Commit Graph

20 Commits (9aade5a4d56a80b3e56f48c81dfbb303c5e5bd9b)

Author SHA1 Message Date
Robin 7c4d0ceddc
Fix a crash when a call ends while you're in it (#10681) 2023-04-21 13:54:27 +00:00
Michael Telatyński 629e5cb01f
Properly type Modal props to ensure useful typescript checking (#10238
* Properly type Modal props to ensure useful typescript checking

* delint

* Iterate

* Iterate

* Fix modal.close loop

* Iterate

* Fix tests

* Add comment

* Fix test
2023-02-28 10:31:48 +00:00
Michael Telatynski 4574c665ea
Conform more code to strict null checking (#10167)
* Conform more code to strict null checking

* Delint

* Iterate PR based on feedback
2023-02-16 17:21:44 +00:00
Michael Telatynski e8b92b308b
Conform more code to strict null checking (#10169)
* Conform more code to strict null checking

* delint

* Iterate

* delint

* Fix bad test
2023-02-16 09:38:44 +00:00
Michael Telatynski 145a5a8a8d
Conform more code to strict null checking (#10153)
* Conform more code to strict null checking

* Conform more code to strict null checking

* Iterate

* Iterate
2023-02-15 13:36:22 +00:00
Robin 720bf0573a
Make calls automatically disconnect if the widget disappears (#9862)
If something goes wrong with the widget, there's no way we can continue the call, so this acts as a safeguard against stuck calls in cases where the widget crashes or disconnects weirdly.
2023-01-04 15:51:42 -05:00
Timo ce75d3381f
Pass analyticsID to the elementCall iFrame (#9637)
Co-authored-by: Robin <robin@robin.town>
Co-authored-by: Timo K <timok@element.io>
2022-12-22 12:09:57 +00:00
Robin 8869374c6b
Honor font settings in Element Call (#9751)
Because this encodes font settings into widget URLs at the time that the client first loads a call, this has the consequence that users may need to restart their client to see font setting changes take effect in Element Call. For users who rely on these settings for accessibility, it's a lot better than nothing, though.
2022-12-14 13:23:26 +00:00
Michael Weimann 526645c791
Apply prettier formatting 2022-12-12 12:24:14 +01:00
Robin 62a740d318
Fix call splitbrains when switching between rooms (#9692)
* Fix call splitbrains when switching between rooms

Mounting CallView causes the user's call membership room state to be cleaned up. However, because the GroupCall object always thought the local device was disconnected from the call, it would remove the local device from room state when the clean method is called, causing a splitbrain. This uses GroupCall's new enteredViaAnotherSession field to fix that, and also simplify participant tracking.

* Remove clean tests that have been moved to matrix-js-sdk
2022-12-02 09:35:31 +01:00
Robin 2c612d5aa1
Use native js-sdk group call support (#9625)
* Use native js-sdk group call support

Now that the js-sdk supports group calls natively, our group call implementation can be simplified a bit. Switching to the js-sdk implementation also brings the react-sdk up to date with recent MSC3401 changes, and adds support for joining calls from multiple devices. (So, the previous logic which sent to-device messages to prevent multi-device sessions is no longer necessary.)

* Fix strings

* Fix strict type errors
2022-11-28 16:37:32 -05:00
Michael Telatynski 04bc8fb71c
Optimise Jest run in CI (#9542) 2022-11-04 10:48:08 +00:00
David Baker 37e613bb05
Fix embedded Element Call screen sharing (#9485)
* Fix embedded Element Call screen sharing

Makes it a request in each direction rather than a request and reply
since replies to requests time out and so can't wait for user interaction.

* Fix tests
2022-10-24 18:54:24 +01:00
Šimon Brandner f464682967
Make Element Call screensharing work on desktop (#9476) 2022-10-20 18:39:24 +00:00
Šimon Brandner 54008cff58
Disconnect other connected devices (of the same user) when joining an Element call (#9379) 2022-10-14 15:17:49 +02:00
Robin 06dbea6255
New group call experience: Room header and PiP designs (#9351)
* Update our cancel icon

The cancel icon we're using in the app has drifted out of sync with the ones used in our designs. We also had two identical-looking icons, so this consolidates them into one.

I've simultaneously updated our chevron icons, since in the case of the 'jump to unread' timeline button, it became clear that the weight of the new close icon did not match the thinner chevron.

* Don't squish bottom/top-aligned tooltips near the edge of the screen

* Close the timeline panel when returning to the fullscreen timeline view

* Add layout switching capabilities to ElementCall

* Bring the room header in line with the group call designs

* Bring the PiP header in line with the group call designs

* Fix lints

* Clarify tooltip CSS calculations

* Test PipView

* Expand RoomHeader test coverage

* Test PipView more
2022-10-07 02:27:28 +00:00
David Baker 07a5a1dc6f
Fix device selection in pre-join screen for Element Call video rooms (#9321)
* Fix device selection in pre-join screen for Element Call video rooms

As per https://github.com/vector-im/element-call/pull/609

* Update unit test

* Lint

* Hold a media stream while we enumerate device so we can do so reliably.

This means we can remove the device fallback labels.

* i18n

* Remove unnecessary useState

* Fix fetching video devices when video muted

* Actually fix preview stream code

* Fix unit test now fallback is no longer a thing

* Test changing devices
2022-09-30 17:28:53 +01:00
Robin ace6591f43
New group call experience: Starting and ending calls (#9318)
* Create m.room calls in video rooms, and m.prompt calls otherwise

* Terminate a call when the last person leaves

* Hook up the room header button to a unified CallView component

* Write more tests
2022-09-27 07:54:51 -04:00
Robin cb735c9439
Element Call video rooms (#9267)
* Add an element_call_url config option

* Add a labs flag for Element Call video rooms

* Add Element Call as another video rooms backend

* Consolidate event power level defaults

* Remember to clean up participantsExpirationTimer

* Fix a code smell

* Test the clean method

* Fix some strict mode errors

* Test that clean still works when there are no state events

* Test auto-approval of Element Call widget capabilities

* Deduplicate some code to placate SonarCloud

* Fix more strict mode errors

* Test that calls disconnect when leaving the room

* Test the get methods of JitsiCall and ElementCall more

* Test Call.ts even more

* Test creation of Element video rooms

* Test that createRoom works for non-video-rooms

* Test Call's get method rather than the methods of derived classes

* Ensure that the clean method is able to preserve devices

* Remove duplicate clean method

* Fix lints

* Fix some strict mode errors in RoomPreviewCard

* Test RoomPreviewCard changes

* Quick and dirty hotfix for the community testing session

* Revert "Quick and dirty hotfix for the community testing session"

This reverts commit 37056514fbc040aaf1bff2539da770a1c8ba72a2.

* Fix the event schema for org.matrix.msc3401.call.member devices

* Remove org.matrix.call_duplicate_session from Element Call capabilities

It's no longer used by Element Call when running as a widget.

* Replace element_call_url with a map

* Make PiPs work for virtual widgets

* Auto-approve room timeline capability

Because Element Call uses this now

* Create a reusable isVideoRoom util
2022-09-16 11:12:27 -04:00
Robin 0d6a550c33
Prepare for Element Call integration (#9224)
* Improve accessibility and testability of Tooltip

Adding a role to Tooltip was motivated by React Testing Library's
reliance on accessibility-related attributes to locate elements.

* Make the ReadyWatchingStore constructor safer

The ReadyWatchingStore constructor previously had a chance to
immediately call onReady, which was dangerous because it was potentially
calling the derived class's onReady at a point when the derived class
hadn't even finished construction yet. In normal usage, I guess this
never was a problem, but it was causing some of the tests I was writing
to crash. This is solved by separating out the onReady call into a start
method.

* Rename 1:1 call components to 'LegacyCall'

to reflect the fact that they're slated for removal, and to not clash
with the new Call code.

* Refactor VideoChannelStore into Call and CallStore

Call is an abstract class that currently only has a Jitsi
implementation, but this will make it easy to later add an Element Call
implementation.

* Remove WidgetReady, ClientReady, and ForceHangupCall hacks

These are no longer used by the new Jitsi call implementation, and can
be removed.

* yarn i18n

* Delete call map entries instead of inserting nulls

* Allow multiple active calls and consolidate call listeners

* Fix a race condition when creating a video room

* Un-hardcode the media device fallback labels

* Apply misc code review fixes

* yarn i18n

* Disconnect from calls more politely on logout

* Fix some strict mode errors

* Fix another updateRoom race condition
2022-08-30 15:13:39 -04:00