Merge branch 'develop' into travis/room-list/enable
commit
0908e813fb
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@ -20,7 +20,7 @@ import * as React from "react";
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import { createRef } from "react";
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import { Room } from "matrix-js-sdk/src/models/room";
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import classNames from 'classnames';
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import {RovingAccessibleButton, RovingTabIndexWrapper} from "../../../accessibility/RovingTabIndex";
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import { RovingAccessibleButton, RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
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import { _t } from "../../../languageHandler";
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import AccessibleButton from "../../views/elements/AccessibleButton";
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import RoomTile2 from "./RoomTile2";
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@ -36,12 +36,12 @@ import RoomListStore from "../../../stores/room-list/RoomListStore2";
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import { ListAlgorithm, SortAlgorithm } from "../../../stores/room-list/algorithms/models";
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import { DefaultTagID, TagID } from "../../../stores/room-list/models";
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import dis from "../../../dispatcher/dispatcher";
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import defaultDispatcher from "../../../dispatcher/dispatcher";
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import NotificationBadge from "./NotificationBadge";
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import { ListNotificationState } from "../../../stores/notifications/ListNotificationState";
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import AccessibleTooltipButton from "../elements/AccessibleTooltipButton";
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import { Key } from "../../../Keyboard";
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import defaultDispatcher from "../../../dispatcher/dispatcher";
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import {ActionPayload} from "../../../dispatcher/payloads";
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import { ActionPayload } from "../../../dispatcher/payloads";
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import { Enable, Resizable } from "re-resizable";
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import { Direction } from "re-resizable/lib/resizer";
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import { polyfillTouchEvent } from "../../../@types/polyfill";
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@ -130,8 +130,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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private calculateInitialHeight() {
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const requestedVisibleTiles = Math.max(Math.floor(this.layout.visibleTiles), this.layout.minVisibleTiles);
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const tileCount = Math.min(this.numTiles, requestedVisibleTiles);
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const height = this.layout.tilesToPixelsWithPadding(tileCount, this.padding);
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return height;
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return this.layout.tilesToPixelsWithPadding(tileCount, this.padding);
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}
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private get padding() {
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@ -18,11 +18,6 @@ import { TagID } from "./models";
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const TILE_HEIGHT_PX = 44;
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// this comes from the CSS where the show more button is
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// mathematically this percent of a tile when floating.
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//const RESIZER_BOX_FACTOR = 0.78;
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const RESIZER_BOX_FACTOR = 0;
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interface ISerializedListLayout {
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numTiles: number;
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showPreviews: boolean;
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@ -82,36 +77,12 @@ export class ListLayout {
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}
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public get minVisibleTiles(): number {
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return 1 + RESIZER_BOX_FACTOR;
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return 1;
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}
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public get defaultVisibleTiles(): number {
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// This number is what "feels right", and mostly subject to design's opinion.
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return 5 + RESIZER_BOX_FACTOR;
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}
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public setVisibleTilesWithin(newVal: number, maxPossible: number) {
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maxPossible = maxPossible + RESIZER_BOX_FACTOR;
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if (newVal > maxPossible) {
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this.visibleTiles = maxPossible;
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} else {
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this.visibleTiles = newVal;
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}
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}
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public calculateTilesToPixelsMin(maxTiles: number, n: number, possiblePadding: number): number {
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// Only apply the padding if we're about to use maxTiles as we need to
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// plan for the padding. If we're using n, the padding is already accounted
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// for by the resizing stuff.
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let padding = 0;
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if (maxTiles < n) {
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padding = possiblePadding;
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}
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return this.tilesToPixels(Math.min(maxTiles, n)) + padding;
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}
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public tilesWithResizerBoxFactor(n: number): number {
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return n + RESIZER_BOX_FACTOR;
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return 5;
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}
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public tilesWithPadding(n: number, paddingPx: number): number {
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@ -403,10 +403,14 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
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}
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public async setTagSorting(tagId: TagID, sort: SortAlgorithm) {
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await this.setAndPersistTagSorting(tagId, sort);
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this.updateFn.trigger();
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}
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private async setAndPersistTagSorting(tagId: TagID, sort: SortAlgorithm) {
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await this.algorithm.setTagSorting(tagId, sort);
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// TODO: Per-account? https://github.com/vector-im/riot-web/issues/14114
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localStorage.setItem(`mx_tagSort_${tagId}`, sort);
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this.updateFn.triggerIfWillMark();
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}
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public getTagSorting(tagId: TagID): SortAlgorithm {
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@ -442,10 +446,14 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
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}
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public async setListOrder(tagId: TagID, order: ListAlgorithm) {
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await this.setAndPersistListOrder(tagId, order);
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this.updateFn.trigger();
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}
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private async setAndPersistListOrder(tagId: TagID, order: ListAlgorithm) {
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await this.algorithm.setListOrdering(tagId, order);
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// TODO: Per-account? https://github.com/vector-im/riot-web/issues/14114
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localStorage.setItem(`mx_listOrder_${tagId}`, order);
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this.updateFn.triggerIfWillMark();
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}
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public getListOrder(tagId: TagID): ListAlgorithm {
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@ -493,10 +501,10 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
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const listOrder = this.calculateListOrder(tag);
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if (tagSort !== definedSort) {
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await this.setTagSorting(tag, tagSort);
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await this.setAndPersistTagSorting(tag, tagSort);
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}
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if (listOrder !== definedOrder) {
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await this.setListOrder(tag, listOrder);
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await this.setAndPersistListOrder(tag, listOrder);
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}
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}
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}
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@ -19,47 +19,29 @@ import { Room } from "matrix-js-sdk/src/models/room";
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import { RoomUpdateCause, TagID } from "../../models";
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import { SortAlgorithm } from "../models";
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import { sortRoomsWithAlgorithm } from "../tag-sorting";
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import * as Unread from '../../../../Unread';
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import { OrderingAlgorithm } from "./OrderingAlgorithm";
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/**
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* The determined category of a room.
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*/
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export enum Category {
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/**
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* The room has unread mentions within.
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*/
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Red = "RED",
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/**
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* The room has unread notifications within. Note that these are not unread
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* mentions - they are simply messages which the user has asked to cause a
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* badge count update or push notification.
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*/
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Grey = "GREY",
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/**
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* The room has unread messages within (grey without the badge).
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*/
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Bold = "BOLD",
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/**
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* The room has no relevant unread messages within.
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*/
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Idle = "IDLE",
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}
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import { NotificationColor } from "../../../notifications/NotificationColor";
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import { RoomNotificationStateStore } from "../../../notifications/RoomNotificationStateStore";
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interface ICategorizedRoomMap {
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// @ts-ignore - TS wants this to be a string, but we know better
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[category: Category]: Room[];
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[category: NotificationColor]: Room[];
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}
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interface ICategoryIndex {
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// @ts-ignore - TS wants this to be a string, but we know better
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[category: Category]: number; // integer
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[category: NotificationColor]: number; // integer
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}
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// Caution: changing this means you'll need to update a bunch of assumptions and
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// comments! Check the usage of Category carefully to figure out what needs changing
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// if you're going to change this array's order.
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const CATEGORY_ORDER = [Category.Red, Category.Grey, Category.Bold, Category.Idle];
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const CATEGORY_ORDER = [
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NotificationColor.Red,
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NotificationColor.Grey,
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NotificationColor.Bold,
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NotificationColor.None, // idle
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];
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/**
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* An implementation of the "importance" algorithm for room list sorting. Where
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@ -92,10 +74,10 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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// noinspection JSMethodCanBeStatic
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private categorizeRooms(rooms: Room[]): ICategorizedRoomMap {
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const map: ICategorizedRoomMap = {
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[Category.Red]: [],
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[Category.Grey]: [],
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[Category.Bold]: [],
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[Category.Idle]: [],
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[NotificationColor.Red]: [],
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[NotificationColor.Grey]: [],
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[NotificationColor.Bold]: [],
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[NotificationColor.None]: [],
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};
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for (const room of rooms) {
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const category = this.getRoomCategory(room);
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@ -105,25 +87,11 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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}
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// noinspection JSMethodCanBeStatic
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private getRoomCategory(room: Room): Category {
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// Function implementation borrowed from old RoomListStore
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const mentions = room.getUnreadNotificationCount('highlight') > 0;
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if (mentions) {
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return Category.Red;
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}
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let unread = room.getUnreadNotificationCount() > 0;
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if (unread) {
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return Category.Grey;
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}
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unread = Unread.doesRoomHaveUnreadMessages(room);
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if (unread) {
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return Category.Bold;
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}
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return Category.Idle;
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private getRoomCategory(room: Room): NotificationColor {
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// It's fine for us to call this a lot because it's cached, and we shouldn't be
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// wasting anything by doing so as the store holds single references
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const state = RoomNotificationStateStore.instance.getRoomState(room, this.tagId);
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return state.color;
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}
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public async setRooms(rooms: Room[]): Promise<any> {
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@ -217,7 +185,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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}
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}
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private async sortCategory(category: Category) {
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private async sortCategory(category: NotificationColor) {
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// This should be relatively quick because the room is usually inserted at the top of the
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// category, and most popular sorting algorithms will deal with trying to keep the active
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// room at the top/start of the category. For the few algorithms that will have to move the
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@ -234,7 +202,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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}
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// noinspection JSMethodCanBeStatic
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private getCategoryFromIndices(index: number, indices: ICategoryIndex): Category {
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private getCategoryFromIndices(index: number, indices: ICategoryIndex): NotificationColor {
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for (let i = 0; i < CATEGORY_ORDER.length; i++) {
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const category = CATEGORY_ORDER[i];
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const isLast = i === (CATEGORY_ORDER.length - 1);
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@ -250,7 +218,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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}
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// noinspection JSMethodCanBeStatic
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private moveRoomIndexes(nRooms: number, fromCategory: Category, toCategory: Category, indices: ICategoryIndex) {
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private moveRoomIndexes(nRooms: number, fromCategory: NotificationColor, toCategory: NotificationColor, indices: ICategoryIndex) {
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// We have to update the index of the category *after* the from/toCategory variables
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// in order to update the indices correctly. Because the room is moving from/to those
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// categories, the next category's index will change - not the category we're modifying.
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@ -261,7 +229,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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this.alterCategoryPositionBy(toCategory, +nRooms, indices);
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}
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private alterCategoryPositionBy(category: Category, n: number, indices: ICategoryIndex) {
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private alterCategoryPositionBy(category: NotificationColor, n: number, indices: ICategoryIndex) {
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// Note: when we alter a category's index, we actually have to modify the ones following
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// the target and not the target itself.
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@ -53,15 +53,4 @@ export class MarkedExecution {
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this.reset(); // reset first just in case the fn() causes a trigger()
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this.fn();
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}
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/**
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* Triggers the function if a mark() call would mark it. If the function
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* has already been marked this will do nothing.
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*/
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public triggerIfWillMark() {
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if (!this.marked) {
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this.mark();
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this.trigger();
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}
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}
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}
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