Remove forgotten rooms from the room list once forgotten

Fixes https://github.com/vector-im/element-web/issues/15559

This isn't exactly perfect as an implementation: if the user refreshes immediately after forgetting then there is a good chance the room re-appears because of the sync accumulator. At the very least this change makes it so in *most* cases the room goes away, which is probably good enough until https://github.com/vector-im/element-web/issues/14038 can be implemented properly.
pull/21833/head
Travis Ralston 2021-03-18 23:28:59 -06:00
parent e4b7a307ba
commit 1d43c8b791
2 changed files with 20 additions and 0 deletions

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@ -85,6 +85,8 @@ import { showToast as showMobileGuideToast } from '../../toasts/MobileGuideToast
import SpaceStore from "../../stores/SpaceStore";
import SpaceRoomDirectory from "./SpaceRoomDirectory";
import {replaceableComponent} from "../../utils/replaceableComponent";
import RoomListStore from "../../stores/room-list/RoomListStore";
import {RoomUpdateCause} from "../../stores/room-list/models";
/** constants for MatrixChat.state.view */
export enum Views {
@ -1140,11 +1142,17 @@ export default class MatrixChat extends React.PureComponent<IProps, IState> {
}
private forgetRoom(roomId: string) {
const room = MatrixClientPeg.get().getRoom(roomId);
MatrixClientPeg.get().forget(roomId).then(() => {
// Switch to home page if we're currently viewing the forgotten room
if (this.state.currentRoomId === roomId) {
dis.dispatch({ action: "view_home_page" });
}
// We have to manually update the room list because the forgotten room will not
// be notified to us, therefore the room list will have no other way of knowing
// the room is forgotten.
RoomListStore.instance.manualRoomUpdate(room, RoomUpdateCause.RoomRemoved);
}).catch((err) => {
const errCode = err.errcode || _td("unknown error code");
Modal.createTrackedDialog("Failed to forget room", '', ErrorDialog, {

View File

@ -655,6 +655,18 @@ export class RoomListStoreClass extends AsyncStoreWithClient<IState> {
if (!algorithmTags) return [DefaultTagID.Untagged];
return algorithmTags;
}
/**
* Manually update a room with a given cause. This should only be used if the
* room list store would otherwise be incapable of doing the update itself. Note
* that this may race with the room list's regular operation.
* @param {Room} room The room to update.
* @param {RoomUpdateCause} cause The cause to update for.
*/
public async manualRoomUpdate(room: Room, cause: RoomUpdateCause) {
await this.handleRoomUpdate(room, cause);
this.updateFn.trigger();
}
}
export default class RoomListStore {