wait for members loading to finish to show the avatar in the composer
parent
c00610cb2c
commit
37e60e4fc4
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@ -71,6 +71,23 @@ export default class MessageComposer extends React.Component {
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// XXX: fragile as all hell - fixme somehow, perhaps with a dedicated Room.encryption event or something.
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MatrixClientPeg.get().on("event", this.onEvent);
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this._roomStoreToken = RoomViewStore.addListener(this._onRoomViewStoreUpdate);
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this._waitForOwnMember();
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}
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_waitForOwnMember() {
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// if we have the member already, do that
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const me = this.props.room.getMember(MatrixClientPeg.get().getUserId());
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if (me) {
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this.setState({me});
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return;
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}
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// Otherwise, wait for member loading to finish and then update the member for the avatar.
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// The members should already be loading, and loadMembersIfNeeded
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// will return the promise for the existing operation
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this.props.room.loadMembersIfNeeded().then(() => {
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const me = this.props.room.getMember(MatrixClientPeg.get().getUserId());
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this.setState({me});
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});
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}
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componentWillUnmount() {
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@ -208,7 +225,6 @@ export default class MessageComposer extends React.Component {
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}
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render() {
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const me = this.props.room.getMember(MatrixClientPeg.get().credentials.userId);
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const uploadInputStyle = {display: 'none'};
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const MemberAvatar = sdk.getComponent('avatars.MemberAvatar');
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const TintableSvg = sdk.getComponent("elements.TintableSvg");
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@ -216,11 +232,13 @@ export default class MessageComposer extends React.Component {
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const controls = [];
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controls.push(
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<div key="controls_avatar" className="mx_MessageComposer_avatar">
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<MemberAvatar member={me} width={24} height={24} />
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</div>,
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);
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if (this.state.me) {
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controls.push(
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<div key="controls_avatar" className="mx_MessageComposer_avatar">
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<MemberAvatar member={this.state.me} width={24} height={24} />
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</div>,
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);
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}
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let e2eImg, e2eTitle, e2eClass;
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const roomIsEncrypted = MatrixClientPeg.get().isRoomEncrypted(this.props.room.roomId);
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