Merge pull request #4166 from matrix-org/bwindels/relativescrolling
Adjust scroll offset with relative scrollingpull/21833/head
commit
72af620d92
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@ -523,7 +523,7 @@ export default createReactClass({
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scrollRelative: function(mult) {
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scrollRelative: function(mult) {
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const scrollNode = this._getScrollNode();
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const scrollNode = this._getScrollNode();
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const delta = mult * scrollNode.clientHeight * 0.5;
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const delta = mult * scrollNode.clientHeight * 0.5;
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scrollNode.scrollTop = scrollNode.scrollTop + delta;
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scrollNode.scrollBy(0, delta);
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this._saveScrollState();
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this._saveScrollState();
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},
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},
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@ -705,17 +705,15 @@ export default createReactClass({
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// the currently filled piece of the timeline
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// the currently filled piece of the timeline
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if (trackedNode) {
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if (trackedNode) {
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const oldTop = trackedNode.offsetTop;
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const oldTop = trackedNode.offsetTop;
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// changing the height might change the scrollTop
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// if the new height is smaller than the scrollTop.
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// We calculate the diff that needs to be applied
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// ourselves, so be sure to measure the
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// scrollTop before changing the height.
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const preexistingScrollTop = sn.scrollTop;
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itemlist.style.height = `${newHeight}px`;
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itemlist.style.height = `${newHeight}px`;
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const newTop = trackedNode.offsetTop;
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const newTop = trackedNode.offsetTop;
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const topDiff = newTop - oldTop;
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const topDiff = newTop - oldTop;
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sn.scrollTop = preexistingScrollTop + topDiff;
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// important to scroll by a relative amount as
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debuglog("updateHeight to", {newHeight, topDiff, preexistingScrollTop});
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// reading scrollTop and then setting it might
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// yield out of date values and cause a jump
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// when setting it
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sn.scrollBy(0, topDiff);
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debuglog("updateHeight to", {newHeight, topDiff});
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}
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}
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}
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}
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},
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},
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@ -767,6 +765,7 @@ export default createReactClass({
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},
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},
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_topFromBottom(node) {
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_topFromBottom(node) {
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// current capped height - distance from top = distance from bottom of container to top of tracked element
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return this._itemlist.current.clientHeight - node.offsetTop;
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return this._itemlist.current.clientHeight - node.offsetTop;
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},
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},
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