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# Jitsi in Riot
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Riot uses [Jitsi](https://jitsi.org/) for conference calls, which provides options for
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self-hosting your own server and supports most major platforms.
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1:1 calls, or calls between you and one other person, do not use Jitsi. Instead, those
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calls work directly between clients or via TURN servers configured on the respective
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homeservers.
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There's a number of ways to start a Jitsi call: the easiest way is to click on the
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voice or video buttons near the message composer in a room with more than 2 people. This
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will add a Jitsi widget which allows anyone in the room to join.
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Integration managers (available through the 4 squares in the top right of the room) may
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provide their own approaches for adding Jitsi widgets.
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## Configuring Riot to use your self-hosted Jitsi server
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Riot will use the Jitsi server that is embedded in the widget, even if it is not the
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one you configured. This is because conference calls must be held on a single Jitsi
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server and cannot be split over multiple servers.
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However, you can configure Riot to *start* a conference with your Jitsi server by adding
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to your [config](./config.md) the following:
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```json
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{
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"jitsi": {
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"preferredDomain": "your.jitsi.example.org"
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}
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}
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```
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The default is `jitsi.riot.im` (a free service offered by Riot), and the demo site for
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Jitsi uses `meet.jit.si` (also free).
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Once you've applied the config change, refresh Riot and press the call button. This
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should start a new conference on your Jitsi server.
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**Note**: The widget URL will point to a `jitsi.html` page hosted by Riot. The Jitsi
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domain will appear later in the URL as a configuration parameter.
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**Hint**: If you want everyone on your homeserver to use the same Jitsi server by
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default, set the following on your homeserver's `/.well-known/matrix/client` config:
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```json
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{
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"im.vector.riot.jitsi": {
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"preferredDomain": "your.jitsi.example.org"
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}
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}
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```
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2020-04-03 21:25:33 +02:00
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## Mobile app support
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Currently the Riot mobile apps do not support custom Jitsi servers and will instead
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use the default `jitsi.riot.im` server. When users on the mobile apps join the call,
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they will be joining a different conference which has the same name, but not the same
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participants. This is a known bug and which needs to be fixed.
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