Visual fixups for call UI
* Add bottom margin on PiP view * Remove avatar blurring & pause icon for held calls * Change background of incoming call box to match PiP view * Put drop shadow & border radius on PiP view & incoming call box rather than the CallContainer they're in (so they each have their own drop shadow / rounded corners). * Add margin between incoming call box and PiP viewpull/21833/head
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				|  | @ -18,10 +18,7 @@ limitations under the License. | |||
|     position: absolute; | ||||
|     right: 20px; | ||||
|     bottom: 72px; | ||||
|     border-radius: 8px; | ||||
|     overflow: hidden; | ||||
|     z-index: 100; | ||||
|     box-shadow: 0px 14px 24px rgba(0, 0, 0, 0.08); | ||||
| 
 | ||||
|     // Disable pointer events for Jitsi widgets to function. Direct | ||||
|     // calls have their own cursor and behaviour, but we need to make | ||||
|  | @ -49,8 +46,10 @@ limitations under the License. | |||
| 
 | ||||
|     .mx_IncomingCallBox { | ||||
|         min-width: 250px; | ||||
|         background-color: $primary-bg-color; | ||||
|         background-color: $secondary-accent-color; | ||||
|         padding: 8px; | ||||
|         box-shadow: 0px 14px 24px rgba(0, 0, 0, 0.08); | ||||
|         border-radius: 8px; | ||||
| 
 | ||||
|         pointer-events: initial; // restore pointer events so the user can accept/decline | ||||
|         cursor: pointer; | ||||
|  |  | |||
|  | @ -35,6 +35,10 @@ limitations under the License. | |||
| 
 | ||||
| .mx_CallView_pip { | ||||
|     width: 320px; | ||||
|     padding-bottom: 8px; | ||||
|     margin-top: 10px; | ||||
|     box-shadow: 0px 14px 24px rgba(0, 0, 0, 0.08); | ||||
|     border-radius: 8px; | ||||
| 
 | ||||
|     .mx_CallView_voice { | ||||
|         height: 180px; | ||||
|  | @ -84,6 +88,7 @@ limitations under the License. | |||
|         border-radius: 2000px; | ||||
|         overflow: hidden; | ||||
|         position: relative; | ||||
|         /* Blurred avatar images & pause icon for on-hold removed for now | ||||
|         &::after { | ||||
|             position: absolute; | ||||
|             content: ''; | ||||
|  | @ -101,17 +106,21 @@ limitations under the License. | |||
|         .mx_CallView_pip &::after { | ||||
|             background-size: 30px; | ||||
|         } | ||||
|         */ | ||||
|     } | ||||
|     /* | ||||
|     .mx_BaseAvatar { | ||||
|         filter: blur(20px); | ||||
|         overflow: hidden; | ||||
|     } | ||||
|     */ | ||||
| } | ||||
| 
 | ||||
| .mx_CallView_voice_secondaryAvatarContainer { | ||||
|     border-radius: 2000px; | ||||
|     overflow: hidden; | ||||
|     position: relative; | ||||
|     /* | ||||
|     &::after { | ||||
|         position: absolute; | ||||
|         content: ''; | ||||
|  | @ -129,6 +138,7 @@ limitations under the License. | |||
|     .mx_CallView_pip &::after { | ||||
|         background-size: 24px; | ||||
|     } | ||||
|     */ | ||||
| } | ||||
| 
 | ||||
| .mx_CallView_voice_holdText { | ||||
|  |  | |||
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	 David Baker
						David Baker