Add canResetTimeline callback and thread it through to TimelinePanel
parent
544a6593e1
commit
4cebded04f
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@ -81,6 +81,13 @@ export default React.createClass({
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return this._scrollStateMap[roomId];
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},
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canResetTimelineInRoom: function(roomId) {
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if (!this.refs.roomView) {
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return true;
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}
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return this.refs.roomView.canResetTimeline();
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},
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_onKeyDown: function(ev) {
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/*
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// Remove this for now as ctrl+alt = alt-gr so this breaks keyboards which rely on alt-gr for numbers
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@ -806,9 +806,31 @@ module.exports = React.createClass({
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* (useful for setting listeners)
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*/
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_onWillStartClient() {
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var self = this;
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var cli = MatrixClientPeg.get();
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var self = this;
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// Allow the JS SDK to reap timeline events. This reduces the amount of
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// memory consumed as the JS SDK stores multiple distinct copies of room
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// state (each of which can be 10s of MBs) for each DISJOINT timeline. This is
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// particularly noticeable when there are lots of 'limited' /sync responses
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// such as when laptops unsleep.
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// https://github.com/vector-im/riot-web/issues/3307#issuecomment-282895568
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cli.setCanResetTimelineCallback(function(roomId) {
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console.log("Request to reset timeline in room ", roomId, " viewing:", self.state.currentRoomId);
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if (roomId !== self.state.currentRoomId) {
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// It is safe to remove events from rooms we are not viewing.
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return true;
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}
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// We are viewing the room which we want to reset. It is only safe to do
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// this if we are not scrolled up in the view. To find out, delegate to
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// the timeline panel. If the timeline panel doesn't exist, then we assume
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// it is safe to reset the timeline.
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if (!self.refs.loggedInView) {
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return true;
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}
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return self.refs.loggedInView.canResetTimelineInRoom(roomId);
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});
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cli.on('sync', function(state, prevState) {
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self.updateStatusIndicator(state, prevState);
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if (state === "SYNCING" && prevState === "SYNCING") {
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@ -490,6 +490,13 @@ module.exports = React.createClass({
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}
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},
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canResetTimeline: function() {
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if (!this.refs.messagePanel) {
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return true;
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}
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return this.refs.messagePanel.canResetTimeline();
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},
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// called when state.room is first initialised (either at initial load,
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// after a successful peek, or after we join the room).
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_onRoomLoaded: function(room) {
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@ -431,6 +431,10 @@ var TimelinePanel = React.createClass({
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}
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},
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canResetTimeline: function() {
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return this.refs.messagePanel && this.refs.messagePanel.isAtBottom();
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},
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onRoomRedaction: function(ev, room) {
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if (this.unmounted) return;
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