Update resize handle for new designs
The diff should have information on what this does and how it is supposed to work.pull/21833/head
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@ -16,10 +16,6 @@ limitations under the License.
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// TODO: Rename to mx_RoomSublist during replacement of old component
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// TODO: Just use the 3 selectors we need from this instead of importing it.
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// We're going to end up with heavy modifications anyways.
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@import "../../../../node_modules/react-resizable/css/styles.css";
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.mx_RoomSublist2 {
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// The sublist is a column of rows, essentially
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display: flex;
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@ -63,18 +59,83 @@ limitations under the License.
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}
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.mx_RoomSublist2_resizeBox {
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margin-bottom: 4px; // for the resize handle
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position: relative;
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// Create another flexbox column for the tiles
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display: flex;
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flex-direction: column;
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overflow: hidden;
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.mx_RoomSublist2_showMoreButton {
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height: 44px; // 1 room tile high
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cursor: pointer;
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font-size: $font-13px;
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line-height: $font-18px;
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color: $roomtile2-preview-color;
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// This is the same color as the left panel background because it needs
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// to occlude the lastmost tile in the list.
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background-color: $header-panel-bg-color;
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// Update the render() function for RoomSublist2 if these change
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// Update the ListLayout class for minVisibleTiles if these change.
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//
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// At 24px high and 8px padding on the top this equates to 0.65 of
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// a tile due to how the padding calculations work.
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height: 24px;
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padding-top: 8px;
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// We force this to the bottom so it will overlap rooms as needed.
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// We account for the space it takes up (24px) in the code through padding.
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position: absolute;
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bottom: 4px; // the height of the resize handle
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left: 0;
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right: 0;
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// We create a flexbox to cheat at alignment
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display: flex;
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align-items: center;
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.mx_RoomSublist2_showMoreButtonChevron {
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position: relative;
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width: 16px;
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height: 16px;
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margin-left: 12px;
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margin-right: 18px;
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mask-image: url('$(res)/img/feather-customised/chevron-down.svg');
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mask-position: center;
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mask-size: contain;
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mask-repeat: no-repeat;
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background: $roomtile2-preview-color;
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}
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}
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// Class name comes from the ResizableBox component
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// The hover state needs to use the whole sublist, not just the resizable box,
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// so that selector is below and one level higher.
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.react-resizable-handle {
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cursor: ns-resize;
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border-radius: 2px;
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// This is positioned directly below the 'show more' button.
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position: absolute;
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bottom: 0;
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left: 0;
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right: 0;
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// This is to visually align the bar in the list. Should be 12px from
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// either side of the list. We define this after the positioning to
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// trick the browser.
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margin-left: 4px;
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margin-right: 8px;
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}
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}
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// The aforementioned selector for the hover state.
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&:hover .react-resizable-handle {
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opacity: 0.2;
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// Update the render() function for RoomSublist2 if this changes
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border: 2px solid $primary-fg-color;
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}
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}
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@ -178,46 +178,61 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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let content = null;
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if (tiles.length > 0) {
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const layout = this.props.layout; // to shorten calls
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// TODO: Lazy list rendering
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// TODO: Whatever scrolling magic needs to happen here
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const layout = this.props.layout; // to shorten calls
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const minTilesPx = layout.tilesToPixels(Math.min(tiles.length, layout.minVisibleTiles));
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const maxTilesPx = layout.tilesToPixels(tiles.length);
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const tilesPx = layout.tilesToPixels(Math.min(tiles.length, layout.visibleTiles));
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const nVisible = Math.floor(layout.visibleTiles);
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const visibleTiles = tiles.slice(0, nVisible);
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// If we're hiding rooms, show a 'show more' button to the user. This button
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// floats above the resize handle, if we have one present
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let showMoreButton = null;
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if (tiles.length > nVisible) {
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// we have a cutoff condition - add the button to show all
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const numMissing = tiles.length - visibleTiles.length;
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showMoreButton = (
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<div onClick={this.onShowAllClick} className='mx_RoomSublist2_showMoreButton'>
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<span className='mx_RoomSublist2_showMoreButtonChevron'>
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{/* set by CSS masking */}
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</span>
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<span className='mx_RoomSublist2_showMoreButtonText'>
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{_t("Show %(count)s more", {count: numMissing})}
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</span>
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</div>
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);
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}
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// Figure out if we need a handle
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let handles = ['s'];
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if (layout.visibleTiles >= tiles.length && tiles.length <= layout.minVisibleTiles) {
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handles = []; // no handles, we're at a minimum
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}
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// TODO: This might need adjustment, however for now it is fine as a round.
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const nVisible = Math.round(layout.visibleTiles);
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const visibleTiles = tiles.slice(0, nVisible);
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// We have to account for padding so we can accommodate a 'show more' button and
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// the resize handle, which are pinned to the bottom of the container. This is the
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// easiest way to have a resize handle below the button as otherwise we're writing
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// our own resize handling and that doesn't sound fun.
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//
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// The layout class has some helpers for dealing with padding, as we don't want to
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// apply it in all cases. If we apply it in all cases, the resizing feels like it
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// goes backwards and can become wildly incorrect (visibleTiles says 18 when there's
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// only mathematically 7 possible).
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// If we're hiding rooms, show a 'show more' button to the user. This button
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// replaces the last visible tile, so will always show 2+ rooms. We do this
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// because if it said "show 1 more room" we had might as well show that room
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// instead. We also replace the last item so we don't have to adjust our math
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// on pixel heights, etc. It's much easier to pretend the button is a tile.
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if (tiles.length > nVisible) {
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// we have a cutoff condition - add the button to show all
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const showMoreHeight = 32; // As defined by CSS
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const resizeHandleHeight = 4; // As defined by CSS
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// we +1 to account for the room we're about to hide with our 'show more' button
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// this results in the button always being 1+, and not needing an i18n `count`.
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const numMissing = (tiles.length - visibleTiles.length) + 1;
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// The padding is variable though, so figure out what we need padding for.
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let padding = 0;
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if (showMoreButton) padding += showMoreHeight;
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if (handles.length > 0) padding += resizeHandleHeight;
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const minTilesPx = layout.calculateTilesToPixelsMin(tiles.length, layout.minVisibleTiles, padding);
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const maxTilesPx = layout.tilesToPixelsWithPadding(tiles.length, padding);
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const tilesWithoutPadding = Math.min(tiles.length, layout.visibleTiles);
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const tilesPx = layout.calculateTilesToPixelsMin(tiles.length, tilesWithoutPadding, padding);
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// TODO: CSS TBD
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// TODO: Make this an actual tile
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// TODO: This is likely to pop out of the list, consider that.
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visibleTiles.splice(visibleTiles.length - 1, 1, (
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<div
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onClick={this.onShowAllClick}
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className='mx_RoomSublist2_showMoreButton'
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key='showall'
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>
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{_t("Show %(n)s more", {n: numMissing})}
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</div>
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));
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}
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content = (
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<ResizableBox
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width={-1}
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@ -230,6 +245,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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className="mx_RoomSublist2_resizeBox"
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>
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{visibleTiles}
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{showMoreButton}
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</ResizableBox>
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)
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}
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@ -1134,7 +1134,8 @@
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"Securely back up your keys to avoid losing them. <a>Learn more.</a>": "Securely back up your keys to avoid losing them. <a>Learn more.</a>",
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"Not now": "Not now",
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"Don't ask me again": "Don't ask me again",
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"Show %(n)s more": "Show %(n)s more",
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"Show %(count)s more|one": "Show %(count)s more",
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"Show %(count)s more|other": "Show %(count)s more",
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"Options": "Options",
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"%(count)s unread messages including mentions.|other": "%(count)s unread messages including mentions.",
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"%(count)s unread messages including mentions.|one": "1 unread mention.",
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@ -52,7 +52,24 @@ export class ListLayout {
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}
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public get minVisibleTiles(): number {
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return 3;
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// the .65 comes from the CSS where the show more button is
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// mathematically 65% of a tile when floating.
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return 4.65;
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}
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public calculateTilesToPixelsMin(maxTiles: number, n: number, possiblePadding: number): number {
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// Only apply the padding if we're about to use maxTiles as we need to
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// plan for the padding. If we're using n, the padding is already accounted
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// for by the resizing stuff.
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let padding = 0;
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if (maxTiles < n) {
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padding = possiblePadding;
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}
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return this.tilesToPixels(Math.min(maxTiles, n)) + padding;
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}
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public tilesToPixelsWithPadding(n: number, padding: number): number {
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return this.tilesToPixels(n) + padding;
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}
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public tilesToPixels(n: number): number {
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