diff --git a/src/components/views/rooms/VoiceRecordComposerTile.tsx b/src/components/views/rooms/VoiceRecordComposerTile.tsx index a1d0e8c12f..7327bf2380 100644 --- a/src/components/views/rooms/VoiceRecordComposerTile.tsx +++ b/src/components/views/rooms/VoiceRecordComposerTile.tsx @@ -58,8 +58,8 @@ export default class VoiceRecordComposerTile extends React.PureComponent { - // console.log('@@ FRAME', frame); + // recorder.frequencyData.onUpdate((freq) => { + // console.log('@@ UPDATE', freq); // }); this.setState({recorder}); }; diff --git a/src/voice/VoiceRecorder.ts b/src/voice/VoiceRecorder.ts index 3d1008d45e..5646b53cbe 100644 --- a/src/voice/VoiceRecorder.ts +++ b/src/voice/VoiceRecorder.ts @@ -20,40 +20,74 @@ import {MatrixClient} from "matrix-js-sdk/src/client"; import CallMediaHandler from "../CallMediaHandler"; import {SimpleObservable} from "matrix-widget-api"; +const CHANNELS = 1; // stereo isn't important +const SAMPLE_RATE = 48000; // 48khz is what WebRTC uses. 12khz is where we lose quality. +const BITRATE = 64000; // 64kbps is average for WebRTC, so we might as well use it too. +const FREQ_SAMPLE_RATE = 4; // Target rate of frequency data. We don't need this super often. + +export interface IFrequencyPackage { + dbBars: Float32Array; + dbMin: number; + dbMax: number; + + // TODO: @@ TravisR: Generalize this for a timing package? +} + export class VoiceRecorder { - private recorder = new Recorder({ - encoderPath, // magic from webpack - mediaTrackConstraints: { - deviceId: CallMediaHandler.getAudioInput(), - }, - encoderSampleRate: 48000, // we could go down to 12khz, but we lose quality. 48khz is a webrtc default - encoderApplication: 2048, // voice (default is "audio") - streamPages: true, // so we can have a live EQ for the user - encoderFrameSize: 20, // ms, we want updates fairly regularly for the UI - numberOfChannels: 1, // stereo isn't important for us - //sourceNode: instanceof MediaStreamAudioSourceNode, // TODO: @@ Travis: Use this for EQ stuff. - encoderBitRate: 64000, // 64kbps is average for webrtc - encoderComplexity: 3, // 0-10, 0 is fast and low complexity - resampleQuality: 3, // 0-10, 10 is slow and high quality - }); + private recorder: Recorder; + private recorderContext: AudioContext; + private recorderSource: MediaStreamAudioSourceNode; + private recorderStream: MediaStream; + private recorderFreqNode: AnalyserNode; private buffer = new Uint8Array(0); private mxc: string; private recording = false; - private observable: SimpleObservable; + private observable: SimpleObservable; + private freqTimerId: number; public constructor(private client: MatrixClient) { + } + + private async makeRecorder() { + this.recorderStream = await navigator.mediaDevices.getUserMedia({ + audio: { + // specify some audio settings so we're feeding the recorder with the + // best possible values. The browser will handle resampling for us. + sampleRate: SAMPLE_RATE, + channelCount: CHANNELS, + noiseSuppression: true, // browsers ignore constraints they can't honour + deviceId: CallMediaHandler.getAudioInput(), + }, + }); + this.recorderContext = new AudioContext({ + latencyHint: "interactive", + sampleRate: SAMPLE_RATE, // once again, the browser will resample for us + }); + this.recorderSource = this.recorderContext.createMediaStreamSource(this.recorderStream); + this.recorderFreqNode = this.recorderContext.createAnalyser(); + this.recorderSource.connect(this.recorderFreqNode); + this.recorder = new Recorder({ + encoderPath, // magic from webpack + encoderSampleRate: SAMPLE_RATE, + encoderApplication: 2048, // voice (default is "audio") + streamPages: true, // this speeds up the encoding process by using CPU over time + encoderFrameSize: 20, // ms, arbitrary frame size we send to the encoder + numberOfChannels: CHANNELS, + sourceNode: this.recorderSource, + encoderBitRate: BITRATE, + encoderComplexity: 3, // 0-10, 0 is fast and low complexity + resampleQuality: 3, // 0-10, 10 is slow and high quality + }); this.recorder.ondataavailable = (a: ArrayBuffer) => { - // TODO: @@ TravisR: We'll have to decode each frame and convert it to an EQ to observe const buf = new Uint8Array(a); const newBuf = new Uint8Array(this.buffer.length + buf.length); newBuf.set(this.buffer, 0); newBuf.set(buf, this.buffer.length); this.buffer = newBuf; - this.observable.update(buf); // send the frame over the observable }; } - public get rawData(): SimpleObservable { + public get frequencyData(): SimpleObservable { if (!this.recording) throw new Error("No observable when not recording"); return this.observable; } @@ -83,7 +117,18 @@ export class VoiceRecorder { if (this.observable) { this.observable.close(); } - this.observable = new SimpleObservable(); + this.observable = new SimpleObservable(); + await this.makeRecorder(); + this.freqTimerId = setInterval(() => { + if (!this.recording) return; + const data = new Float32Array(this.recorderFreqNode.frequencyBinCount); + this.recorderFreqNode.getFloatFrequencyData(data); + this.observable.update({ + dbBars: data, + dbMin: this.recorderFreqNode.minDecibels, + dbMax: this.recorderFreqNode.maxDecibels, + }); + }, 1000 / FREQ_SAMPLE_RATE) as any as number; // XXX: Linter doesn't understand timer environment return this.recorder.start().then(() => this.recording = true); } @@ -91,12 +136,20 @@ export class VoiceRecorder { if (!this.recording) { throw new Error("No recording to stop"); } - return new Promise(resolve => { - this.recorder.stop().then(() => { + // Disconnect the source early to start shutting down resources + this.recorderSource.disconnect(); + return this.recorder.stop() + // close the context after the recorder so the recorder doesn't try to + // connect anything to the context (this would generate a warning) + .then(() => this.recorderContext.close()) + // Now stop all the media tracks so we can release them back to the user/OS + .then(() => this.recorderStream.getTracks().forEach(t => t.stop())) + // Finally do our post-processing and clean up + .then(() => { + clearInterval(this.freqTimerId); this.recording = false; return this.recorder.close(); - }).then(() => resolve(this.buffer)); - }); + }).then(() => this.buffer); } public async upload(): Promise {