Early support for improved room algorithm

This changes the approach from regenerating every time there's a change to incrementally fixing the room lists. Additionally, this forces the pin options on for people and implements the sticky room behaviour.

Known bugs include newly joined rooms, invites, etc not sorting correctly.
pull/21833/head
Travis Ralston 2019-02-13 13:00:35 -07:00
parent a720de81c1
commit b6c1b50fd9
1 changed files with 184 additions and 189 deletions

View File

@ -19,20 +19,26 @@ import DMRoomMap from '../utils/DMRoomMap';
import Unread from '../Unread';
import SettingsStore from "../settings/SettingsStore";
const CATEGORY_RED = "red";
const CATEGORY_GREY = "grey";
const CATEGORY_BOLD = "bold";
const CATEGORY_IDLE = "idle";
const CATEGORY_ORDER = [CATEGORY_RED, CATEGORY_GREY, CATEGORY_BOLD, CATEGORY_IDLE];
const LIST_ORDERS = {
"m.favourite": "manual",
"im.vector.fake.invite": "recent",
"im.vector.fake.recent": "recent",
"im.vector.fake.direct": "recent",
"m.lowpriority": "recent",
"im.vector.fake.archived": "recent",
};
/**
* A class for storing application state for categorising rooms in
* the RoomList.
*/
class RoomListStore extends Store {
static _listOrders = {
"m.favourite": "manual",
"im.vector.fake.invite": "recent",
"im.vector.fake.recent": "recent",
"im.vector.fake.direct": "recent",
"m.lowpriority": "recent",
"im.vector.fake.archived": "recent",
};
constructor() {
super(dis);
@ -43,44 +49,39 @@ class RoomListStore extends Store {
_init() {
// Initialise state
const defaultLists = {
"m.server_notice": [/* { room: js-sdk room, category: string } */],
"im.vector.fake.invite": [],
"m.favourite": [],
"im.vector.fake.recent": [],
"im.vector.fake.direct": [],
"m.lowpriority": [],
"im.vector.fake.archived": [],
};
this._state = {
lists: {
"m.server_notice": [],
"im.vector.fake.invite": [],
"m.favourite": [],
"im.vector.fake.recent": [],
"im.vector.fake.direct": [],
"m.lowpriority": [],
"im.vector.fake.archived": [],
},
// The rooms in these arrays are ordered according to either the
// 'recents' behaviour or 'manual' behaviour.
lists: defaultLists,
presentationLists: defaultLists, // like `lists`, but with arrays of rooms instead
ready: false,
// The room cache stores a mapping of roomId to cache record.
// Each cache record is a key/value pair for various bits of
// data used to sort the room list. Currently this stores the
// following bits of informations:
// "timestamp": number, The timestamp of the last relevant
// event in the room.
// "notifications": boolean, Whether or not the user has been
// highlighted on any unread events.
// "unread": boolean, Whether or not the user has any
// unread events.
//
// All of the cached values are lazily loaded on read in the
// recents comparator. When an event is received for a particular
// room, all the cached values are invalidated - forcing the
// next read to set new values. The entries do not expire on
// their own.
roomCache: {},
stickyRoomId: null,
};
}
_setState(newState) {
if (newState['lists']) {
const presentationLists = {};
for (const key of Object.keys(newState['lists'])) {
presentationLists[key] = newState['lists'][key].map((e) => e.room);
}
newState['presentationLists'] = presentationLists;
}
this._state = Object.assign(this._state, newState);
this.__emitChange();
}
__onDispatch(payload) {
__onDispatch = (payload) => {
const logicallyReady = this._matrixClient && this._state.ready;
switch (payload.action) {
// Initialise state after initial sync
case 'MatrixActions.sync': {
@ -89,30 +90,30 @@ class RoomListStore extends Store {
}
this._matrixClient = payload.matrixClient;
this._generateRoomLists();
this._generateInitialRoomLists();
}
break;
case 'MatrixActions.Room.tags': {
if (!this._state.ready) break;
this._generateRoomLists();
if (!logicallyReady) break;
console.log("!! Tags: ", payload);
}
break;
case 'MatrixActions.Room.timeline': {
if (!this._state.ready ||
if (!logicallyReady ||
!payload.isLiveEvent ||
!payload.isLiveUnfilteredRoomTimelineEvent ||
!this._eventTriggersRecentReorder(payload.event)
) break;
) {
break;
}
this._clearCachedRoomState(payload.event.getRoomId());
this._generateRoomLists();
this._roomUpdateTriggered(payload.event.getRoomId());
}
break;
// When an event is decrypted, it could mean we need to reorder the room
// list because we now know the type of the event.
case 'MatrixActions.Event.decrypted': {
// We may not have synced or done an initial generation of the lists
if (!this._matrixClient || !this._state.ready) break;
if (!logicallyReady) break;
const roomId = payload.event.getRoomId();
@ -129,50 +130,57 @@ class RoomListStore extends Store {
// Either this event was not added to the live timeline (e.g. pagination)
// or it doesn't affect the ordering of the room list.
if (liveTimeline !== eventTimeline ||
!this._eventTriggersRecentReorder(payload.event)
) break;
if (liveTimeline !== eventTimeline || !this._eventTriggersRecentReorder(payload.event)) {
break;
}
this._clearCachedRoomState(payload.event.getRoomId());
this._generateRoomLists();
this._roomUpdateTriggered(roomId);
}
break;
case 'MatrixActions.accountData': {
if (!logicallyReady) break;
if (payload.event_type !== 'm.direct') break;
this._generateRoomLists();
}
break;
case 'MatrixActions.Room.accountData': {
if (payload.event_type === 'm.fully_read') {
this._clearCachedRoomState(payload.room.roomId);
this._generateRoomLists();
}
// TODO: Handle direct chat changes
console.log("!! Direct Chats: ", payload);
}
break;
// TODO: Remove if not actually needed
// case 'MatrixActions.Room.accountData': {
// if (!logicallyReady) break;
// if (payload.event_type === 'm.fully_read') {
// console.log("!! Fully read: ", payload);
// }
// }
// break;
case 'MatrixActions.Room.myMembership': {
this._generateRoomLists();
if (!logicallyReady) break;
// TODO: Slot room into list
this._roomUpdateTriggered(payload.room.roomId);
}
break;
// This could be a new room that we've been invited to, joined or created
// we won't get a RoomMember.membership for these cases if we're not already
// a member.
case 'MatrixActions.Room': {
if (!this._state.ready || !this._matrixClient.credentials.userId) break;
this._generateRoomLists();
if (!logicallyReady) break;
// TODO: Slot room into list
this._roomUpdateTriggered(payload.room.roomId);
}
break;
case 'RoomListActions.tagRoom.pending': {
if (!logicallyReady) break;
// XXX: we only show one optimistic update at any one time.
// Ideally we should be making a list of in-flight requests
// that are backed by transaction IDs. Until the js-sdk
// supports this, we're stuck with only being able to use
// the most recent optimistic update.
this._generateRoomLists(payload.request);
console.log("!! Optimistic tag: ", payload);
}
break;
case 'RoomListActions.tagRoom.failure': {
if (!logicallyReady) break;
// Reset state according to js-sdk
this._generateRoomLists();
console.log("!! Optimistic tag failure: ", payload);
}
break;
case 'on_logged_out': {
@ -182,10 +190,73 @@ class RoomListStore extends Store {
this._matrixClient = null;
}
break;
case 'view_room': {
if (!logicallyReady) break;
// Note: it is important that we set a new stickyRoomId before setting the old room
// to IDLE. If we don't, the wrong room gets counted as sticky.
const currentSticky = this._state.stickyRoomId;
this._setState({stickyRoomId: payload.room_id});
if (currentSticky) {
this._setRoomCategory(this._matrixClient.getRoom(currentSticky), CATEGORY_IDLE);
}
}
break;
}
};
_roomUpdateTriggered(roomId) {
const room = this._matrixClient.getRoom(roomId);
if (!room) return;
if (this._state.stickyRoomId !== room.roomId) {
this._setRoomCategory(room, this._calculateCategory(room));
}
}
_generateRoomLists(optimisticRequest) {
_setRoomCategory(room, category) {
const listsClone = {};
const targetCatIndex = CATEGORY_ORDER.indexOf(category);
// We need to update all instances of a room to ensure that they are correctly organized
// in the list. We do this by shallow-cloning the entire `lists` object using a single
// iterator. Within the loop, we also rebuild the list of rooms per tag (key) so that the
// updated room gets slotted into the right spot.
for (const key of Object.keys(this._state.lists)) {
listsClone[key] = [];
let pushedEntry = false;
const hasRoom = !!this._state.lists[key].find((e) => e.room.roomId === room.roomId);
for (const entry of this._state.lists[key]) {
// if the list is a recent list, and the room appears in this list, and we're not looking at a sticky
// room (sticky rooms have unreliable categories), try to slot the new room in
if (LIST_ORDERS[key] === 'recent' && hasRoom && entry.room.roomId !== this._state.stickyRoomId) {
if (!pushedEntry) {
// If we've hit the top of a boundary (either because there's no rooms in the target or
// we've reached the grouping of rooms), insert our room ahead of the others in the category.
// This ensures that our room is on top (more recent) than the others.
const changedBoundary = CATEGORY_ORDER.indexOf(entry.category) >= targetCatIndex;
if (changedBoundary) {
listsClone[key].push({room: room, category: category});
pushedEntry = true;
}
}
// We insert our own record as needed, so don't let the old one through.
if (entry.room.roomId === room.roomId) {
continue;
}
}
// Fall through and clone the list.
listsClone[key].push(entry);
}
}
this._setState({lists: listsClone});
}
_generateInitialRoomLists() {
const lists = {
"m.server_notice": [],
"im.vector.fake.invite": [],
@ -196,36 +267,20 @@ class RoomListStore extends Store {
"im.vector.fake.archived": [],
};
const dmRoomMap = DMRoomMap.shared();
// If somehow we dispatched a RoomListActions.tagRoom.failure before a MatrixActions.sync
if (!this._matrixClient) return;
const isCustomTagsEnabled = SettingsStore.isFeatureEnabled("feature_custom_tags");
this._matrixClient.getRooms().forEach((room, index) => {
this._matrixClient.getRooms().forEach((room) => {
const myUserId = this._matrixClient.getUserId();
const membership = room.getMyMembership();
const me = room.getMember(myUserId);
if (membership == "invite") {
lists["im.vector.fake.invite"].push(room);
} else if (membership == "join" || membership === "ban" || (me && me.isKicked())) {
if (membership === "invite") {
lists["im.vector.fake.invite"].push({room, category: CATEGORY_RED});
} else if (membership === "join" || membership === "ban" || (me && me.isKicked())) {
// Used to split rooms via tags
let tagNames = Object.keys(room.tags);
if (optimisticRequest && optimisticRequest.room === room) {
// Remove old tag
tagNames = tagNames.filter((tagName) => tagName !== optimisticRequest.oldTag);
// Add new tag
if (optimisticRequest.newTag &&
!tagNames.includes(optimisticRequest.newTag)
) {
tagNames.push(optimisticRequest.newTag);
}
}
// ignore any m. tag names we don't know about
tagNames = tagNames.filter((t) => {
return (isCustomTagsEnabled && !t.startsWith('m.')) || lists[t] !== undefined;
@ -235,35 +290,31 @@ class RoomListStore extends Store {
for (let i = 0; i < tagNames.length; i++) {
const tagName = tagNames[i];
lists[tagName] = lists[tagName] || [];
lists[tagName].push(room);
// We categorize all the tagged rooms the same because we don't actually
// care about the order (it's defined elsewhere)
lists[tagName].push({room, category: CATEGORY_RED});
}
} else if (dmRoomMap.getUserIdForRoomId(room.roomId)) {
// "Direct Message" rooms (that we're still in and that aren't otherwise tagged)
lists["im.vector.fake.direct"].push(room);
lists["im.vector.fake.direct"].push({room, category: this._calculateCategory(room)});
} else {
lists["im.vector.fake.recent"].push(room);
lists["im.vector.fake.recent"].push({room, category: this._calculateCategory(room)});
}
} else if (membership === "leave") {
lists["im.vector.fake.archived"].push(room);
lists["im.vector.fake.archived"].push({room, category: this._calculateCategory(room)});
}
});
// Note: we check the settings up here instead of in the forEach or
// in the _recentsComparator to avoid hitting the SettingsStore a few
// thousand times.
const pinUnread = SettingsStore.getValue("pinUnreadRooms");
const pinMentioned = SettingsStore.getValue("pinMentionedRooms");
Object.keys(lists).forEach((listKey) => {
let comparator;
switch (RoomListStore._listOrders[listKey]) {
switch (LIST_ORDERS[listKey]) {
case "recent":
comparator = (roomA, roomB) => {
return this._recentsComparator(roomA, roomB, pinUnread, pinMentioned);
};
comparator = this._recentsComparator;
break;
case "manual":
default:
comparator = this._getManualComparator(listKey, optimisticRequest);
comparator = this._getManualComparator(listKey);
break;
}
lists[listKey].sort(comparator);
@ -271,52 +322,10 @@ class RoomListStore extends Store {
this._setState({
lists,
ready: true, // Ready to receive updates via Room.tags events
ready: true, // Ready to receive updates to ordering
});
}
_updateCachedRoomState(roomId, type, value) {
const roomCache = this._state.roomCache;
if (!roomCache[roomId]) roomCache[roomId] = {};
if (typeof value !== "undefined") roomCache[roomId][type] = value;
else delete roomCache[roomId][type];
this._setState({roomCache});
}
_clearCachedRoomState(roomId) {
const roomCache = this._state.roomCache;
delete roomCache[roomId];
this._setState({roomCache});
}
_getRoomState(room, type) {
const roomId = room.roomId;
const roomCache = this._state.roomCache;
if (roomCache[roomId] && typeof roomCache[roomId][type] !== 'undefined') {
return roomCache[roomId][type];
}
if (type === "timestamp") {
const ts = this._tsOfNewestEvent(room);
this._updateCachedRoomState(roomId, "timestamp", ts);
return ts;
} else if (type === "unread-muted") {
const unread = Unread.doesRoomHaveUnreadMessages(room);
this._updateCachedRoomState(roomId, "unread-muted", unread);
return unread;
} else if (type === "unread") {
const unread = room.getUnreadNotificationCount() > 0;
this._updateCachedRoomState(roomId, "unread", unread);
return unread;
} else if (type === "notifications") {
const notifs = room.getUnreadNotificationCount("highlight") > 0;
this._updateCachedRoomState(roomId, "notifications", notifs);
return notifs;
} else throw new Error("Unrecognized room cache type: " + type);
}
_eventTriggersRecentReorder(ev) {
return ev.getTs() && (
Unread.eventTriggersUnreadCount(ev) ||
@ -342,53 +351,36 @@ class RoomListStore extends Store {
}
}
_recentsComparator(roomA, roomB, pinUnread, pinMentioned) {
// We try and set the ordering to be Mentioned > Unread > Recent
// assuming the user has the right settings, of course.
_calculateCategory(room) {
const mentions = room.getUnreadNotificationCount("highlight") > 0;
if (mentions) return CATEGORY_RED;
const timestampA = this._getRoomState(roomA, "timestamp");
const timestampB = this._getRoomState(roomB, "timestamp");
const timestampDiff = timestampB - timestampA;
let unread = room.getUnreadNotificationCount() > 0;
if (unread) return CATEGORY_GREY;
if (pinMentioned) {
const mentionsA = this._getRoomState(roomA, "notifications");
const mentionsB = this._getRoomState(roomB, "notifications");
if (mentionsA && !mentionsB) return -1;
if (!mentionsA && mentionsB) return 1;
unread = Unread.doesRoomHaveUnreadMessages(room);
if (unread) return CATEGORY_BOLD;
// If they both have notifications, sort by timestamp.
// If neither have notifications (the fourth check not shown
// here), then try and sort by unread messages and finally by
// timestamp.
if (mentionsA && mentionsB) return timestampDiff;
return CATEGORY_IDLE;
}
_recentsComparator(entryA, entryB) {
const roomA = entryA.room;
const roomB = entryB.room;
const categoryA = entryA.category;
const categoryB = entryB.category;
if (categoryA !== categoryB) {
const idxA = CATEGORY_ORDER.indexOf(categoryA);
const idxB = CATEGORY_ORDER.indexOf(categoryB);
if (idxA > idxB) return 1;
if (idxA < idxB) return -1;
return 0;
}
if (pinUnread) {
let unreadA = this._getRoomState(roomA, "unread");
let unreadB = this._getRoomState(roomB, "unread");
if (unreadA && !unreadB) return -1;
if (!unreadA && unreadB) return 1;
// If they both have unread messages, sort by timestamp
// If nether have unread message (the fourth check not shown
// here), then just sort by timestamp anyways.
if (unreadA && unreadB) return timestampDiff;
// Unread can also mean "unread without badge", which is
// different from what the above checks for. We're also
// going to sort those here.
unreadA = this._getRoomState(roomA, "unread-muted");
unreadB = this._getRoomState(roomB, "unread-muted");
if (unreadA && !unreadB) return -1;
if (!unreadA && unreadB) return 1;
// If they both have unread messages, sort by timestamp
// If nether have unread message (the fourth check not shown
// here), then just sort by timestamp anyways.
if (unreadA && unreadB) return timestampDiff;
}
return timestampDiff;
const timestampA = this._tsOfNewestEvent(roomA);
const timestampB = this._tsOfNewestEvent(roomB);
return timestampB - timestampA;
}
_lexicographicalComparator(roomA, roomB) {
@ -396,7 +388,10 @@ class RoomListStore extends Store {
}
_getManualComparator(tagName, optimisticRequest) {
return (roomA, roomB) => {
return (entryA, entryB) => {
const roomA = entryA.room;
const roomB = entryB.room;
let metaA = roomA.tags[tagName];
let metaB = roomB.tags[tagName];
@ -404,8 +399,8 @@ class RoomListStore extends Store {
if (optimisticRequest && roomB === optimisticRequest.room) metaB = optimisticRequest.metaData;
// Make sure the room tag has an order element, if not set it to be the bottom
const a = metaA ? metaA.order : undefined;
const b = metaB ? metaB.order : undefined;
const a = metaA ? Number(metaA.order) : undefined;
const b = metaB ? Number(metaB.order) : undefined;
// Order undefined room tag orders to the bottom
if (a === undefined && b !== undefined) {
@ -414,12 +409,12 @@ class RoomListStore extends Store {
return -1;
}
return a == b ? this._lexicographicalComparator(roomA, roomB) : ( a > b ? 1 : -1);
return a === b ? this._lexicographicalComparator(roomA, roomB) : ( a > b ? 1 : -1);
};
}
getRoomLists() {
return this._state.lists;
return this._state.presentationLists;
}
}