Commit Graph

7 Commits (8dbcc85249e8929fc977a3e9ecde48c6dbe3dc9d)

Author SHA1 Message Date
Travis Ralston 6764b8d645 Change symbol names 2021-04-28 09:29:31 -06:00
Travis Ralston c4d85c457b Add progress effect to playback waveform 2021-04-27 22:59:16 -06:00
Travis Ralston c2d37af1cb Move playback to its own set of classes
This all started with a bug where the clock wouldn't update appropriately, and ended with a whole refactoring to support later playback in the timeline.

Playback and recording instances are now independent, and this applies to the <Playback* /> components as well. Instead of those playback components taking a recording, they take a playback instance which has all the information the components need.

The clock was incredibly difficult to do because of the audio context's time tracking and the source's inability to say where it is at in the buffer/in time. This means we have to track when we started playing the clip so we can capture the audio context's current time, which may be a few seconds by the first time the user hits play. We also track stops so we know when to reset that flag.

Waveform calculations have also been moved into the base component, deduplicating the math a bit.
2021-04-27 22:23:57 -06:00
Travis Ralston 30e120284d Add simple play/pause controls 2021-04-27 15:02:15 -06:00
Travis Ralston 1419ac6b69 Hook up a clock and implement proper design 2021-03-25 17:12:26 -06:00
Travis Ralston 449e028bbd Actually use a waveform instead of the frequency data 2021-03-24 23:31:02 -06:00
Travis Ralston 8ddd14e252 Early concept for rendering the frequency waveform 2021-03-24 22:17:45 -06:00