Remove comment claiming encrypted rooms are handled incorrectly
Fixes https://github.com/vector-im/riot-web/issues/14238 The encrypted rooms are loaded on startup (eventually), so we don't need to worry about the problem described.pull/21833/head
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				|  | @ -221,9 +221,6 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> { | |||
|             } | ||||
|             // TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
 | ||||
|             console.log(`[RoomListDebug] Decrypted timeline event ${eventPayload.event.getId()} in ${roomId}`); | ||||
|             // TODO: Verify that e2e rooms are handled on init: https://github.com/vector-im/riot-web/issues/14238
 | ||||
|             // It seems like when viewing the room the timeline is decrypted, rather than at startup. This could
 | ||||
|             // cause inaccuracies with the list ordering. We may have to decrypt the last N messages of every room :(
 | ||||
|             await this.handleRoomUpdate(room, RoomUpdateCause.Timeline); | ||||
|         } else if (payload.action === 'MatrixActions.accountData' && payload.event_type === 'm.direct') { | ||||
|             const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
 | ||||
|  |  | |||
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