There's a bunch of generated files that webpack relies on to work, and Karma works off webpack. To make both happy we've added
a new `build:genfiles` script which takes care of this for us. We also have to install and build our other layers to get the
same effect (like generating the react-sdk's component index, while we still have one).
This commit also fixes all the imports in the tests because they were just wrong. They should have been caught in the ES6ification
earlier, but were missed.
We have to convert *something* to TypeScript so it doesn't complain that there's nothing to compile, so this converts the easiest utility library.
Many of the scripts are copied from the react-sdk.
We can actually just supply a custom signing module here to do our
signing rather than manually signing things in the afterSign hook.
This means all 4 executable files get signed (the main exe, the
stub exe, Update.exe and the installer).
If you try to clone a repo that doesn't exist via `https`, `git` will prompt for
auth credentials and hang forever. Using `git` avoids this and fails immediately
instead, which is what we want for a missing repo.
Part of https://github.com/vector-im/riot-web/issues/9221
Currently, people with push access to the main Riot repos can push matching
branch names to Riot and the SDKs, and CI will test all the branches together.
This change allows contributors to access the same ability when submitting
several matching PRs from their fork of each repo.
Part of https://github.com/vector-im/riot-web/issues/9041
Most `npm` operations are replaced with `yarn`, which generally has better
behavior. However, steps like publish that write to the NPM registry are left to
`npm`, which currently handles these tasks best.
Jenkins seems to use a different layout of the repos than other environments.
The sub-projects are cloned inside of the `riot-web` workspace. To account for
this, we need to adjust the Riot language file path.
This commit detects if the macos-only utility `iconutil` is available in
the PATH, if it is, then the icns is built as usual. However if it
isn't (such as on a linux system), then it checks for `png2icns` and
uses it if possible.
Signed-off-by: Abel Luck <abel@guardianproject.info>
Attempt both the PR author's branch and the PR's target branch. This resolves
issues on experimental where we need matrix-react-sdk to also be experimental.
This adds a `file-loader` rule to the Webpack build so that any requests for
image resource will be output into the app's output directory, but with an extra
content has appended so that we can safely use a long cache lifetime.
The CSS and SCSS rules are also changed to use `css-loader` so that any `url`
inside is automatically processed by the new image rule above.
Now that Olm needs to be inited asynchronously anyway, we can just
pass the options to Olm.init(), and as long as we do that before we
start the js-sdk, we're all good.
This will means the olm js is now part of the main bundle but since
it's now just a wrapper around the wasm, this is probably faster.
Also add the directwatch flag to olm.wasm because otherwise it
doesn't seem to copy the file in watch mode...
* Olm no longer supports setting the stack/memory size at runtime,
so don't (they're now set to be that in the Olm build).
* Copy the wasm file from the Olm library (see multiple comments
about it being in the wrong place and webpack being awful).
If we don't block on SDK builds, then the riot-web build fails due to half-built dependencies. This needs to be done at two levels: the js-sdk because it is used by both the react-sdk and riot-web, and at the react-sdk because riot-web needs it. This means our build process is synchronous for js -> react -> riot, at least for the initial build.
This does increase the startup time, particularly because the file watch timer is at 5 seconds. The timer is used to detect a storm of file changes in the underlying SDKs and give the build process some room to compile larger files if needed.
The file watcher is accompanied by a "canary signal file" to prevent the build-blocking script from unblocking too early. Both the js and react SDKs build when `npm install` is run, so we ensure that we only listen for the `npm start` build for each SDK.
This is all done at the riot level instead of at the individual SDK levels (where we could use a canary file to signal up the stack) because:
* babel (used by the js-sdk) doesn't really provide an "end up build" signal
* webpack is a bit of a nightmare to get it to behave at times
* this blocking approach is really only applicable to riot-web, although may be useful to some other projects.
Hopefully that all makes sense.
A step towards a real solution for https://github.com/vector-im/riot-web/issues/7305
This approach makes use of `npm link` to remove the use of symlinks in the build process. The build process has also been altered to invoke the build process of each underlying SDK (react, js). This means that one can now `npm link` and `npm start` and have a working environment.
At the same time, parallelshell was dropped due to lack of maintenance from the maintainer.