define skins

pull/1/head
Matthew Hodgson 2015-07-07 18:04:31 +01:00
parent 15c93b61aa
commit df4c5c588a
1 changed files with 9 additions and 2 deletions

View File

@ -49,7 +49,7 @@ classes provided in the base skin, as well as entirely replacing components as
required.
The SDK uses the 'atomic' design pattern as seen at http://patternlab.io to
encourage a very modular and reusable architecture, making it as easy to
encourage a very modular and reusable architecture, making it easy to
customise and use UI widgets independently of the rest of the SDK and your app.
In practice this means:
@ -70,6 +70,13 @@ In practice this means:
style organisms into a well-defined global look and feel
* pages: specific instances of templates.
* "Skins" refer to a suite of components (views and css) which define the look
and feel of the Matrix UI used in the target app. We provide a 'base' skin
in skins/base which provides generic plain UI for typical chat functions.
To change the look and feel to embed the SDK into your own app, users can
define a new skin which inherits from the base one, or override components
in the app itself. TODO: spell out how.
Good separation between the components is maintained by adopting various best
practices that anyone working with the SDK needs to be be aware of and uphold:
@ -121,4 +128,4 @@ In practice this means:
With all this in mind, here's how you go about skinning the react SDK UI
components to embed a Matrix client into your app: TODO. For now, check out
the examples and work it out for yourself...
the examples and work it out for yourself...