Merge pull request #6053 from matrix-org/t3chguy/fix/17338

Add space invaders chat effect
pull/21833/head
Michael Telatynski 2021-05-18 12:14:40 +01:00 committed by GitHub
commit 367ad1583d
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5 changed files with 181 additions and 75 deletions

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@ -37,7 +37,7 @@ const EffectsOverlay: FunctionComponent<IProps> = ({ roomWidth }) => {
effect = new Effect(options);
effectsRef.current[name] = effect;
} catch (err) {
console.warn('Unable to load effect module at \'../../../effects/${name}\'.', err);
console.warn(`Unable to load effect module at '../../../effects/${name}.`, err);
}
}
return effect;

43
src/effects/effect.ts Normal file
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@ -0,0 +1,43 @@
/*
Copyright 2020 Nurjin Jafar
Copyright 2020 Nordeck IT + Consulting GmbH.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
export type Effect<TOptions extends { [key: string]: any }> = {
/**
* one or more emojis that will trigger this effect
*/
emojis: Array<string>;
/**
* the matrix message type that will trigger this effect
*/
msgType: string;
/**
* the room command to trigger this effect
*/
command: string;
/**
* a function that returns the translated description of the effect
*/
description: () => string;
/**
* a function that returns the translated fallback message. this message will be shown if the user did not provide a custom message
*/
fallbackMessage: () => string;
/**
* animation options
*/
options: TOptions;
}

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@ -15,80 +15,11 @@
limitations under the License.
*/
import { _t, _td } from "../languageHandler";
export type Effect<TOptions extends { [key: string]: any }> = {
/**
* one or more emojis that will trigger this effect
*/
emojis: Array<string>;
/**
* the matrix message type that will trigger this effect
*/
msgType: string;
/**
* the room command to trigger this effect
*/
command: string;
/**
* a function that returns the translated description of the effect
*/
description: () => string;
/**
* a function that returns the translated fallback message. this message will be shown if the user did not provide a custom message
*/
fallbackMessage: () => string;
/**
* animation options
*/
options: TOptions;
}
type ConfettiOptions = {
/**
* max confetti count
*/
maxCount: number;
/**
* particle animation speed
*/
speed: number;
/**
* the confetti animation frame interval in milliseconds
*/
frameInterval: number;
/**
* the alpha opacity of the confetti (between 0 and 1, where 1 is opaque and 0 is invisible)
*/
alpha: number;
/**
* use gradient instead of solid particle color
*/
gradient: boolean;
};
type FireworksOptions = {
/**
* max fireworks count
*/
maxCount: number;
/**
* gravity value that firework adds to shift from it's start position
*/
gravity: number;
}
type SnowfallOptions = {
/**
* The maximum number of snowflakes to render at a given time
*/
maxCount: number;
/**
* The amount of gravity to apply to the snowflakes
*/
gravity: number;
/**
* The amount of drift (horizontal sway) to apply to the snowflakes. Each snowflake varies.
*/
maxDrift: number;
}
import { ConfettiOptions } from "./confetti";
import { Effect } from "./effect";
import { FireworksOptions } from "./fireworks";
import { SnowfallOptions } from "./snowfall";
import { SpaceInvadersOptions } from "./spaceinvaders";
/**
* This configuration defines room effects that can be triggered by custom message types and emojis
@ -131,6 +62,17 @@ export const CHAT_EFFECTS: Array<Effect<{ [key: string]: any }>> = [
maxDrift: 5,
},
} as Effect<SnowfallOptions>,
{
emojis: ["👾", "🌌"],
msgType: "io.element.effects.space_invaders",
command: "spaceinvaders",
description: () => _td("Sends the given message with a space themed effect"),
fallbackMessage: () => _t("sends space invaders") + " 👾",
options: {
maxCount: 50,
gravity: 0.01,
},
} as Effect<SpaceInvadersOptions>,
];

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@ -0,0 +1,119 @@
/*
Copyright 2021 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import ICanvasEffect from '../ICanvasEffect';
import { arrayFastClone } from "../../utils/arrays";
export type SpaceInvadersOptions = {
/**
* The maximum number of invaders to render at a given time
*/
maxCount: number;
/**
* The amount of gravity to apply to the invaders
*/
gravity: number;
}
type Invader = {
x: number;
y: number;
xCol: number;
gravity: number;
}
export const DefaultOptions: SpaceInvadersOptions = {
maxCount: 50,
gravity: 0.005,
};
const KEY_FRAME_INTERVAL = 15; // 15ms, roughly
const GLYPH = "👾";
export default class SpaceInvaders implements ICanvasEffect {
private readonly options: SpaceInvadersOptions;
constructor(options: { [key: string]: any }) {
this.options = {...DefaultOptions, ...options};
}
private context: CanvasRenderingContext2D | null = null;
private particles: Array<Invader> = [];
private lastAnimationTime: number;
public isRunning: boolean;
public start = async (canvas: HTMLCanvasElement, timeout = 3000) => {
if (!canvas) {
return;
}
this.context = canvas.getContext('2d');
this.particles = [];
const count = this.options.maxCount;
while (this.particles.length < count) {
this.particles.push(this.resetParticle({} as Invader, canvas.width, canvas.height));
}
this.isRunning = true;
requestAnimationFrame(this.renderLoop);
if (timeout) {
window.setTimeout(this.stop, timeout);
}
}
public stop = async () => {
this.isRunning = false;
}
private resetParticle = (particle: Invader, width: number, height: number): Invader => {
particle.x = Math.random() * width;
particle.y = Math.random() * -height;
particle.xCol = particle.x;
particle.gravity = this.options.gravity + (Math.random() * 6) + 4;
return particle;
}
private renderLoop = (): void => {
if (!this.context || !this.context.canvas) {
return;
}
if (this.particles.length === 0) {
this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);
} else {
const timeDelta = Date.now() - this.lastAnimationTime;
if (timeDelta >= KEY_FRAME_INTERVAL || !this.lastAnimationTime) {
// Clear the screen first
this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);
this.lastAnimationTime = Date.now();
this.animateAndRenderInvaders();
}
requestAnimationFrame(this.renderLoop);
}
};
private animateAndRenderInvaders() {
if (!this.context || !this.context.canvas) {
return;
}
this.context.font = "50px Twemoji";
for (const particle of arrayFastClone(this.particles)) {
particle.y += particle.gravity;
this.context.save();
this.context.fillText(GLYPH, particle.x, particle.y);
this.context.restore();
}
}
}

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@ -884,6 +884,8 @@
"sends fireworks": "sends fireworks",
"Sends the given message with snowfall": "Sends the given message with snowfall",
"sends snowfall": "sends snowfall",
"Sends the given message with a space themed effect": "Sends the given message with a space themed effect",
"sends space invaders": "sends space invaders",
"unknown person": "unknown person",
"Consulting with %(transferTarget)s. <a>Transfer to %(transferee)s</a>": "Consulting with %(transferTarget)s. <a>Transfer to %(transferee)s</a>",
"You held the call <a>Switch</a>": "You held the call <a>Switch</a>",