Fix size of portrait images with the SIZE_NORMAL setting. (#7188)

pull/21833/head
Timo 2021-11-29 15:01:54 +01:00 committed by GitHub
parent 9db0ebb7f5
commit 8860916225
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3 changed files with 23 additions and 15 deletions

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@ -378,15 +378,16 @@ export default class MImageBody extends React.Component<IBodyProps, IState> {
// The maximum size of the thumbnail as it is rendered as an <img>
// check for any height constraints
const imageSize = SettingsStore.getValue("Images.size") as ImageSize;
const suggestedAndPossibleWidth = Math.min(suggestedImageSize(imageSize).w, infoWidth);
const suggestedAndPossibleHeight = Math.min(suggestedImageSize(imageSize).h, infoHeight);
const isPortrait = infoWidth < infoHeight;
const suggestedAndPossibleWidth = Math.min(suggestedImageSize(imageSize, isPortrait).w, infoWidth);
const suggestedAndPossibleHeight = Math.min(suggestedImageSize(imageSize, isPortrait).h, infoHeight);
const aspectRatio = infoWidth / infoHeight;
let maxWidth;
let maxHeight;
const maxHeightConstraint = forcedHeight || this.props.maxImageHeight || suggestedAndPossibleHeight;
if (maxHeightConstraint * aspectRatio < suggestedAndPossibleWidth || imageSize === ImageSize.Large) {
// width is dictated by the maximum height that was defined by the props or the function param `forcedHeight`
// The width is dictated by the maximum height that was defined by the props or the function param `forcedHeight`
// If the thumbnail size is set to Large, we always let the size be dictated by the height.
maxWidth = maxHeightConstraint * aspectRatio;
// there is no need to check for infoHeight here since this is done with `maxHeightConstraint * aspectRatio < suggestedAndPossibleWidth`

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@ -59,7 +59,7 @@ export default class MVideoBody extends React.PureComponent<IBodyProps, IState>
};
}
private get suggestedDimensions(): { w: number, h: number } {
private suggestedDimensions(isPortrait): { w: number, h: number } {
return suggestedVideoSize(SettingsStore.getValue("Images.size") as ImageSize);
}
@ -69,23 +69,25 @@ export default class MVideoBody extends React.PureComponent<IBodyProps, IState>
thumbWidth?: number,
thumbHeight?: number,
): number {
if (!thumbWidth || !thumbHeight) {
const dims = this.suggestedDimensions;
thumbWidth = dims.w;
thumbHeight = dims.h;
}
if (!fullWidth || !fullHeight) {
// Cannot calculate thumbnail height for image: missing w/h in metadata. We can't even
// log this because it's spammy
return undefined;
}
if (!thumbWidth || !thumbHeight) {
const dims = this.suggestedDimensions(fullWidth < fullHeight);
thumbWidth = dims.w;
thumbHeight = dims.h;
}
if (fullWidth < thumbWidth && fullHeight < thumbHeight) {
// no scaling needs to be applied
return 1;
}
const widthMulti = thumbWidth / fullWidth;
// always scale the videos based on their width.
const widthMulti = thumbWidth / fullWidth;
return widthMulti;
}
@ -268,7 +270,7 @@ export default class MVideoBody extends React.PureComponent<IBodyProps, IState>
const contentUrl = this.getContentUrl();
const thumbUrl = this.getThumbUrl();
const defaultDims = this.suggestedDimensions;
const defaultDims = this.suggestedDimensions(false);
let height = defaultDims.h;
let width = defaultDims.w;
let poster = null;

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@ -14,20 +14,25 @@ See the License for the specific language governing permissions and
limitations under the License.
*/
// For Large the image gets drawn as big as possible.
// constraint by: timeline width, manual heigh overrides, SIZE_LARGE.h
const SIZE_LARGE = { w: 800, h: 600 };
const SIZE_NORMAL = { w: 324, h: 220 };
// For Normal the image gets drawn to never exceed SIZE_NORMAL.w, SIZE_NORMAL.h
// constraint by: timeline width, manual heigh overrides
const SIZE_NORMAL_LANDSCAPE = { w: 324, h: 324 }; // for w > h
const SIZE_NORMAL_PORTRAIT = { w: 324 * (9/16), h: 324 }; // for h > w
export enum ImageSize {
Normal = "normal",
Large = "large",
}
export function suggestedSize(size: ImageSize): { w: number, h: number } {
export function suggestedSize(size: ImageSize, portrait = false): { w: number, h: number} {
switch (size) {
case ImageSize.Large:
return SIZE_LARGE;
case ImageSize.Normal:
default:
return SIZE_NORMAL;
return portrait ? SIZE_NORMAL_PORTRAIT : SIZE_NORMAL_LANDSCAPE;
}
}