* Remove deprecated feature_communities_v2_prototypes
* Update _components
* i18n
* delint
* Cut out a bit more dead code
* Carve into legacy components
* Carve into mostly the room list code
* Carve into instances of "groupId"
* Carve out more of what comes up with "groups"
* Carve out some settings
* ignore related groups state
* Remove instances of spacesEnabled
* Fix some obvious issues
* Remove now-unused css
* Fix variable naming for legacy components
* Update i18n
* Misc cleanup from manual review
* Update snapshot for changed flag
* Appease linters
* rethemedex
* Remove now-unused AddressPickerDialog
* Make ConfirmUserActionDialog's member a required prop
* Remove useless override from RightPanelStore
* Remove extraneous CSS
* Update i18n
* Demo: "Communities are now Spaces" landing page
* Restore linkify for group IDs
* Demo: Dialog on click for communities->spaces notice
* i18n for demos
* i18n post-merge
* Update copy
* Appease the linter
* Post-merge cleanup
* Re-add spaces_learn_more_url to the new SdkConfig place
* Round 1 of post-merge fixes
* i18n
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
Fix https://github.com/vector-im/element-web/issues/20801
Regressed in https://github.com/matrix-org/matrix-react-sdk/pull/7339
Relevant styles were first added in https://github.com/matrix-org/matrix-react-sdk/pull/4858
(context behind why the original styles were added)
---
## Cause
Battling CSS specificity between the default and compact styles, https://specificity.keegan.st/
Known good (On `app.element.io` (expected)):
```css
// 0 3 0
.mx_IconizedContextMenu .mx_IconizedContextMenu_optionList .mx_AccessibleButton {
padding-top: 12px;
padding-bottom: 12px;
}
// Compact styles override our default rules because they come
// after the other styles (source order) and have the same specificity
// 0 3 0
.mx_IconizedContextMenu.mx_IconizedContextMenu_compact .mx_IconizedContextMenu_optionList > * {
padding: 8px 16px 8px 11px;
}
```
Bad (On `develop` (broken)):
```css
// Default rules always override because they have higher specificity.
// The `:not()` selector doesn't add any extra specificity but the selectors inside the `:not(...)` do.
// 0 4 0
.mx_IconizedContextMenu .mx_IconizedContextMenu_optionList .mx_AccessibleButton:not(.mx_AccessibleButton_hasKind) {
padding-top: 12px;
padding-bottom: 12px;
}
// 0 3 0
.mx_IconizedContextMenu.mx_IconizedContextMenu_compact .mx_IconizedContextMenu_optionList > * {
padding: 8px 16px 8px 11px;
}
```
* Move user avatar to Space panel
* Add room list header for 'Home' or 'Space Name' to room list
Add existing Space context menus to room list header
* Re-add pending room join spinner
* Iterate RoomListHeader plus context menu
* Iterate space context menu
* Iterate room list + interactions
* Move DND to new iA model
* Replace composer custom status management with usermenu one
* Cull Quick Actions
* Iterate minimized room list state
* delint
* Merge the RoomListNumResults into the RoomListHeader
* Make the search shortcut prompt semi-bold
* Iterate RoomListHeader based on design review
* Iterate UserMenu based on feedback
* Add name to expanded spacepanel usermenu button
* i18n
* Make room sub list aux button components more generic
* Change left panel explore button to only refer to room directory
* Iterate RoomListHeader
* Fix custom user status input field width in Chrome
* Bring back Notification settings button
* delint
* i18n
* post-merge fix
* iterate pr
* Remove unused state
* update copy
* Apply suggestions from PR review
* delint
* Update invite iconography
* Iterate Space context menu to match Figma
* Fix chevron alignment
* Fix edge case for RoomListHeader on metaspaces
* Wire up general rageshake-driven feedback mechanism
* Add IA1.1 info toast
* add missing alt attribute
* delint
* delint
* tweak ia toast priority
* e2e test account for new toast
* autofocus feedback field and remove old subheading
* tweak copy
* Iterate space panel colours to match Figma
* Iterate PR
* delint
* Fix feedback submission with object setting values
* iterate based on review
* Tweak colours and update splash image
* Tweaks based on review
* Remove room list prompt, made redundant by the big fat `+`
* Fix edge cases around User Menu positioning and dnd
* Add missing import, bad merge?
* Update aria label in e2e test
* Fix room list space rooms context menu explore button behaviour
* Tweak copy
* Revert order of options in the UserMenu
* Tweak copy
* i18n
We no longer have tinting support, so remove it. We still need the `Tinter` to exist though as it's used in quite a few places (though does nothing). Similarly, we have to keep the `roomColor` setting due to it being used in a few places - another PR can take away the tinter support properly.
The room tile context menu and top left menu are artifacts of the old room list.
The end to end tests weren't failing before as the code path is unused, however it seems worthwhile to keep it as we will eventually need it.
It's become obvious that these random floating points everywhere
are unwieldy. Now they're all in one place with some fairly logical
variable names which will help out in design->implementation phase.
Font size of the whole app would ideally be controlled by a single
value. This value is currently hard coded using the :root CSS selector.
It is the intention to make this value configurable within riot. In the
interim all font-sizes have been converted to rem by the simple process
of regex. Replacing px values with their equivalent rem values assuming
a font size of 15px and then rounded to three decimal places, which was
the base at the time of this transformation.
I'm expecting another commit cleaning up rem values but I thought it
best to leave that to review.
This commit doesn't address any scaling issues. I thought it better to
land this unwieldy, mechanical, invisible change before the others
otherwise the pr would be impossible to review thoroughly.
These icons are based on Feather as the original source, but they have various
tweaks applied, such as stroke width, color, etc. Hopefully the tweaked name
makes this more obvious in the future.