Commit Graph

19 Commits (1e3a5b25c367b47e49808b443c504769db21ebe6)

Author SHA1 Message Date
Chocobozzz 4ea659d569
Handle videos with FPS < 1 2024-05-29 08:56:53 +02:00
Chocobozzz 9b70c8e7e8
Do not take into account empty view sections 2024-04-03 14:25:21 +02:00
Chocobozzz 058ef6912c
Remove deprecated transcoding type 2024-03-25 15:17:02 +01:00
Chocobozzz c09e27d77a
Optimize transcoding profile building 2024-03-19 09:53:59 +01:00
Chocobozzz 46950fbcc8
Fix encoder after transcoding profile deletion 2024-03-12 10:44:20 +01:00
Chocobozzz 888b142e2e
Fix storyboard generation with some videos
Where `t` variable is never an integer due to our setpts formula
2024-03-11 15:40:14 +01:00
Chocobozzz b6b1aaa56f
Add video aspect ratio in server 2024-02-27 15:24:34 +01:00
Chocobozzz fb2dc40858
Improve generated image quality 2024-02-26 11:33:17 +01:00
Chocobozzz 7b23f24b24
Fix thumbnail generation when on bad input seek 2023-12-19 08:23:38 +01:00
Chocobozzz 3da9fbbe39
Adapt storyboard sprite ratio 2023-11-09 09:03:32 +01:00
Chocobozzz 2bc4d26b94
Add ability to customize frames to analyze 2023-11-08 10:18:39 +01:00
Chocobozzz 272a902b2a
Optimize video thumbnail generation
Process images in worker threads
Reduce ffmpeg calls
2023-10-20 16:00:36 +02:00
Chocobozzz 58fda6d416
Fix upload with chapters having non int timecode 2023-10-12 15:32:01 +02:00
Chocobozzz fbc7f1a00d
Fix video quality on high resolution/fps 2023-10-04 09:21:14 +02:00
Chocobozzz 1022e27309
Fix live replay privacy change 2023-09-01 16:47:25 +02:00
Chocobozzz d8a80446da
Reduce ffmpeg thumbnail generation load
Can also lead to memory issues with big values (default is 100)
2023-08-28 17:50:47 +02:00
Chocobozzz 77b70702d2
Add video chapters support 2023-08-28 16:17:31 +02:00
Seth Falco 2055962c84 fix: handle git installation of ffmpeg 2023-08-18 10:17:16 +02:00
Chocobozzz 3a4992633e
Migrate server to ESM
Sorry for the very big commit that may lead to git log issues and merge
conflicts, but it's a major step forward:

 * Server can be faster at startup because imports() are async and we can
   easily lazy import big modules
 * Angular doesn't seem to support ES import (with .js extension), so we
   had to correctly organize peertube into a monorepo:
    * Use yarn workspace feature
    * Use typescript reference projects for dependencies
    * Shared projects have been moved into "packages", each one is now a
      node module (with a dedicated package.json/tsconfig.json)
    * server/tools have been moved into apps/ and is now a dedicated app
      bundled and published on NPM so users don't have to build peertube
      cli tools manually
    * server/tests have been moved into packages/ so we don't compile
      them every time we want to run the server
 * Use isolatedModule option:
   * Had to move from const enum to const
     (https://www.typescriptlang.org/docs/handbook/enums.html#objects-vs-enums)
   * Had to explictely specify "type" imports when used in decorators
 * Prefer tsx (that uses esbuild under the hood) instead of ts-node to
   load typescript files (tests with mocha or scripts):
     * To reduce test complexity as esbuild doesn't support decorator
       metadata, we only test server files that do not import server
       models
     * We still build tests files into js files for a faster CI
 * Remove unmaintained peertube CLI import script
 * Removed some barrels to speed up execution (less imports)
2023-08-11 15:02:33 +02:00