Fix people section again
- Alter CSS due to removed mx_RoomDropTarget_avatar. The avatar was removed because it didn't particularly add anything and we needed space for "Drop here to tag as direct chat", which is quite long. - Use guessAndSetDMRoom as a convenience method for guessing the DM member and setting the state. - Do evil hacks to make DNDRoomTile do dragging of RoomTiles to and from the People section. Dragging a DM to and from Rooms/Favourites/Low Priority now works as one would expect. This is still not ideal however because edge cases exist where you have more than one tag set and then you drag a DM from "Favourites" to "Rooms" and the tile ends up in "People". This would require setting multiple tags, and breaks the 1-1 mapping between tags and sections even further. Ultimately the UI needs a rework.pull/3458/head
parent
e3e2e3a56c
commit
be02ac3bc6
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@ -138,21 +138,7 @@ module.exports = React.createClass({
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if (MatrixClientPeg.get().isGuest()) return;
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if (MatrixClientPeg.get().isGuest()) return;
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let newTarget;
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Rooms.guessAndSetDMRoom(this.props.room, newIsDirectMessage).finally(() => {
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if (newIsDirectMessage) {
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const guessedTarget = Rooms.guessDMRoomTarget(
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this.props.room,
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this.props.room.getMember(MatrixClientPeg.get().credentials.userId),
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);
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newTarget = guessedTarget.userId;
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} else {
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newTarget = null;
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}
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// give some time for the user to see the icon change first, since
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// this will hide the context menu once it completes
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q.delay(500).done(() => {
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return Rooms.setDMRoom(this.props.room.roomId, newTarget).finally(() => {
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// Close the context menu
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// Close the context menu
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if (this.props.onFinished) {
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if (this.props.onFinished) {
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this.props.onFinished();
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this.props.onFinished();
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@ -164,7 +150,6 @@ module.exports = React.createClass({
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description: err.toString()
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description: err.toString()
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});
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});
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});
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});
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});
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},
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},
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_onClickLeave: function() {
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_onClickLeave: function() {
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@ -16,14 +16,16 @@ limitations under the License.
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'use strict';
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'use strict';
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var React = require('react');
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import React from 'react';
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var DragSource = require('react-dnd').DragSource;
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import {DragSource} from 'react-dnd';
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var DropTarget = require('react-dnd').DropTarget;
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import {DropTarget} from 'react-dnd';
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var dis = require("matrix-react-sdk/lib/dispatcher");
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import dis from 'matrix-react-sdk/lib/dispatcher';
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var MatrixClientPeg = require('matrix-react-sdk/lib/MatrixClientPeg');
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import MatrixClientPeg from 'matrix-react-sdk/lib/MatrixClientPeg';
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var sdk = require('matrix-react-sdk');
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import sdk from 'matrix-react-sdk';
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var RoomTile = require('matrix-react-sdk/lib/components/views/rooms/RoomTile');
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import RoomTile from 'matrix-react-sdk/lib/components/views/rooms/RoomTile';
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import * as Rooms from 'matrix-react-sdk/lib/Rooms';
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import Modal from 'matrix-react-sdk/lib/Modal';
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/**
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/**
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* Defines a new Component, DNDRoomTile that wraps RoomTile, making it draggable.
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* Defines a new Component, DNDRoomTile that wraps RoomTile, making it draggable.
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@ -72,22 +74,49 @@ var roomTileSource = {
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item.targetList.forceUpdate(); // as we're not using state
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item.targetList.forceUpdate(); // as we're not using state
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}
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}
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const prevTag = item.originalList.props.tagName;
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const newTag = item.targetList.props.tagName;
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if (monitor.didDrop() && item.targetList.props.editable) {
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if (monitor.didDrop() && item.targetList.props.editable) {
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// Evil hack to get DMs behaving
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if ((prevTag === undefined && newTag === 'im.vector.fake.direct') ||
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(prevTag === 'im.vector.fake.direct' && newTag === undefined)
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) {
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Rooms.guessAndSetDMRoom(
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item.room, newTag === 'im.vector.fake.direct',
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).done(() => {
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item.originalList.removeRoomTile(item.room);
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}, (err) => {
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const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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console.error("Failed to set direct chat tag " + err);
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Modal.createDialog(ErrorDialog, {
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title: "Error",
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description: "Failed to set direct chat tag",
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});
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});
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return;
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}
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// More evilness: We will still be dealing with moving to favourites/low prio,
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// but we avoid ever doing a request with 'im.vector.fake.direct`.
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// if we moved lists, remove the old tag
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// if we moved lists, remove the old tag
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if (item.targetList !== item.originalList && item.originalList.props.tagName) {
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if (prevTag && prevTag !== 'im.vector.fake.direct' &&
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item.targetList !== item.originalList
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) {
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// commented out attempts to set a spinner on our target component as component is actually
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// commented out attempts to set a spinner on our target component as component is actually
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// the original source component being dragged, not our target. To fix we just need to
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// the original source component being dragged, not our target. To fix we just need to
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// move all of this to endDrop in the target instead. FIXME later.
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// move all of this to endDrop in the target instead. FIXME later.
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//component.state.set({ spinner: component.state.spinner ? component.state.spinner++ : 1 });
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//component.state.set({ spinner: component.state.spinner ? component.state.spinner++ : 1 });
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MatrixClientPeg.get().deleteRoomTag(item.room.roomId, item.originalList.props.tagName).finally(function() {
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MatrixClientPeg.get().deleteRoomTag(item.room.roomId, prevTag).finally(function() {
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//component.state.set({ spinner: component.state.spinner-- });
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//component.state.set({ spinner: component.state.spinner-- });
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}).fail(function(err) {
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}).fail(function(err) {
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var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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console.error("Failed to remove tag " + item.originalList.props.tagName + " from room: " + err);
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console.error("Failed to remove tag " + prevTag + " from room: " + err);
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Modal.createDialog(ErrorDialog, {
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Modal.createDialog(ErrorDialog, {
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title: "Error",
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title: "Error",
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description: "Failed to remove tag " + item.originalList.props.tagName + " from room",
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description: "Failed to remove tag " + prevTag + " from room",
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});
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});
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});
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});
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}
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}
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@ -98,16 +127,18 @@ var roomTileSource = {
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}
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}
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// if we moved lists or the ordering changed, add the new tag
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// if we moved lists or the ordering changed, add the new tag
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if (item.targetList.props.tagName && (item.targetList !== item.originalList || newOrder)) {
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if (newTag && newTag !== 'im.vector.fake.direct' &&
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(item.targetList !== item.originalList || newOrder)
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) {
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//component.state.set({ spinner: component.state.spinner ? component.state.spinner++ : 1 });
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//component.state.set({ spinner: component.state.spinner ? component.state.spinner++ : 1 });
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MatrixClientPeg.get().setRoomTag(item.room.roomId, item.targetList.props.tagName, newOrder).finally(function() {
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MatrixClientPeg.get().setRoomTag(item.room.roomId, newTag, newOrder).finally(function() {
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//component.state.set({ spinner: component.state.spinner-- });
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//component.state.set({ spinner: component.state.spinner-- });
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}).fail(function(err) {
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}).fail(function(err) {
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var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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console.error("Failed to add tag " + item.targetList.props.tagName + " to room: " + err);
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console.error("Failed to add tag " + newTag + " to room: " + err);
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Modal.createDialog(ErrorDialog, {
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Modal.createDialog(ErrorDialog, {
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title: "Error",
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title: "Error",
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description: "Failed to add tag " + item.targetList.props.tagName + " to room",
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description: "Failed to add tag " + newTag + " to room",
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});
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});
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});
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});
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}
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}
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@ -31,7 +31,6 @@ module.exports = React.createClass({
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else {
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else {
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return (
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return (
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<div className="mx_RoomDropTarget">
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<div className="mx_RoomDropTarget">
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<div className="mx_RoomDropTarget_avatar"></div>
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<div className="mx_RoomDropTarget_label">
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<div className="mx_RoomDropTarget_label">
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{ this.props.label }
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{ this.props.label }
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</div>
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</div>
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@ -38,21 +38,12 @@ limitations under the License.
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padding-bottom: 1px;
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padding-bottom: 1px;
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}
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}
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.mx_RoomDropTarget_avatar {
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background-color: $primary-bg-color;
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border-radius: 24px;
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width: 24px;
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height: 24px;
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float: left;
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margin-left: 7px;
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margin-right: 7px;
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}
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.mx_RoomDropTarget_label {
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.mx_RoomDropTarget_label {
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position: relative;
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position: relative;
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margin-top: 3px;
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margin-top: 3px;
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line-height: 21px;
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line-height: 21px;
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z-index: 1;
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z-index: 1;
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text-align: center;
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}
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}
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.collapsed .mx_RoomDropTarget_avatar {
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.collapsed .mx_RoomDropTarget_avatar {
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