Add space invaders chat effect
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@ -62,6 +62,17 @@ export const CHAT_EFFECTS: Array<Effect<{ [key: string]: any }>> = [
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maxDrift: 5,
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},
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} as Effect<SnowfallOptions>,
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{
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emojis: ["👾", "🌌"],
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msgType: "io.element.effects.space_invaders",
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command: "spaceinvaders",
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description: () => _td("Sends the given message with a space themed effect"),
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fallbackMessage: () => _t("sends space invaders") + " 👾",
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options: {
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maxCount: 50,
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gravity: 0.01,
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},
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} as Effect<SpaceInvadersOptions>,
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];
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@ -0,0 +1,119 @@
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/*
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Copyright 2021 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import ICanvasEffect from '../ICanvasEffect';
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import { arrayFastClone } from "../../utils/arrays";
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export type SpaceInvadersOptions = {
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/**
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* The maximum number of invaders to render at a given time
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*/
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maxCount: number;
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/**
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* The amount of gravity to apply to the invaders
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*/
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gravity: number;
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}
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type Invader = {
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x: number;
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y: number;
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xCol: number;
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gravity: number;
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}
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export const DefaultOptions: SpaceInvadersOptions = {
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maxCount: 50,
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gravity: 0.005,
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};
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const KEY_FRAME_INTERVAL = 15; // 15ms, roughly
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const GLYPH = "👾";
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export default class SpaceInvaders implements ICanvasEffect {
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private readonly options: SpaceInvadersOptions;
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constructor(options: { [key: string]: any }) {
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this.options = {...DefaultOptions, ...options};
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}
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private context: CanvasRenderingContext2D | null = null;
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private particles: Array<Invader> = [];
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private lastAnimationTime: number;
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public isRunning: boolean;
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public start = async (canvas: HTMLCanvasElement, timeout = 3000) => {
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if (!canvas) {
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return;
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}
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this.context = canvas.getContext('2d');
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this.particles = [];
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const count = this.options.maxCount;
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while (this.particles.length < count) {
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this.particles.push(this.resetParticle({} as Invader, canvas.width, canvas.height));
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}
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this.isRunning = true;
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requestAnimationFrame(this.renderLoop);
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if (timeout) {
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window.setTimeout(this.stop, timeout);
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}
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}
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public stop = async () => {
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this.isRunning = false;
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}
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private resetParticle = (particle: Invader, width: number, height: number): Invader => {
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particle.x = Math.random() * width;
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particle.y = Math.random() * -height;
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particle.xCol = particle.x;
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particle.gravity = this.options.gravity + (Math.random() * 6) + 4;
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return particle;
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}
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private renderLoop = (): void => {
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if (!this.context || !this.context.canvas) {
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return;
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}
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if (this.particles.length === 0) {
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this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);
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} else {
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const timeDelta = Date.now() - this.lastAnimationTime;
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if (timeDelta >= KEY_FRAME_INTERVAL || !this.lastAnimationTime) {
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// Clear the screen first
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this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);
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this.lastAnimationTime = Date.now();
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this.animateAndRenderSnowflakes();
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}
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requestAnimationFrame(this.renderLoop);
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}
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};
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private animateAndRenderSnowflakes() {
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if (!this.context || !this.context.canvas) {
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return;
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}
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this.context.font = "50px Twemoji";
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for (const particle of arrayFastClone(this.particles)) {
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particle.y += particle.gravity;
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this.context.save();
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this.context.fillText(GLYPH, particle.x, particle.y);
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this.context.restore();
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}
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}
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}
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@ -884,6 +884,8 @@
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"sends fireworks": "sends fireworks",
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"Sends the given message with snowfall": "Sends the given message with snowfall",
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"sends snowfall": "sends snowfall",
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"Sends the given message with a space themed effect": "Sends the given message with a space themed effect",
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"sends space invaders": "sends space invaders",
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"unknown person": "unknown person",
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"Consulting with %(transferTarget)s. <a>Transfer to %(transferee)s</a>": "Consulting with %(transferTarget)s. <a>Transfer to %(transferee)s</a>",
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"You held the call <a>Switch</a>": "You held the call <a>Switch</a>",
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