Merge pull request #2514 from matrix-org/bwindels/roomlistjslayout-bis
Redesign: new roomlist layout fixespull/21833/head
commit
2d61a2508d
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@ -19,9 +19,11 @@ limitations under the License.
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/* take up remaining space below TopLeftMenu */
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flex: 1;
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min-height: 0;
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overflow-y: hidden;
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}
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.mx_RoomList .mx_ResizeHandle {
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// needed so the z-index takes effect
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position: relative;
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}
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@ -19,11 +19,7 @@ import FixedDistributor from "./fixed";
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// const allowWhitespace = true;
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const handleHeight = 1;
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function log() {
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}
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function clamp(height, min, max) {
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//log(`clamping ${height} between ${min} and ${max}`);
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if (height > max) return max;
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if (height < min) return min;
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return height;
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@ -31,9 +27,15 @@ function clamp(height, min, max) {
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export class Layout {
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constructor(applyHeight, initialSizes, collapsedState) {
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// callback to set height of section
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this._applyHeight = applyHeight;
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// list of {id, count} objects,
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// determines sections and order of them
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this._sections = [];
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// stores collapsed by id
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this._collapsedState = Object.assign({}, collapsedState);
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// total available height to the layout
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// (including resize handles, ...)
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this._availableHeight = 0;
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// heights stored by section section id
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this._sectionHeights = Object.assign({}, initialSizes);
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@ -58,28 +60,42 @@ export class Layout {
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this._applyNewSize();
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}
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// [{id, count}]
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update(sections, availableHeight) {
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if (Number.isFinite(availableHeight)) {
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let heightChanged = false;
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if (Number.isFinite(availableHeight) && availableHeight !== this._availableHeight) {
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heightChanged = true;
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this._availableHeight = availableHeight;
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}
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const sectionsChanged =
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sections.length !== this._sections.length ||
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sections.some((a, i) => {
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const b = this._sections[i];
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return a.id !== b.id || a.count !== b.count;
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});
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if (!heightChanged && !sectionsChanged) {
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return;
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}
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this._sections = sections;
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const totalHeight = this._getAvailableHeight();
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const defaultHeight = Math.floor(totalHeight / this._sections.length);
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this._sections.forEach((section, i) => {
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if (!this._sectionHeights.hasOwnProperty(section.id)) {
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if (!this._sectionHeights[section.id]) {
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this._sectionHeights[section.id] = clamp(
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totalHeight / this._sections.length,
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defaultHeight,
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this._getMinHeight(i),
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this._getMaxHeight(i),
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);
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}
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});
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this._sections = sections;
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this._applyNewSize();
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}
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openHandle(id) {
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const index = this._getSectionIndex(id);
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//log(`openHandle resolved ${id} to ${index}`);
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return new Handle(this, index, this._sectionHeights[id]);
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}
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@ -128,12 +144,10 @@ export class Layout {
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const section = this._sections[i];
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const collapsed = this._collapsedState[section.id];
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const maxItems = collapsed ? 0 : 1;
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// log("_getMinHeight", i, section);
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return this._sectionHeight(Math.min(section.count, maxItems));
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}
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_applyOverflow(overflow, sections, blend) {
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//log("applyOverflow", overflow, sections);
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// take the given overflow amount, and applies it to the given sections.
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// calls itself recursively until it has distributed all the overflow
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// or run out of unclamped sections.
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@ -155,10 +169,7 @@ export class Layout {
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// 100 -= -100
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// 200
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overflow -= this._heights[i] - newHeight;
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// console.log(`this._heights[${i}] (${this._heights[i]}) - newHeight (${newHeight}) = ${this._heights[i] - newHeight}`);
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// console.log(`changing ${this._heights[i]} to ${newHeight}`);
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this._heights[i] = newHeight;
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// console.log(`for section ${i} overflow is ${overflow}`);
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if (!blend) {
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overflowPerSection = overflow;
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if (Math.abs(overflow) < 1.0) break;
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@ -167,18 +178,16 @@ export class Layout {
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if (Math.abs(overflow) > 1.0 && unclampedSections.length > 0) {
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// we weren't able to distribute all the overflow so recurse and try again
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// log("recursing with", overflow, unclampedSections);
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overflow = this._applyOverflow(overflow, unclampedSections, blend);
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}
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return overflow;
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}
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_rebalanceAbove(anchor, overflowAbove) {
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_rebalanceAbove(sectionIndex, overflowAbove) {
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if (Math.abs(overflowAbove) > 1.0) {
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// log(`trying to rebalance upstream with ${overflowAbove}`);
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const sections = [];
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for (let i = anchor - 1; i >= 0; i--) {
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for (let i = sectionIndex - 1; i >= 0; i--) {
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sections.push(i);
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}
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overflowAbove = this._applyOverflow(overflowAbove, sections);
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@ -186,66 +195,58 @@ export class Layout {
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return overflowAbove;
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}
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_rebalanceBelow(anchor, overflowBelow) {
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_rebalanceBelow(sectionIndex, overflowBelow) {
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if (Math.abs(overflowBelow) > 1.0) {
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// log(`trying to rebalance downstream with ${overflowBelow}`);
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const sections = [];
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for (let i = anchor + 1; i < this._sections.length; i++) {
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for (let i = sectionIndex + 1; i < this._sections.length; i++) {
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sections.push(i);
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}
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overflowBelow = this._applyOverflow(overflowBelow, sections);
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//log(`rebalanced downstream with ${overflowBelow}`);
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}
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return overflowBelow;
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}
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// @param offset the amount the anchor is moved from what is stored in _sectionHeights, positive if downwards
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// if we're clamped, return the offset we should be clamped at.
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_relayout(anchor = 0, offset = 0, clamped = false) {
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// @param offset the amount the sectionIndex is moved from what is stored in _sectionHeights, positive if downwards
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// if we're constrained, return the offset we should be constrained at.
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_relayout(sectionIndex = 0, offset = 0, constrained = false) {
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this._heights = this._sections.map((section) => this._sectionHeights[section.id]);
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// are these the amounts the items above/below shrank/grew and need to be relayouted?
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let overflowAbove;
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let overflowBelow;
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const maxHeight = this._getMaxHeight(anchor);
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const minHeight = this._getMinHeight(anchor);
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const maxHeight = this._getMaxHeight(sectionIndex);
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const minHeight = this._getMinHeight(sectionIndex);
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// new height > max ?
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if (this._heights[anchor] + offset > maxHeight) {
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// we're pulling downwards and clamped
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// overflowAbove = minus how much are we above max height?
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overflowAbove = (maxHeight - this._heights[anchor]) - offset;
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if (this._heights[sectionIndex] + offset > maxHeight) {
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// we're pulling downwards and constrained
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// overflowAbove = minus how much are we above max height
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overflowAbove = (maxHeight - this._heights[sectionIndex]) - offset;
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overflowBelow = offset;
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// log(`pulling downwards clamped at max: ${overflowAbove} ${overflowBelow}`);
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} else if (this._heights[anchor] + offset < minHeight) { // new height < min?
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// we're pulling upwards and clamped
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// overflowAbove = ??? (offset is negative here, so - offset will add)
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overflowAbove = (minHeight - this._heights[anchor]) - offset;
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} else if (this._heights[sectionIndex] + offset < minHeight) { // new height < min?
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// we're pulling upwards and constrained
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overflowAbove = (minHeight - this._heights[sectionIndex]) - offset;
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overflowBelow = offset;
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// log(`pulling upwards clamped at min: ${overflowAbove} ${overflowBelow}`);
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} else {
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overflowAbove = 0;
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overflowBelow = offset;
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// log(`resizing the anchor: ${overflowAbove} ${overflowBelow}`);
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}
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this._heights[anchor] = clamp(this._heights[anchor] + offset, minHeight, maxHeight);
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this._heights[sectionIndex] = clamp(this._heights[sectionIndex] + offset, minHeight, maxHeight);
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// these are reassigned the amount of overflow that could not be rebalanced
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// meaning we dragged the handle too far and it can't follow the cursor anymore
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overflowAbove = this._rebalanceAbove(anchor, overflowAbove);
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overflowBelow = this._rebalanceBelow(anchor, overflowBelow);
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overflowAbove = this._rebalanceAbove(sectionIndex, overflowAbove);
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overflowBelow = this._rebalanceBelow(sectionIndex, overflowBelow);
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if (!clamped) { // to avoid risk of infinite recursion
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if (!constrained) { // to avoid risk of infinite recursion
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// clamp to avoid overflowing or underflowing the page
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if (Math.abs(overflowAbove) > 1.0) {
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// log(`clamping with overflowAbove ${overflowAbove}`);
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// here we do the layout again with offset - the amount of space we took too much
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this._relayout(anchor, offset + overflowAbove, true);
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this._relayout(sectionIndex, offset + overflowAbove, true);
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return offset + overflowAbove;
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}
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if (Math.abs(overflowBelow) > 1.0) {
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// here we do the layout again with offset - the amount of space we took too much
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// log(`clamping with overflowBelow ${overflowBelow}`);
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this._relayout(anchor, offset - overflowBelow, true);
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this._relayout(sectionIndex, offset - overflowBelow, true);
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return offset - overflowBelow;
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}
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}
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@ -255,7 +256,6 @@ export class Layout {
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}
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_applyHeights() {
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log("updating layout, heights are now", this._heights);
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// apply the heights
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for (let i = 0; i < this._sections.length; i++) {
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const section = this._sections[i];
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@ -271,14 +271,14 @@ export class Layout {
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}
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class Handle {
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constructor(layout, anchor, height) {
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constructor(layout, sectionIndex, height) {
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this._layout = layout;
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this._anchor = anchor;
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this._sectionIndex = sectionIndex;
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this._initialHeight = height;
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}
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setHeight(height) {
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this._layout._relayout(this._anchor, height - this._initialHeight);
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this._layout._relayout(this._sectionIndex, height - this._initialHeight);
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return this;
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}
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