Merge pull request #4865 from matrix-org/travis/room-list/default-vis

Improve resizing interactions in the new room list
pull/21833/head
Travis Ralston 2020-07-01 11:59:54 -06:00 committed by GitHub
commit 2cd6fae2ce
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3 changed files with 50 additions and 23 deletions

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@ -91,6 +91,12 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
return (this.props.rooms || []).length; return (this.props.rooms || []).length;
} }
private get numVisibleTiles(): number {
if (!this.props.layout) return 0;
const nVisible = Math.floor(this.props.layout.visibleTiles);
return Math.min(nVisible, this.numTiles);
}
public componentDidUpdate() { public componentDidUpdate() {
this.state.notificationState.setRooms(this.props.rooms); this.state.notificationState.setRooms(this.props.rooms);
} }
@ -107,7 +113,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
private onResize = (e: React.MouseEvent, data: ResizeCallbackData) => { private onResize = (e: React.MouseEvent, data: ResizeCallbackData) => {
const direction = e.movementY < 0 ? -1 : +1; const direction = e.movementY < 0 ? -1 : +1;
const tileDiff = this.props.layout.pixelsToTiles(Math.abs(e.movementY)) * direction; const tileDiff = this.props.layout.pixelsToTiles(Math.abs(e.movementY)) * direction;
this.props.layout.visibleTiles += tileDiff; this.props.layout.setVisibleTilesWithin(tileDiff, this.numTiles);
this.forceUpdate(); // because the layout doesn't trigger a re-render this.forceUpdate(); // because the layout doesn't trigger a re-render
}; };
@ -173,13 +179,17 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
} }
}; };
private renderTiles(): React.ReactElement[] { private renderVisibleTiles(): React.ReactElement[] {
if (this.props.layout && this.props.layout.isCollapsed) return []; // don't waste time on rendering if (this.props.layout && this.props.layout.isCollapsed) {
// don't waste time on rendering
return [];
}
const tiles: React.ReactElement[] = []; const tiles: React.ReactElement[] = [];
if (this.props.rooms) { if (this.props.rooms) {
for (const room of this.props.rooms) { const visibleRooms = this.props.rooms.slice(0, this.numVisibleTiles);
for (const room of visibleRooms) {
tiles.push( tiles.push(
<RoomTile2 <RoomTile2
room={room} room={room}
@ -343,7 +353,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
public render(): React.ReactElement { public render(): React.ReactElement {
// TODO: Error boundary: https://github.com/vector-im/riot-web/issues/14185 // TODO: Error boundary: https://github.com/vector-im/riot-web/issues/14185
const tiles = this.renderTiles(); const visibleTiles = this.renderVisibleTiles();
const classes = classNames({ const classes = classNames({
'mx_RoomSublist2': true, 'mx_RoomSublist2': true,
@ -352,13 +362,10 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
}); });
let content = null; let content = null;
if (tiles.length > 0) { if (visibleTiles.length > 0) {
const layout = this.props.layout; // to shorten calls const layout = this.props.layout; // to shorten calls
const nVisible = Math.floor(layout.visibleTiles); const maxTilesFactored = layout.tilesWithResizerBoxFactor(this.numTiles);
const visibleTiles = tiles.slice(0, nVisible);
const maxTilesFactored = layout.tilesWithResizerBoxFactor(tiles.length);
const showMoreBtnClasses = classNames({ const showMoreBtnClasses = classNames({
'mx_RoomSublist2_showNButton': true, 'mx_RoomSublist2_showNButton': true,
'mx_RoomSublist2_isCutting': this.state.isResizing && layout.visibleTiles < maxTilesFactored, 'mx_RoomSublist2_isCutting': this.state.isResizing && layout.visibleTiles < maxTilesFactored,
@ -368,9 +375,9 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
// floats above the resize handle, if we have one present. If the user has all // floats above the resize handle, if we have one present. If the user has all
// tiles visible, it becomes 'show less'. // tiles visible, it becomes 'show less'.
let showNButton = null; let showNButton = null;
if (tiles.length > nVisible) { if (this.numTiles > visibleTiles.length) {
// we have a cutoff condition - add the button to show all // we have a cutoff condition - add the button to show all
const numMissing = tiles.length - visibleTiles.length; const numMissing = this.numTiles - visibleTiles.length;
let showMoreText = ( let showMoreText = (
<span className='mx_RoomSublist2_showNButtonText'> <span className='mx_RoomSublist2_showNButtonText'>
{_t("Show %(count)s more", {count: numMissing})} {_t("Show %(count)s more", {count: numMissing})}
@ -385,7 +392,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
{showMoreText} {showMoreText}
</div> </div>
); );
} else if (tiles.length <= nVisible && tiles.length > this.props.layout.defaultVisibleTiles) { } else if (this.numTiles <= visibleTiles.length && this.numTiles > this.props.layout.defaultVisibleTiles) {
// we have all tiles visible - add a button to show less // we have all tiles visible - add a button to show less
let showLessText = ( let showLessText = (
<span className='mx_RoomSublist2_showNButtonText'> <span className='mx_RoomSublist2_showNButtonText'>
@ -405,7 +412,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
// Figure out if we need a handle // Figure out if we need a handle
let handles = ['s']; let handles = ['s'];
if (layout.visibleTiles >= tiles.length && tiles.length <= layout.minVisibleTiles) { if (layout.visibleTiles >= this.numTiles && this.numTiles <= layout.minVisibleTiles) {
handles = []; // no handles, we're at a minimum handles = []; // no handles, we're at a minimum
} }
@ -424,9 +431,9 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
if (showNButton) padding += SHOW_N_BUTTON_HEIGHT; if (showNButton) padding += SHOW_N_BUTTON_HEIGHT;
padding += RESIZE_HANDLE_HEIGHT; // always append the handle height padding += RESIZE_HANDLE_HEIGHT; // always append the handle height
const relativeTiles = layout.tilesWithPadding(tiles.length, padding); const relativeTiles = layout.tilesWithPadding(this.numTiles, padding);
const minTilesPx = layout.calculateTilesToPixelsMin(relativeTiles, layout.minVisibleTiles, padding); const minTilesPx = layout.calculateTilesToPixelsMin(relativeTiles, layout.minVisibleTiles, padding);
const maxTilesPx = layout.tilesToPixelsWithPadding(tiles.length, padding); const maxTilesPx = layout.tilesToPixelsWithPadding(this.numTiles, padding);
const tilesWithoutPadding = Math.min(relativeTiles, layout.visibleTiles); const tilesWithoutPadding = Math.min(relativeTiles, layout.visibleTiles);
const tilesPx = layout.calculateTilesToPixelsMin(relativeTiles, tilesWithoutPadding, padding); const tilesPx = layout.calculateTilesToPixelsMin(relativeTiles, tilesWithoutPadding, padding);

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@ -18,9 +18,9 @@ import { TagID } from "./models";
const TILE_HEIGHT_PX = 44; const TILE_HEIGHT_PX = 44;
// the .65 comes from the CSS where the show more button is // this comes from the CSS where the show more button is
// mathematically 65% of a tile when floating. // mathematically this percent of a tile when floating.
const RESIZER_BOX_FACTOR = 0.65; const RESIZER_BOX_FACTOR = 0.78;
interface ISerializedListLayout { interface ISerializedListLayout {
numTiles: number; numTiles: number;
@ -85,10 +85,16 @@ export class ListLayout {
} }
public get defaultVisibleTiles(): number { public get defaultVisibleTiles(): number {
// TODO: Remove dogfood flag: https://github.com/vector-im/riot-web/issues/14231 // 10 is what "feels right", and mostly subject to design's opinion.
// TODO: Resolve dogfooding: https://github.com/vector-im/riot-web/issues/14137 return 10 + RESIZER_BOX_FACTOR;
const val = Number(localStorage.getItem("mx_dogfood_rl_defTiles") || 4); }
return val + RESIZER_BOX_FACTOR;
public setVisibleTilesWithin(diff: number, maxPossible: number) {
if (this.visibleTiles > maxPossible) {
this.visibleTiles = maxPossible + diff;
} else {
this.visibleTiles += diff;
}
} }
public calculateTilesToPixelsMin(maxTiles: number, n: number, possiblePadding: number): number { public calculateTilesToPixelsMin(maxTiles: number, n: number, possiblePadding: number): number {
@ -122,6 +128,10 @@ export class ListLayout {
return px / this.tileHeight; return px / this.tileHeight;
} }
public reset() {
localStorage.removeItem(this.key);
}
private save() { private save() {
localStorage.setItem(this.key, JSON.stringify(this.serialize())); localStorage.setItem(this.key, JSON.stringify(this.serialize()));
} }

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@ -30,6 +30,7 @@ import { TagWatcher } from "./TagWatcher";
import RoomViewStore from "../RoomViewStore"; import RoomViewStore from "../RoomViewStore";
import { Algorithm, LIST_UPDATED_EVENT } from "./algorithms/Algorithm"; import { Algorithm, LIST_UPDATED_EVENT } from "./algorithms/Algorithm";
import { EffectiveMembership, getEffectiveMembership } from "./membership"; import { EffectiveMembership, getEffectiveMembership } from "./membership";
import { ListLayout } from "./ListLayout";
interface IState { interface IState {
tagsEnabled?: boolean; tagsEnabled?: boolean;
@ -396,6 +397,15 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
this.emit(LISTS_UPDATE_EVENT, this); this.emit(LISTS_UPDATE_EVENT, this);
} }
// Note: this primarily exists for debugging, and isn't really intended to be used by anything.
public async resetLayouts() {
console.warn("Resetting layouts for room list");
for (const tagId of Object.keys(this.orderedLists)) {
new ListLayout(tagId).reset();
}
await this.regenerateAllLists();
}
public addFilter(filter: IFilterCondition): void { public addFilter(filter: IFilterCondition): void {
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035 // TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
console.log("Adding filter condition:", filter); console.log("Adding filter condition:", filter);