Make it possible in-code to hide rooms from the room list

Fixes https://github.com/vector-im/element-web/issues/15745

This was surprisingly easy given the number of errors I remember last time, but here it is. This also includes an over-engineered VisibilityProvider with the intention that it'll get used in the future for things like Spaces and other X as Rooms stuff.
pull/21833/head
Travis Ralston 2020-11-25 19:42:57 -07:00
parent 1db130b8f0
commit b9af446c1b
4 changed files with 112 additions and 1 deletions

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@ -0,0 +1,45 @@
/*
* Copyright 2020 The Matrix.org Foundation C.I.C.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { Room } from "matrix-js-sdk/src/models/room";
// Populate this file with the details of your customisations when copying it.
/**
* Determines if a room is visible in the room list or not. By default,
* all rooms are visible. Where special handling is performed by Element,
* those rooms will not be able to override their visibility in the room
* list - Element will make the decision without calling this function.
*
* This function should be as fast as possible to avoid slowing down the
* client.
* @param {Room} room The room to check the visibility of.
* @returns {boolean} True if the room should be visible, false otherwise.
*/
function isRoomVisible(room: Room): boolean {
return true;
}
// This interface summarises all available customisation points and also marks
// them all as optional. This allows customisers to only define and export the
// customisations they need while still maintaining type safety.
export interface IRoomListCustomisations {
isRoomVisible?: typeof isRoomVisible;
}
// A real customisation module will define and export one or more of the
// customisation points that make up the interface above.
export const RoomListCustomisations: IRoomListCustomisations = {};

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@ -34,6 +34,7 @@ import { MarkedExecution } from "../../utils/MarkedExecution";
import { AsyncStoreWithClient } from "../AsyncStoreWithClient";
import { NameFilterCondition } from "./filters/NameFilterCondition";
import { RoomNotificationStateStore } from "../notifications/RoomNotificationStateStore";
import { VisibilityProvider } from "./filters/VisibilityProvider";
interface IState {
tagsEnabled?: boolean;
@ -544,7 +545,8 @@ export class RoomListStoreClass extends AsyncStoreWithClient<IState> {
public async regenerateAllLists({trigger = true}) {
console.warn("Regenerating all room lists");
const rooms = this.matrixClient.getVisibleRooms();
const rooms = this.matrixClient.getVisibleRooms()
.filter(r => VisibilityProvider.instance.isRoomVisible(r));
const customTags = new Set<TagID>();
if (this.state.tagsEnabled) {
for (const room of rooms) {

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@ -34,6 +34,7 @@ import { EffectiveMembership, getEffectiveMembership, splitRoomsByMembership } f
import { OrderingAlgorithm } from "./list-ordering/OrderingAlgorithm";
import { getListAlgorithmInstance } from "./list-ordering";
import SettingsStore from "../../../settings/SettingsStore";
import { VisibilityProvider } from "../filters/VisibilityProvider";
/**
* Fired when the Algorithm has determined a list has been updated.
@ -188,6 +189,10 @@ export class Algorithm extends EventEmitter {
// Note throughout: We need async so we can wait for handleRoomUpdate() to do its thing,
// otherwise we risk duplicating rooms.
if (val && !VisibilityProvider.instance.isRoomVisible(val)) {
val = null; // the room isn't visible - lie to the rest of this function
}
// Set the last sticky room to indicate that we're in a change. The code throughout the
// class can safely handle a null room, so this should be safe to do as a backup.
this._lastStickyRoom = this._stickyRoom || <IStickyRoom>{};

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@ -0,0 +1,59 @@
/*
* Copyright 2020 The Matrix.org Foundation C.I.C.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {Room} from "matrix-js-sdk/src/models/room";
import { RoomListCustomisations } from "../../../customisations/RoomList";
export class VisibilityProvider {
private static internalInstance: VisibilityProvider;
private constructor() {
}
public static get instance(): VisibilityProvider {
if (!VisibilityProvider.internalInstance) {
VisibilityProvider.internalInstance = new VisibilityProvider();
}
return VisibilityProvider.internalInstance;
}
public isRoomVisible(room: Room): boolean {
let isVisible = true; // Returned at the end of this function
let forced = false; // When true, this function won't bother calling the customisation points
// ------
// TODO: The `if` statements to control visibility of custom room types
// would go here. The remainder of this function assumes that the statements
// will be here.
// An example of how the `if` statements mentioned above would look follows.
// A real check would probably check for a `type` or something instead of the room ID.
// Note: the room ID here is intentionally invalid to prevent accidental hiding of someone's room.
// TODO: Remove this statement once we have a statement to replace it (just keeping the reference count up)
if (room.roomId === '~!JFmkoouJANxFGtmMYC:localhost') {
isVisible = false;
forced = true;
}
// ------
const isVisibleFn = RoomListCustomisations.isRoomVisible;
if (!forced && isVisibleFn) {
isVisible = isVisibleFn(room);
}
return isVisible;
}
}