Merge branch 'develop' into travis/room-list/css-layout

pull/21833/head
Travis Ralston 2020-06-08 09:40:21 -06:00
commit 000c92a53f
18 changed files with 1157 additions and 891 deletions

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@ -19,7 +19,7 @@ limitations under the License.
@import "./_font-sizes.scss";
:root {
font-size: 15px;
font-size: 10px;
}
html {

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@ -14,59 +14,59 @@ See the License for the specific language governing permissions and
limitations under the License.
*/
$font-1px: 0.067rem;
$font-1-5px: 0.100rem;
$font-2px: 0.133rem;
$font-3px: 0.200rem;
$font-4px: 0.267rem;
$font-5px: 0.333rem;
$font-6px: 0.400rem;
$font-7px: 0.467rem;
$font-8px: 0.533rem;
$font-9px: 0.600rem;
$font-10px: 0.667rem;
$font-10-4px: 0.693rem;
$font-11px: 0.733rem;
$font-12px: 0.800rem;
$font-13px: 0.867rem;
$font-14px: 0.933rem;
$font-15px: 1.000rem;
$font-16px: 1.067rem;
$font-17px: 1.133rem;
$font-18px: 1.200rem;
$font-19px: 1.267rem;
$font-20px: 1.3333333rem;
$font-21px: 1.400rem;
$font-22px: 1.467rem;
$font-23px: 1.533rem;
$font-24px: 1.600rem;
$font-25px: 1.667rem;
$font-26px: 1.733rem;
$font-27px: 1.800rem;
$font-28px: 1.867rem;
$font-29px: 1.933rem;
$font-30px: 2.000rem;
$font-31px: 2.067rem;
$font-32px: 2.133rem;
$font-33px: 2.200rem;
$font-34px: 2.267rem;
$font-35px: 2.333rem;
$font-36px: 2.400rem;
$font-37px: 2.467rem;
$font-38px: 2.533rem;
$font-39px: 2.600rem;
$font-40px: 2.667rem;
$font-41px: 2.733rem;
$font-42px: 2.800rem;
$font-43px: 2.867rem;
$font-44px: 2.933rem;
$font-45px: 3.000rem;
$font-46px: 3.067rem;
$font-47px: 3.133rem;
$font-48px: 3.200rem;
$font-49px: 3.267rem;
$font-50px: 3.333rem;
$font-51px: 3.400rem;
$font-52px: 3.467rem;
$font-88px: 5.887rem;
$font-400px: 26.667rem;
$font-1px: 0.1rem;
$font-1-5px: 0.15rem;
$font-2px: 0.2rem;
$font-3px: 0.3rem;
$font-4px: 0.4rem;
$font-5px: 0.5rem;
$font-6px: 0.6rem;
$font-7px: 0.7rem;
$font-8px: 0.8rem;
$font-9px: 0.9rem;
$font-10px: 1.0rem;
$font-10-4px: 1.04rem;
$font-11px: 1.1rem;
$font-12px: 1.2rem;
$font-13px: 1.3rem;
$font-14px: 1.4rem;
$font-15px: 1.5rem;
$font-16px: 1.6rem;
$font-17px: 1.7rem;
$font-18px: 1.8rem;
$font-19px: 1.9rem;
$font-20px: 2.0rem;
$font-21px: 2.1rem;
$font-22px: 2.2rem;
$font-23px: 2.3rem;
$font-24px: 2.4rem;
$font-25px: 2.5rem;
$font-26px: 2.6rem;
$font-27px: 2.7rem;
$font-28px: 2.8rem;
$font-29px: 2.9rem;
$font-30px: 3.0rem;
$font-31px: 3.1rem;
$font-32px: 3.2rem;
$font-33px: 3.3rem;
$font-34px: 3.4rem;
$font-35px: 3.5rem;
$font-36px: 3.6rem;
$font-37px: 3.7rem;
$font-38px: 3.8rem;
$font-39px: 3.9rem;
$font-40px: 4.0rem;
$font-41px: 4.1rem;
$font-42px: 4.2rem;
$font-43px: 4.3rem;
$font-44px: 4.4rem;
$font-45px: 4.5rem;
$font-46px: 4.6rem;
$font-47px: 4.7rem;
$font-48px: 4.8rem;
$font-49px: 4.9rem;
$font-50px: 5.0rem;
$font-51px: 5.1rem;
$font-52px: 5.2rem;
$font-88px: 8.8rem;
$font-400px: 40rem;

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@ -96,6 +96,17 @@ export default class WidgetMessaging {
});
}
/**
* Tells the widget that it should terminate now.
* @returns {Promise<*>} Resolves when widget has acknowledged the message.
*/
terminate() {
return this.messageToWidget({
api: OUTBOUND_API_NAME,
action: KnownWidgetActions.Terminate,
});
}
/**
* Request a screenshot from a widget
* @return {Promise} To be resolved with screenshot data when it has been generated

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@ -39,6 +39,8 @@ import SettingsStore, {SettingLevel} from "../../../settings/SettingsStore";
import {aboveLeftOf, ContextMenu, ContextMenuButton} from "../../structures/ContextMenu";
import PersistedElement from "./PersistedElement";
import {WidgetType} from "../../../widgets/WidgetType";
import {Capability} from "../../../widgets/WidgetApi";
import {sleep} from "../../../utils/promise";
const ALLOWED_APP_URL_SCHEMES = ['https:', 'http:'];
const ENABLE_REACT_PERF = false;
@ -341,23 +343,37 @@ export default class AppTile extends React.Component {
/**
* Ends all widget interaction, such as cancelling calls and disabling webcams.
* @private
* @returns {Promise<*>} Resolves when the widget is terminated, or timeout passed.
*/
_endWidgetActions() {
// HACK: This is a really dirty way to ensure that Jitsi cleans up
// its hold on the webcam. Without this, the widget holds a media
// stream open, even after death. See https://github.com/vector-im/riot-web/issues/7351
if (this._appFrame.current) {
// In practice we could just do `+= ''` to trick the browser
// into thinking the URL changed, however I can foresee this
// being optimized out by a browser. Instead, we'll just point
// the iframe at a page that is reasonably safe to use in the
// event the iframe doesn't wink away.
// This is relative to where the Riot instance is located.
this._appFrame.current.src = 'about:blank';
let terminationPromise;
if (this._hasCapability(Capability.ReceiveTerminate)) {
// Wait for widget to terminate within a timeout
const timeout = 2000;
const messaging = ActiveWidgetStore.getWidgetMessaging(this.props.app.id);
terminationPromise = Promise.race([messaging.terminate(), sleep(timeout)]);
} else {
terminationPromise = Promise.resolve();
}
// Delete the widget from the persisted store for good measure.
PersistedElement.destroyElement(this._persistKey);
return terminationPromise.finally(() => {
// HACK: This is a really dirty way to ensure that Jitsi cleans up
// its hold on the webcam. Without this, the widget holds a media
// stream open, even after death. See https://github.com/vector-im/riot-web/issues/7351
if (this._appFrame.current) {
// In practice we could just do `+= ''` to trick the browser
// into thinking the URL changed, however I can foresee this
// being optimized out by a browser. Instead, we'll just point
// the iframe at a page that is reasonably safe to use in the
// event the iframe doesn't wink away.
// This is relative to where the Riot instance is located.
this._appFrame.current.src = 'about:blank';
}
// Delete the widget from the persisted store for good measure.
PersistedElement.destroyElement(this._persistKey);
});
}
/* If user has permission to modify widgets, delete the widget,
@ -381,12 +397,12 @@ export default class AppTile extends React.Component {
}
this.setState({deleting: true});
this._endWidgetActions();
WidgetUtils.setRoomWidget(
this.props.room.roomId,
this.props.app.id,
).catch((e) => {
this._endWidgetActions().then(() => {
return WidgetUtils.setRoomWidget(
this.props.room.roomId,
this.props.app.id,
);
}).catch((e) => {
console.error('Failed to delete widget', e);
const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
@ -669,6 +685,17 @@ export default class AppTile extends React.Component {
}
_onPopoutWidgetClick() {
// Ensure Jitsi conferences are closed on pop-out, to not confuse the user to join them
// twice from the same computer, which Jitsi can have problems with (audio echo/gain-loop).
if (WidgetType.JITSI.matches(this.props.app.type) && this.props.show) {
this._endWidgetActions().then(() => {
if (this._appFrame.current) {
// Reload iframe
this._appFrame.current.src = this._getRenderedUrl();
this.setState({});
}
});
}
// Using Object.assign workaround as the following opens in a new window instead of a new tab.
// window.open(this._getPopoutUrl(), '_blank', 'noopener=yes');
Object.assign(document.createElement('a'),

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@ -23,7 +23,7 @@ import { _t } from '../../../languageHandler';
import {formatDate} from '../../../DateUtils';
import Velociraptor from "../../../Velociraptor";
import * as sdk from "../../../index";
import {toRem} from "../../../utils/units";
import {toPx} from "../../../utils/units";
let bounce = false;
try {
@ -149,7 +149,7 @@ export default createReactClass({
// start at the old height and in the old h pos
startStyles.push({ top: startTopOffset+"px",
left: toRem(oldInfo.left) });
left: toPx(oldInfo.left) });
const reorderTransitionOpts = {
duration: 100,
@ -182,7 +182,7 @@ export default createReactClass({
}
const style = {
left: toRem(this.props.leftOffset),
left: toPx(this.props.leftOffset),
top: '0px',
visibility: this.props.hidden ? 'hidden' : 'visible',
};

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@ -62,7 +62,7 @@ export default class AppearanceUserSettingsTab extends React.Component<IProps, I
super(props);
this.state = {
fontSize: SettingsStore.getValue("fontSize", null).toString(),
fontSize: (SettingsStore.getValue("baseFontSize", null) + FontWatcher.SIZE_DIFF).toString(),
...this.calculateThemeState(),
customThemeUrl: "",
customThemeMessage: {isError: false, text: ""},
@ -132,13 +132,13 @@ export default class AppearanceUserSettingsTab extends React.Component<IProps, I
private onFontSizeChanged = (size: number): void => {
this.setState({fontSize: size.toString()});
SettingsStore.setValue("fontSize", null, SettingLevel.DEVICE, size);
SettingsStore.setValue("baseFontSize", null, SettingLevel.DEVICE, size - FontWatcher.SIZE_DIFF);
};
private onValidateFontSize = async ({value}: Pick<IFieldState, "value">): Promise<IValidationResult> => {
const parsedSize = parseFloat(value);
const min = FontWatcher.MIN_SIZE;
const max = FontWatcher.MAX_SIZE;
const min = FontWatcher.MIN_SIZE + FontWatcher.SIZE_DIFF;
const max = FontWatcher.MAX_SIZE + FontWatcher.SIZE_DIFF;
if (isNaN(parsedSize)) {
return {valid: false, feedback: _t("Size must be a number")};
@ -151,7 +151,13 @@ export default class AppearanceUserSettingsTab extends React.Component<IProps, I
};
}
SettingsStore.setValue("fontSize", null, SettingLevel.DEVICE, value);
SettingsStore.setValue(
"baseFontSize",
null,
SettingLevel.DEVICE,
parseInt(value, 10) - FontWatcher.SIZE_DIFF
);
return {valid: true, feedback: _t('Use between %(min)s pt and %(max)s pt', {min, max})};
}

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@ -145,6 +145,10 @@ export default async function sendBugReport(bugReportEndpoint: string, opts: IOp
if (enabledLabs.length) {
body.append('enabled_labs', enabledLabs.join(', '));
}
// if low bandwidth mode is enabled, say so over rageshake, it causes many issues
if (SettingsStore.getValue("lowBandwidth")) {
body.append("lowBandwidth", "enabled");
}
// add storage persistence/quota information
if (navigator.storage && navigator.storage.persisted) {

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@ -170,10 +170,10 @@ export const SETTINGS = {
displayName: _td("Show info about bridges in room settings"),
default: false,
},
"fontSize": {
"baseFontSize": {
displayName: _td("Font size"),
supportedLevels: LEVELS_ACCOUNT_SETTINGS,
default: 15,
default: 10,
controller: new FontSizeController(),
},
"useCustomFontSize": {

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@ -20,8 +20,10 @@ import IWatcher from "./Watcher";
import { toPx } from '../../utils/units';
export class FontWatcher implements IWatcher {
public static readonly MIN_SIZE = 13;
public static readonly MAX_SIZE = 20;
public static readonly MIN_SIZE = 8;
public static readonly MAX_SIZE = 15;
// Externally we tell the user the font is size 15. Internally we use 10.
public static readonly SIZE_DIFF = 5;
private dispatcherRef: string;
@ -30,7 +32,7 @@ export class FontWatcher implements IWatcher {
}
public start() {
this.setRootFontSize(SettingsStore.getValue("fontSize"));
this.setRootFontSize(SettingsStore.getValue("baseFontSize"));
this.dispatcherRef = dis.register(this.onAction);
}
@ -48,7 +50,7 @@ export class FontWatcher implements IWatcher {
const fontSize = Math.max(Math.min(FontWatcher.MAX_SIZE, size), FontWatcher.MIN_SIZE);
if (fontSize !== size) {
SettingsStore.setValue("fontSize", null, SettingLevel.Device, fontSize);
SettingsStore.setValue("baseFontSize", null, SettingLevel.DEVICE, fontSize);
}
(<HTMLElement>document.querySelector(":root")).style.fontSize = toPx(fontSize);
};

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@ -74,29 +74,29 @@ gets applied to each category in a sub-sub-list fashion. This should result in t
being sorted alphabetically amongst each other as well as the grey rooms sorted amongst each other, but
collectively the tag will be sorted into categories with red being at the top.
<!-- TODO: Implement sticky rooms as described below -->
### Sticky rooms
The algorithm also has a concept of a 'sticky' room which is the room the user is currently viewing.
The sticky room will remain in position on the room list regardless of other factors going on as typically
clicking on a room will cause it to change categories into 'idle'. This is done by preserving N rooms
above the selected room at all times, where N is the number of rooms above the selected rooms when it was
selected.
When the user visits a room, that room becomes 'sticky' in the list, regardless of ordering algorithm.
From a code perspective, the underlying algorithm is not aware of a sticky room and instead the base class
manages which room is sticky. This is to ensure that all algorithms handle it the same.
For example, if the user has 3 red rooms and selects the middle room, they will always see exactly one
room above their selection at all times. If they receive another notification, and the tag ordering is
specified as Recent, they'll see the new notification go to the top position, and the one that was previously
there fall behind the sticky room.
The sticky flag is simply to say it will not move higher or lower down the list while it is active. For
example, if using the importance algorithm, the room would naturally become idle once viewed and thus
would normally fly down the list out of sight. The sticky room concept instead holds it in place, never
letting it fly down until the user moves to another room.
The sticky room's category is technically 'idle' while being viewed and is explicitly pulled out of the
tag sorting algorithm's input as it must maintain its position in the list. When the user moves to another
room, the previous sticky room gets recalculated to determine which category it needs to be in as the user
could have been scrolled up while new messages were received.
Only one room can be sticky at a time. Room updates around the sticky room will still hold the sticky
room in place. The best example of this is the importance algorithm: if the user has 3 red rooms and
selects the middle room, they will see exactly one room above their selection at all times. If they
receive another notification which causes the room to move into the topmost position, the room that was
above the sticky room will move underneath to allow for the new room to take the top slot, maintaining
the sticky room's position.
Further, the sticky room is not aware of category boundaries and thus the user can see a shift in what
kinds of rooms move around their selection. An example would be the user having 4 red rooms, the user
selecting the third room (leaving 2 above it), and then having the rooms above it read on another device.
This would result in 1 red room and 1 other kind of room above the sticky room as it will try to maintain
2 rooms above the sticky room.
Though only applicable to the importance algorithm, the sticky room is not aware of category boundaries
and thus the user can see a shift in what kinds of rooms move around their selection. An example would
be the user having 4 red rooms, the user selecting the third room (leaving 2 above it), and then having
the rooms above it read on another device. This would result in 1 red room and 1 other kind of room
above the sticky room as it will try to maintain 2 rooms above the sticky room.
An exception for the sticky room placement is when there's suddenly not enough rooms to maintain the placement
exactly. This typically happens if the user selects a room and leaves enough rooms where it cannot maintain

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@ -29,6 +29,7 @@ import defaultDispatcher from "../../dispatcher/dispatcher";
import { readReceiptChangeIsFor } from "../../utils/read-receipts";
import { IFilterCondition } from "./filters/IFilterCondition";
import { TagWatcher } from "./TagWatcher";
import RoomViewStore from "../RoomViewStore";
interface IState {
tagsEnabled?: boolean;
@ -62,6 +63,7 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
this.checkEnabled();
for (const settingName of this.watchedSettings) SettingsStore.monitorSetting(settingName, null);
RoomViewStore.addListener(this.onRVSUpdate);
}
public get orderedLists(): ITagMap {
@ -93,6 +95,23 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
this.setAlgorithmClass();
}
private onRVSUpdate = () => {
if (!this.enabled) return; // TODO: Remove enabled flag when RoomListStore2 takes over
if (!this.matrixClient) return; // We assume there won't be RVS updates without a client
const activeRoomId = RoomViewStore.getRoomId();
if (!activeRoomId && this.algorithm.stickyRoom) {
this.algorithm.stickyRoom = null;
} else if (activeRoomId) {
const activeRoom = this.matrixClient.getRoom(activeRoomId);
if (!activeRoom) throw new Error(`${activeRoomId} is current in RVS but missing from client`);
if (activeRoom !== this.algorithm.stickyRoom) {
console.log(`Changing sticky room to ${activeRoomId}`);
this.algorithm.stickyRoom = activeRoom;
}
}
};
protected async onDispatch(payload: ActionPayload) {
if (payload.action === 'MatrixActions.sync') {
// Filter out anything that isn't the first PREPARED sync.
@ -110,6 +129,7 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
console.log("Regenerating room lists: Startup");
await this.readAndCacheSettingsFromStore();
await this.regenerateAllLists();
this.onRVSUpdate(); // fake an RVS update to adjust sticky room, if needed
}
// TODO: Remove this once the RoomListStore becomes default
@ -145,13 +165,19 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
// First see if the receipt event is for our own user. If it was, trigger
// a room update (we probably read the room on a different device).
if (readReceiptChangeIsFor(payload.event, this.matrixClient)) {
// TODO: Update room now that it's been read
console.log(payload);
console.log(`[RoomListDebug] Got own read receipt in ${payload.event.roomId}`);
const room = this.matrixClient.getRoom(payload.event.roomId);
if (!room) {
console.warn(`Own read receipt was in unknown room ${payload.event.roomId}`);
return;
}
await this.handleRoomUpdate(room, RoomUpdateCause.ReadReceipt);
return;
}
} else if (payload.action === 'MatrixActions.Room.tags') {
// TODO: Update room from tags
console.log(payload);
const roomPayload = (<any>payload); // TODO: Type out the dispatcher types
console.log(`[RoomListDebug] Got tag change in ${roomPayload.room.roomId}`);
await this.handleRoomUpdate(roomPayload.room, RoomUpdateCause.PossibleTagChange);
} else if (payload.action === 'MatrixActions.Room.timeline') {
const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
@ -189,26 +215,39 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
// cause inaccuracies with the list ordering. We may have to decrypt the last N messages of every room :(
await this.handleRoomUpdate(room, RoomUpdateCause.Timeline);
} else if (payload.action === 'MatrixActions.accountData' && payload.event_type === 'm.direct') {
// TODO: Update DMs
console.log(payload);
const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
console.log(`[RoomListDebug] Received updated DM map`);
const dmMap = eventPayload.event.getContent();
for (const userId of Object.keys(dmMap)) {
const roomIds = dmMap[userId];
for (const roomId of roomIds) {
const room = this.matrixClient.getRoom(roomId);
if (!room) {
console.warn(`${roomId} was found in DMs but the room is not in the store`);
continue;
}
// We expect this RoomUpdateCause to no-op if there's no change, and we don't expect
// the user to have hundreds of rooms to update in one event. As such, we just hammer
// away at updates until the problem is solved. If we were expecting more than a couple
// of rooms to be updated at once, we would consider batching the rooms up.
await this.handleRoomUpdate(room, RoomUpdateCause.PossibleTagChange);
}
}
} else if (payload.action === 'MatrixActions.Room.myMembership') {
// TODO: Improve new room check
const membershipPayload = (<any>payload); // TODO: Type out the dispatcher types
if (!membershipPayload.oldMembership && membershipPayload.membership === "join") {
if (membershipPayload.oldMembership !== "join" && membershipPayload.membership === "join") {
console.log(`[RoomListDebug] Handling new room ${membershipPayload.room.roomId}`);
await this.algorithm.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.NewRoom);
return;
}
// TODO: Update room from membership change
console.log(payload);
} else if (payload.action === 'MatrixActions.Room') {
// TODO: Improve new room check
// const roomPayload = (<any>payload); // TODO: Type out the dispatcher types
// console.log(`[RoomListDebug] Handling new room ${roomPayload.room.roomId}`);
// await this.algorithm.handleRoomUpdate(roomPayload.room, RoomUpdateCause.NewRoom);
} else if (payload.action === 'view_room') {
// TODO: Update sticky room
console.log(payload);
// If it's not a join, it's transitioning into a different list (possibly historical)
if (membershipPayload.oldMembership !== membershipPayload.membership) {
console.log(`[RoomListDebug] Handling membership change in ${membershipPayload.room.roomId}`);
await this.algorithm.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.PossibleTagChange);
return;
}
}
}

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@ -22,6 +22,7 @@ import { ITagMap, ITagSortingMap } from "../models";
import DMRoomMap from "../../../../utils/DMRoomMap";
import { FILTER_CHANGED, IFilterCondition } from "../../filters/IFilterCondition";
import { EventEmitter } from "events";
import { UPDATE_EVENT } from "../../../AsyncStore";
// TODO: Add locking support to avoid concurrent writes?
@ -30,6 +31,12 @@ import { EventEmitter } from "events";
*/
export const LIST_UPDATED_EVENT = "list_updated_event";
interface IStickyRoom {
room: Room;
position: number;
tag: TagID;
}
/**
* Represents a list ordering algorithm. This class will take care of tag
* management (which rooms go in which tags) and ask the implementation to
@ -37,7 +44,9 @@ export const LIST_UPDATED_EVENT = "list_updated_event";
*/
export abstract class Algorithm extends EventEmitter {
private _cachedRooms: ITagMap = {};
private _cachedStickyRooms: ITagMap = {}; // a clone of the _cachedRooms, with the sticky room
private filteredRooms: ITagMap = {};
private _stickyRoom: IStickyRoom = null;
protected sortAlgorithms: ITagSortingMap;
protected rooms: Room[] = [];
@ -51,6 +60,15 @@ export abstract class Algorithm extends EventEmitter {
super();
}
public get stickyRoom(): Room {
return this._stickyRoom ? this._stickyRoom.room : null;
}
public set stickyRoom(val: Room) {
// setters can't be async, so we call a private function to do the work
this.updateStickyRoom(val);
}
protected get hasFilters(): boolean {
return this.allowedByFilter.size > 0;
}
@ -58,9 +76,14 @@ export abstract class Algorithm extends EventEmitter {
protected set cachedRooms(val: ITagMap) {
this._cachedRooms = val;
this.recalculateFilteredRooms();
this.recalculateStickyRoom();
}
protected get cachedRooms(): ITagMap {
// 🐉 Here be dragons.
// Note: this is used by the underlying algorithm classes, so don't make it return
// the sticky room cache. If it ends up returning the sticky room cache, we end up
// corrupting our caches and confusing them.
return this._cachedRooms;
}
@ -94,6 +117,67 @@ export abstract class Algorithm extends EventEmitter {
}
}
private async updateStickyRoom(val: Room) {
// Note throughout: We need async so we can wait for handleRoomUpdate() to do its thing,
// otherwise we risk duplicating rooms.
// It's possible to have no selected room. In that case, clear the sticky room
if (!val) {
if (this._stickyRoom) {
// Lie to the algorithm and re-add the room to the algorithm
await this.handleRoomUpdate(this._stickyRoom.room, RoomUpdateCause.NewRoom);
}
this._stickyRoom = null;
return;
}
// When we do have a room though, we expect to be able to find it
const tag = this.roomIdsToTags[val.roomId][0];
if (!tag) throw new Error(`${val.roomId} does not belong to a tag and cannot be sticky`);
let position = this.cachedRooms[tag].indexOf(val);
if (position < 0) throw new Error(`${val.roomId} does not appear to be known and cannot be sticky`);
// 🐉 Here be dragons.
// Before we can go through with lying to the underlying algorithm about a room
// we need to ensure that when we do we're ready for the innevitable sticky room
// update we'll receive. To prepare for that, we first remove the sticky room and
// recalculate the state ourselves so that when the underlying algorithm calls for
// the same thing it no-ops. After we're done calling the algorithm, we'll issue
// a new update for ourselves.
const lastStickyRoom = this._stickyRoom;
console.log(`Last sticky room:`, lastStickyRoom);
this._stickyRoom = null;
this.recalculateStickyRoom();
// When we do have the room, re-add the old room (if needed) to the algorithm
// and remove the sticky room from the algorithm. This is so the underlying
// algorithm doesn't try and confuse itself with the sticky room concept.
if (lastStickyRoom) {
// Lie to the algorithm and re-add the room to the algorithm
await this.handleRoomUpdate(lastStickyRoom.room, RoomUpdateCause.NewRoom);
}
// Lie to the algorithm and remove the room from it's field of view
await this.handleRoomUpdate(val, RoomUpdateCause.RoomRemoved);
// Now that we're done lying to the algorithm, we need to update our position
// marker only if the user is moving further down the same list. If they're switching
// lists, or moving upwards, the position marker will splice in just fine but if
// they went downwards in the same list we'll be off by 1 due to the shifting rooms.
if (lastStickyRoom && lastStickyRoom.tag === tag && lastStickyRoom.position <= position) {
position++;
}
this._stickyRoom = {
room: val,
position: position,
tag: tag,
};
this.recalculateStickyRoom();
// Finally, trigger an update
this.emit(LIST_UPDATED_EVENT);
}
protected recalculateFilteredRooms() {
if (!this.hasFilters) {
return;
@ -154,6 +238,59 @@ export abstract class Algorithm extends EventEmitter {
console.log(`[DEBUG] ${filteredRooms.length}/${rooms.length} rooms filtered into ${tagId}`);
}
/**
* Recalculate the sticky room position. If this is being called in relation to
* a specific tag being updated, it should be given to this function to optimize
* the call.
* @param updatedTag The tag that was updated, if possible.
*/
protected recalculateStickyRoom(updatedTag: TagID = null): void {
// 🐉 Here be dragons.
// This function does far too much for what it should, and is called by many places.
// Not only is this responsible for ensuring the sticky room is held in place at all
// times, it is also responsible for ensuring our clone of the cachedRooms is up to
// date. If either of these desyncs, we see weird behaviour like duplicated rooms,
// outdated lists, and other nonsensical issues that aren't necessarily obvious.
if (!this._stickyRoom) {
// If there's no sticky room, just do nothing useful.
if (!!this._cachedStickyRooms) {
// Clear the cache if we won't be needing it
this._cachedStickyRooms = null;
this.emit(LIST_UPDATED_EVENT);
}
return;
}
if (!this._cachedStickyRooms || !updatedTag) {
console.log(`Generating clone of cached rooms for sticky room handling`);
const stickiedTagMap: ITagMap = {};
for (const tagId of Object.keys(this.cachedRooms)) {
stickiedTagMap[tagId] = this.cachedRooms[tagId].map(r => r); // shallow clone
}
this._cachedStickyRooms = stickiedTagMap;
}
if (updatedTag) {
// Update the tag indicated by the caller, if possible. This is mostly to ensure
// our cache is up to date.
console.log(`Replacing cached sticky rooms for ${updatedTag}`);
this._cachedStickyRooms[updatedTag] = this.cachedRooms[updatedTag].map(r => r); // shallow clone
}
// Now try to insert the sticky room, if we need to.
// We need to if there's no updated tag (we regenned the whole cache) or if the tag
// we might have updated from the cache is also our sticky room.
const sticky = this._stickyRoom;
if (!updatedTag || updatedTag === sticky.tag) {
console.log(`Inserting sticky room ${sticky.room.roomId} at position ${sticky.position} in ${sticky.tag}`);
this._cachedStickyRooms[sticky.tag].splice(sticky.position, 0, sticky.room);
}
// Finally, trigger an update
this.emit(LIST_UPDATED_EVENT);
}
/**
* Asks the Algorithm to regenerate all lists, using the tags given
* as reference for which lists to generate and which way to generate
@ -174,7 +311,7 @@ export abstract class Algorithm extends EventEmitter {
*/
public getOrderedRooms(): ITagMap {
if (!this.hasFilters) {
return this.cachedRooms;
return this._cachedStickyRooms || this.cachedRooms;
}
return this.filteredRooms;
}

View File

@ -17,7 +17,7 @@ limitations under the License.
import { Algorithm } from "./Algorithm";
import { Room } from "matrix-js-sdk/src/models/room";
import { DefaultTagID, RoomUpdateCause, TagID } from "../../models";
import { RoomUpdateCause, TagID } from "../../models";
import { ITagMap, SortAlgorithm } from "../models";
import { sortRoomsWithAlgorithm } from "../tag-sorting";
import * as Unread from '../../../../Unread';
@ -82,15 +82,14 @@ export class ImportanceAlgorithm extends Algorithm {
// HOW THIS WORKS
// --------------
//
// This block of comments assumes you've read the README one level higher.
// This block of comments assumes you've read the README two levels higher.
// You should do that if you haven't already.
//
// Tags are fed into the algorithmic functions from the Algorithm superclass,
// which cause subsequent updates to the room list itself. Categories within
// those tags are tracked as index numbers within the array (zero = top), with
// each sticky room being tracked separately. Internally, the category index
// can be found from `this.indices[tag][category]` and the sticky room information
// from `this.stickyRoom`.
// can be found from `this.indices[tag][category]`.
//
// The room list store is always provided with the `this.cachedRooms` results, which are
// updated as needed and not recalculated often. For example, when a room needs to
@ -102,17 +101,6 @@ export class ImportanceAlgorithm extends Algorithm {
[tag: TagID]: ICategoryIndex;
} = {};
// TODO: Use this (see docs above)
private stickyRoom: {
roomId: string;
tag: TagID;
fromTop: number;
} = {
roomId: null,
tag: null,
fromTop: 0,
};
constructor() {
super();
console.log("Constructed an ImportanceAlgorithm");
@ -189,12 +177,25 @@ export class ImportanceAlgorithm extends Algorithm {
}
public async handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean> {
if (cause === RoomUpdateCause.PossibleTagChange) {
// TODO: Be smarter and splice rather than regen the planet.
// TODO: No-op if no change.
await this.setKnownRooms(this.rooms);
return;
}
if (cause === RoomUpdateCause.NewRoom) {
// TODO: Be smarter and insert rather than regen the planet.
await this.setKnownRooms([room, ...this.rooms]);
return;
}
if (cause === RoomUpdateCause.RoomRemoved) {
// TODO: Be smarter and splice rather than regen the planet.
await this.setKnownRooms(this.rooms.filter(r => r !== room));
return;
}
let tags = this.roomIdsToTags[room.roomId];
if (!tags) {
console.warn(`No tags known for "${room.name}" (${room.roomId})`);
@ -251,6 +252,8 @@ export class ImportanceAlgorithm extends Algorithm {
taggedRooms.splice(startIdx, 0, ...sorted);
// Finally, flag that we've done something
this.recalculateFilteredRoomsForTag(tag); // update filter to re-sort the list
this.recalculateStickyRoom(tag); // update sticky room to make sure it appears if needed
changed = true;
}
return changed;

View File

@ -46,11 +46,17 @@ export class NaturalAlgorithm extends Algorithm {
console.warn(`No tags known for "${room.name}" (${room.roomId})`);
return false;
}
let changed = false;
for (const tag of tags) {
// TODO: Optimize this loop to avoid useless operations
// For example, we can skip updates to alphabetic (sometimes) and manually ordered tags
this.cachedRooms[tag] = await sortRoomsWithAlgorithm(this.cachedRooms[tag], tag, this.sortAlgorithms[tag]);
// Flag that we've done something
this.recalculateFilteredRoomsForTag(tag); // update filter to re-sort the list
this.recalculateStickyRoom(tag); // update sticky room to make sure it appears if needed
changed = true;
}
return true; // assume we changed something
return changed;
}
}

View File

@ -38,6 +38,8 @@ export type TagID = string | DefaultTagID;
export enum RoomUpdateCause {
Timeline = "TIMELINE",
RoomRead = "ROOM_READ", // TODO: Use this.
PossibleTagChange = "POSSIBLE_TAG_CHANGE",
ReadReceipt = "READ_RECEIPT",
NewRoom = "NEW_ROOM",
RoomRemoved = "ROOM_REMOVED",
}

View File

@ -421,6 +421,7 @@ export default class WidgetUtils {
if (WidgetType.JITSI.matches(appType)) {
capWhitelist.push(Capability.AlwaysOnScreen);
}
capWhitelist.push(Capability.ReceiveTerminate);
return capWhitelist;
}

View File

@ -18,11 +18,13 @@ limitations under the License.
// https://github.com/turt2live/matrix-dimension/blob/4f92d560266635e5a3c824606215b84e8c0b19f5/web/app/shared/services/scalar/scalar-widget.api.ts
import { randomString } from "matrix-js-sdk/src/randomstring";
import { EventEmitter } from "events";
export enum Capability {
Screenshot = "m.capability.screenshot",
Sticker = "m.sticker",
AlwaysOnScreen = "m.always_on_screen",
ReceiveTerminate = "im.vector.receive_terminate",
}
export enum KnownWidgetActions {
@ -34,6 +36,7 @@ export enum KnownWidgetActions {
ReceiveOpenIDCredentials = "openid_credentials",
SetAlwaysOnScreen = "set_always_on_screen",
ClientReady = "im.vector.ready",
Terminate = "im.vector.terminate",
}
export type WidgetAction = KnownWidgetActions | string;
@ -62,8 +65,13 @@ export interface FromWidgetRequest extends WidgetRequest {
/**
* Handles Riot <--> Widget interactions for embedded/standalone widgets.
*
* Emitted events:
* - terminate(wait): client requested the widget to terminate.
* Call the argument 'wait(promise)' to postpone the finalization until
* the given promise resolves.
*/
export class WidgetApi {
export class WidgetApi extends EventEmitter {
private origin: string;
private inFlightRequests: { [requestId: string]: (reply: FromWidgetRequest) => void } = {};
private readyPromise: Promise<any>;
@ -75,6 +83,8 @@ export class WidgetApi {
public expectingExplicitReady = false;
constructor(currentUrl: string, private widgetId: string, private requestedCapabilities: string[]) {
super();
this.origin = new URL(currentUrl).origin;
this.readyPromise = new Promise<any>(resolve => this.readyPromiseResolve = resolve);
@ -98,6 +108,17 @@ export class WidgetApi {
// Automatically acknowledge so we can move on
this.replyToRequest(<ToWidgetRequest>payload, {});
} else if (payload.action === KnownWidgetActions.Terminate) {
// Finalization needs to be async, so postpone with a promise
let finalizePromise = Promise.resolve();
const wait = (promise) => {
finalizePromise = finalizePromise.then(value => promise);
};
this.emit('terminate', wait);
Promise.resolve(finalizePromise).then(() => {
// Acknowledge that we're shut down now
this.replyToRequest(<ToWidgetRequest>payload, {});
});
} else {
console.warn(`[WidgetAPI] Got unexpected action: ${payload.action}`);
}

1497
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