Move unsent event badge handling into RoomNotificationState

pull/21833/head
Michael Telatynski 2021-09-09 13:14:05 +01:00
parent e5bd863054
commit 329bc8a89e
2 changed files with 23 additions and 40 deletions

View File

@ -17,7 +17,6 @@ limitations under the License.
import React, { createRef } from "react";
import { Room } from "matrix-js-sdk/src/models/room";
import { MatrixEvent } from "matrix-js-sdk/src/models/event";
import classNames from "classnames";
import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
import AccessibleButton, { ButtonEvent } from "../../views/elements/AccessibleButton";
@ -51,8 +50,6 @@ import IconizedContextMenu, {
} from "../context_menus/IconizedContextMenu";
import { CommunityPrototypeStore, IRoomProfile } from "../../../stores/CommunityPrototypeStore";
import { replaceableComponent } from "../../../utils/replaceableComponent";
import { getUnsentMessages } from "../../structures/RoomStatusBar";
import { StaticNotificationState } from "../../../stores/notifications/StaticNotificationState";
interface IProps {
room: Room;
@ -68,7 +65,6 @@ interface IState {
notificationsMenuPosition: PartialDOMRect;
generalMenuPosition: PartialDOMRect;
messagePreview?: string;
hasUnsentEvents: boolean;
}
const messagePreviewId = (roomId: string) => `mx_RoomTile_messagePreview_${roomId}`;
@ -95,7 +91,6 @@ export default class RoomTile extends React.PureComponent<IProps, IState> {
selected: ActiveRoomObserver.activeRoomId === this.props.room.roomId,
notificationsMenuPosition: null,
generalMenuPosition: null,
hasUnsentEvents: this.countUnsentEvents() > 0,
// generatePreview() will return nothing if the user has previews disabled
messagePreview: "",
@ -106,10 +101,6 @@ export default class RoomTile extends React.PureComponent<IProps, IState> {
this.roomProps = EchoChamber.forRoom(this.props.room);
}
private countUnsentEvents(): number {
return getUnsentMessages(this.props.room).length;
}
private onRoomNameUpdate = (room) => {
this.forceUpdate();
};
@ -118,11 +109,6 @@ export default class RoomTile extends React.PureComponent<IProps, IState> {
this.forceUpdate(); // notification state changed - update
};
private onLocalEchoUpdated = (ev: MatrixEvent, room: Room) => {
if (room?.roomId !== this.props.room.roomId) return;
this.setState({ hasUnsentEvents: this.countUnsentEvents() > 0 });
};
private onRoomPropertyUpdate = (property: CachedRoomKey) => {
if (property === CachedRoomKey.NotificationVolume) this.onNotificationUpdate();
// else ignore - not important for this tile
@ -183,7 +169,6 @@ export default class RoomTile extends React.PureComponent<IProps, IState> {
CommunityPrototypeStore.getUpdateEventName(this.props.room.roomId),
this.onCommunityUpdate,
);
MatrixClientPeg.get().on("Room.localEchoUpdated", this.onLocalEchoUpdated);
}
public componentWillUnmount() {
@ -208,7 +193,6 @@ export default class RoomTile extends React.PureComponent<IProps, IState> {
CommunityPrototypeStore.getUpdateEventName(this.props.room.roomId),
this.onCommunityUpdate,
);
MatrixClientPeg.get()?.removeListener("Room.localEchoUpdated", this.onLocalEchoUpdated);
}
private onAction = (payload: ActionPayload) => {
@ -587,30 +571,17 @@ export default class RoomTile extends React.PureComponent<IProps, IState> {
/>;
let badge: React.ReactNode;
if (!this.props.isMinimized) {
if (!this.props.isMinimized && this.notificationState) {
// aria-hidden because we summarise the unread count/highlight status in a manual aria-label below
if (this.state.hasUnsentEvents) {
// hardcode the badge to a danger state when there's unsent messages
badge = (
<div className="mx_RoomTile_badgeContainer" aria-hidden="true">
<NotificationBadge
notification={StaticNotificationState.RED_EXCLAMATION}
forceCount={false}
roomId={this.props.room.roomId}
/>
</div>
);
} else if (this.notificationState) {
badge = (
<div className="mx_RoomTile_badgeContainer" aria-hidden="true">
<NotificationBadge
notification={this.notificationState}
forceCount={false}
roomId={this.props.room.roomId}
/>
</div>
);
}
badge = (
<div className="mx_RoomTile_badgeContainer" aria-hidden="true">
<NotificationBadge
notification={this.notificationState}
forceCount={false}
roomId={this.props.room.roomId}
/>
</div>
);
}
let messagePreview = null;

View File

@ -24,6 +24,7 @@ import { Room } from "matrix-js-sdk/src/models/room";
import * as RoomNotifs from '../../RoomNotifs';
import * as Unread from '../../Unread';
import { NotificationState } from "./NotificationState";
import { getUnsentMessages } from "../../components/structures/RoomStatusBar";
export class RoomNotificationState extends NotificationState implements IDestroyable {
constructor(public readonly room: Room) {
@ -32,6 +33,7 @@ export class RoomNotificationState extends NotificationState implements IDestroy
this.room.on("Room.timeline", this.handleRoomEventUpdate);
this.room.on("Room.redaction", this.handleRoomEventUpdate);
this.room.on("Room.myMembership", this.handleMembershipUpdate);
this.room.on("Room.localEchoUpdated", this.handleLocalEchoUpdated);
MatrixClientPeg.get().on("Event.decrypted", this.handleRoomEventUpdate);
MatrixClientPeg.get().on("accountData", this.handleAccountDataUpdate);
this.updateNotificationState();
@ -47,12 +49,17 @@ export class RoomNotificationState extends NotificationState implements IDestroy
this.room.removeListener("Room.timeline", this.handleRoomEventUpdate);
this.room.removeListener("Room.redaction", this.handleRoomEventUpdate);
this.room.removeListener("Room.myMembership", this.handleMembershipUpdate);
this.room.removeListener("Room.localEchoUpdated", this.handleLocalEchoUpdated);
if (MatrixClientPeg.get()) {
MatrixClientPeg.get().removeListener("Event.decrypted", this.handleRoomEventUpdate);
MatrixClientPeg.get().removeListener("accountData", this.handleAccountDataUpdate);
}
}
private handleLocalEchoUpdated = () => {
this.updateNotificationState();
};
private handleReadReceipt = (event: MatrixEvent, room: Room) => {
if (!readReceiptChangeIsFor(event, MatrixClientPeg.get())) return; // not our own - ignore
if (room.roomId !== this.room.roomId) return; // not for us - ignore
@ -79,7 +86,12 @@ export class RoomNotificationState extends NotificationState implements IDestroy
private updateNotificationState() {
const snapshot = this.snapshot();
if (RoomNotifs.getRoomNotifsState(this.room.roomId) === RoomNotifs.MUTE) {
if (getUnsentMessages(this.room).length > 0) {
// When there are unsent messages we show a red `!`
this._color = NotificationColor.Red;
this._symbol = "!";
this._count = 1; // not used, technically
} else if (RoomNotifs.getRoomNotifsState(this.room.roomId) === RoomNotifs.MUTE) {
// When muted we suppress all notification states, even if we have context on them.
this._color = NotificationColor.None;
this._symbol = null;