacity:0;
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 * }
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 * .my-animation.ng-enter-stagger {
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 *   /* this will have a 100ms delay between each successive leave animation */
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 *   -webkit-transition-delay: 0.1s;
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 *   transition-delay: 0.1s;
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 *
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 *   /* in case the stagger doesn't work then these two values
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 *    must be set to 0 to avoid an accidental CSS inheritance */
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 *   -webkit-transition-duration: 0s;
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 *   transition-duration: 0s;
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 * }
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 * .my-animation.ng-enter.ng-enter-active {
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 *   /* standard transition styles */
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 *   opacity:1;
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 * }
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 * ```
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 *
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 * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
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 * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
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 * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
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 * will also be reset if more than 10ms has passed after the last animation has been fired.
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 *
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 * The following code will issue the **ng-leave-stagger** event on the element provided:
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 *
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 * ```js
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 * var kids = parent.children();
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 *
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 * $animate.leave(kids[0]); //stagger index=0
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 * $animate.leave(kids[1]); //stagger index=1
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 * $animate.leave(kids[2]); //stagger index=2
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 * $animate.leave(kids[3]); //stagger index=3
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 * $animate.leave(kids[4]); //stagger index=4
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 *
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 * $timeout(function() {
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 *   //stagger has reset itself
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 *   $animate.leave(kids[5]); //stagger index=0
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 *   $animate.leave(kids[6]); //stagger index=1
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 * }, 100, false);
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 * ```
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 *
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 * Stagger animations are currently only supported within CSS-defined animations.
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 *
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 * ## JavaScript-defined Animations
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 * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
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 * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
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 *
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 * ```js
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 * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
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 * var ngModule = angular.module('YourApp', ['ngAnimate']);
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 * ngModule.animation('.my-crazy-animation', function() {
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 *   return {
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 *     enter: function(element, done) {
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 *       //run the animation here and call done when the animation is complete
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 *       return function(cancelled) {
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 *         //this (optional) function will be called when the animation
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 *         //completes or when the animation is cancelled (the cancelled
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 *         //flag will be set to true if cancelled).
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 *       };
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 *     },
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 *     leave: function(element, done) { },
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 *     move: function(element, done) { },
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 *
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 *     //animation that can be triggered before the class is added
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 *     beforeAddClass: function(element, className, done) { },
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 *
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 *     //animation that can be triggered after the class is added
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 *     addClass: function(element, className, done) { },
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 *
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 *     //animation that can be triggered before the class is removed
 | 
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 *     beforeRemoveClass: function(element, className, done) { },
 | 
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 *
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 *     //animation that can be triggered after the class is removed
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 *     removeClass: function(element, className, done) { }
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 *   };
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 * });
 | 
						||
 * ```
 | 
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 *
 | 
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 * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
 | 
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 * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
 | 
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 * the element's CSS class attribute value and then run the matching animation event function (if found).
 | 
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 * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
 | 
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 * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
 | 
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 *
 | 
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 * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
 | 
						||
 * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
 | 
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 * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
 | 
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 * or transition code that is defined via a stylesheet).
 | 
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 *
 | 
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 */
 | 
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 | 
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angular.module('ngAnimate', ['ng'])
 | 
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 | 
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  /**
 | 
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   * @ngdoc provider
 | 
						||
   * @name $animateProvider
 | 
						||
   * @description
 | 
						||
   *
 | 
						||
   * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
 | 
						||
   * When an animation is triggered, the $animate service will query the $animate service to find any animations that match
 | 
						||
   * the provided name value.
 | 
						||
   *
 | 
						||
   * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
 | 
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   *
 | 
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   * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
 | 
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   *
 | 
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   */
 | 
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  .directive('ngAnimateChildren', function() {
 | 
						||
    var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
 | 
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    return function(scope, element, attrs) {
 | 
						||
      var val = attrs.ngAnimateChildren;
 | 
						||
      if (angular.isString(val) && val.length === 0) { //empty attribute
 | 
						||
        element.data(NG_ANIMATE_CHILDREN, true);
 | 
						||
      } else {
 | 
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        scope.$watch(val, function(value) {
 | 
						||
          element.data(NG_ANIMATE_CHILDREN, !!value);
 | 
						||
        });
 | 
						||
      }
 | 
						||
    };
 | 
						||
  })
 | 
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 | 
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  //this private service is only used within CSS-enabled animations
 | 
						||
  //IE8 + IE9 do not support rAF natively, but that is fine since they
 | 
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  //also don't support transitions and keyframes which means that the code
 | 
						||
  //below will never be used by the two browsers.
 | 
						||
  .factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) {
 | 
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    var bod = $document[0].body;
 | 
						||
    return function(fn) {
 | 
						||
      //the returned function acts as the cancellation function
 | 
						||
      return $$rAF(function() {
 | 
						||
        //the line below will force the browser to perform a repaint
 | 
						||
        //so that all the animated elements within the animation frame
 | 
						||
        //will be properly updated and drawn on screen. This is
 | 
						||
        //required to perform multi-class CSS based animations with
 | 
						||
        //Firefox. DO NOT REMOVE THIS LINE.
 | 
						||
        var a = bod.offsetWidth + 1;
 | 
						||
        fn();
 | 
						||
      });
 | 
						||
    };
 | 
						||
  }])
 | 
						||
 | 
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  .config(['$provide', '$animateProvider', function($provide, $animateProvider) {
 | 
						||
    var noop = angular.noop;
 | 
						||
    var forEach = angular.forEach;
 | 
						||
    var selectors = $animateProvider.$$selectors;
 | 
						||
    var isArray = angular.isArray;
 | 
						||
 | 
						||
    var ELEMENT_NODE = 1;
 | 
						||
    var NG_ANIMATE_STATE = '$$ngAnimateState';
 | 
						||
    var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
 | 
						||
    var NG_ANIMATE_CLASS_NAME = 'ng-animate';
 | 
						||
    var rootAnimateState = {running: true};
 | 
						||
 | 
						||
    function extractElementNode(element) {
 | 
						||
      for(var i = 0; i < element.length; i++) {
 | 
						||
        var elm = element[i];
 | 
						||
        if (elm.nodeType == ELEMENT_NODE) {
 | 
						||
          return elm;
 | 
						||
        }
 | 
						||
      }
 | 
						||
    }
 | 
						||
 | 
						||
    function prepareElement(element) {
 | 
						||
      return element && angular.element(element);
 | 
						||
    }
 | 
						||
 | 
						||
    function stripCommentsFromElement(element) {
 | 
						||
      return angular.element(extractElementNode(element));
 | 
						||
    }
 | 
						||
 | 
						||
    function isMatchingElement(elm1, elm2) {
 | 
						||
      return extractElementNode(elm1) == extractElementNode(elm2);
 | 
						||
    }
 | 
						||
 | 
						||
    $provide.decorator('$animate',
 | 
						||
        ['$delegate', '$$q', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document', '$templateRequest',
 | 
						||
 function($delegate,   $$q,   $injector,   $sniffer,   $rootElement,   $$asyncCallback,   $rootScope,   $document,   $templateRequest) {
 | 
						||
 | 
						||
      $rootElement.data(NG_ANIMATE_STATE, rootAnimateState);
 | 
						||
 | 
						||
      // Wait until all directive and route-related templates are downloaded and
 | 
						||
      // compiled. The $templateRequest.totalPendingRequests variable keeps track of
 | 
						||
      // all of the remote templates being currently downloaded. If there are no
 | 
						||
      // templates currently downloading then the watcher will still fire anyway.
 | 
						||
      var deregisterWatch = $rootScope.$watch(
 | 
						||
        function() { return $templateRequest.totalPendingRequests; },
 | 
						||
        function(val, oldVal) {
 | 
						||
          if (val !== 0) return;
 | 
						||
          deregisterWatch();
 | 
						||
 | 
						||
          // Now that all templates have been downloaded, $animate will wait until
 | 
						||
          // the post digest queue is empty before enabling animations. By having two
 | 
						||
          // calls to $postDigest calls we can ensure that the flag is enabled at the
 | 
						||
          // very end of the post digest queue. Since all of the animations in $animate
 | 
						||
          // use $postDigest, it's important that the code below executes at the end.
 | 
						||
          // This basically means that the page is fully downloaded and compiled before
 | 
						||
          // any animations are triggered.
 | 
						||
          $rootScope.$$postDigest(function() {
 | 
						||
            $rootScope.$$postDigest(function() {
 | 
						||
              rootAnimateState.running = false;
 | 
						||
            });
 | 
						||
          });
 | 
						||
        }
 | 
						||
      );
 | 
						||
 | 
						||
      var globalAnimationCounter = 0;
 | 
						||
      var classNameFilter = $animateProvider.classNameFilter();
 | 
						||
      var isAnimatableClassName = !classNameFilter
 | 
						||
              ? function() { return true; }
 | 
						||
              : function(className) {
 | 
						||
                return classNameFilter.test(className);
 | 
						||
              };
 | 
						||
 | 
						||
      function classBasedAnimationsBlocked(element, setter) {
 | 
						||
        var data = element.data(NG_ANIMATE_STATE) || {};
 | 
						||
        if (setter) {
 | 
						||
          data.running = true;
 | 
						||
          data.structural = true;
 | 
						||
          element.data(NG_ANIMATE_STATE, data);
 | 
						||
        }
 | 
						||
        return data.disabled || (data.running && data.structural);
 | 
						||
      }
 | 
						||
 | 
						||
      function runAnimationPostDigest(fn) {
 | 
						||
        var cancelFn, defer = $$q.defer();
 | 
						||
        defer.promise.$$cancelFn = function() {
 | 
						||
          cancelFn && cancelFn();
 | 
						||
        };
 | 
						||
        $rootScope.$$postDigest(function() {
 | 
						||
          cancelFn = fn(function() {
 | 
						||
            defer.resolve();
 | 
						||
          });
 | 
						||
        });
 | 
						||
        return defer.promise;
 | 
						||
      }
 | 
						||
 | 
						||
      function resolveElementClasses(element, cache, runningAnimations) {
 | 
						||
        runningAnimations = runningAnimations || {};
 | 
						||
        var map = {};
 | 
						||
 | 
						||
        forEach(cache.add, function(className) {
 | 
						||
          if (className && className.length) {
 | 
						||
            map[className] = map[className] || 0;
 | 
						||
            map[className]++;
 | 
						||
          }
 | 
						||
        });
 | 
						||
 | 
						||
        forEach(cache.remove, function(className) {
 | 
						||
          if (className && className.length) {
 | 
						||
            map[className] = map[className] || 0;
 | 
						||
            map[className]--;
 | 
						||
          }
 | 
						||
        });
 | 
						||
 | 
						||
        var lookup = [];
 | 
						||
        forEach(runningAnimations, function(data, selector) {
 | 
						||
          forEach(selector.split(' '), function(s) {
 | 
						||
            lookup[s]=data;
 | 
						||
          });
 | 
						||
        });
 | 
						||
 | 
						||
        var toAdd = [], toRemove = [];
 | 
						||
        forEach(map, function(status, className) {
 | 
						||
          var hasClass = angular.$$hasClass(element[0], className);
 | 
						||
          var matchingAnimation = lookup[className] || {};
 | 
						||
 | 
						||
          // When addClass and removeClass is called then $animate will check to
 | 
						||
          // see if addClass and removeClass cancel each other out. When there are
 | 
						||
          // more calls to removeClass than addClass then the count falls below 0
 | 
						||
          // and then the removeClass animation will be allowed. Otherwise if the
 | 
						||
          // count is above 0 then that means an addClass animation will commence.
 | 
						||
          // Once an animation is allowed then the code will also check to see if
 | 
						||
          // there exists any on-going animation that is already adding or remvoing
 | 
						||
          // the matching CSS class.
 | 
						||
          if (status < 0) {
 | 
						||
            //does it have the class or will it have the class
 | 
						||
            if (hasClass || matchingAnimation.event == 'addClass') {
 | 
						||
              toRemove.push(className);
 | 
						||
            }
 | 
						||
          } else if (status > 0) {
 | 
						||
            //is the class missing or will it be removed?
 | 
						||
            if (!hasClass || matchingAnimation.event == 'removeClass') {
 | 
						||
              toAdd.push(className);
 | 
						||
            }
 | 
						||
          }
 | 
						||
        });
 | 
						||
 | 
						||
        return (toAdd.length + toRemove.length) > 0 && [toAdd.join(' '), toRemove.join(' ')];
 | 
						||
      }
 | 
						||
 | 
						||
      function lookup(name) {
 | 
						||
        if (name) {
 | 
						||
          var matches = [],
 | 
						||
              flagMap = {},
 | 
						||
              classes = name.substr(1).split('.');
 | 
						||
 | 
						||
          //the empty string value is the default animation
 | 
						||
          //operation which performs CSS transition and keyframe
 | 
						||
          //animations sniffing. This is always included for each
 | 
						||
          //element animation procedure if the browser supports
 | 
						||
          //transitions and/or keyframe animations. The default
 | 
						||
          //animation is added to the top of the list to prevent
 | 
						||
          //any previous animations from affecting the element styling
 | 
						||
          //prior to the element being animated.
 | 
						||
          if ($sniffer.transitions || $sniffer.animations) {
 | 
						||
            matches.push($injector.get(selectors['']));
 | 
						||
          }
 | 
						||
 | 
						||
          for(var i=0; i < classes.length; i++) {
 | 
						||
            var klass = classes[i],
 | 
						||
                selectorFactoryName = selectors[klass];
 | 
						||
            if (selectorFactoryName && !flagMap[klass]) {
 | 
						||
              matches.push($injector.get(selectorFactoryName));
 | 
						||
              flagMap[klass] = true;
 | 
						||
            }
 | 
						||
          }
 | 
						||
          return matches;
 | 
						||
        }
 | 
						||
      }
 | 
						||
 | 
						||
      function animationRunner(element, animationEvent, className) {
 | 
						||
        //transcluded directives may sometimes fire an animation using only comment nodes
 | 
						||
        //best to catch this early on to prevent any animation operations from occurring
 | 
						||
        var node = element[0];
 | 
						||
        if (!node) {
 | 
						||
          return;
 | 
						||
        }
 | 
						||
 | 
						||
        var classNameAdd;
 | 
						||
        var classNameRemove;
 | 
						||
        if (isArray(className)) {
 | 
						||
          classNameAdd = className[0];
 | 
						||
          classNameRemove = className[1];
 | 
						||
          if (!classNameAdd) {
 | 
						||
            className = classNameRemove;
 | 
						||
            animationEvent = 'removeClass';
 | 
						||
          } else if (!classNameRemove) {
 | 
						||
            className = classNameAdd;
 | 
						||
            animationEvent = 'addClass';
 | 
						||
          } else {
 | 
						||
            className = classNameAdd + ' ' + classNameRemove;
 | 
						||
          }
 | 
						||
        }
 | 
						||
 | 
						||
        var isSetClassOperation = animationEvent == 'setClass';
 | 
						||
        var isClassBased = isSetClassOperation ||
 | 
						||
                           animationEvent == 'addClass' ||
 | 
						||
                           animationEvent == 'removeClass';
 | 
						||
 | 
						||
        var currentClassName = element.attr('class');
 | 
						||
        var classes = currentClassName + ' ' + className;
 | 
						||
        if (!isAnimatableClassName(classes)) {
 | 
						||
          return;
 | 
						||
        }
 | 
						||
 | 
						||
        var beforeComplete = noop,
 | 
						||
            beforeCancel = [],
 | 
						||
            before = [],
 | 
						||
            afterComplete = noop,
 | 
						||
            afterCancel = [],
 | 
						||
            after = [];
 | 
						||
 | 
						||
        var animationLookup = (' ' + classes).replace(/\s+/g,'.');
 | 
						||
        forEach(lookup(animationLookup), function(animationFactory) {
 | 
						||
          var created = registerAnimation(animationFactory, animationEvent);
 | 
						||
          if (!created && isSetClassOperation) {
 | 
						||
            registerAnimation(animationFactory, 'addClass');
 | 
						||
            registerAnimation(animationFactory, 'removeClass');
 | 
						||
          }
 | 
						||
        });
 | 
						||
 | 
						||
        function registerAnimation(animationFactory, event) {
 | 
						||
          var afterFn = animationFactory[event];
 | 
						||
          var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)];
 | 
						||
          if (afterFn || beforeFn) {
 | 
						||
            if (event == 'leave') {
 | 
						||
              beforeFn = afterFn;
 | 
						||
              //when set as null then animation knows to skip this phase
 | 
						||
              afterFn = null;
 | 
						||
            }
 | 
						||
            after.push({
 | 
						||
              event : event, fn : afterFn
 | 
						||
            });
 | 
						||
            before.push({
 | 
						||
              event : event, fn : beforeFn
 | 
						||
            });
 | 
						||
            return true;
 | 
						||
          }
 | 
						||
        }
 | 
						||
 | 
						||
        function run(fns, cancellations, allCompleteFn) {
 | 
						||
          var animations = [];
 | 
						||
          forEach(fns, function(animation) {
 | 
						||
            animation.fn && animations.push(animation);
 | 
						||
          });
 | 
						||
 | 
						||
          var count = 0;
 | 
						||
          function afterAnimationComplete(index) {
 | 
						||
            if (cancellations) {
 | 
						||
              (cancellations[index] || noop)();
 | 
						||
              if (++count < animations.length) return;
 | 
						||
              cancellations = null;
 | 
						||
            }
 | 
						||
            allCompleteFn();
 | 
						||
          }
 | 
						||
 | 
						||
          //The code below adds directly to the array in order to work with
 | 
						||
          //both sync and async animations. Sync animations are when the done()
 | 
						||
          //operation is called right away. DO NOT REFACTOR!
 | 
						||
          forEach(animations, function(animation, index) {
 | 
						||
            var progress = function() {
 | 
						||
              afterAnimationComplete(index);
 | 
						||
            };
 | 
						||
            switch(animation.event) {
 | 
						||
              case 'setClass':
 | 
						||
                cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress));
 | 
						||
                break;
 | 
						||
              case 'addClass':
 | 
						||
                cancellations.push(animation.fn(element, classNameAdd || className,     progress));
 | 
						||
                break;
 | 
						||
              case 'removeClass':
 | 
						||
                cancellations.push(animation.fn(element, classNameRemove || className,  progress));
 | 
						||
                break;
 | 
						||
              default:
 | 
						||
                cancellations.push(animation.fn(element, progress));
 | 
						||
                break;
 | 
						||
            }
 | 
						||
          });
 | 
						||
 | 
						||
          if (cancellations && cancellations.length === 0) {
 | 
						||
            allCompleteFn();
 | 
						||
          }
 | 
						||
        }
 | 
						||
 | 
						||
        return {
 | 
						||
          node : node,
 | 
						||
          event : animationEvent,
 | 
						||
          className : className,
 | 
						||
          isClassBased : isClassBased,
 | 
						||
          isSetClassOperation : isSetClassOperation,
 | 
						||
          before : function(allCompleteFn) {
 | 
						||
            beforeComplete = allCompleteFn;
 | 
						||
            run(before, beforeCancel, function() {
 | 
						||
              beforeComplete = noop;
 | 
						||
              allCompleteFn();
 | 
						||
            });
 | 
						||
          },
 | 
						||
          after : function(allCompleteFn) {
 | 
						||
            afterComplete = allCompleteFn;
 | 
						||
            run(after, afterCancel, function() {
 | 
						||
              afterComplete = noop;
 | 
						||
              allCompleteFn();
 | 
						||
            });
 | 
						||
          },
 | 
						||
          cancel : function() {
 | 
						||
            if (beforeCancel) {
 | 
						||
              forEach(beforeCancel, function(cancelFn) {
 | 
						||
                (cancelFn || noop)(true);
 | 
						||
              });
 | 
						||
              beforeComplete(true);
 | 
						||
            }
 | 
						||
            if (afterCancel) {
 | 
						||
              forEach(afterCancel, function(cancelFn) {
 | 
						||
                (cancelFn || noop)(true);
 | 
						||
              });
 | 
						||
              afterComplete(true);
 | 
						||
            }
 | 
						||
          }
 | 
						||
        };
 | 
						||
      }
 | 
						||
 | 
						||
      /**
 | 
						||
       * @ngdoc service
 | 
						||
       * @name $animate
 | 
						||
       * @kind object
 | 
						||
       *
 | 
						||
       * @description
 | 
						||
       * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations.
 | 
						||
       * When any of these operations are run, the $animate service
 | 
						||
       * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
 | 
						||
       * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
 | 
						||
       *
 | 
						||
       * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
 | 
						||
       * will work out of the box without any extra configuration.
 | 
						||
       *
 | 
						||
       * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
 | 
						||
       *
 | 
						||
       * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
 | 
						||
       * ## Callback Promises
 | 
						||
       * With AngularJS 1.3, each of the animation methods, on the `$animate` service, return a promise when called. The
 | 
						||
       * promise itself is then resolved once the animation has completed itself, has been cancelled or has been
 | 
						||
       * skipped due to animations being disabled. (Note that even if the animation is cancelled it will still
 | 
						||
       * call the resolve function of the animation.)
 | 
						||
       *
 | 
						||
       * ```js
 | 
						||
       * $animate.enter(element, container).then(function() {
 | 
						||
       *   //...this is called once the animation is complete...
 | 
						||
       * });
 | 
						||
       * ```
 | 
						||
       *
 | 
						||
       * Also note that, due to the nature of the callback promise, if any Angular-specific code (like changing the scope,
 | 
						||
       * location of the page, etc...) is executed within the callback promise then be sure to wrap the code using
 | 
						||
       * `$scope.$apply(...)`;
 | 
						||
       *
 | 
						||
       * ```js
 | 
						||
       * $animate.leave(element).then(function() {
 | 
						||
       *   $scope.$apply(function() {
 | 
						||
       *     $location.path('/new-page');
 | 
						||
       *   });
 | 
						||
       * });
 | 
						||
       * ```
 | 
						||
       *
 | 
						||
       * An animation can also be cancelled by calling the `$animate.cancel(promise)` method with the provided
 | 
						||
       * promise that was returned when the animation was started.
 | 
						||
       *
 | 
						||
       * ```js
 | 
						||
       * var promise = $animate.addClass(element, 'super-long-animation').then(function() {
 | 
						||
       *   //this will still be called even if cancelled
 | 
						||
       * });
 | 
						||
       *
 | 
						||
       * element.on('click', function() {
 | 
						||
       *   //tooo lazy to wait for the animation to end
 | 
						||
       *   $animate.cancel(promise);
 | 
						||
       * });
 | 
						||
       * ```
 | 
						||
       *
 | 
						||
       * (Keep in mind that the promise cancellation is unique to `$animate` since promises in
 | 
						||
       * general cannot be cancelled.)
 | 
						||
       *
 | 
						||
       */
 | 
						||
      return {
 | 
						||
        /**
 | 
						||
         * @ngdoc method
 | 
						||
         * @name $animate#enter
 | 
						||
         * @kind function
 | 
						||
         *
 | 
						||
         * @description
 | 
						||
         * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once
 | 
						||
         * the animation is started, the following CSS classes will be present on the element for the duration of the animation:
 | 
						||
         *
 | 
						||
         * Below is a breakdown of each step that occurs during enter animation:
 | 
						||
         *
 | 
						||
         * | Animation Step                                                                                                    | What the element class attribute looks like              |
 | 
						||
         * |-------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------|
 | 
						||
         * | 1. $animate.enter(...) is called                                                                                  | class="my-animation"                                     |
 | 
						||
         * | 2. element is inserted into the parentElement element or beside the afterElement element                          | class="my-animation"                                     |
 | 
						||
         * | 3. $animate waits for the next digest to start the animation                                                      | class="my-animation ng-animate"                          |
 | 
						||
         * | 4. $animate runs the JavaScript-defined animations detected on the element                                        | class="my-animation ng-animate"                          |
 | 
						||
         * | 5. the .ng-enter class is added to the element                                                                    | class="my-animation ng-animate ng-enter"                 |
 | 
						||
         * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay                       | class="my-animation ng-animate ng-enter"                 |
 | 
						||
         * | 7. $animate blocks all CSS transitions on the element to ensure the .ng-enter class styling is applied right away | class="my-animation ng-animate ng-enter"                 |
 | 
						||
         * | 8. $animate waits for a single animation frame (this performs a reflow)                                           | class="my-animation ng-animate ng-enter"                 |
 | 
						||
         * | 9. $animate removes the CSS transition block placed on the element                                                | class="my-animation ng-animate ng-enter"                 |
 | 
						||
         * | 10. the .ng-enter-active class is added (this triggers the CSS transition/animation)                              | class="my-animation ng-animate ng-enter ng-enter-active" |
 | 
						||
         * | 11. $animate waits for the animation to complete (via events and timeout)                                         | class="my-animation ng-animate ng-enter ng-enter-active" |
 | 
						||
         * | 12. The animation ends and all generated CSS classes are removed from the element                                 | class="my-animation"                                     |
 | 
						||
         * | 13. The returned promise is resolved.                                                                             | class="my-animation"                                     |
 | 
						||
         *
 | 
						||
         * @param {DOMElement} element the element that will be the focus of the enter animation
 | 
						||
         * @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation
 | 
						||
         * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation
 | 
						||
         * @return {Promise} the animation callback promise
 | 
						||
        */
 | 
						||
        enter : function(element, parentElement, afterElement) {
 | 
						||
          element = angular.element(element);
 | 
						||
          parentElement = prepareElement(parentElement);
 | 
						||
          afterElement = prepareElement(afterElement);
 | 
						||
 | 
						||
          classBasedAnimationsBlocked(element, true);
 | 
						||
          $delegate.enter(element, parentElement, afterElement);
 | 
						||
          return runAnimationPostDigest(function(done) {
 | 
						||
            return performAnimation('enter', 'ng-enter', stripCommentsFromElement(element), parentElement, afterElement, noop, done);
 | 
						||
          });
 | 
						||
        },
 | 
						||
 | 
						||
        /**
 | 
						||
         * @ngdoc method
 | 
						||
         * @name $animate#leave
 | 
						||
         * @kind function
 | 
						||
         *
 | 
						||
         * @description
 | 
						||
         * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once
 | 
						||
         * the animation is started, the following CSS classes will be added for the duration of the animation:
 | 
						||
         *
 | 
						||
         * Below is a breakdown of each step that occurs during leave animation:
 | 
						||
         *
 | 
						||
         * | Animation Step                                                                                                    | What the element class attribute looks like              |
 | 
						||
         * |-------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------|
 | 
						||
         * | 1. $animate.leave(...) is called                                                                                  | class="my-animation"                                     |
 | 
						||
         * | 2. $animate runs the JavaScript-defined animations detected on the element                                        | class="my-animation ng-animate"                          |
 | 
						||
         * | 3. $animate waits for the next digest to start the animation                                                      | class="my-animation ng-animate"                          |
 | 
						||
         * | 4. the .ng-leave class is added to the element                                                                    | class="my-animation ng-animate ng-leave"                 |
 | 
						||
         * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay                       | class="my-animation ng-animate ng-leave"                 |
 | 
						||
         * | 6. $animate blocks all CSS transitions on the element to ensure the .ng-leave class styling is applied right away | class="my-animation ng-animate ng-leave”                 |
 | 
						||
         * | 7. $animate waits for a single animation frame (this performs a reflow)                                           | class="my-animation ng-animate ng-leave"                 |
 | 
						||
         * | 8. $animate removes the CSS transition block placed on the element                                                | class="my-animation ng-animate ng-leave”                 |
 | 
						||
         * | 9. the .ng-leave-active class is added (this triggers the CSS transition/animation)                               | class="my-animation ng-animate ng-leave ng-leave-active" |
 | 
						||
         * | 10. $animate waits for the animation to complete (via events and timeout)                                         | class="my-animation ng-animate ng-leave ng-leave-active" |
 | 
						||
         * | 11. The animation ends and all generated CSS classes are removed from the element                                 | class="my-animation"                                     |
 | 
						||
         * | 12. The element is removed from the DOM                                                                           | ...                                                      |
 | 
						||
         * | 13. The returned promise is resolved.                                                                             | ...                                                      |
 | 
						||
         *
 | 
						||
         * @param {DOMElement} element the element that will be the focus of the leave animation
 | 
						||
         * @return {Promise} the animation callback promise
 | 
						||
        */
 | 
						||
        leave : function(element) {
 | 
						||
          element = angular.element(element);
 | 
						||
 | 
						||
          cancelChildAnimations(element);
 | 
						||
          classBasedAnimationsBlocked(element, true);
 | 
						||
          this.enabled(false, element);
 | 
						||
          return runAnimationPostDigest(function(done) {
 | 
						||
            return performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() {
 | 
						||
              $delegate.leave(element);
 | 
						||
            }, done);
 | 
						||
          });
 | 
						||
        },
 | 
						||
 | 
						||
        /**
 | 
						||
         * @ngdoc method
 | 
						||
         * @name $animate#move
 | 
						||
         * @kind function
 | 
						||
         *
 | 
						||
         * @description
 | 
						||
         * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or
 | 
						||
         * add the element directly after the afterElement element if present. Then the move animation will be run. Once
 | 
						||
         * the animation is started, the following CSS classes will be added for the duration of the animation:
 | 
						||
         *
 | 
						||
         * Below is a breakdown of each step that occurs during move animation:
 | 
						||
         *
 | 
						||
         * | Animation Step                                                                                                   | What the element class attribute looks like            |
 | 
						||
         * |------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------|
 | 
						||
         * | 1. $animate.move(...) is called                                                                                  | class="my-animation"                                   |
 | 
						||
         * | 2. element is moved into the parentElement element or beside the afterElement element                            | class="my-animation"                                   |
 | 
						||
         * | 3. $animate waits for the next digest to start the animation                                                     | class="my-animation ng-animate"                        |
 | 
						||
         * | 4. $animate runs the JavaScript-defined animations detected on the element                                       | class="my-animation ng-animate"                        |
 | 
						||
         * | 5. the .ng-move class is added to the element                                                                    | class="my-animation ng-animate ng-move"                |
 | 
						||
         * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay                      | class="my-animation ng-animate ng-move"                |
 | 
						||
         * | 7. $animate blocks all CSS transitions on the element to ensure the .ng-move class styling is applied right away | class="my-animation ng-animate ng-move”                |
 | 
						||
         * | 8. $animate waits for a single animation frame (this performs a reflow)                                          | class="my-animation ng-animate ng-move"                |
 | 
						||
         * | 9. $animate removes the CSS transition block placed on the element                                               | class="my-animation ng-animate ng-move”                |
 | 
						||
         * | 10. the .ng-move-active class is added (this triggers the CSS transition/animation)                              | class="my-animation ng-animate ng-move ng-move-active" |
 | 
						||
         * | 11. $animate waits for the animation to complete (via events and timeout)                                        | class="my-animation ng-animate ng-move ng-move-active" |
 | 
						||
         * | 12. The animation ends and all generated CSS classes are removed from the element                                | class="my-animation"                                   |
 | 
						||
         * | 13. The returned promise is resolved.                                                                            | class="my-animation"                                   |
 | 
						||
         *
 | 
						||
         * @param {DOMElement} element the element that will be the focus of the move animation
 | 
						||
         * @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation
 | 
						||
         * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation
 | 
						||
         * @return {Promise} the animation callback promise
 | 
						||
        */
 | 
						||
        move : function(element, parentElement, afterElement) {
 | 
						||
          element = angular.element(element);
 | 
						||
          parentElement = prepareElement(parentElement);
 | 
						||
          afterElement = prepareElement(afterElement);
 | 
						||
 | 
						||
          cancelChildAnimations(element);
 | 
						||
          classBasedAnimationsBlocked(element, true);
 | 
						||
          $delegate.move(element, parentElement, afterElement);
 | 
						||
          return runAnimationPostDigest(function(done) {
 | 
						||
            return performAnimation('move', 'ng-move', stripCommentsFromElement(element), parentElement, afterElement, noop, done);
 | 
						||
          });
 | 
						||
        },
 | 
						||
 | 
						||
        /**
 | 
						||
         * @ngdoc method
 | 
						||
         * @name $animate#addClass
 | 
						||
         *
 | 
						||
         * @description
 | 
						||
         * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
 | 
						||
         * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
 | 
						||
         * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
 | 
						||
         * or keyframes are defined on the -add-active or base CSS class).
 | 
						||
         *
 | 
						||
         * Below is a breakdown of each step that occurs during addClass animation:
 | 
						||
         *
 | 
						||
         * | Animation Step                                                                                     | What the element class attribute looks like                      |
 | 
						||
         * |----------------------------------------------------------------------------------------------------|------------------------------------------------------------------|
 | 
						||
         * | 1. $animate.addClass(element, 'super') is called                                                   | class="my-animation"                                             |
 | 
						||
         * | 2. $animate runs the JavaScript-defined animations detected on the element                         | class="my-animation ng-animate"                                  |
 | 
						||
         * | 3. the .super-add class is added to the element                                                    | class="my-animation ng-animate super-add"                        |
 | 
						||
         * | 4. $animate waits for a single animation frame (this performs a reflow)                            | class="my-animation ng-animate super-add"                        |
 | 
						||
         * | 5. the .super and .super-add-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate super super-add super-add-active" |
 | 
						||
         * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay        | class="my-animation ng-animate super-add"                        |
 | 
						||
         * | 7. $animate waits for the animation to complete (via events and timeout)                           | class="my-animation super super-add super-add-active"            |
 | 
						||
         * | 8. The animation ends and all generated CSS classes are removed from the element                   | class="my-animation super"                                       |
 | 
						||
         * | 9. The super class is kept on the element                                                          | class="my-animation super"                                       |
 | 
						||
         * | 10. The returned promise is resolved.                                                              | class="my-animation super"                                       |
 | 
						||
         *
 | 
						||
         * @param {DOMElement} element the element that will be animated
 | 
						||
         * @param {string} className the CSS class that will be added to the element and then animated
 | 
						||
         * @return {Promise} the animation callback promise
 | 
						||
        */
 | 
						||
        addClass : function(element, className) {
 | 
						||
          return this.setClass(element, className, []);
 | 
						||
        },
 | 
						||
 | 
						||
        /**
 | 
						||
         * @ngdoc method
 | 
						||
         * @name $animate#removeClass
 | 
						||
         *
 | 
						||
         * @description
 | 
						||
         * Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value
 | 
						||
         * from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in
 | 
						||
         * order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if
 | 
						||
         * no CSS transitions or keyframes are defined on the -remove or base CSS classes).
 | 
						||
         *
 | 
						||
         * Below is a breakdown of each step that occurs during removeClass animation:
 | 
						||
         *
 | 
						||
         * | Animation Step                                                                                                   | What the element class attribute looks like                      |
 | 
						||
         * |------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------|
 | 
						||
         * | 1. $animate.removeClass(element, 'super') is called                                                              | class="my-animation super"                                       |
 | 
						||
         * | 2. $animate runs the JavaScript-defined animations detected on the element                                       | class="my-animation super ng-animate"                            |
 | 
						||
         * | 3. the .super-remove class is added to the element                                                               | class="my-animation super ng-animate super-remove"               |
 | 
						||
         * | 4. $animate waits for a single animation frame (this performs a reflow)                                          | class="my-animation super ng-animate super-remove"               |
 | 
						||
         * | 5. the .super-remove-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate super-remove super-remove-active" |
 | 
						||
         * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay                      | class="my-animation super ng-animate super-remove"               |
 | 
						||
         * | 7. $animate waits for the animation to complete (via events and timeout)                                         | class="my-animation ng-animate super-remove super-remove-active" |
 | 
						||
         * | 8. The animation ends and all generated CSS classes are removed from the element                                 | class="my-animation"                                             |
 | 
						||
         * | 9. The returned promise is resolved.                                                                             | class="my-animation"                                             |
 | 
						||
         *
 | 
						||
         *
 | 
						||
         * @param {DOMElement} element the element that will be animated
 | 
						||
         * @param {string} className the CSS class that will be animated and then removed from the element
 | 
						||
         * @return {Promise} the animation callback promise
 | 
						||
        */
 | 
						||
        removeClass : function(element, className) {
 | 
						||
          return this.setClass(element, [], className);
 | 
						||
        },
 | 
						||
 | 
						||
        /**
 | 
						||
         *
 | 
						||
         * @ngdoc method
 | 
						||
         * @name $animate#setClass
 | 
						||
         *
 | 
						||
         * @description Adds and/or removes the given CSS classes to and from the element.
 | 
						||
         * Once complete, the done() callback will be fired (if provided).
 | 
						||
         *
 | 
						||
         * | Animation Step                                                                                                                       | What the element class attribute looks like                                          |
 | 
						||
         * |--------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------|
 | 
						||
         * | 1. $animate.removeClass(element, ‘on’, ‘off’) is called                                                                              | class="my-animation super off”                                                       |
 | 
						||
         * | 2. $animate runs the JavaScript-defined animations detected on the element                                                           | class="my-animation super ng-animate off”                                            |
 | 
						||
         * | 3. the .on-add and .off-remove classes are added to the element                                                                      | class="my-animation ng-animate on-add off-remove off”                                |
 | 
						||
         * | 4. $animate waits for a single animation frame (this performs a reflow)                                                              | class="my-animation ng-animate on-add off-remove off”                                |
 | 
						||
         * | 5. the .on, .on-add-active and .off-remove-active classes are added and .off is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active” |
 | 
						||
         * | 6. $animate scans the element styles to get the CSS transition/animation duration and delay                                          | class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active" |
 | 
						||
         * | 7. $animate waits for the animation to complete (via events and timeout)                                                             | class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active" |
 | 
						||
         * | 8. The animation ends and all generated CSS classes are removed from the element                                                     | class="my-animation on"                                                              |
 | 
						||
         * | 9. The returned promise is resolved.                                                                                                 | class="my-animation on"                                                              |
 | 
						||
         *
 | 
						||
         * @param {DOMElement} element the element which will have its CSS classes changed
 | 
						||
         *   removed from it
 | 
						||
         * @param {string} add the CSS classes which will be added to the element
 | 
						||
         * @param {string} remove the CSS class which will be removed from the element
 | 
						||
         *   CSS classes have been set on the element
 | 
						||
         * @return {Promise} the animation callback promise
 | 
						||
         */
 | 
						||
        setClass : function(element, add, remove) {
 | 
						||
          var STORAGE_KEY = '$$animateClasses';
 | 
						||
          element = angular.element(element);
 | 
						||
          element = stripCommentsFromElement(element);
 | 
						||
 | 
						||
          if (classBasedAnimationsBlocked(element)) {
 | 
						||
            return $delegate.setClass(element, add, remove);
 | 
						||
          }
 | 
						||
 | 
						||
          add = isArray(add) ? add : add.split(' ');
 | 
						||
          remove = isArray(remove) ? remove : remove.split(' ');
 | 
						||
 | 
						||
          var cache = element.data(STORAGE_KEY);
 | 
						||
          if (cache) {
 | 
						||
            cache.add = cache.add.concat(add);
 | 
						||
            cache.remove = cache.remove.concat(remove);
 | 
						||
 | 
						||
            //the digest cycle will combine all the animations into one function
 | 
						||
            return cache.promise;
 | 
						||
          } else {
 | 
						||
            element.data(STORAGE_KEY, cache = {
 | 
						||
              add : add,
 | 
						||
              remove : remove
 | 
						||
            });
 | 
						||
          }
 | 
						||
 | 
						||
          return cache.promise = runAnimationPostDigest(function(done) {
 | 
						||
            var cache = element.data(STORAGE_KEY);
 | 
						||
            element.removeData(STORAGE_KEY);
 | 
						||
 | 
						||
            var state = element.data(NG_ANIMATE_STATE) || {};
 | 
						||
            var classes = resolveElementClasses(element, cache, state.active);
 | 
						||
            return !classes
 | 
						||
              ? done()
 | 
						||
              : performAnimation('setClass', classes, element, null, null, function() {
 | 
						||
                  $delegate.setClass(element, classes[0], classes[1]);
 | 
						||
                }, done);
 | 
						||
          });
 | 
						||
        },
 | 
						||
 | 
						||
        /**
 | 
						||
         * @ngdoc method
 | 
						||
         * @name $animate#cancel
 | 
						||
         * @kind function
 | 
						||
         *
 | 
						||
         * @param {Promise} animationPromise The animation promise that is returned when an animation is started.
 | 
						||
         *
 | 
						||
         * @description
 | 
						||
         * Cancels the provided animation.
 | 
						||
        */
 | 
						||
        cancel : function(promise) {
 | 
						||
          promise.$$cancelFn();
 | 
						||
        },
 | 
						||
 | 
						||
        /**
 | 
						||
         * @ngdoc method
 | 
						||
         * @name $animate#enabled
 | 
						||
         * @kind function
 | 
						||
         *
 | 
						||
         * @param {boolean=} value If provided then set the animation on or off.
 | 
						||
         * @param {DOMElement=} element If provided then the element will be used to represent the enable/disable operation
 | 
						||
         * @return {boolean} Current animation state.
 | 
						||
         *
 | 
						||
         * @description
 | 
						||
         * Globally enables/disables animations.
 | 
						||
         *
 | 
						||
        */
 | 
						||
        enabled : function(value, element) {
 | 
						||
          switch(arguments.length) {
 | 
						||
            case 2:
 | 
						||
              if (value) {
 | 
						||
                cleanup(element);
 | 
						||
              } else {
 | 
						||
                var data = element.data(NG_ANIMATE_STATE) || {};
 | 
						||
                data.disabled = true;
 | 
						||
                element.data(NG_ANIMATE_STATE, data);
 | 
						||
              }
 | 
						||
            break;
 | 
						||
 | 
						||
            case 1:
 | 
						||
              rootAnimateState.disabled = !value;
 | 
						||
            break;
 | 
						||
 | 
						||
            default:
 | 
						||
              value = !rootAnimateState.disabled;
 | 
						||
            break;
 | 
						||
          }
 | 
						||
          return !!value;
 | 
						||
         }
 | 
						||
      };
 | 
						||
 | 
						||
      /*
 | 
						||
        all animations call this shared animation triggering function internally.
 | 
						||
        The animationEvent variable refers to the JavaScript animation event that will be triggered
 | 
						||
        and the className value is the name of the animation that will be applied within the
 | 
						||
        CSS code. Element, parentElement and afterElement are provided DOM elements for the animation
 | 
						||
        and the onComplete callback will be fired once the animation is fully complete.
 | 
						||
      */
 | 
						||
      function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) {
 | 
						||
 | 
						||
        var noopCancel = noop;
 | 
						||
        var runner = animationRunner(element, animationEvent, className);
 | 
						||
        if (!runner) {
 | 
						||
          fireDOMOperation();
 | 
						||
          fireBeforeCallbackAsync();
 | 
						||
          fireAfterCallbackAsync();
 | 
						||
          closeAnimation();
 | 
						||
          return noopCancel;
 | 
						||
        }
 | 
						||
 | 
						||
        animationEvent = runner.event;
 | 
						||
        className = runner.className;
 | 
						||
        var elementEvents = angular.element._data(runner.node);
 | 
						||
        elementEvents = elementEvents && elementEvents.events;
 | 
						||
 | 
						||
        if (!parentElement) {
 | 
						||
          parentElement = afterElement ? afterElement.parent() : element.parent();
 | 
						||
        }
 | 
						||
 | 
						||
        //skip the animation if animations are disabled, a parent is already being animated,
 | 
						||
        //the element is not currently attached to the document body or then completely close
 | 
						||
        //the animation if any matching animations are not found at all.
 | 
						||
        //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case an animation was found.
 | 
						||
        if (animationsDisabled(element, parentElement)) {
 | 
						||
          fireDOMOperation();
 | 
						||
          fireBeforeCallbackAsync();
 | 
						||
          fireAfterCallbackAsync();
 | 
						||
          closeAnimation();
 | 
						||
          return noopCancel;
 | 
						||
        }
 | 
						||
 | 
						||
        var ngAnimateState  = element.data(NG_ANIMATE_STATE) || {};
 | 
						||
        var runningAnimations     = ngAnimateState.active || {};
 | 
						||
        var totalActiveAnimations = ngAnimateState.totalActive || 0;
 | 
						||
        var lastAnimation         = ngAnimateState.last;
 | 
						||
        var skipAnimation = false;
 | 
						||
 | 
						||
        if (totalActiveAnimations > 0) {
 | 
						||
          var animationsToCancel = [];
 | 
						||
          if (!runner.isClassBased) {
 | 
						||
            if (animationEvent == 'leave' && runningAnimations['ng-leave']) {
 | 
						||
              skipAnimation = true;
 | 
						||
            } else {
 | 
						||
              //cancel all animations when a structural animation takes place
 | 
						||
              for(var klass in runningAnimations) {
 | 
						||
                animationsToCancel.push(runningAnimations[klass]);
 | 
						||
              }
 | 
						||
              ngAnimateState = {};
 | 
						||
              cleanup(element, true);
 | 
						||
            }
 | 
						||
          } else if (lastAnimation.event == 'setClass') {
 | 
						||
            animationsToCancel.push(lastAnimation);
 | 
						||
            cleanup(element, className);
 | 
						||
          }
 | 
						||
          else if (runningAnimations[className]) {
 | 
						||
            var current = runningAnimations[className];
 | 
						||
            if (current.event == animationEvent) {
 | 
						||
              skipAnimation = true;
 | 
						||
            } else {
 | 
						||
              animationsToCancel.push(current);
 | 
						||
              cleanup(element, className);
 | 
						||
            }
 | 
						||
          }
 | 
						||
 | 
						||
          if (animationsToCancel.length > 0) {
 | 
						||
            forEach(animationsToCancel, function(operation) {
 | 
						||
              operation.cancel();
 | 
						||
            });
 | 
						||
          }
 | 
						||
        }
 | 
						||
 | 
						||
        if (runner.isClassBased && !runner.isSetClassOperation && !skipAnimation) {
 | 
						||
          skipAnimation = (animationEvent == 'addClass') == element.hasClass(className); //opposite of XOR
 | 
						||
        }
 | 
						||
 | 
						||
        if (skipAnimation) {
 | 
						||
          fireDOMOperation();
 | 
						||
          fireBeforeCallbackAsync();
 | 
						||
          fireAfterCallbackAsync();
 | 
						||
          fireDoneCallbackAsync();
 | 
						||
          return noopCancel;
 | 
						||
        }
 | 
						||
 | 
						||
        runningAnimations     = ngAnimateState.active || {};
 | 
						||
        totalActiveAnimations = ngAnimateState.totalActive || 0;
 | 
						||
 | 
						||
        if (animationEvent == 'leave') {
 | 
						||
          //there's no need to ever remove the listener since the element
 | 
						||
          //will be removed (destroyed) after the leave animation ends or
 | 
						||
          //is cancelled midway
 | 
						||
          element.one('$destroy', function(e) {
 | 
						||
            var element = angular.element(this);
 | 
						||
            var state = element.data(NG_ANIMATE_STATE);
 | 
						||
            if (state) {
 | 
						||
              var activeLeaveAnimation = state.active['ng-leave'];
 | 
						||
              if (activeLeaveAnimation) {
 | 
						||
                activeLeaveAnimation.cancel();
 | 
						||
                cleanup(element, 'ng-leave');
 | 
						||
              }
 | 
						||
            }
 | 
						||
          });
 | 
						||
        }
 | 
						||
 | 
						||
        //the ng-animate class does nothing, but it's here to allow for
 | 
						||
        //parent animations to find and cancel child animations when needed
 | 
						||
        element.addClass(NG_ANIMATE_CLASS_NAME);
 | 
						||
 | 
						||
        var localAnimationCount = globalAnimationCounter++;
 | 
						||
        totalActiveAnimations++;
 | 
						||
        runningAnimations[className] = runner;
 | 
						||
 | 
						||
        element.data(NG_ANIMATE_STATE, {
 | 
						||
          last : runner,
 | 
						||
          active : runningAnimations,
 | 
						||
          index : localAnimationCount,
 | 
						||
          totalActive : totalActiveAnimations
 | 
						||
        });
 | 
						||
 | 
						||
        //first we run the before animations and when all of those are complete
 | 
						||
        //then we perform the DOM operation and run the next set of animations
 | 
						||
        fireBeforeCallbackAsync();
 | 
						||
        runner.before(function(cancelled) {
 | 
						||
          var data = element.data(NG_ANIMATE_STATE);
 | 
						||
          cancelled = cancelled ||
 | 
						||
                        !data || !data.active[className] ||
 | 
						||
                        (runner.isClassBased && data.active[className].event != animationEvent);
 | 
						||
 | 
						||
          fireDOMOperation();
 | 
						||
          if (cancelled === true) {
 | 
						||
            closeAnimation();
 | 
						||
          } else {
 | 
						||
            fireAfterCallbackAsync();
 | 
						||
            runner.after(closeAnimation);
 | 
						||
          }
 | 
						||
        });
 | 
						||
 | 
						||
        return runner.cancel;
 | 
						||
 | 
						||
        function fireDOMCallback(animationPhase) {
 | 
						||
          var eventName = '$animate:' + animationPhase;
 | 
						||
          if (elementEvents && elementEvents[eventName] && elementEvents[eventName].length > 0) {
 | 
						||
            $$asyncCallback(function() {
 | 
						||
              element.triggerHandler(eventName, {
 | 
						||
                event : animationEvent,
 | 
						||
                className : className
 | 
						||
              });
 | 
						||
            });
 | 
						||
          }
 | 
						||
        }
 | 
						||
 | 
						||
        function fireBeforeCallbackAsync() {
 | 
						||
          fireDOMCallback('before');
 | 
						||
        }
 | 
						||
 | 
						||
        function fireAfterCallbackAsync() {
 | 
						||
          fireDOMCallback('after');
 | 
						||
        }
 | 
						||
 | 
						||
        function fireDoneCallbackAsync() {
 | 
						||
          fireDOMCallback('close');
 | 
						||
          doneCallback();
 | 
						||
        }
 | 
						||
 | 
						||
        //it is less complicated to use a flag than managing and canceling
 | 
						||
        //timeouts containing multiple callbacks.
 | 
						||
        function fireDOMOperation() {
 | 
						||
          if (!fireDOMOperation.hasBeenRun) {
 | 
						||
            fireDOMOperation.hasBeenRun = true;
 | 
						||
            domOperation();
 | 
						||
          }
 | 
						||
        }
 | 
						||
 | 
						||
        function closeAnimation() {
 | 
						||
          if (!closeAnimation.hasBeenRun) {
 | 
						||
            closeAnimation.hasBeenRun = true;
 | 
						||
            var data = element.data(NG_ANIMATE_STATE);
 | 
						||
            if (data) {
 | 
						||
              /* only structural animations wait for reflow before removing an
 | 
						||
                 animation, but class-based animations don't. An example of this
 | 
						||
                 failing would be when a parent HTML tag has a ng-class attribute
 | 
						||
                 causing ALL directives below to skip animations during the digest */
 | 
						||
              if (runner && runner.isClassBased) {
 | 
						||
                cleanup(element, className);
 | 
						||
              } else {
 | 
						||
                $$asyncCallback(function() {
 | 
						||
                  var data = element.data(NG_ANIMATE_STATE) || {};
 | 
						||
                  if (localAnimationCount == data.index) {
 | 
						||
                    cleanup(element, className, animationEvent);
 | 
						||
                  }
 | 
						||
                });
 | 
						||
                element.data(NG_ANIMATE_STATE, data);
 | 
						||
              }
 | 
						||
            }
 | 
						||
            fireDoneCallbackAsync();
 | 
						||
          }
 | 
						||
        }
 | 
						||
      }
 | 
						||
 | 
						||
      function cancelChildAnimations(element) {
 | 
						||
        var node = extractElementNode(element);
 | 
						||
        if (node) {
 | 
						||
          var nodes = angular.isFunction(node.getElementsByClassName) ?
 | 
						||
            node.getElementsByClassName(NG_ANIMATE_CLASS_NAME) :
 | 
						||
            node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME);
 | 
						||
          forEach(nodes, function(element) {
 | 
						||
            element = angular.element(element);
 | 
						||
            var data = element.data(NG_ANIMATE_STATE);
 | 
						||
            if (data && data.active) {
 | 
						||
              forEach(data.active, function(runner) {
 | 
						||
                runner.cancel();
 | 
						||
              });
 | 
						||
            }
 | 
						||
          });
 | 
						||
        }
 | 
						||
      }
 | 
						||
 | 
						||
      function cleanup(element, className) {
 | 
						||
        if (isMatchingElement(element, $rootElement)) {
 | 
						||
          if (!rootAnimateState.disabled) {
 | 
						||
            rootAnimateState.running = false;
 | 
						||
            rootAnimateState.structural = false;
 | 
						||
          }
 | 
						||
        } else if (className) {
 | 
						||
          var data = element.data(NG_ANIMATE_STATE) || {};
 | 
						||
 | 
						||
          var removeAnimations = className === true;
 | 
						||
          if (!removeAnimations && data.active && data.active[className]) {
 | 
						||
            data.totalActive--;
 | 
						||
            delete data.active[className];
 | 
						||
          }
 | 
						||
 | 
						||
          if (removeAnimations || !data.totalActive) {
 | 
						||
            element.removeClass(NG_ANIMATE_CLASS_NAME);
 | 
						||
            element.removeData(NG_ANIMATE_STATE);
 | 
						||
          }
 | 
						||
        }
 | 
						||
      }
 | 
						||
 | 
						||
      function animationsDisabled(element, parentElement) {
 | 
						||
        if (rootAnimateState.disabled) {
 | 
						||
          return true;
 | 
						||
        }
 | 
						||
 | 
						||
        if (isMatchingElement(element, $rootElement)) {
 | 
						||
          return rootAnimateState.running;
 | 
						||
        }
 | 
						||
 | 
						||
        var allowChildAnimations, parentRunningAnimation, hasParent;
 | 
						||
        do {
 | 
						||
          //the element did not reach the root element which means that it
 | 
						||
          //is not apart of the DOM. Therefore there is no reason to do
 | 
						||
          //any animations on it
 | 
						||
          if (parentElement.length === 0) break;
 | 
						||
 | 
						||
          var isRoot = isMatchingElement(parentElement, $rootElement);
 | 
						||
          var state = isRoot ? rootAnimateState : (parentElement.data(NG_ANIMATE_STATE) || {});
 | 
						||
          if (state.disabled) {
 | 
						||
            return true;
 | 
						||
          }
 | 
						||
 | 
						||
          //no matter what, for an animation to work it must reach the root element
 | 
						||
          //this implies that the element is attached to the DOM when the animation is run
 | 
						||
          if (isRoot) {
 | 
						||
            hasParent = true;
 | 
						||
          }
 | 
						||
 | 
						||
          //once a flag is found that is strictly false then everything before
 | 
						||
          //it will be discarded and all child animations will be restricted
 | 
						||
          if (allowChildAnimations !== false) {
 | 
						||
            var animateChildrenFlag = parentElement.data(NG_ANIMATE_CHILDREN);
 | 
						||
            if (angular.isDefined(animateChildrenFlag)) {
 | 
						||
              allowChildAnimations = animateChildrenFlag;
 | 
						||
            }
 | 
						||
          }
 | 
						||
 | 
						||
          parentRunningAnimation = parentRunningAnimation ||
 | 
						||
                                   state.running ||
 | 
						||
                                   (state.last && !state.last.isClassBased);
 | 
						||
        }
 | 
						||
        while(parentElement = parentElement.parent());
 | 
						||
 | 
						||
        return !hasParent || (!allowChildAnimations && parentRunningAnimation);
 | 
						||
      }
 | 
						||
    }]);
 | 
						||
 | 
						||
    $animateProvider.register('', ['$window', '$sniffer', '$timeout', '$$animateReflow',
 | 
						||
                           function($window,   $sniffer,   $timeout,   $$animateReflow) {
 | 
						||
      // Detect proper transitionend/animationend event names.
 | 
						||
      var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
 | 
						||
 | 
						||
      // If unprefixed events are not supported but webkit-prefixed are, use the latter.
 | 
						||
      // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
 | 
						||
      // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
 | 
						||
      // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
 | 
						||
      // Register both events in case `window.onanimationend` is not supported because of that,
 | 
						||
      // do the same for `transitionend` as Safari is likely to exhibit similar behavior.
 | 
						||
      // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
 | 
						||
      // therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition
 | 
						||
      if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
 | 
						||
        CSS_PREFIX = '-webkit-';
 | 
						||
        TRANSITION_PROP = 'WebkitTransition';
 | 
						||
        TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
 | 
						||
      } else {
 | 
						||
        TRANSITION_PROP = 'transition';
 | 
						||
        TRANSITIONEND_EVENT = 'transitionend';
 | 
						||
      }
 | 
						||
 | 
						||
      if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
 | 
						||
        CSS_PREFIX = '-webkit-';
 | 
						||
        ANIMATION_PROP = 'WebkitAnimation';
 | 
						||
        ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
 | 
						||
      } else {
 | 
						||
        ANIMATION_PROP = 'animation';
 | 
						||
        ANIMATIONEND_EVENT = 'animationend';
 | 
						||
      }
 | 
						||
 | 
						||
      var DURATION_KEY = 'Duration';
 | 
						||
      var PROPERTY_KEY = 'Property';
 | 
						||
      var DELAY_KEY = 'Delay';
 | 
						||
      var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
 | 
						||
      var ANIMATION_PLAYSTATE_KEY = 'PlayState';
 | 
						||
      var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey';
 | 
						||
      var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data';
 | 
						||
      var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
 | 
						||
      var CLOSING_TIME_BUFFER = 1.5;
 | 
						||
      var ONE_SECOND = 1000;
 | 
						||
 | 
						||
      var lookupCache = {};
 | 
						||
      var parentCounter = 0;
 | 
						||
      var animationReflowQueue = [];
 | 
						||
      var cancelAnimationReflow;
 | 
						||
      function afterReflow(element, callback) {
 | 
						||
        if (cancelAnimationReflow) {
 | 
						||
          cancelAnimationReflow();
 | 
						||
        }
 | 
						||
        animationReflowQueue.push(callback);
 | 
						||
        cancelAnimationReflow = $$animateReflow(function() {
 | 
						||
          forEach(animationReflowQueue, function(fn) {
 | 
						||
            fn();
 | 
						||
          });
 | 
						||
 | 
						||
          animationReflowQueue = [];
 | 
						||
          cancelAnimationReflow = null;
 | 
						||
          lookupCache = {};
 | 
						||
        });
 | 
						||
      }
 | 
						||
 | 
						||
      var closingTimer = null;
 | 
						||
      var closingTimestamp = 0;
 | 
						||
      var animationElementQueue = [];
 | 
						||
      function animationCloseHandler(element, totalTime) {
 | 
						||
        var node = extractElementNode(element);
 | 
						||
        element = angular.element(node);
 | 
						||
 | 
						||
        //this item will be garbage collected by the closing
 | 
						||
        //animation timeout
 | 
						||
        animationElementQueue.push(element);
 | 
						||
 | 
						||
        //but it may not need to cancel out the existing timeout
 | 
						||
        //if the timestamp is less than the previous one
 | 
						||
        var futureTimestamp = Date.now() + totalTime;
 | 
						||
        if (futureTimestamp <= closingTimestamp) {
 | 
						||
          return;
 | 
						||
        }
 | 
						||
 | 
						||
        $timeout.cancel(closingTimer);
 | 
						||
 | 
						||
        closingTimestamp = futureTimestamp;
 | 
						||
        closingTimer = $timeout(function() {
 | 
						||
          closeAllAnimations(animationElementQueue);
 | 
						||
          animationElementQueue = [];
 | 
						||
        }, totalTime, false);
 | 
						||
      }
 | 
						||
 | 
						||
      function closeAllAnimations(elements) {
 | 
						||
        forEach(elements, function(element) {
 | 
						||
          var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
 | 
						||
          if (elementData) {
 | 
						||
            forEach(elementData.closeAnimationFns, function(fn) {
 | 
						||
              fn();
 | 
						||
            });
 | 
						||
          }
 | 
						||
        });
 | 
						||
      }
 | 
						||
 | 
						||
      function getElementAnimationDetails(element, cacheKey) {
 | 
						||
        var data = cacheKey ? lookupCache[cacheKey] : null;
 | 
						||
        if (!data) {
 | 
						||
          var transitionDuration = 0;
 | 
						||
          var transitionDelay = 0;
 | 
						||
          var animationDuration = 0;
 | 
						||
          var animationDelay = 0;
 | 
						||
 | 
						||
          //we want all the styles defined before and after
 | 
						||
          forEach(element, function(element) {
 | 
						||
            if (element.nodeType == ELEMENT_NODE) {
 | 
						||
              var elementStyles = $window.getComputedStyle(element) || {};
 | 
						||
 | 
						||
              var transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY];
 | 
						||
              transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration);
 | 
						||
 | 
						||
              var transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY];
 | 
						||
              transitionDelay  = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay);
 | 
						||
 | 
						||
              var animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY];
 | 
						||
              animationDelay   = Math.max(parseMaxTime(elementStyles[ANIMATION_PROP + DELAY_KEY]), animationDelay);
 | 
						||
 | 
						||
              var aDuration  = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]);
 | 
						||
 | 
						||
              if (aDuration > 0) {
 | 
						||
                aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1;
 | 
						||
              }
 | 
						||
              animationDuration = Math.max(aDuration, animationDuration);
 | 
						||
            }
 | 
						||
          });
 | 
						||
          data = {
 | 
						||
            total : 0,
 | 
						||
            transitionDelay: transitionDelay,
 | 
						||
            transitionDuration: transitionDuration,
 | 
						||
            animationDelay: animationDelay,
 | 
						||
            animationDuration: animationDuration
 | 
						||
          };
 | 
						||
          if (cacheKey) {
 | 
						||
            lookupCache[cacheKey] = data;
 | 
						||
          }
 | 
						||
        }
 | 
						||
        return data;
 | 
						||
      }
 | 
						||
 | 
						||
      function parseMaxTime(str) {
 | 
						||
        var maxValue = 0;
 | 
						||
        var values = angular.isString(str) ?
 | 
						||
          str.split(/\s*,\s*/) :
 | 
						||
          [];
 | 
						||
        forEach(values, function(value) {
 | 
						||
          maxValue = Math.max(parseFloat(value) || 0, maxValue);
 | 
						||
        });
 | 
						||
        return maxValue;
 | 
						||
      }
 | 
						||
 | 
						||
      function getCacheKey(element) {
 | 
						||
        var parentElement = element.parent();
 | 
						||
        var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY);
 | 
						||
        if (!parentID) {
 | 
						||
          parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter);
 | 
						||
          parentID = parentCounter;
 | 
						||
        }
 | 
						||
        return parentID + '-' + extractElementNode(element).getAttribute('class');
 | 
						||
      }
 | 
						||
 | 
						||
      function animateSetup(animationEvent, element, className) {
 | 
						||
        var structural = ['ng-enter','ng-leave','ng-move'].indexOf(className) >= 0;
 | 
						||
 | 
						||
        var cacheKey = getCacheKey(element);
 | 
						||
        var eventCacheKey = cacheKey + ' ' + className;
 | 
						||
        var itemIndex = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0;
 | 
						||
 | 
						||
        var stagger = {};
 | 
						||
        if (itemIndex > 0) {
 | 
						||
          var staggerClassName = className + '-stagger';
 | 
						||
          var staggerCacheKey = cacheKey + ' ' + staggerClassName;
 | 
						||
          var applyClasses = !lookupCache[staggerCacheKey];
 | 
						||
 | 
						||
          applyClasses && element.addClass(staggerClassName);
 | 
						||
 | 
						||
          stagger = getElementAnimationDetails(element, staggerCacheKey);
 | 
						||
 | 
						||
          applyClasses && element.removeClass(staggerClassName);
 | 
						||
        }
 | 
						||
 | 
						||
        element.addClass(className);
 | 
						||
 | 
						||
        var formerData = element.data(NG_ANIMATE_CSS_DATA_KEY) || {};
 | 
						||
        var timings = getElementAnimationDetails(element, eventCacheKey);
 | 
						||
        var transitionDuration = timings.transitionDuration;
 | 
						||
        var animationDuration = timings.animationDuration;
 | 
						||
 | 
						||
        if (structural && transitionDuration === 0 && animationDuration === 0) {
 | 
						||
          element.removeClass(className);
 | 
						||
          return false;
 | 
						||
        }
 | 
						||
 | 
						||
        var blockTransition = structural && transitionDuration > 0;
 | 
						||
        var blockAnimation = animationDuration > 0 &&
 | 
						||
                             stagger.animationDelay > 0 &&
 | 
						||
                             stagger.animationDuration === 0;
 | 
						||
 | 
						||
        var closeAnimationFns = formerData.closeAnimationFns || [];
 | 
						||
        element.data(NG_ANIMATE_CSS_DATA_KEY, {
 | 
						||
          stagger : stagger,
 | 
						||
          cacheKey : eventCacheKey,
 | 
						||
          running : formerData.running || 0,
 | 
						||
          itemIndex : itemIndex,
 | 
						||
          blockTransition : blockTransition,
 | 
						||
          closeAnimationFns : closeAnimationFns
 | 
						||
        });
 | 
						||
 | 
						||
        var node = extractElementNode(element);
 | 
						||
 | 
						||
        if (blockTransition) {
 | 
						||
          blockTransitions(node, true);
 | 
						||
        }
 | 
						||
 | 
						||
        if (blockAnimation) {
 | 
						||
          blockAnimations(node, true);
 | 
						||
        }
 | 
						||
 | 
						||
        return true;
 | 
						||
      }
 | 
						||
 | 
						||
      function animateRun(animationEvent, element, className, activeAnimationComplete) {
 | 
						||
        var node = extractElementNode(element);
 | 
						||
        var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
 | 
						||
        if (node.getAttribute('class').indexOf(className) == -1 || !elementData) {
 | 
						||
          activeAnimationComplete();
 | 
						||
          return;
 | 
						||
        }
 | 
						||
 | 
						||
        if (elementData.blockTransition) {
 | 
						||
          blockTransitions(node, false);
 | 
						||
        }
 | 
						||
 | 
						||
        var activeClassName = '';
 | 
						||
        var pendingClassName = '';
 | 
						||
        forEach(className.split(' '), function(klass, i) {
 | 
						||
          var prefix = (i > 0 ? ' ' : '') + klass;
 | 
						||
          activeClassName += prefix + '-active';
 | 
						||
          pendingClassName += prefix + '-pending';
 | 
						||
        });
 | 
						||
 | 
						||
        var style = '';
 | 
						||
        var appliedStyles = [];
 | 
						||
        var itemIndex = elementData.itemIndex;
 | 
						||
        var stagger = elementData.stagger;
 | 
						||
        var staggerTime = 0;
 | 
						||
        if (itemIndex > 0) {
 | 
						||
          var transitionStaggerDelay = 0;
 | 
						||
          if (stagger.transitionDelay > 0 && stagger.transitionDuration === 0) {
 | 
						||
            transitionStaggerDelay = stagger.transitionDelay * itemIndex;
 | 
						||
          }
 | 
						||
 | 
						||
          var animationStaggerDelay = 0;
 | 
						||
          if (stagger.animationDelay > 0 && stagger.animationDuration === 0) {
 | 
						||
            animationStaggerDelay = stagger.animationDelay * itemIndex;
 | 
						||
            appliedStyles.push(CSS_PREFIX + 'animation-play-state');
 | 
						||
          }
 | 
						||
 | 
						||
          staggerTime = Math.round(Math.max(transitionStaggerDelay, animationStaggerDelay) * 100) / 100;
 | 
						||
        }
 | 
						||
 | 
						||
        if (!staggerTime) {
 | 
						||
          element.addClass(activeClassName);
 | 
						||
        }
 | 
						||
 | 
						||
        var eventCacheKey = elementData.cacheKey + ' ' + activeClassName;
 | 
						||
        var timings = getElementAnimationDetails(element, eventCacheKey);
 | 
						||
        var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration);
 | 
						||
        if (maxDuration === 0) {
 | 
						||
          element.removeClass(activeClassName);
 | 
						||
          animateClose(element, className);
 | 
						||
          activeAnimationComplete();
 | 
						||
          return;
 | 
						||
        }
 | 
						||
 | 
						||
        var maxDelay = Math.max(timings.transitionDelay, timings.animationDelay);
 | 
						||
        var maxDelayTime = maxDelay * ONE_SECOND;
 | 
						||
 | 
						||
        if (appliedStyles.length > 0) {
 | 
						||
          //the element being animated may sometimes contain comment nodes in
 | 
						||
          //the jqLite object, so we're safe to use a single variable to house
 | 
						||
          //the styles since there is always only one element being animated
 | 
						||
          var oldStyle = node.getAttribute('style') || '';
 | 
						||
          if (oldStyle.charAt(oldStyle.length-1) !== ';') {
 | 
						||
            oldStyle += ';';
 | 
						||
          }
 | 
						||
          node.setAttribute('style', oldStyle + ' ' + style);
 | 
						||
        }
 | 
						||
 | 
						||
        var startTime = Date.now();
 | 
						||
        var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT;
 | 
						||
        var animationTime     = (maxDelay + maxDuration) * CLOSING_TIME_BUFFER;
 | 
						||
        var totalTime         = (staggerTime + animationTime) * ONE_SECOND;
 | 
						||
 | 
						||
        var staggerTimeout;
 | 
						||
        if (staggerTime > 0) {
 | 
						||
          element.addClass(pendingClassName);
 | 
						||
          staggerTimeout = $timeout(function() {
 | 
						||
            staggerTimeout = null;
 | 
						||
            element.addClass(activeClassName);
 | 
						||
            element.removeClass(pendingClassName);
 | 
						||
            if (timings.animationDuration > 0) {
 | 
						||
              blockAnimations(node, false);
 | 
						||
            }
 | 
						||
          }, staggerTime * ONE_SECOND, false);
 | 
						||
        }
 | 
						||
 | 
						||
        element.on(css3AnimationEvents, onAnimationProgress);
 | 
						||
        elementData.closeAnimationFns.push(function() {
 | 
						||
          onEnd();
 | 
						||
          activeAnimationComplete();
 | 
						||
        });
 | 
						||
 | 
						||
        elementData.running++;
 | 
						||
        animationCloseHandler(element, totalTime);
 | 
						||
        return onEnd;
 | 
						||
 | 
						||
        // This will automatically be called by $animate so
 | 
						||
        // there is no need to attach this internally to the
 | 
						||
        // timeout done method.
 | 
						||
        function onEnd(cancelled) {
 | 
						||
          element.off(css3AnimationEvents, onAnimationProgress);
 | 
						||
          element.removeClass(activeClassName);
 | 
						||
          element.removeClass(pendingClassName);
 | 
						||
          if (staggerTimeout) {
 | 
						||
            $timeout.cancel(staggerTimeout);
 | 
						||
          }
 | 
						||
          animateClose(element, className);
 | 
						||
          var node = extractElementNode(element);
 | 
						||
          for (var i in appliedStyles) {
 | 
						||
            node.style.removeProperty(appliedStyles[i]);
 | 
						||
          }
 | 
						||
        }
 | 
						||
 | 
						||
        function onAnimationProgress(event) {
 | 
						||
          event.stopPropagation();
 | 
						||
          var ev = event.originalEvent || event;
 | 
						||
          var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
 | 
						||
 | 
						||
          /* Firefox (or possibly just Gecko) likes to not round values up
 | 
						||
           * when a ms measurement is used for the animation */
 | 
						||
          var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
 | 
						||
 | 
						||
          /* $manualTimeStamp is a mocked timeStamp value which is set
 | 
						||
           * within browserTrigger(). This is only here so that tests can
 | 
						||
           * mock animations properly. Real events fallback to event.timeStamp,
 | 
						||
           * or, if they don't, then a timeStamp is automatically created for them.
 | 
						||
           * We're checking to see if the timeStamp surpasses the expected delay,
 | 
						||
           * but we're using elapsedTime instead of the timeStamp on the 2nd
 | 
						||
           * pre-condition since animations sometimes close off early */
 | 
						||
          if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
 | 
						||
            activeAnimationComplete();
 | 
						||
          }
 | 
						||
        }
 | 
						||
      }
 | 
						||
 | 
						||
      function blockTransitions(node, bool) {
 | 
						||
        node.style[TRANSITION_PROP + PROPERTY_KEY] = bool ? 'none' : '';
 | 
						||
      }
 | 
						||
 | 
						||
      function blockAnimations(node, bool) {
 | 
						||
        node.style[ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY] = bool ? 'paused' : '';
 | 
						||
      }
 | 
						||
 | 
						||
      function animateBefore(animationEvent, element, className, calculationDecorator) {
 | 
						||
        if (animateSetup(animationEvent, element, className, calculationDecorator)) {
 | 
						||
          return function(cancelled) {
 | 
						||
            cancelled && animateClose(element, className);
 | 
						||
          };
 | 
						||
        }
 | 
						||
      }
 | 
						||
 | 
						||
      function animateAfter(animationEvent, element, className, afterAnimationComplete) {
 | 
						||
        if (element.data(NG_ANIMATE_CSS_DATA_KEY)) {
 | 
						||
          return animateRun(animationEvent, element, className, afterAnimationComplete);
 | 
						||
        } else {
 | 
						||
          animateClose(element, className);
 | 
						||
          afterAnimationComplete();
 | 
						||
        }
 | 
						||
      }
 | 
						||
 | 
						||
      function animate(animationEvent, element, className, animationComplete) {
 | 
						||
        //If the animateSetup function doesn't bother returning a
 | 
						||
        //cancellation function then it means that there is no animation
 | 
						||
        //to perform at all
 | 
						||
        var preReflowCancellation = animateBefore(animationEvent, element, className);
 | 
						||
        if (!preReflowCancellation) {
 | 
						||
          animationComplete();
 | 
						||
          return;
 | 
						||
        }
 | 
						||
 | 
						||
        //There are two cancellation functions: one is before the first
 | 
						||
        //reflow animation and the second is during the active state
 | 
						||
        //animation. The first function will take care of removing the
 | 
						||
        //data from the element which will not make the 2nd animation
 | 
						||
        //happen in the first place
 | 
						||
        var cancel = preReflowCancellation;
 | 
						||
        afterReflow(element, function() {
 | 
						||
          //once the reflow is complete then we point cancel to
 | 
						||
          //the new cancellation function which will remove all of the
 | 
						||
          //animation properties from the active animation
 | 
						||
          cancel = animateAfter(animationEvent, element, className, animationComplete);
 | 
						||
        });
 | 
						||
 | 
						||
        return function(cancelled) {
 | 
						||
          (cancel || noop)(cancelled);
 | 
						||
        };
 | 
						||
      }
 | 
						||
 | 
						||
      function animateClose(element, className) {
 | 
						||
        element.removeClass(className);
 | 
						||
        var data = element.data(NG_ANIMATE_CSS_DATA_KEY);
 | 
						||
        if (data) {
 | 
						||
          if (data.running) {
 | 
						||
            data.running--;
 | 
						||
          }
 | 
						||
          if (!data.running || data.running === 0) {
 | 
						||
            element.removeData(NG_ANIMATE_CSS_DATA_KEY);
 | 
						||
          }
 | 
						||
        }
 | 
						||
      }
 | 
						||
 | 
						||
      return {
 | 
						||
        enter : function(element, animationCompleted) {
 | 
						||
          return animate('enter', element, 'ng-enter', animationCompleted);
 | 
						||
        },
 | 
						||
 | 
						||
        leave : function(element, animationCompleted) {
 | 
						||
          return animate('leave', element, 'ng-leave', animationCompleted);
 | 
						||
        },
 | 
						||
 | 
						||
        move : function(element, animationCompleted) {
 | 
						||
          return animate('move', element, 'ng-move', animationCompleted);
 | 
						||
        },
 | 
						||
 | 
						||
        beforeSetClass : function(element, add, remove, animationCompleted) {
 | 
						||
          var className = suffixClasses(remove, '-remove') + ' ' +
 | 
						||
                          suffixClasses(add, '-add');
 | 
						||
          var cancellationMethod = animateBefore('setClass', element, className);
 | 
						||
          if (cancellationMethod) {
 | 
						||
            afterReflow(element, animationCompleted);
 | 
						||
            return cancellationMethod;
 | 
						||
          }
 | 
						||
          animationCompleted();
 | 
						||
        },
 | 
						||
 | 
						||
        beforeAddClass : function(element, className, animationCompleted) {
 | 
						||
          var cancellationMethod = animateBefore('addClass', element, suffixClasses(className, '-add'));
 | 
						||
          if (cancellationMethod) {
 | 
						||
            afterReflow(element, animationCompleted);
 | 
						||
            return cancellationMethod;
 | 
						||
          }
 | 
						||
          animationCompleted();
 | 
						||
        },
 | 
						||
 | 
						||
        beforeRemoveClass : function(element, className, animationCompleted) {
 | 
						||
          var cancellationMethod = animateBefore('removeClass', element, suffixClasses(className, '-remove'));
 | 
						||
          if (cancellationMethod) {
 | 
						||
            afterReflow(element, animationCompleted);
 | 
						||
            return cancellationMethod;
 | 
						||
          }
 | 
						||
          animationCompleted();
 | 
						||
        },
 | 
						||
 | 
						||
        setClass : function(element, add, remove, animationCompleted) {
 | 
						||
          remove = suffixClasses(remove, '-remove');
 | 
						||
          add = suffixClasses(add, '-add');
 | 
						||
          var className = remove + ' ' + add;
 | 
						||
          return animateAfter('setClass', element, className, animationCompleted);
 | 
						||
        },
 | 
						||
 | 
						||
        addClass : function(element, className, animationCompleted) {
 | 
						||
          return animateAfter('addClass', element, suffixClasses(className, '-add'), animationCompleted);
 | 
						||
        },
 | 
						||
 | 
						||
        removeClass : function(element, className, animationCompleted) {
 | 
						||
          return animateAfter('removeClass', element, suffixClasses(className, '-remove'), animationCompleted);
 | 
						||
        }
 | 
						||
      };
 | 
						||
 | 
						||
      function suffixClasses(classes, suffix) {
 | 
						||
        var className = '';
 | 
						||
        classes = isArray(classes) ? classes : classes.split(/\s+/);
 | 
						||
        forEach(classes, function(klass, i) {
 | 
						||
          if (klass && klass.length > 0) {
 | 
						||
            className += (i > 0 ? ' ' : '') + klass + suffix;
 | 
						||
          }
 | 
						||
        });
 | 
						||
        return className;
 | 
						||
      }
 | 
						||
    }]);
 | 
						||
  }]);
 | 
						||
 | 
						||
 | 
						||
})(window, window.angular);
 |