prompt before giving equal ops

pull/21833/head
Matthew Hodgson 2016-03-21 00:49:18 +00:00
parent 31ed7b9dd7
commit 59f599af5c
2 changed files with 58 additions and 19 deletions

View File

@ -85,14 +85,20 @@ module.exports = React.createClass({
customPicker = <span> of { input }</span>;
}
var selectValue = roles[this.props.value] || "Custom";
var selectValue;
if (this.state.custom) {
selectValue = "Custom";
}
else {
selectValue = roles[this.props.value] || "Custom";
}
var select;
if (this.props.disabled) {
select = <span>{ selectValue }</span>;
}
else {
select =
<select ref="select" defaultValue={ selectValue } onChange={ this.onSelectChange }>
<select ref="select" value={ selectValue } onChange={ this.onSelectChange }>
<option value="User">User (0)</option>
<option value="Moderator">Moderator (50)</option>
<option value="Admin">Admin (100)</option>

View File

@ -179,22 +179,7 @@ module.exports = React.createClass({
this.props.onFinished();
},
onPowerChange: function(powerLevel) {
var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
var roomId = this.props.member.roomId;
var target = this.props.member.userId;
var room = MatrixClientPeg.get().getRoom(roomId);
if (!room) {
this.props.onFinished();
return;
}
var powerLevelEvent = room.currentState.getStateEvents(
"m.room.power_levels", ""
);
if (!powerLevelEvent) {
this.props.onFinished();
return;
}
_applyPowerChange: function(roomId, target, powerLevel, powerLevelEvent) {
MatrixClientPeg.get().setPowerLevel(roomId, target, parseInt(powerLevel), powerLevelEvent).done(
function() {
// NO-OP; rely on the m.room.member event coming down else we could
@ -210,6 +195,54 @@ module.exports = React.createClass({
this.props.onFinished();
},
onPowerChange: function(powerLevel) {
var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
var roomId = this.props.member.roomId;
var target = this.props.member.userId;
var room = MatrixClientPeg.get().getRoom(roomId);
var self = this;
if (!room) {
this.props.onFinished();
return;
}
var powerLevelEvent = room.currentState.getStateEvents(
"m.room.power_levels", ""
);
if (!powerLevelEvent) {
this.props.onFinished();
return;
}
if (powerLevelEvent.getContent().users) {
var myPower = powerLevelEvent.getContent().users[MatrixClientPeg.get().credentials.userId];
if (parseInt(myPower) === parseInt(powerLevel)) {
var QuestionDialog = sdk.getComponent("dialogs.QuestionDialog");
Modal.createDialog(QuestionDialog, {
title: "Warning",
description:
<div>
You will not be able to undo this change as you are promoting the user to have the same power level as yourself.<br/>
Are you sure?
</div>,
button: "Continue",
onFinished: function(confirmed) {
if (confirmed) {
self._applyPowerChange(roomId, target, powerLevel, powerLevelEvent);
}
else {
self.props.onFinished();
}
},
});
}
else {
this._applyPowerChange(roomId, target, powerLevel, powerLevelEvent);
}
}
else {
this._applyPowerChange(roomId, target, powerLevel, powerLevelEvent);
}
},
onChatClick: function() {
var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
// check if there are any existing rooms with just us and them (1:1)