Merge pull request #4253 from matrix-org/travis/room-list-2

Rewrite the room list store
pull/21833/head
Travis Ralston 2020-05-21 13:30:32 -06:00 committed by GitHub
commit 7ff850deea
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31 changed files with 2272 additions and 43 deletions

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@ -55,6 +55,7 @@
},
"dependencies": {
"@babel/runtime": "^7.8.3",
"await-lock": "^2.0.1",
"blueimp-canvas-to-blob": "^3.5.0",
"browser-encrypt-attachment": "^0.3.0",
"browser-request": "^0.3.3",

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@ -16,7 +16,7 @@ limitations under the License.
*/
import { asyncAction } from './actionCreators';
import RoomListStore, { TAG_DM } from '../stores/RoomListStore';
import { TAG_DM } from '../stores/RoomListStore';
import Modal from '../Modal';
import * as Rooms from '../Rooms';
import { _t } from '../languageHandler';
@ -24,6 +24,7 @@ import * as sdk from '../index';
import { MatrixClient } from "matrix-js-sdk/src/client";
import { Room } from "matrix-js-sdk/src/models/room";
import { AsyncActionPayload } from "../dispatcher/payloads";
import { RoomListStoreTempProxy } from "../stores/room-list/RoomListStoreTempProxy";
export default class RoomListActions {
/**
@ -51,7 +52,7 @@ export default class RoomListActions {
// Is the tag ordered manually?
if (newTag && !newTag.match(/^(m\.lowpriority|im\.vector\.fake\.(invite|recent|direct|archived))$/)) {
const lists = RoomListStore.getRoomLists();
const lists = RoomListStoreTempProxy.getRoomLists();
const newList = [...lists[newTag]];
newList.sort((a, b) => a.tags[newTag].order - b.tags[newTag].order);

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@ -26,6 +26,7 @@ import * as VectorConferenceHandler from '../../VectorConferenceHandler';
import SettingsStore from '../../settings/SettingsStore';
import {_t} from "../../languageHandler";
import Analytics from "../../Analytics";
import RoomList2 from "../views/rooms/RoomList2";
const LeftPanel = createReactClass({
@ -273,6 +274,29 @@ const LeftPanel = createReactClass({
breadcrumbs = (<RoomBreadcrumbs collapsed={this.props.collapsed} />);
}
let roomList = null;
if (SettingsStore.isFeatureEnabled("feature_new_room_list")) {
roomList = <RoomList2
onKeyDown={this._onKeyDown}
resizeNotifier={this.props.resizeNotifier}
collapsed={this.props.collapsed}
searchFilter={this.state.searchFilter}
ref={this.collectRoomList}
onFocus={this._onFocus}
onBlur={this._onBlur}
/>;
} else {
roomList = <RoomList
onKeyDown={this._onKeyDown}
onFocus={this._onFocus}
onBlur={this._onBlur}
ref={this.collectRoomList}
resizeNotifier={this.props.resizeNotifier}
collapsed={this.props.collapsed}
searchFilter={this.state.searchFilter}
ConferenceHandler={VectorConferenceHandler} />;
}
return (
<div className={containerClasses}>
{ tagPanelContainer }
@ -284,15 +308,7 @@ const LeftPanel = createReactClass({
{ exploreButton }
{ searchBox }
</div>
<RoomList
onKeyDown={this._onKeyDown}
onFocus={this._onFocus}
onBlur={this._onBlur}
ref={this.collectRoomList}
resizeNotifier={this.props.resizeNotifier}
collapsed={this.props.collapsed}
searchFilter={this.state.searchFilter}
ConferenceHandler={VectorConferenceHandler} />
{roomList}
</aside>
</div>
);

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@ -31,7 +31,6 @@ import dis from '../../dispatcher/dispatcher';
import sessionStore from '../../stores/SessionStore';
import {MatrixClientPeg, MatrixClientCreds} from '../../MatrixClientPeg';
import SettingsStore from "../../settings/SettingsStore";
import RoomListStore from "../../stores/RoomListStore";
import TagOrderActions from '../../actions/TagOrderActions';
import RoomListActions from '../../actions/RoomListActions';
@ -42,6 +41,8 @@ import * as KeyboardShortcuts from "../../accessibility/KeyboardShortcuts";
import HomePage from "./HomePage";
import ResizeNotifier from "../../utils/ResizeNotifier";
import PlatformPeg from "../../PlatformPeg";
import { RoomListStoreTempProxy } from "../../stores/room-list/RoomListStoreTempProxy";
import { DefaultTagID } from "../../stores/room-list/models";
// We need to fetch each pinned message individually (if we don't already have it)
// so each pinned message may trigger a request. Limit the number per room for sanity.
// NB. this is just for server notices rather than pinned messages in general.
@ -297,18 +298,18 @@ class LoggedInView extends React.PureComponent<IProps, IState> {
};
onRoomStateEvents = (ev, state) => {
const roomLists = RoomListStore.getRoomLists();
if (roomLists['m.server_notice'] && roomLists['m.server_notice'].some(r => r.roomId === ev.getRoomId())) {
const roomLists = RoomListStoreTempProxy.getRoomLists();
if (roomLists[DefaultTagID.ServerNotice] && roomLists[DefaultTagID.ServerNotice].some(r => r.roomId === ev.getRoomId())) {
this._updateServerNoticeEvents();
}
};
_updateServerNoticeEvents = async () => {
const roomLists = RoomListStore.getRoomLists();
if (!roomLists['m.server_notice']) return [];
const roomLists = RoomListStoreTempProxy.getRoomLists();
if (!roomLists[DefaultTagID.ServerNotice]) return [];
const pinnedEvents = [];
for (const room of roomLists['m.server_notice']) {
for (const room of roomLists[DefaultTagID.ServerNotice]) {
const pinStateEvent = room.currentState.getStateEvents("m.room.pinned_events", "");
if (!pinStateEvent || !pinStateEvent.getContent().pinned) continue;

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@ -34,9 +34,10 @@ import {humanizeTime} from "../../../utils/humanize";
import createRoom, {canEncryptToAllUsers} from "../../../createRoom";
import {inviteMultipleToRoom} from "../../../RoomInvite";
import SettingsStore from '../../../settings/SettingsStore';
import RoomListStore, {TAG_DM} from "../../../stores/RoomListStore";
import {Key} from "../../../Keyboard";
import {Action} from "../../../dispatcher/actions";
import {RoomListStoreTempProxy} from "../../../stores/room-list/RoomListStoreTempProxy";
import {DefaultTagID} from "../../../stores/room-list/models";
export const KIND_DM = "dm";
export const KIND_INVITE = "invite";
@ -344,10 +345,10 @@ export default class InviteDialog extends React.PureComponent {
_buildRecents(excludedTargetIds: Set<string>): {userId: string, user: RoomMember, lastActive: number} {
const rooms = DMRoomMap.shared().getUniqueRoomsWithIndividuals(); // map of userId => js-sdk Room
// Also pull in all the rooms tagged as TAG_DM so we don't miss anything. Sometimes the
// Also pull in all the rooms tagged as DefaultTagID.DM so we don't miss anything. Sometimes the
// room list doesn't tag the room for the DMRoomMap, but does for the room list.
const taggedRooms = RoomListStore.getRoomLists();
const dmTaggedRooms = taggedRooms[TAG_DM];
const taggedRooms = RoomListStoreTempProxy.getRoomLists();
const dmTaggedRooms = taggedRooms[DefaultTagID.DM];
const myUserId = MatrixClientPeg.get().getUserId();
for (const dmRoom of dmTaggedRooms) {
const otherMembers = dmRoom.getJoinedMembers().filter(u => u.userId !== myUserId);

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@ -29,7 +29,6 @@ import rate_limited_func from "../../../ratelimitedfunc";
import * as Rooms from '../../../Rooms';
import DMRoomMap from '../../../utils/DMRoomMap';
import TagOrderStore from '../../../stores/TagOrderStore';
import RoomListStore, {TAG_DM} from '../../../stores/RoomListStore';
import CustomRoomTagStore from '../../../stores/CustomRoomTagStore';
import GroupStore from '../../../stores/GroupStore';
import RoomSubList from '../../structures/RoomSubList';
@ -41,6 +40,8 @@ import * as Receipt from "../../../utils/Receipt";
import {Resizer} from '../../../resizer';
import {Layout, Distributor} from '../../../resizer/distributors/roomsublist2';
import {RovingTabIndexProvider} from "../../../accessibility/RovingTabIndex";
import {RoomListStoreTempProxy} from "../../../stores/room-list/RoomListStoreTempProxy";
import {DefaultTagID} from "../../../stores/room-list/models";
import * as Unread from "../../../Unread";
import RoomViewStore from "../../../stores/RoomViewStore";
@ -161,7 +162,7 @@ export default createReactClass({
this.updateVisibleRooms();
});
this._roomListStoreToken = RoomListStore.addListener(() => {
this._roomListStoreToken = RoomListStoreTempProxy.addListener(() => {
this._delayedRefreshRoomList();
});
@ -521,7 +522,7 @@ export default createReactClass({
},
getTagNameForRoomId: function(roomId) {
const lists = RoomListStore.getRoomLists();
const lists = RoomListStoreTempProxy.getRoomLists();
for (const tagName of Object.keys(lists)) {
for (const room of lists[tagName]) {
// Should be impossible, but guard anyways.
@ -541,7 +542,7 @@ export default createReactClass({
},
getRoomLists: function() {
const lists = RoomListStore.getRoomLists();
const lists = RoomListStoreTempProxy.getRoomLists();
const filteredLists = {};
@ -773,10 +774,10 @@ export default createReactClass({
incomingCall: incomingCallIfTaggedAs('m.favourite'),
},
{
list: this.state.lists[TAG_DM],
list: this.state.lists[DefaultTagID.DM],
label: _t('Direct Messages'),
tagName: TAG_DM,
incomingCall: incomingCallIfTaggedAs(TAG_DM),
tagName: DefaultTagID.DM,
incomingCall: incomingCallIfTaggedAs(DefaultTagID.DM),
onAddRoom: () => {dis.dispatch({action: 'view_create_chat'});},
addRoomLabel: _t("Start chat"),
},

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@ -0,0 +1,246 @@
/*
Copyright 2015, 2016 OpenMarket Ltd
Copyright 2017, 2018 Vector Creations Ltd
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import * as React from "react";
import { _t, _td } from "../../../languageHandler";
import { Layout } from '../../../resizer/distributors/roomsublist2';
import { RovingTabIndexProvider } from "../../../accessibility/RovingTabIndex";
import { ResizeNotifier } from "../../../utils/ResizeNotifier";
import RoomListStore, { LISTS_UPDATE_EVENT } from "../../../stores/room-list/RoomListStore2";
import { ITagMap } from "../../../stores/room-list/algorithms/models";
import { DefaultTagID, TagID } from "../../../stores/room-list/models";
import { Dispatcher } from "flux";
import dis from "../../../dispatcher/dispatcher";
import RoomSublist2 from "./RoomSublist2";
import { ActionPayload } from "../../../dispatcher/payloads";
/*******************************************************************
* CAUTION *
*******************************************************************
* This is a work in progress implementation and isn't complete or *
* even useful as a component. Please avoid using it until this *
* warning disappears. *
*******************************************************************/
interface IProps {
onKeyDown: (ev: React.KeyboardEvent) => void;
onFocus: (ev: React.FocusEvent) => void;
onBlur: (ev: React.FocusEvent) => void;
resizeNotifier: ResizeNotifier;
collapsed: boolean;
searchFilter: string;
}
interface IState {
sublists: ITagMap;
}
const TAG_ORDER: TagID[] = [
// -- Community Invites Placeholder --
DefaultTagID.Invite,
DefaultTagID.Favourite,
DefaultTagID.DM,
DefaultTagID.Untagged,
// -- Custom Tags Placeholder --
DefaultTagID.LowPriority,
DefaultTagID.ServerNotice,
DefaultTagID.Archived,
];
const COMMUNITY_TAGS_BEFORE_TAG = DefaultTagID.Invite;
const CUSTOM_TAGS_BEFORE_TAG = DefaultTagID.LowPriority;
const ALWAYS_VISIBLE_TAGS: TagID[] = [
DefaultTagID.DM,
DefaultTagID.Untagged,
];
interface ITagAesthetics {
sectionLabel: string;
addRoomLabel?: string;
onAddRoom?: (dispatcher: Dispatcher<ActionPayload>) => void;
isInvite: boolean;
defaultHidden: boolean;
}
const TAG_AESTHETICS: {
// @ts-ignore - TS wants this to be a string but we know better
[tagId: TagID]: ITagAesthetics;
} = {
[DefaultTagID.Invite]: {
sectionLabel: _td("Invites"),
isInvite: true,
defaultHidden: false,
},
[DefaultTagID.Favourite]: {
sectionLabel: _td("Favourites"),
isInvite: false,
defaultHidden: false,
},
[DefaultTagID.DM]: {
sectionLabel: _td("Direct Messages"),
isInvite: false,
defaultHidden: false,
addRoomLabel: _td("Start chat"),
onAddRoom: (dispatcher: Dispatcher<ActionPayload>) => dispatcher.dispatch({action: 'view_create_chat'}),
},
[DefaultTagID.Untagged]: {
sectionLabel: _td("Rooms"),
isInvite: false,
defaultHidden: false,
addRoomLabel: _td("Create room"),
onAddRoom: (dispatcher: Dispatcher<ActionPayload>) => dispatcher.dispatch({action: 'view_create_room'}),
},
[DefaultTagID.LowPriority]: {
sectionLabel: _td("Low priority"),
isInvite: false,
defaultHidden: false,
},
[DefaultTagID.ServerNotice]: {
sectionLabel: _td("System Alerts"),
isInvite: false,
defaultHidden: false,
},
[DefaultTagID.Archived]: {
sectionLabel: _td("Historical"),
isInvite: false,
defaultHidden: true,
},
};
export default class RoomList2 extends React.Component<IProps, IState> {
private sublistRefs: { [tagId: string]: React.RefObject<RoomSublist2> } = {};
private sublistSizes: { [tagId: string]: number } = {};
private sublistCollapseStates: { [tagId: string]: boolean } = {};
private unfilteredLayout: Layout;
private filteredLayout: Layout;
constructor(props: IProps) {
super(props);
this.state = {sublists: {}};
this.loadSublistSizes();
this.prepareLayouts();
}
public componentDidMount(): void {
RoomListStore.instance.on(LISTS_UPDATE_EVENT, (store) => {
console.log("new lists", store.orderedLists);
this.setState({sublists: store.orderedLists});
});
}
private loadSublistSizes() {
const sizesJson = window.localStorage.getItem("mx_roomlist_sizes");
if (sizesJson) this.sublistSizes = JSON.parse(sizesJson);
const collapsedJson = window.localStorage.getItem("mx_roomlist_collapsed");
if (collapsedJson) this.sublistCollapseStates = JSON.parse(collapsedJson);
}
private saveSublistSizes() {
window.localStorage.setItem("mx_roomlist_sizes", JSON.stringify(this.sublistSizes));
window.localStorage.setItem("mx_roomlist_collapsed", JSON.stringify(this.sublistCollapseStates));
}
private prepareLayouts() {
// TODO: Change layout engine for FTUE support
this.unfilteredLayout = new Layout((tagId: string, height: number) => {
const sublist = this.sublistRefs[tagId];
if (sublist) sublist.current.setHeight(height);
// TODO: Check overflow (see old impl)
// Don't store a height for collapsed sublists
if (!this.sublistCollapseStates[tagId]) {
this.sublistSizes[tagId] = height;
this.saveSublistSizes();
}
}, this.sublistSizes, this.sublistCollapseStates, {
allowWhitespace: false,
handleHeight: 1,
});
this.filteredLayout = new Layout((tagId: string, height: number) => {
const sublist = this.sublistRefs[tagId];
if (sublist) sublist.current.setHeight(height);
}, null, null, {
allowWhitespace: false,
handleHeight: 0,
});
}
private renderSublists(): React.ReactElement[] {
const components: React.ReactElement[] = [];
for (const orderedTagId of TAG_ORDER) {
if (COMMUNITY_TAGS_BEFORE_TAG === orderedTagId) {
// Populate community invites if we have the chance
// TODO
}
if (CUSTOM_TAGS_BEFORE_TAG === orderedTagId) {
// Populate custom tags if needed
// TODO
}
const orderedRooms = this.state.sublists[orderedTagId] || [];
if (orderedRooms.length === 0 && !ALWAYS_VISIBLE_TAGS.includes(orderedTagId)) {
continue; // skip tag - not needed
}
const aesthetics: ITagAesthetics = TAG_AESTHETICS[orderedTagId];
if (!aesthetics) throw new Error(`Tag ${orderedTagId} does not have aesthetics`);
const onAddRoomFn = aesthetics.onAddRoom ? () => aesthetics.onAddRoom(dis) : null;
components.push(<RoomSublist2
key={`sublist-${orderedTagId}`}
forRooms={true}
rooms={orderedRooms}
startAsHidden={aesthetics.defaultHidden}
label={_t(aesthetics.sectionLabel)}
onAddRoom={onAddRoomFn}
addRoomLabel={aesthetics.addRoomLabel}
isInvite={aesthetics.isInvite}
/>);
}
return components;
}
public render() {
const sublists = this.renderSublists();
return (
<RovingTabIndexProvider handleHomeEnd={true} onKeyDown={this.props.onKeyDown}>
{({onKeyDownHandler}) => (
<div
onFocus={this.props.onFocus}
onBlur={this.props.onBlur}
onKeyDown={onKeyDownHandler}
className="mx_RoomList"
role="tree"
aria-label={_t("Rooms")}
// Firefox sometimes makes this element focusable due to
// overflow:scroll;, so force it out of tab order.
tabIndex={-1}
>{sublists}</div>
)}
</RovingTabIndexProvider>
);
}
}

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@ -0,0 +1,226 @@
/*
Copyright 2015, 2016 OpenMarket Ltd
Copyright 2017, 2018 Vector Creations Ltd
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import * as React from "react";
import { createRef } from "react";
import { Room } from "matrix-js-sdk/src/models/room";
import classNames from 'classnames';
import IndicatorScrollbar from "../../structures/IndicatorScrollbar";
import * as RoomNotifs from '../../../RoomNotifs';
import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
import { _t } from "../../../languageHandler";
import AccessibleButton from "../../views/elements/AccessibleButton";
import AccessibleTooltipButton from "../../views/elements/AccessibleTooltipButton";
import * as FormattingUtils from '../../../utils/FormattingUtils';
import RoomTile2 from "./RoomTile2";
/*******************************************************************
* CAUTION *
*******************************************************************
* This is a work in progress implementation and isn't complete or *
* even useful as a component. Please avoid using it until this *
* warning disappears. *
*******************************************************************/
interface IProps {
forRooms: boolean;
rooms?: Room[];
startAsHidden: boolean;
label: string;
onAddRoom?: () => void;
addRoomLabel: string;
isInvite: boolean;
// TODO: Collapsed state
// TODO: Height
// TODO: Group invites
// TODO: Calls
// TODO: forceExpand?
// TODO: Header clicking
// TODO: Spinner support for historical
}
interface IState {
}
export default class RoomSublist2 extends React.Component<IProps, IState> {
private headerButton = createRef();
public setHeight(size: number) {
// TODO: Do a thing (maybe - height changes are different in FTUE)
}
private hasTiles(): boolean {
return this.numTiles > 0;
}
private get numTiles(): number {
// TODO: Account for group invites
return (this.props.rooms || []).length;
}
private onAddRoom = (e) => {
e.stopPropagation();
if (this.props.onAddRoom) this.props.onAddRoom();
};
private renderTiles(): React.ReactElement[] {
const tiles: React.ReactElement[] = [];
if (this.props.rooms) {
for (const room of this.props.rooms) {
tiles.push(<RoomTile2 room={room} key={`room-${room.roomId}`}/>);
}
}
return tiles;
}
private renderHeader(): React.ReactElement {
const notifications = !this.props.isInvite
? RoomNotifs.aggregateNotificationCount(this.props.rooms)
: {count: 0, highlight: true};
const notifCount = notifications.count;
const notifHighlight = notifications.highlight;
// TODO: Title on collapsed
// TODO: Incoming call box
let chevron = null;
if (this.hasTiles()) {
const chevronClasses = classNames({
'mx_RoomSubList_chevron': true,
'mx_RoomSubList_chevronRight': false, // isCollapsed
'mx_RoomSubList_chevronDown': true, // !isCollapsed
});
chevron = (<div className={chevronClasses}/>);
}
return (
<RovingTabIndexWrapper inputRef={this.headerButton}>
{({onFocus, isActive, ref}) => {
// TODO: Use onFocus
const tabIndex = isActive ? 0 : -1;
// TODO: Collapsed state
let badge;
if (true) { // !isCollapsed
const badgeClasses = classNames({
'mx_RoomSubList_badge': true,
'mx_RoomSubList_badgeHighlight': notifHighlight,
});
// Wrap the contents in a div and apply styles to the child div so that the browser default outline works
if (notifCount > 0) {
badge = (
<AccessibleButton
tabIndex={tabIndex}
className={badgeClasses}
aria-label={_t("Jump to first unread room.")}
>
<div>
{FormattingUtils.formatCount(notifCount)}
</div>
</AccessibleButton>
);
} else if (this.props.isInvite && this.hasTiles()) {
// Render the `!` badge for invites
badge = (
<AccessibleButton
tabIndex={tabIndex}
className={badgeClasses}
aria-label={_t("Jump to first invite.")}
>
<div>
{FormattingUtils.formatCount(this.numTiles)}
</div>
</AccessibleButton>
);
}
}
let addRoomButton = null;
if (!!this.props.onAddRoom) {
addRoomButton = (
<AccessibleTooltipButton
tabIndex={tabIndex}
onClick={this.onAddRoom}
className="mx_RoomSubList_addRoom"
title={this.props.addRoomLabel || _t("Add room")}
/>
);
}
// TODO: a11y (see old component)
return (
<div className={"mx_RoomSubList_labelContainer"}>
<AccessibleButton
inputRef={ref}
tabIndex={tabIndex}
className={"mx_RoomSubList_label"}
role="treeitem"
aria-level="1"
>
{chevron}
<span>{this.props.label}</span>
</AccessibleButton>
{badge}
{addRoomButton}
</div>
);
}}
</RovingTabIndexWrapper>
);
}
public render(): React.ReactElement {
// TODO: Proper rendering
// TODO: Error boundary
const tiles = this.renderTiles();
const classes = classNames({
// TODO: Proper collapse support
'mx_RoomSubList': true,
'mx_RoomSubList_hidden': false, // len && isCollapsed
'mx_RoomSubList_nonEmpty': this.hasTiles(), // len && !isCollapsed
});
let content = null;
if (tiles.length > 0) {
// TODO: Lazy list rendering
// TODO: Whatever scrolling magic needs to happen here
content = (
<IndicatorScrollbar className='mx_RoomSubList_scroll'>
{tiles}
</IndicatorScrollbar>
)
}
// TODO: onKeyDown support
return (
<div
className={classes}
role="group"
aria-label={this.props.label}
>
{this.renderHeader()}
{content}
</div>
);
}
}

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@ -0,0 +1,219 @@
/*
Copyright 2015, 2016 OpenMarket Ltd
Copyright 2017 New Vector Ltd
Copyright 2018 Michael Telatynski <7t3chguy@gmail.com>
Copyright 2019, 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React, { createRef } from "react";
import { Room } from "matrix-js-sdk/src/models/room";
import classNames from "classnames";
import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
import AccessibleButton from "../../views/elements/AccessibleButton";
import RoomAvatar from "../../views/avatars/RoomAvatar";
import Tooltip from "../../views/elements/Tooltip";
import dis from '../../../dispatcher/dispatcher';
import { Key } from "../../../Keyboard";
import * as RoomNotifs from '../../../RoomNotifs';
import { EffectiveMembership, getEffectiveMembership } from "../../../stores/room-list/membership";
import * as Unread from '../../../Unread';
import * as FormattingUtils from "../../../utils/FormattingUtils";
/*******************************************************************
* CAUTION *
*******************************************************************
* This is a work in progress implementation and isn't complete or *
* even useful as a component. Please avoid using it until this *
* warning disappears. *
*******************************************************************/
interface IProps {
room: Room;
// TODO: Allow falsifying counts (for invites and stuff)
// TODO: Transparency? Was this ever used?
// TODO: Incoming call boxes?
}
interface IBadgeState {
showBadge: boolean; // if numUnread > 0 && !showBadge -> bold room
numUnread: number; // used only if showBadge or showBadgeHighlight is true
hasUnread: number; // used to make the room bold
showBadgeHighlight: boolean; // make the badge red
isInvite: boolean; // show a `!` instead of a number
}
interface IState extends IBadgeState {
hover: boolean;
}
export default class RoomTile2 extends React.Component<IProps, IState> {
private roomTile = createRef();
// TODO: Custom status
// TODO: Lock icon
// TODO: Presence indicator
// TODO: e2e shields
// TODO: Handle changes to room aesthetics (name, join rules, etc)
// TODO: scrollIntoView?
// TODO: hover, badge, etc
// TODO: isSelected for hover effects
// TODO: Context menu
// TODO: a11y
constructor(props: IProps) {
super(props);
this.state = {
hover: false,
...this.getBadgeState(),
};
}
public componentWillUnmount() {
// TODO: Listen for changes to the badge count and update as needed
}
private updateBadgeCount() {
this.setState({...this.getBadgeState()});
}
private getBadgeState(): IBadgeState {
// TODO: Make this code path faster
const highlightCount = RoomNotifs.getUnreadNotificationCount(this.props.room, 'highlight');
const numUnread = RoomNotifs.getUnreadNotificationCount(this.props.room);
const showBadge = Unread.doesRoomHaveUnreadMessages(this.props.room);
const myMembership = getEffectiveMembership(this.props.room.getMyMembership());
const isInvite = myMembership === EffectiveMembership.Invite;
const notifState = RoomNotifs.getRoomNotifsState(this.props.room.roomId);
const shouldShowNotifBadge = RoomNotifs.shouldShowNotifBadge(notifState);
const shouldShowHighlightBadge = RoomNotifs.shouldShowMentionBadge(notifState);
return {
showBadge: (showBadge && shouldShowNotifBadge) || isInvite,
numUnread,
hasUnread: showBadge,
showBadgeHighlight: (highlightCount > 0 && shouldShowHighlightBadge) || isInvite,
isInvite,
};
}
private onTileMouseEnter = () => {
this.setState({hover: true});
};
private onTileMouseLeave = () => {
this.setState({hover: false});
};
private onTileClick = (ev: React.KeyboardEvent) => {
dis.dispatch({
action: 'view_room',
// TODO: Support show_room_tile in new room list
show_room_tile: true, // make sure the room is visible in the list
room_id: this.props.room.roomId,
clear_search: (ev && (ev.key === Key.ENTER || ev.key === Key.SPACE)),
});
};
public render(): React.ReactElement {
// TODO: Collapsed state
// TODO: Invites
// TODO: a11y proper
// TODO: Render more than bare minimum
const classes = classNames({
'mx_RoomTile': true,
// 'mx_RoomTile_selected': this.state.selected,
'mx_RoomTile_unread': this.state.numUnread > 0 || this.state.hasUnread,
'mx_RoomTile_unreadNotify': this.state.showBadge,
'mx_RoomTile_highlight': this.state.showBadgeHighlight,
'mx_RoomTile_invited': this.state.isInvite,
// 'mx_RoomTile_menuDisplayed': isMenuDisplayed,
'mx_RoomTile_noBadges': !this.state.showBadge,
// 'mx_RoomTile_transparent': this.props.transparent,
// 'mx_RoomTile_hasSubtext': subtext && !this.props.collapsed,
});
const avatarClasses = classNames({
'mx_RoomTile_avatar': true,
});
let badge;
if (this.state.showBadge) {
const badgeClasses = classNames({
'mx_RoomTile_badge': true,
'mx_RoomTile_badgeButton': false, // this.state.badgeHover || isMenuDisplayed
});
const formattedCount = this.state.isInvite ? `!` : FormattingUtils.formatCount(this.state.numUnread);
badge = <div className={badgeClasses}>{formattedCount}</div>;
}
// TODO: the original RoomTile uses state for the room name. Do we need to?
let name = this.props.room.name;
if (typeof name !== 'string') name = '';
name = name.replace(":", ":\u200b"); // add a zero-width space to allow linewrapping after the colon
const nameClasses = classNames({
'mx_RoomTile_name': true,
'mx_RoomTile_invite': this.state.isInvite,
'mx_RoomTile_badgeShown': this.state.showBadge,
});
// TODO: Support collapsed state properly
let tooltip = null;
if (false) { // isCollapsed
if (this.state.hover) {
tooltip = <Tooltip className="mx_RoomTile_tooltip" label={this.props.room.name} dir="auto"/>
}
}
return (
<React.Fragment>
<RovingTabIndexWrapper inputRef={this.roomTile}>
{({onFocus, isActive, ref}) =>
<AccessibleButton
onFocus={onFocus}
tabIndex={isActive ? 0 : -1}
inputRef={ref}
className={classes}
onMouseEnter={this.onTileMouseEnter}
onMouseLeave={this.onTileMouseLeave}
onClick={this.onTileClick}
role="treeitem"
>
<div className={avatarClasses}>
<div className="mx_RoomTile_avatar_container">
<RoomAvatar room={this.props.room} width={24} height={24}/>
</div>
</div>
<div className="mx_RoomTile_nameContainer">
<div className="mx_RoomTile_labelContainer">
<div title={name} className={nameClasses} tabIndex={-1} dir="auto">
{name}
</div>
</div>
{badge}
</div>
{tooltip}
</AccessibleButton>
}
</RovingTabIndexWrapper>
</React.Fragment>
);
}
}

View File

@ -407,6 +407,7 @@
"Render simple counters in room header": "Render simple counters in room header",
"Multiple integration managers": "Multiple integration managers",
"Try out new ways to ignore people (experimental)": "Try out new ways to ignore people (experimental)",
"Use the improved room list (in development - refresh to apply changes)": "Use the improved room list (in development - refresh to apply changes)",
"Support adding custom themes": "Support adding custom themes",
"Use IRC layout": "Use IRC layout",
"Enable cross-signing to verify per-user instead of per-session": "Enable cross-signing to verify per-user instead of per-session",
@ -1126,6 +1127,7 @@
"Low priority": "Low priority",
"Historical": "Historical",
"System Alerts": "System Alerts",
"Create room": "Create room",
"This room": "This room",
"Joining room …": "Joining room …",
"Loading …": "Loading …",
@ -1169,6 +1171,9 @@
"Securely back up your keys to avoid losing them. <a>Learn more.</a>": "Securely back up your keys to avoid losing them. <a>Learn more.</a>",
"Not now": "Not now",
"Don't ask me again": "Don't ask me again",
"Jump to first unread room.": "Jump to first unread room.",
"Jump to first invite.": "Jump to first invite.",
"Add room": "Add room",
"Options": "Options",
"%(count)s unread messages including mentions.|other": "%(count)s unread messages including mentions.",
"%(count)s unread messages including mentions.|one": "1 unread mention.",
@ -2060,9 +2065,6 @@
"Sent messages will be stored until your connection has returned.": "Sent messages will be stored until your connection has returned.",
"Active call": "Active call",
"There's no one else here! Would you like to <inviteText>invite others</inviteText> or <nowarnText>stop warning about the empty room</nowarnText>?": "There's no one else here! Would you like to <inviteText>invite others</inviteText> or <nowarnText>stop warning about the empty room</nowarnText>?",
"Jump to first unread room.": "Jump to first unread room.",
"Jump to first invite.": "Jump to first invite.",
"Add room": "Add room",
"You seem to be uploading files, are you sure you want to quit?": "You seem to be uploading files, are you sure you want to quit?",
"You seem to be in a call, are you sure you want to quit?": "You seem to be in a call, are you sure you want to quit?",
"Search failed": "Search failed",

View File

@ -138,6 +138,12 @@ export const SETTINGS = {
supportedLevels: LEVELS_FEATURE,
default: false,
},
"feature_new_room_list": {
isFeature: true,
displayName: _td("Use the improved room list (in development - refresh to apply changes)"),
supportedLevels: LEVELS_FEATURE,
default: false,
},
"feature_custom_themes": {
isFeature: true,
displayName: _td("Support adding custom themes"),

107
src/stores/AsyncStore.ts Normal file
View File

@ -0,0 +1,107 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { EventEmitter } from 'events';
import AwaitLock from 'await-lock';
import { Dispatcher } from "flux";
import { ActionPayload } from "../dispatcher/payloads";
/**
* The event/channel to listen for in an AsyncStore.
*/
export const UPDATE_EVENT = "update";
/**
* Represents a minimal store which works similar to Flux stores. Instead
* of everything needing to happen in a dispatch cycle, everything can
* happen async to that cycle.
*
* The store operates by using Object.assign() to mutate state - it sends the
* state objects (current and new) through the function onto a new empty
* object. Because of this, it is recommended to break out your state to be as
* safe as possible. The state mutations are also locked, preventing concurrent
* writes.
*
* All updates to the store happen on the UPDATE_EVENT event channel with the
* one argument being the instance of the store.
*
* To update the state, use updateState() and preferably await the result to
* help prevent lock conflicts.
*/
export abstract class AsyncStore<T extends Object> extends EventEmitter {
private storeState: T = <T>{};
private lock = new AwaitLock();
private readonly dispatcherRef: string;
/**
* Creates a new AsyncStore using the given dispatcher.
* @param {Dispatcher<ActionPayload>} dispatcher The dispatcher to rely upon.
*/
protected constructor(private dispatcher: Dispatcher<ActionPayload>) {
super();
this.dispatcherRef = dispatcher.register(this.onDispatch.bind(this));
}
/**
* The current state of the store. Cannot be mutated.
*/
protected get state(): T {
return Object.freeze(this.storeState);
}
/**
* Stops the store's listening functions, such as the listener to the dispatcher.
*/
protected stop() {
if (this.dispatcherRef) this.dispatcher.unregister(this.dispatcherRef);
}
/**
* Updates the state of the store.
* @param {T|*} newState The state to update in the store using Object.assign()
*/
protected async updateState(newState: T | Object) {
await this.lock.acquireAsync();
try {
this.storeState = Object.assign(<T>{}, this.storeState, newState);
this.emit(UPDATE_EVENT, this);
} finally {
await this.lock.release();
}
}
/**
* Resets the store's to the provided state or an empty object.
* @param {T|*} newState The new state of the store.
* @param {boolean} quiet If true, the function will not raise an UPDATE_EVENT.
*/
protected async reset(newState: T | Object = null, quiet = false) {
await this.lock.acquireAsync();
try {
this.storeState = <T>(newState || {});
if (!quiet) this.emit(UPDATE_EVENT, this);
} finally {
await this.lock.release();
}
}
/**
* Called when the dispatcher broadcasts a dispatch event.
* @param {ActionPayload} payload The event being dispatched.
*/
protected abstract onDispatch(payload: ActionPayload);
}

View File

@ -15,10 +15,10 @@ limitations under the License.
*/
import dis from '../dispatcher/dispatcher';
import * as RoomNotifs from '../RoomNotifs';
import RoomListStore from './RoomListStore';
import EventEmitter from 'events';
import { throttle } from "lodash";
import SettingsStore from "../settings/SettingsStore";
import {RoomListStoreTempProxy} from "./room-list/RoomListStoreTempProxy";
const STANDARD_TAGS_REGEX = /^(m\.(favourite|lowpriority|server_notice)|im\.vector\.fake\.(invite|recent|direct|archived))$/;
@ -60,7 +60,7 @@ class CustomRoomTagStore extends EventEmitter {
trailing: true,
},
);
this._roomListStoreToken = RoomListStore.addListener(() => {
this._roomListStoreToken = RoomListStoreTempProxy.addListener(() => {
this._setState({tags: this._getUpdatedTags()});
});
dis.register(payload => this._onDispatch(payload));
@ -85,7 +85,7 @@ class CustomRoomTagStore extends EventEmitter {
}
getSortedTags() {
const roomLists = RoomListStore.getRoomLists();
const roomLists = RoomListStoreTempProxy.getRoomLists();
const tagNames = Object.keys(this._state.tags).sort();
const prefixes = tagNames.map((name, i) => {
@ -140,7 +140,7 @@ class CustomRoomTagStore extends EventEmitter {
return;
}
const newTagNames = Object.keys(RoomListStore.getRoomLists())
const newTagNames = Object.keys(RoomListStoreTempProxy.getRoomLists())
.filter((tagName) => {
return !tagName.match(STANDARD_TAGS_REGEX);
}).sort();

View File

@ -92,11 +92,19 @@ class RoomListStore extends Store {
constructor() {
super(dis);
this._checkDisabled();
this._init();
this._getManualComparator = this._getManualComparator.bind(this);
this._recentsComparator = this._recentsComparator.bind(this);
}
_checkDisabled() {
this.disabled = SettingsStore.isFeatureEnabled("feature_new_room_list");
if (this.disabled) {
console.warn("👋 legacy room list store has been disabled");
}
}
/**
* Changes the sorting algorithm used by the RoomListStore.
* @param {string} algorithm The new algorithm to use. Should be one of the ALGO_* constants.
@ -113,6 +121,8 @@ class RoomListStore extends Store {
}
_init() {
if (this.disabled) return;
// Initialise state
const defaultLists = {
"m.server_notice": [/* { room: js-sdk room, category: string } */],
@ -140,6 +150,8 @@ class RoomListStore extends Store {
}
_setState(newState) {
if (this.disabled) return;
// If we're changing the lists, transparently change the presentation lists (which
// is given to requesting components). This dramatically simplifies our code elsewhere
// while also ensuring we don't need to update all the calling components to support
@ -156,6 +168,8 @@ class RoomListStore extends Store {
}
__onDispatch(payload) {
if (this.disabled) return;
const logicallyReady = this._matrixClient && this._state.ready;
switch (payload.action) {
case 'setting_updated': {
@ -182,6 +196,9 @@ class RoomListStore extends Store {
break;
}
this._checkDisabled();
if (this.disabled) return;
// Always ensure that we set any state needed for settings here. It is possible that
// setting updates trigger on startup before we are ready to sync, so we want to make
// sure that the right state is in place before we actually react to those changes.

View File

@ -0,0 +1,125 @@
# Room list sorting
It's so complicated it needs its own README.
## Algorithms involved
There's two main kinds of algorithms involved in the room list store: list ordering and tag sorting.
Throughout the code an intentional decision has been made to call them the List Algorithm and Sorting
Algorithm respectively. The list algorithm determines the behaviour of the room list whereas the sorting
algorithm determines how rooms get ordered within tags affected by the list algorithm.
Behaviour of the room list takes the shape of determining what features the room list supports, as well
as determining where and when to apply the sorting algorithm in a tag. The importance algorithm, which
is described later in this doc, is an example of an algorithm which makes heavy behavioural changes
to the room list.
Tag sorting is effectively the comparator supplied to the list algorithm. This gives the list algorithm
the power to decide when and how to apply the tag sorting, if at all.
### Tag sorting algorithm: Alphabetical
When used, rooms in a given tag will be sorted alphabetically, where the alphabet's order is a problem
for the browser. All we do is a simple string comparison and expect the browser to return something
useful.
### Tag sorting algorithm: Manual
Manual sorting makes use of the `order` property present on all tags for a room, per the
[Matrix specification](https://matrix.org/docs/spec/client_server/r0.6.0#room-tagging). Smaller values
of `order` cause rooms to appear closer to the top of the list.
### Tag sorting algorithm: Recent
Rooms get ordered by the timestamp of the most recent useful message. Usefulness is yet another algorithm
in the room list system which determines whether an event type is capable of bubbling up in the room list.
Normally events like room messages, stickers, and room security changes will be considered useful enough
to cause a shift in time.
Note that this is reliant on the event timestamps of the most recent message. Because Matrix is eventually
consistent this means that from time to time a room might plummet or skyrocket across the tag due to the
timestamp contained within the event (generated server-side by the sender's server).
### List ordering algorithm: Natural
This is the easiest of the algorithms to understand because it does essentially nothing. It imposes no
behavioural changes over the tag sorting algorithm and is by far the simplest way to order a room list.
Historically, it's been the only option in Riot and extremely common in most chat applications due to
its relative deterministic behaviour.
### List ordering algorithm: Importance
On the other end of the spectrum, this is the most complicated algorithm which exists. There's major
behavioural changes, and the tag sorting algorithm gets selectively applied depending on circumstances.
Each tag which is not manually ordered gets split into 4 sections or "categories". Manually ordered tags
simply get the manual sorting algorithm applied to them with no further involvement from the importance
algorithm. There are 4 categories: Red, Grey, Bold, and Idle. Each has their own definition based off
relative (perceived) importance to the user:
* **Red**: The room has unread mentions waiting for the user.
* **Grey**: The room has unread notifications waiting for the user. Notifications are simply unread
messages which cause a push notification or badge count. Typically, this is the default as rooms get
set to 'All Messages'.
* **Bold**: The room has unread messages waiting for the user. Essentially this is a grey room without
a badge/notification count (or 'Mentions Only'/'Muted').
* **Idle**: No useful (see definition of useful above) activity has occurred in the room since the user
last read it.
Conveniently, each tag gets ordered by those categories as presented: red rooms appear above grey, grey
above bold, etc.
Once the algorithm has determined which rooms belong in which categories, the tag sorting algorithm
gets applied to each category in a sub-sub-list fashion. This should result in the red rooms (for example)
being sorted alphabetically amongst each other as well as the grey rooms sorted amongst each other, but
collectively the tag will be sorted into categories with red being at the top.
<!-- TODO: Implement sticky rooms as described below -->
The algorithm also has a concept of a 'sticky' room which is the room the user is currently viewing.
The sticky room will remain in position on the room list regardless of other factors going on as typically
clicking on a room will cause it to change categories into 'idle'. This is done by preserving N rooms
above the selected room at all times, where N is the number of rooms above the selected rooms when it was
selected.
For example, if the user has 3 red rooms and selects the middle room, they will always see exactly one
room above their selection at all times. If they receive another notification, and the tag ordering is
specified as Recent, they'll see the new notification go to the top position, and the one that was previously
there fall behind the sticky room.
The sticky room's category is technically 'idle' while being viewed and is explicitly pulled out of the
tag sorting algorithm's input as it must maintain its position in the list. When the user moves to another
room, the previous sticky room gets recalculated to determine which category it needs to be in as the user
could have been scrolled up while new messages were received.
Further, the sticky room is not aware of category boundaries and thus the user can see a shift in what
kinds of rooms move around their selection. An example would be the user having 4 red rooms, the user
selecting the third room (leaving 2 above it), and then having the rooms above it read on another device.
This would result in 1 red room and 1 other kind of room above the sticky room as it will try to maintain
2 rooms above the sticky room.
An exception for the sticky room placement is when there's suddenly not enough rooms to maintain the placement
exactly. This typically happens if the user selects a room and leaves enough rooms where it cannot maintain
the N required rooms above the sticky room. In this case, the sticky room will simply decrease N as needed.
The N value will never increase while selection remains unchanged: adding a bunch of rooms after having
put the sticky room in a position where it's had to decrease N will not increase N.
## Responsibilities of the store
The store is responsible for the ordering, upkeep, and tracking of all rooms. The room list component simply gets
an object containing the tags it needs to worry about and the rooms within. The room list component will
decide which tags need rendering (as it commonly filters out empty tags in most cases), and will deal with
all kinds of filtering.
## Class breakdowns
The `RoomListStore` is the major coordinator of various `Algorithm` implementations, which take care
of the various `ListAlgorithm` and `SortingAlgorithm` options. The `Algorithm` superclass is also
responsible for figuring out which tags get which rooms, as Matrix specifies them as a reverse map:
tags get defined on rooms and are not defined as a collection of rooms (unlike how they are presented
to the user). Various list-specific utilities are also included, though they are expected to move
somewhere more general when needed. For example, the `membership` utilities could easily be moved
elsewhere as needed.
The various bits throughout the room list store should also have jsdoc of some kind to help describe
what they do and how they work.

View File

@ -0,0 +1,253 @@
/*
Copyright 2018, 2019 New Vector Ltd
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { MatrixClient } from "matrix-js-sdk/src/client";
import SettingsStore from "../../settings/SettingsStore";
import { DefaultTagID, OrderedDefaultTagIDs, RoomUpdateCause, TagID } from "./models";
import { Algorithm } from "./algorithms/list-ordering/Algorithm";
import TagOrderStore from "../TagOrderStore";
import { AsyncStore } from "../AsyncStore";
import { Room } from "matrix-js-sdk/src/models/room";
import { ITagMap, ITagSortingMap, ListAlgorithm, SortAlgorithm } from "./algorithms/models";
import { getListAlgorithmInstance } from "./algorithms/list-ordering";
import { ActionPayload } from "../../dispatcher/payloads";
import defaultDispatcher from "../../dispatcher/dispatcher";
interface IState {
tagsEnabled?: boolean;
preferredSort?: SortAlgorithm;
preferredAlgorithm?: ListAlgorithm;
}
/**
* The event/channel which is called when the room lists have been changed. Raised
* with one argument: the instance of the store.
*/
export const LISTS_UPDATE_EVENT = "lists_update";
class _RoomListStore extends AsyncStore<ActionPayload> {
private matrixClient: MatrixClient;
private initialListsGenerated = false;
private enabled = false;
private algorithm: Algorithm;
private readonly watchedSettings = [
'RoomList.orderAlphabetically',
'RoomList.orderByImportance',
'feature_custom_tags',
];
constructor() {
super(defaultDispatcher);
this.checkEnabled();
for (const settingName of this.watchedSettings) SettingsStore.monitorSetting(settingName, null);
}
public get orderedLists(): ITagMap {
if (!this.algorithm) return {}; // No tags yet.
return this.algorithm.getOrderedRooms();
}
// TODO: Remove enabled flag when the old RoomListStore goes away
private checkEnabled() {
this.enabled = SettingsStore.isFeatureEnabled("feature_new_room_list");
if (this.enabled) {
console.log("⚡ new room list store engaged");
}
}
private async readAndCacheSettingsFromStore() {
const tagsEnabled = SettingsStore.isFeatureEnabled("feature_custom_tags");
const orderByImportance = SettingsStore.getValue("RoomList.orderByImportance");
const orderAlphabetically = SettingsStore.getValue("RoomList.orderAlphabetically");
await this.updateState({
tagsEnabled,
preferredSort: orderAlphabetically ? SortAlgorithm.Alphabetic : SortAlgorithm.Recent,
preferredAlgorithm: orderByImportance ? ListAlgorithm.Importance : ListAlgorithm.Natural,
});
this.setAlgorithmClass();
}
protected async onDispatch(payload: ActionPayload) {
if (payload.action === 'MatrixActions.sync') {
// Filter out anything that isn't the first PREPARED sync.
if (!(payload.prevState === 'PREPARED' && payload.state !== 'PREPARED')) {
return;
}
// TODO: Remove this once the RoomListStore becomes default
this.checkEnabled();
if (!this.enabled) return;
this.matrixClient = payload.matrixClient;
// Update any settings here, as some may have happened before we were logically ready.
console.log("Regenerating room lists: Startup");
await this.readAndCacheSettingsFromStore();
await this.regenerateAllLists();
}
// TODO: Remove this once the RoomListStore becomes default
if (!this.enabled) return;
if (payload.action === 'on_client_not_viable' || payload.action === 'on_logged_out') {
// Reset state without causing updates as the client will have been destroyed
// and downstream code will throw NPE errors.
this.reset(null, true);
this.matrixClient = null;
this.initialListsGenerated = false; // we'll want to regenerate them
}
// Everything below here requires a MatrixClient or some sort of logical readiness.
const logicallyReady = this.matrixClient && this.initialListsGenerated;
if (!logicallyReady) return;
if (payload.action === 'setting_updated') {
if (this.watchedSettings.includes(payload.settingName)) {
console.log("Regenerating room lists: Settings changed");
await this.readAndCacheSettingsFromStore();
await this.regenerateAllLists(); // regenerate the lists now
}
}
if (!this.algorithm) {
// This shouldn't happen because `initialListsGenerated` implies we have an algorithm.
throw new Error("Room list store has no algorithm to process dispatcher update with");
}
if (payload.action === 'MatrixActions.Room.receipt') {
// First see if the receipt event is for our own user. If it was, trigger
// a room update (we probably read the room on a different device).
// noinspection JSObjectNullOrUndefined - this.matrixClient can't be null by this point in the lifecycle
const myUserId = this.matrixClient.getUserId();
for (const eventId of Object.keys(payload.event.getContent())) {
const receiptUsers = Object.keys(payload.event.getContent()[eventId]['m.read'] || {});
if (receiptUsers.includes(myUserId)) {
// TODO: Update room now that it's been read
console.log(payload);
return;
}
}
} else if (payload.action === 'MatrixActions.Room.tags') {
// TODO: Update room from tags
console.log(payload);
} else if (payload.action === 'MatrixActions.Room.timeline') {
const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
// Ignore non-live events (backfill)
if (!eventPayload.isLiveEvent || !payload.isLiveUnfilteredRoomTimelineEvent) return;
const roomId = eventPayload.event.getRoomId();
const room = this.matrixClient.getRoom(roomId);
console.log(`[RoomListDebug] Live timeline event ${eventPayload.event.getId()} in ${roomId}`);
await this.handleRoomUpdate(room, RoomUpdateCause.Timeline);
} else if (payload.action === 'MatrixActions.Event.decrypted') {
const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
const roomId = eventPayload.event.getRoomId();
const room = this.matrixClient.getRoom(roomId);
if (!room) {
console.warn(`Event ${eventPayload.event.getId()} was decrypted in an unknown room ${roomId}`);
return;
}
console.log(`[RoomListDebug] Decrypted timeline event ${eventPayload.event.getId()} in ${roomId}`);
// TODO: Check that e2e rooms are calculated correctly on initial load.
// It seems like when viewing the room the timeline is decrypted, rather than at startup. This could
// cause inaccuracies with the list ordering. We may have to decrypt the last N messages of every room :(
await this.handleRoomUpdate(room, RoomUpdateCause.Timeline);
} else if (payload.action === 'MatrixActions.accountData' && payload.event_type === 'm.direct') {
// TODO: Update DMs
console.log(payload);
} else if (payload.action === 'MatrixActions.Room.myMembership') {
// TODO: Update room from membership change
console.log(payload);
} else if (payload.action === 'MatrixActions.Room') {
// TODO: Update room from creation/join
console.log(payload);
} else if (payload.action === 'view_room') {
// TODO: Update sticky room
console.log(payload);
}
}
private async handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<any> {
const shouldUpdate = await this.algorithm.handleRoomUpdate(room, cause);
if (shouldUpdate) {
console.log(`[DEBUG] Room "${room.name}" (${room.roomId}) triggered by ${cause} requires list update`);
this.emit(LISTS_UPDATE_EVENT, this);
}
}
private getSortAlgorithmFor(tagId: TagID): SortAlgorithm {
switch (tagId) {
case DefaultTagID.Invite:
case DefaultTagID.Untagged:
case DefaultTagID.Archived:
case DefaultTagID.LowPriority:
case DefaultTagID.DM:
return this.state.preferredSort;
case DefaultTagID.Favourite:
default:
return SortAlgorithm.Manual;
}
}
protected async updateState(newState: IState) {
if (!this.enabled) return;
await super.updateState(newState);
}
private setAlgorithmClass() {
this.algorithm = getListAlgorithmInstance(this.state.preferredAlgorithm);
}
private async regenerateAllLists() {
console.warn("Regenerating all room lists");
const tags: ITagSortingMap = {};
for (const tagId of OrderedDefaultTagIDs) {
tags[tagId] = this.getSortAlgorithmFor(tagId);
}
if (this.state.tagsEnabled) {
// TODO: Find a more reliable way to get tags (this doesn't work)
const roomTags = TagOrderStore.getOrderedTags() || [];
console.log("rtags", roomTags);
}
await this.algorithm.populateTags(tags);
await this.algorithm.setKnownRooms(this.matrixClient.getRooms());
this.initialListsGenerated = true;
this.emit(LISTS_UPDATE_EVENT, this);
}
}
export default class RoomListStore {
private static internalInstance: _RoomListStore;
public static get instance(): _RoomListStore {
if (!RoomListStore.internalInstance) {
RoomListStore.internalInstance = new _RoomListStore();
}
return RoomListStore.internalInstance;
}
}

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/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import SettingsStore from "../../settings/SettingsStore";
import RoomListStore from "./RoomListStore2";
import OldRoomListStore from "../RoomListStore";
import { UPDATE_EVENT } from "../AsyncStore";
import { ITagMap } from "./algorithms/models";
/**
* Temporary RoomListStore proxy. Should be replaced with RoomListStore2 when
* it is available to everyone.
*
* TODO: Remove this when RoomListStore gets fully replaced.
*/
export class RoomListStoreTempProxy {
public static isUsingNewStore(): boolean {
return SettingsStore.isFeatureEnabled("feature_new_room_list");
}
public static addListener(handler: () => void) {
if (RoomListStoreTempProxy.isUsingNewStore()) {
return RoomListStore.instance.on(UPDATE_EVENT, handler);
} else {
return OldRoomListStore.addListener(handler);
}
}
public static getRoomLists(): ITagMap {
if (RoomListStoreTempProxy.isUsingNewStore()) {
return RoomListStore.instance.orderedLists;
} else {
return OldRoomListStore.getRoomLists();
}
}
}

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/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { DefaultTagID, RoomUpdateCause, TagID } from "../../models";
import { Room } from "matrix-js-sdk/src/models/room";
import { isNullOrUndefined } from "matrix-js-sdk/src/utils";
import { EffectiveMembership, splitRoomsByMembership } from "../../membership";
import { ITagMap, ITagSortingMap } from "../models";
import DMRoomMap from "../../../../utils/DMRoomMap";
// TODO: Add locking support to avoid concurrent writes?
// TODO: EventEmitter support? Might not be needed.
/**
* Represents a list ordering algorithm. This class will take care of tag
* management (which rooms go in which tags) and ask the implementation to
* deal with ordering mechanics.
*/
export abstract class Algorithm {
protected cached: ITagMap = {};
protected sortAlgorithms: ITagSortingMap;
protected rooms: Room[] = [];
protected roomIdsToTags: {
[roomId: string]: TagID[];
} = {};
protected constructor() {
}
/**
* Asks the Algorithm to regenerate all lists, using the tags given
* as reference for which lists to generate and which way to generate
* them.
* @param {ITagSortingMap} tagSortingMap The tags to generate.
* @returns {Promise<*>} A promise which resolves when complete.
*/
public async populateTags(tagSortingMap: ITagSortingMap): Promise<any> {
if (!tagSortingMap) throw new Error(`Map cannot be null or empty`);
this.sortAlgorithms = tagSortingMap;
return this.setKnownRooms(this.rooms);
}
/**
* Gets an ordered set of rooms for the all known tags.
* @returns {ITagMap} The cached list of rooms, ordered,
* for each tag. May be empty, but never null/undefined.
*/
public getOrderedRooms(): ITagMap {
return this.cached;
}
/**
* Seeds the Algorithm with a set of rooms. The algorithm will discard all
* previously known information and instead use these rooms instead.
* @param {Room[]} rooms The rooms to force the algorithm to use.
* @returns {Promise<*>} A promise which resolves when complete.
*/
public async setKnownRooms(rooms: Room[]): Promise<any> {
if (isNullOrUndefined(rooms)) throw new Error(`Array of rooms cannot be null`);
if (!this.sortAlgorithms) throw new Error(`Cannot set known rooms without a tag sorting map`);
this.rooms = rooms;
const newTags: ITagMap = {};
for (const tagId in this.sortAlgorithms) {
// noinspection JSUnfilteredForInLoop
newTags[tagId] = [];
}
// If we can avoid doing work, do so.
if (!rooms.length) {
await this.generateFreshTags(newTags); // just in case it wants to do something
this.cached = newTags;
return;
}
// Split out the easy rooms first (leave and invite)
const memberships = splitRoomsByMembership(rooms);
for (const room of memberships[EffectiveMembership.Invite]) {
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is an Invite`);
newTags[DefaultTagID.Invite].push(room);
}
for (const room of memberships[EffectiveMembership.Leave]) {
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is Historical`);
newTags[DefaultTagID.Archived].push(room);
}
// Now process all the joined rooms. This is a bit more complicated
for (const room of memberships[EffectiveMembership.Join]) {
let tags = Object.keys(room.tags || {});
if (tags.length === 0) {
// Check to see if it's a DM if it isn't anything else
if (DMRoomMap.shared().getUserIdForRoomId(room.roomId)) {
tags = [DefaultTagID.DM];
}
}
let inTag = false;
if (tags.length > 0) {
for (const tag of tags) {
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is tagged as ${tag}`);
if (!isNullOrUndefined(newTags[tag])) {
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is tagged with VALID tag ${tag}`);
newTags[tag].push(room);
inTag = true;
}
}
}
if (!inTag) {
// TODO: Determine if DM and push there instead
newTags[DefaultTagID.Untagged].push(room);
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is Untagged`);
}
}
await this.generateFreshTags(newTags);
this.cached = newTags;
this.updateTagsFromCache();
}
/**
* Updates the roomsToTags map
*/
protected updateTagsFromCache() {
const newMap = {};
const tags = Object.keys(this.cached);
for (const tagId of tags) {
const rooms = this.cached[tagId];
for (const room of rooms) {
if (!newMap[room.roomId]) newMap[room.roomId] = [];
newMap[room.roomId].push(tagId);
}
}
this.roomIdsToTags = newMap;
}
/**
* Called when the Algorithm believes a complete regeneration of the existing
* lists is needed.
* @param {ITagMap} updatedTagMap The tag map which needs populating. Each tag
* will already have the rooms which belong to it - they just need ordering. Must
* be mutated in place.
* @returns {Promise<*>} A promise which resolves when complete.
*/
protected abstract generateFreshTags(updatedTagMap: ITagMap): Promise<any>;
/**
* Asks the Algorithm to update its knowledge of a room. For example, when
* a user tags a room, joins/creates a room, or leaves a room the Algorithm
* should be told that the room's info might have changed. The Algorithm
* may no-op this request if no changes are required.
* @param {Room} room The room which might have affected sorting.
* @param {RoomUpdateCause} cause The reason for the update being triggered.
* @returns {Promise<boolean>} A promise which resolve to true or false
* depending on whether or not getOrderedRooms() should be called after
* processing.
*/
public abstract handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean>;
}

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/*
Copyright 2018, 2019 New Vector Ltd
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { Algorithm } from "./Algorithm";
import { Room } from "matrix-js-sdk/src/models/room";
import { RoomUpdateCause, TagID } from "../../models";
import { ITagMap, SortAlgorithm } from "../models";
import { sortRoomsWithAlgorithm } from "../tag-sorting";
import * as Unread from '../../../../Unread';
/**
* The determined category of a room.
*/
export enum Category {
/**
* The room has unread mentions within.
*/
Red = "RED",
/**
* The room has unread notifications within. Note that these are not unread
* mentions - they are simply messages which the user has asked to cause a
* badge count update or push notification.
*/
Grey = "GREY",
/**
* The room has unread messages within (grey without the badge).
*/
Bold = "BOLD",
/**
* The room has no relevant unread messages within.
*/
Idle = "IDLE",
}
interface ICategorizedRoomMap {
// @ts-ignore - TS wants this to be a string, but we know better
[category: Category]: Room[];
}
interface ICategoryIndex {
// @ts-ignore - TS wants this to be a string, but we know better
[category: Category]: number; // integer
}
// Caution: changing this means you'll need to update a bunch of assumptions and
// comments! Check the usage of Category carefully to figure out what needs changing
// if you're going to change this array's order.
const CATEGORY_ORDER = [Category.Red, Category.Grey, Category.Bold, Category.Idle];
/**
* An implementation of the "importance" algorithm for room list sorting. Where
* the tag sorting algorithm does not interfere, rooms will be ordered into
* categories of varying importance to the user. Alphabetical sorting does not
* interfere with this algorithm, however manual ordering does.
*
* The importance of a room is defined by the kind of notifications, if any, are
* present on the room. These are classified internally as Red, Grey, Bold, and
* Idle. Red rooms have mentions, grey have unread messages, bold is a less noisy
* version of grey, and idle means all activity has been seen by the user.
*
* The algorithm works by monitoring all room changes, including new messages in
* tracked rooms, to determine if it needs a new category or different placement
* within the same category. For more information, see the comments contained
* within the class.
*/
export class ImportanceAlgorithm extends Algorithm {
// HOW THIS WORKS
// --------------
//
// This block of comments assumes you've read the README one level higher.
// You should do that if you haven't already.
//
// Tags are fed into the algorithmic functions from the Algorithm superclass,
// which cause subsequent updates to the room list itself. Categories within
// those tags are tracked as index numbers within the array (zero = top), with
// each sticky room being tracked separately. Internally, the category index
// can be found from `this.indices[tag][category]` and the sticky room information
// from `this.stickyRoom`.
//
// The room list store is always provided with the `this.cached` results, which are
// updated as needed and not recalculated often. For example, when a room needs to
// move within a tag, the array in `this.cached` will be spliced instead of iterated.
// The `indices` help track the positions of each category to make splicing easier.
private indices: {
// @ts-ignore - TS wants this to be a string but we know better than it
[tag: TagID]: ICategoryIndex;
} = {};
// TODO: Use this (see docs above)
private stickyRoom: {
roomId: string;
tag: TagID;
fromTop: number;
} = {
roomId: null,
tag: null,
fromTop: 0,
};
constructor() {
super();
console.log("Constructed an ImportanceAlgorithm");
}
// noinspection JSMethodCanBeStatic
private categorizeRooms(rooms: Room[]): ICategorizedRoomMap {
const map: ICategorizedRoomMap = {
[Category.Red]: [],
[Category.Grey]: [],
[Category.Bold]: [],
[Category.Idle]: [],
};
for (const room of rooms) {
const category = this.getRoomCategory(room);
map[category].push(room);
}
return map;
}
// noinspection JSMethodCanBeStatic
private getRoomCategory(room: Room): Category {
// Function implementation borrowed from old RoomListStore
const mentions = room.getUnreadNotificationCount('highlight') > 0;
if (mentions) {
return Category.Red;
}
let unread = room.getUnreadNotificationCount() > 0;
if (unread) {
return Category.Grey;
}
unread = Unread.doesRoomHaveUnreadMessages(room);
if (unread) {
return Category.Bold;
}
return Category.Idle;
}
protected async generateFreshTags(updatedTagMap: ITagMap): Promise<any> {
for (const tagId of Object.keys(updatedTagMap)) {
const unorderedRooms = updatedTagMap[tagId];
const sortBy = this.sortAlgorithms[tagId];
if (!sortBy) throw new Error(`${tagId} does not have a sorting algorithm`);
if (sortBy === SortAlgorithm.Manual) {
// Manual tags essentially ignore the importance algorithm, so don't do anything
// special about them.
updatedTagMap[tagId] = await sortRoomsWithAlgorithm(unorderedRooms, tagId, sortBy);
} else {
// Every other sorting type affects the categories, not the whole tag.
const categorized = this.categorizeRooms(unorderedRooms);
for (const category of Object.keys(categorized)) {
const roomsToOrder = categorized[category];
categorized[category] = await sortRoomsWithAlgorithm(roomsToOrder, tagId, sortBy);
}
const newlyOrganized: Room[] = [];
const newIndices: ICategoryIndex = {};
for (const category of CATEGORY_ORDER) {
newIndices[category] = newlyOrganized.length;
newlyOrganized.push(...categorized[category]);
}
this.indices[tagId] = newIndices;
updatedTagMap[tagId] = newlyOrganized;
}
}
}
public async handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean> {
const tags = this.roomIdsToTags[room.roomId];
if (!tags) {
console.warn(`No tags known for "${room.name}" (${room.roomId})`);
return false;
}
const category = this.getRoomCategory(room);
let changed = false;
for (const tag of tags) {
if (this.sortAlgorithms[tag] === SortAlgorithm.Manual) {
continue; // Nothing to do here.
}
const taggedRooms = this.cached[tag];
const indices = this.indices[tag];
let roomIdx = taggedRooms.indexOf(room);
if (roomIdx === -1) {
console.warn(`Degrading performance to find missing room in "${tag}": ${room.roomId}`);
roomIdx = taggedRooms.findIndex(r => r.roomId === room.roomId);
}
if (roomIdx === -1) {
throw new Error(`Room ${room.roomId} has no index in ${tag}`);
}
// Try to avoid doing array operations if we don't have to: only move rooms within
// the categories if we're jumping categories
const oldCategory = this.getCategoryFromIndices(roomIdx, indices);
if (oldCategory !== category) {
// Move the room and update the indices
this.moveRoomIndexes(1, oldCategory, category, indices);
taggedRooms.splice(roomIdx, 1); // splice out the old index (fixed position)
taggedRooms.splice(indices[category], 0, room); // splice in the new room (pre-adjusted)
// Note: if moveRoomIndexes() is called after the splice then the insert operation
// will happen in the wrong place. Because we would have already adjusted the index
// for the category, we don't need to determine how the room is moving in the list.
// If we instead tried to insert before updating the indices, we'd have to determine
// whether the room was moving later (towards IDLE) or earlier (towards RED) from its
// current position, as it'll affect the category's start index after we remove the
// room from the array.
}
// The room received an update, so take out the slice and sort it. This should be relatively
// quick because the room is inserted at the top of the category, and most popular sorting
// algorithms will deal with trying to keep the active room at the top/start of the category.
// For the few algorithms that will have to move the thing quite far (alphabetic with a Z room
// for example), the list should already be sorted well enough that it can rip through the
// array and slot the changed room in quickly.
const nextCategoryStartIdx = category === CATEGORY_ORDER[CATEGORY_ORDER.length - 1]
? Number.MAX_SAFE_INTEGER
: indices[CATEGORY_ORDER[CATEGORY_ORDER.indexOf(category) + 1]];
const startIdx = indices[category];
const numSort = nextCategoryStartIdx - startIdx; // splice() returns up to the max, so MAX_SAFE_INT is fine
const unsortedSlice = taggedRooms.splice(startIdx, numSort);
const sorted = await sortRoomsWithAlgorithm(unsortedSlice, tag, this.sortAlgorithms[tag]);
taggedRooms.splice(startIdx, 0, ...sorted);
// Finally, flag that we've done something
changed = true;
}
return changed;
}
private getCategoryFromIndices(index: number, indices: ICategoryIndex): Category {
for (let i = 0; i < CATEGORY_ORDER.length; i++) {
const category = CATEGORY_ORDER[i];
const isLast = i === (CATEGORY_ORDER.length - 1);
const startIdx = indices[category];
const endIdx = isLast ? Number.MAX_SAFE_INTEGER : indices[CATEGORY_ORDER[i + 1]];
if (index >= startIdx && index < endIdx) {
return category;
}
}
// "Should never happen" disclaimer goes here
throw new Error("Programming error: somehow you've ended up with an index that isn't in a category");
}
private moveRoomIndexes(nRooms: number, fromCategory: Category, toCategory: Category, indices: ICategoryIndex) {
// We have to update the index of the category *after* the from/toCategory variables
// in order to update the indices correctly. Because the room is moving from/to those
// categories, the next category's index will change - not the category we're modifying.
// We also need to update subsequent categories as they'll all shift by nRooms, so we
// loop over the order to achieve that.
for (let i = CATEGORY_ORDER.indexOf(fromCategory) + 1; i < CATEGORY_ORDER.length; i++) {
const nextCategory = CATEGORY_ORDER[i];
indices[nextCategory] -= nRooms;
}
for (let i = CATEGORY_ORDER.indexOf(toCategory) + 1; i < CATEGORY_ORDER.length; i++) {
const nextCategory = CATEGORY_ORDER[i];
indices[nextCategory] += nRooms;
}
// Do a quick check to see if we've completely broken the index
for (let i = 1; i <= CATEGORY_ORDER.length; i++) {
const lastCat = CATEGORY_ORDER[i - 1];
const thisCat = CATEGORY_ORDER[i];
if (indices[lastCat] > indices[thisCat]) {
// "should never happen" disclaimer goes here
console.warn(`!! Room list index corruption: ${lastCat} (i:${indices[lastCat]}) is greater than ${thisCat} (i:${indices[thisCat]}) - category indices are likely desynced from reality`);
// TODO: Regenerate index when this happens
}
}
}
}

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/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { Algorithm } from "./Algorithm";
import { ITagMap } from "../models";
import { sortRoomsWithAlgorithm } from "../tag-sorting";
/**
* Uses the natural tag sorting algorithm order to determine tag ordering. No
* additional behavioural changes are present.
*/
export class NaturalAlgorithm extends Algorithm {
constructor() {
super();
console.log("Constructed a NaturalAlgorithm");
}
protected async generateFreshTags(updatedTagMap: ITagMap): Promise<any> {
for (const tagId of Object.keys(updatedTagMap)) {
const unorderedRooms = updatedTagMap[tagId];
const sortBy = this.sortAlgorithms[tagId];
if (!sortBy) throw new Error(`${tagId} does not have a sorting algorithm`);
updatedTagMap[tagId] = await sortRoomsWithAlgorithm(unorderedRooms, tagId, sortBy);
}
}
public async handleRoomUpdate(room, cause): Promise<boolean> {
const tags = this.roomIdsToTags[room.roomId];
if (!tags) {
console.warn(`No tags known for "${room.name}" (${room.roomId})`);
return false;
}
for (const tag of tags) {
// TODO: Optimize this loop to avoid useless operations
// For example, we can skip updates to alphabetic (sometimes) and manually ordered tags
this.cached[tag] = await sortRoomsWithAlgorithm(this.cached[tag], tag, this.sortAlgorithms[tag]);
}
return true; // assume we changed something
}
}

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/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { Algorithm } from "./Algorithm";
import { ImportanceAlgorithm } from "./ImportanceAlgorithm";
import { ListAlgorithm } from "../models";
import { NaturalAlgorithm } from "./NaturalAlgorithm";
const ALGORITHM_FACTORIES: { [algorithm in ListAlgorithm]: () => Algorithm } = {
[ListAlgorithm.Natural]: () => new NaturalAlgorithm(),
[ListAlgorithm.Importance]: () => new ImportanceAlgorithm(),
};
/**
* Gets an instance of the defined algorithm
* @param {ListAlgorithm} algorithm The algorithm to get an instance of.
* @returns {Algorithm} The algorithm instance.
*/
export function getListAlgorithmInstance(algorithm: ListAlgorithm): Algorithm {
if (!ALGORITHM_FACTORIES[algorithm]) {
throw new Error(`${algorithm} is not a known algorithm`);
}
return ALGORITHM_FACTORIES[algorithm]();
}

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/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { TagID } from "../models";
import { Room } from "matrix-js-sdk/src/models/room";
export enum SortAlgorithm {
Manual = "MANUAL",
Alphabetic = "ALPHABETIC",
Recent = "RECENT",
}
export enum ListAlgorithm {
// Orders Red > Grey > Bold > Idle
Importance = "IMPORTANCE",
// Orders however the SortAlgorithm decides
Natural = "NATURAL",
}
export interface ITagSortingMap {
// @ts-ignore - TypeScript really wants this to be [tagId: string] but we know better.
[tagId: TagID]: SortAlgorithm;
}
export interface ITagMap {
// @ts-ignore - TypeScript really wants this to be [tagId: string] but we know better.
[tagId: TagID]: Room[];
}

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/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { Room } from "matrix-js-sdk/src/models/room";
import { TagID } from "../../models";
import { IAlgorithm } from "./IAlgorithm";
import { MatrixClientPeg } from "../../../../MatrixClientPeg";
import * as Unread from "../../../../Unread";
/**
* Sorts rooms according to the browser's determination of alphabetic.
*/
export class AlphabeticAlgorithm implements IAlgorithm {
public async sortRooms(rooms: Room[], tagId: TagID): Promise<Room[]> {
return rooms.sort((a, b) => {
return a.name.localeCompare(b.name);
});
}
}

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/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { Room } from "matrix-js-sdk/src/models/room";
import { TagID } from "../../models";
/**
* Represents a tag sorting algorithm.
*/
export interface IAlgorithm {
/**
* Sorts the given rooms according to the sorting rules of the algorithm.
* @param {Room[]} rooms The rooms to sort.
* @param {TagID} tagId The tag ID in which the rooms are being sorted.
* @returns {Promise<Room[]>} Resolves to the sorted rooms.
*/
sortRooms(rooms: Room[], tagId: TagID): Promise<Room[]>;
}

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@ -0,0 +1,31 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { Room } from "matrix-js-sdk/src/models/room";
import { TagID } from "../../models";
import { IAlgorithm } from "./IAlgorithm";
/**
* Sorts rooms according to the tag's `order` property on the room.
*/
export class ManualAlgorithm implements IAlgorithm {
public async sortRooms(rooms: Room[], tagId: TagID): Promise<Room[]> {
const getOrderProp = (r: Room) => r.tags[tagId].order || 0;
return rooms.sort((a, b) => {
return getOrderProp(a) - getOrderProp(b);
});
}
}

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@ -0,0 +1,81 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { Room } from "matrix-js-sdk/src/models/room";
import { TagID } from "../../models";
import { IAlgorithm } from "./IAlgorithm";
import { MatrixClientPeg } from "../../../../MatrixClientPeg";
import * as Unread from "../../../../Unread";
/**
* Sorts rooms according to the last event's timestamp in each room that seems
* useful to the user.
*/
export class RecentAlgorithm implements IAlgorithm {
public async sortRooms(rooms: Room[], tagId: TagID): Promise<Room[]> {
// We cache the timestamp lookup to avoid iterating forever on the timeline
// of events. This cache only survives a single sort though.
// We wouldn't need this if `.sort()` didn't constantly try and compare all
// of the rooms to each other.
// TODO: We could probably improve the sorting algorithm here by finding changes.
// For example, if we spent a little bit of time to determine which elements have
// actually changed (probably needs to be done higher up?) then we could do an
// insertion sort or similar on the limited set of changes.
const tsCache: { [roomId: string]: number } = {};
const getLastTs = (r: Room) => {
if (tsCache[r.roomId]) {
return tsCache[r.roomId];
}
const ts = (() => {
// Apparently we can have rooms without timelines, at least under testing
// environments. Just return MAX_INT when this happens.
if (!r || !r.timeline) {
return Number.MAX_SAFE_INTEGER;
}
for (let i = r.timeline.length - 1; i >= 0; --i) {
const ev = r.timeline[i];
if (!ev.getTs()) continue; // skip events that don't have timestamps (tests only?)
// TODO: Don't assume we're using the same client as the peg
if (ev.getSender() === MatrixClientPeg.get().getUserId()
|| Unread.eventTriggersUnreadCount(ev)) {
return ev.getTs();
}
}
// we might only have events that don't trigger the unread indicator,
// in which case use the oldest event even if normally it wouldn't count.
// This is better than just assuming the last event was forever ago.
if (r.timeline.length && r.timeline[0].getTs()) {
return r.timeline[0].getTs();
} else {
return Number.MAX_SAFE_INTEGER;
}
})();
tsCache[r.roomId] = ts;
return ts;
};
return rooms.sort((a, b) => {
return getLastTs(a) - getLastTs(b);
});
}
}

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@ -0,0 +1,53 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { SortAlgorithm } from "../models";
import { ManualAlgorithm } from "./ManualAlgorithm";
import { IAlgorithm } from "./IAlgorithm";
import { TagID } from "../../models";
import { Room } from "matrix-js-sdk/src/models/room";
import { RecentAlgorithm } from "./RecentAlgorithm";
import { AlphabeticAlgorithm } from "./AlphabeticAlgorithm";
const ALGORITHM_INSTANCES: { [algorithm in SortAlgorithm]: IAlgorithm } = {
[SortAlgorithm.Recent]: new RecentAlgorithm(),
[SortAlgorithm.Alphabetic]: new AlphabeticAlgorithm(),
[SortAlgorithm.Manual]: new ManualAlgorithm(),
};
/**
* Gets an instance of the defined algorithm
* @param {SortAlgorithm} algorithm The algorithm to get an instance of.
* @returns {IAlgorithm} The algorithm instance.
*/
export function getSortingAlgorithmInstance(algorithm: SortAlgorithm): IAlgorithm {
if (!ALGORITHM_INSTANCES[algorithm]) {
throw new Error(`${algorithm} is not a known algorithm`);
}
return ALGORITHM_INSTANCES[algorithm];
}
/**
* Sorts rooms in a given tag according to the algorithm given.
* @param {Room[]} rooms The rooms to sort.
* @param {TagID} tagId The tag in which the sorting is occurring.
* @param {SortAlgorithm} algorithm The algorithm to use for sorting.
* @returns {Promise<Room[]>} Resolves to the sorted rooms.
*/
export function sortRoomsWithAlgorithm(rooms: Room[], tagId: TagID, algorithm: SortAlgorithm): Promise<Room[]> {
return getSortingAlgorithmInstance(algorithm).sortRooms(rooms, tagId);
}

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@ -0,0 +1,72 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { Room } from "matrix-js-sdk/src/models/room";
/**
* Approximation of a membership status for a given room.
*/
export enum EffectiveMembership {
/**
* The user is effectively joined to the room. For example, actually joined
* or knocking on the room (when that becomes possible).
*/
Join = "JOIN",
/**
* The user is effectively invited to the room. Currently this is a direct map
* to the invite membership as no other membership states are effectively
* invites.
*/
Invite = "INVITE",
/**
* The user is effectively no longer in the room. For example, kicked,
* banned, or voluntarily left.
*/
Leave = "LEAVE",
}
export interface MembershipSplit {
// @ts-ignore - TS wants this to be a string key, but we know better.
[state: EffectiveMembership]: Room[];
}
export function splitRoomsByMembership(rooms: Room[]): MembershipSplit {
const split: MembershipSplit = {
[EffectiveMembership.Invite]: [],
[EffectiveMembership.Join]: [],
[EffectiveMembership.Leave]: [],
};
for (const room of rooms) {
split[getEffectiveMembership(room.getMyMembership())].push(room);
}
return split;
}
export function getEffectiveMembership(membership: string): EffectiveMembership {
if (membership === 'invite') {
return EffectiveMembership.Invite;
} else if (membership === 'join') {
// TODO: Do the same for knock? Update docs as needed in the enum.
return EffectiveMembership.Join;
} else {
// Probably a leave, kick, or ban
return EffectiveMembership.Leave;
}
}

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@ -0,0 +1,42 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
export enum DefaultTagID {
Invite = "im.vector.fake.invite",
Untagged = "im.vector.fake.recent", // legacy: used to just be 'recent rooms' but now it's all untagged rooms
Archived = "im.vector.fake.archived",
LowPriority = "m.lowpriority",
Favourite = "m.favourite",
DM = "im.vector.fake.direct",
ServerNotice = "m.server_notice",
}
export const OrderedDefaultTagIDs = [
DefaultTagID.Invite,
DefaultTagID.Favourite,
DefaultTagID.DM,
DefaultTagID.Untagged,
DefaultTagID.LowPriority,
DefaultTagID.ServerNotice,
DefaultTagID.Archived,
];
export type TagID = string | DefaultTagID;
export enum RoomUpdateCause {
Timeline = "TIMELINE",
RoomRead = "ROOM_READ", // TODO: Use this.
}

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@ -14,7 +14,7 @@ import DMRoomMap from '../../../../src/utils/DMRoomMap.js';
import GroupStore from '../../../../src/stores/GroupStore.js';
import { MatrixClient, Room, RoomMember } from 'matrix-js-sdk';
import {TAG_DM} from "../../../../src/stores/RoomListStore";
import {DefaultTagID} from "../../../../src/stores/room-list/models";
function generateRoomId() {
return '!' + Math.random().toString().slice(2, 10) + ':domain';
@ -153,7 +153,7 @@ describe('RoomList', () => {
// Set up the room that will be moved such that it has the correct state for a room in
// the section for oldTag
if (['m.favourite', 'm.lowpriority'].includes(oldTag)) movingRoom.tags = {[oldTag]: {}};
if (oldTag === TAG_DM) {
if (oldTag === DefaultTagID.DM) {
// Mock inverse m.direct
DMRoomMap.shared().roomToUser = {
[movingRoom.roomId]: '@someotheruser:domain',
@ -180,7 +180,7 @@ describe('RoomList', () => {
// TODO: Re-enable dragging tests when we support dragging again.
describe.skip('does correct optimistic update when dragging from', () => {
it('rooms to people', () => {
expectCorrectMove(undefined, TAG_DM);
expectCorrectMove(undefined, DefaultTagID.DM);
});
it('rooms to favourites', () => {
@ -195,15 +195,15 @@ describe('RoomList', () => {
// Whe running the app live, it updates when some other event occurs (likely the
// m.direct arriving) that these tests do not fire.
xit('people to rooms', () => {
expectCorrectMove(TAG_DM, undefined);
expectCorrectMove(DefaultTagID.DM, undefined);
});
it('people to favourites', () => {
expectCorrectMove(TAG_DM, 'm.favourite');
expectCorrectMove(DefaultTagID.DM, 'm.favourite');
});
it('people to lowpriority', () => {
expectCorrectMove(TAG_DM, 'm.lowpriority');
expectCorrectMove(DefaultTagID.DM, 'm.lowpriority');
});
it('low priority to rooms', () => {
@ -211,7 +211,7 @@ describe('RoomList', () => {
});
it('low priority to people', () => {
expectCorrectMove('m.lowpriority', TAG_DM);
expectCorrectMove('m.lowpriority', DefaultTagID.DM);
});
it('low priority to low priority', () => {
@ -223,7 +223,7 @@ describe('RoomList', () => {
});
it('favourites to people', () => {
expectCorrectMove('m.favourite', TAG_DM);
expectCorrectMove('m.favourite', DefaultTagID.DM);
});
it('favourites to low priority', () => {

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@ -1847,6 +1847,11 @@ autoprefixer@^9.0.0:
postcss "^7.0.27"
postcss-value-parser "^4.0.3"
await-lock@^2.0.1:
version "2.0.1"
resolved "https://registry.yarnpkg.com/await-lock/-/await-lock-2.0.1.tgz#b3f65fdf66e08f7538260f79b46c15bcfc18cadd"
integrity sha512-ntLi9fzlMT/vWjC1wwVI11/cSRJ3nTS35qVekNc9WnaoMOP2eWH0RvIqwLQkDjX4a4YynsKEv+Ere2VONp9wxg==
aws-sign2@~0.7.0:
version "0.7.0"
resolved "https://registry.yarnpkg.com/aws-sign2/-/aws-sign2-0.7.0.tgz#b46e890934a9591f2d2f6f86d7e6a9f1b3fe76a8"