Deduplicate some code
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>pull/21833/head
parent
8e456b062a
commit
2660e25d6e
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@ -54,6 +54,7 @@ import TooltipButton from '../elements/TooltipButton';
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import ReadReceiptMarker from "./ReadReceiptMarker";
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import MessageActionBar from "../messages/MessageActionBar";
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import ReactionsRow from '../messages/ReactionsRow';
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import { getEventDisplayInfo } from '../../../utils/EventUtils';
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const eventTileTypes = {
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[EventType.RoomMessage]: 'messages.MessageEvent',
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@ -845,35 +846,9 @@ export default class EventTile extends React.Component<IProps, IState> {
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};
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render() {
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//console.info("EventTile showUrlPreview for %s is %s", this.props.mxEvent.getId(), this.props.showUrlPreview);
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const msgtype = this.props.mxEvent.getContent().msgtype;
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const { tileHandler, isBubbleMessage, isInfoMessage } = getEventDisplayInfo(this.props.mxEvent);
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const content = this.props.mxEvent.getContent();
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const msgtype = content.msgtype;
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const eventType = this.props.mxEvent.getType();
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let tileHandler = getHandlerTile(this.props.mxEvent);
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// Info messages are basically information about commands processed on a room
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let isBubbleMessage = eventType.startsWith("m.key.verification") ||
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(eventType === EventType.RoomMessage && msgtype && msgtype.startsWith("m.key.verification")) ||
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(eventType === EventType.RoomCreate) ||
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(eventType === EventType.RoomEncryption) ||
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(tileHandler === "messages.MJitsiWidgetEvent");
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let isInfoMessage = (
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!isBubbleMessage && eventType !== EventType.RoomMessage &&
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eventType !== EventType.Sticker && eventType !== EventType.RoomCreate
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);
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// If we're showing hidden events in the timeline, we should use the
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// source tile when there's no regular tile for an event and also for
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// replace relations (which otherwise would display as a confusing
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// duplicate of the thing they are replacing).
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if (SettingsStore.getValue("showHiddenEventsInTimeline") && !haveTileForEvent(this.props.mxEvent)) {
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tileHandler = "messages.ViewSourceEvent";
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isBubbleMessage = false;
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// Reuse info message avatar and sender profile styling
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isInfoMessage = true;
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}
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// This shouldn't happen: the caller should check we support this type
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// before trying to instantiate us
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if (!tileHandler) {
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@ -28,6 +28,7 @@ import MImageReplyBody from "../messages/MImageReplyBody";
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import * as sdk from '../../../index';
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import { EventType, MsgType, RelationType } from 'matrix-js-sdk/src/@types/event';
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import { replaceableComponent } from '../../../utils/replaceableComponent';
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import { getEventDisplayInfo } from '../../../utils/EventUtils';
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interface IProps {
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mxEvent: MatrixEvent;
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@ -80,28 +81,9 @@ export default class ReplyTile extends React.PureComponent<IProps> {
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};
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render() {
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const content = this.props.mxEvent.getContent();
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const msgtype = content.msgtype;
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const eventType = this.props.mxEvent.getType();
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const msgtype = this.props.mxEvent.getContent().msgtype;
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// Info messages are basically information about commands processed on a room
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let isInfoMessage = ![
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EventType.RoomMessage,
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EventType.Sticker,
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EventType.RoomCreate,
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].includes(eventType as EventType);
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let tileHandler = getHandlerTile(this.props.mxEvent);
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// If we're showing hidden events in the timeline, we should use the
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// source tile when there's no regular tile for an event and also for
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// replace relations (which otherwise would display as a confusing
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// duplicate of the thing they are replacing).
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const useSource = !tileHandler || this.props.mxEvent.isRelation(RelationType.Replace);
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if (useSource && SettingsStore.getValue("showHiddenEventsInTimeline")) {
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tileHandler = "messages.ViewSourceEvent";
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// Reuse info message avatar and sender profile styling
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isInfoMessage = true;
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}
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const { tileHandler, isInfoMessage } = getEventDisplayInfo(this.props.mxEvent);
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// This shouldn't happen: the caller should check we support this type
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// before trying to instantiate us
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if (!tileHandler) {
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@ -19,6 +19,9 @@ import { MatrixEvent, EventStatus } from 'matrix-js-sdk/src/models/event';
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import { MatrixClientPeg } from '../MatrixClientPeg';
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import shouldHideEvent from "../shouldHideEvent";
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import { getHandlerTile, haveTileForEvent } from "../components/views/rooms/EventTile";
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import SettingsStore from "../settings/SettingsStore";
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import { EventType } from "matrix-js-sdk/src/@types/event";
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/**
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* Returns whether an event should allow actions like reply, reactions, edit, etc.
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@ -96,3 +99,38 @@ export function findEditableEvent(room: Room, isForward: boolean, fromEventId: s
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}
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}
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export function getEventDisplayInfo(mxEvent: MatrixEvent): {
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isInfoMessage: boolean;
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tileHandler;
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isBubbleMessage: boolean;
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} {
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const content = mxEvent.getContent();
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const msgtype = content.msgtype;
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const eventType = mxEvent.getType();
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let tileHandler = getHandlerTile(mxEvent);
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// Info messages are basically information about commands processed on a room
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let isBubbleMessage = eventType.startsWith("m.key.verification") ||
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(eventType === EventType.RoomMessage && msgtype && msgtype.startsWith("m.key.verification")) ||
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(eventType === EventType.RoomCreate) ||
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(eventType === EventType.RoomEncryption) ||
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(tileHandler === "messages.MJitsiWidgetEvent");
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let isInfoMessage = (
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!isBubbleMessage && eventType !== EventType.RoomMessage &&
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eventType !== EventType.Sticker && eventType !== EventType.RoomCreate
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);
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// If we're showing hidden events in the timeline, we should use the
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// source tile when there's no regular tile for an event and also for
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// replace relations (which otherwise would display as a confusing
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// duplicate of the thing they are replacing).
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if (SettingsStore.getValue("showHiddenEventsInTimeline") && !haveTileForEvent(mxEvent)) {
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tileHandler = "messages.ViewSourceEvent";
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isBubbleMessage = false;
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// Reuse info message avatar and sender profile styling
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isInfoMessage = true;
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}
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return { tileHandler, isInfoMessage, isBubbleMessage };
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}
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