109 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
/*
 | 
						|
Copyright 2015, 2016 OpenMarket Ltd
 | 
						|
Copyright 2018 New Vector Ltd
 | 
						|
 | 
						|
Licensed under the Apache License, Version 2.0 (the "License");
 | 
						|
you may not use this file except in compliance with the License.
 | 
						|
You may obtain a copy of the License at
 | 
						|
 | 
						|
    http://www.apache.org/licenses/LICENSE-2.0
 | 
						|
 | 
						|
Unless required by applicable law or agreed to in writing, software
 | 
						|
distributed under the License is distributed on an "AS IS" BASIS,
 | 
						|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | 
						|
See the License for the specific language governing permissions and
 | 
						|
limitations under the License.
 | 
						|
*/
 | 
						|
 | 
						|
const MatrixClientPeg = require("./MatrixClientPeg");
 | 
						|
const dis = require("./dispatcher");
 | 
						|
import Timer from './utils/Timer';
 | 
						|
 | 
						|
 // Time in ms after that a user is considered as unavailable/away
 | 
						|
const UNAVAILABLE_TIME_MS = 3 * 60 * 1000; // 3 mins
 | 
						|
const PRESENCE_STATES = ["online", "offline", "unavailable"];
 | 
						|
 | 
						|
class Presence {
 | 
						|
 | 
						|
    constructor() {
 | 
						|
        this._activitySignal = null;
 | 
						|
        this._unavailableTimer = null;
 | 
						|
        this._onAction = this._onAction.bind(this);
 | 
						|
        this._dispatcherRef = null;
 | 
						|
    }
 | 
						|
    /**
 | 
						|
     * Start listening the user activity to evaluate his presence state.
 | 
						|
     * Any state change will be sent to the homeserver.
 | 
						|
     */
 | 
						|
    async start() {
 | 
						|
        this._unavailableTimer = new Timer(UNAVAILABLE_TIME_MS);
 | 
						|
        // the user_activity_start action starts the timer
 | 
						|
        this._dispatcherRef = dis.register(this._onAction);
 | 
						|
        while (this._unavailableTimer) {
 | 
						|
            try {
 | 
						|
                await this._unavailableTimer.finished();
 | 
						|
                this.setState("unavailable");
 | 
						|
            } catch(e) { /* aborted, stop got called */ }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Stop tracking user activity
 | 
						|
     */
 | 
						|
    stop() {
 | 
						|
        if (this._dispatcherRef) {
 | 
						|
            dis.unregister(this._dispatcherRef);
 | 
						|
            this._dispatcherRef = null;
 | 
						|
        }
 | 
						|
        if (this._unavailableTimer) {
 | 
						|
            this._unavailableTimer.abort();
 | 
						|
            this._unavailableTimer = null;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Get the current presence state.
 | 
						|
     * @returns {string} the presence state (see PRESENCE enum)
 | 
						|
     */
 | 
						|
    getState() {
 | 
						|
        return this.state;
 | 
						|
    }
 | 
						|
 | 
						|
    _onAction(payload) {
 | 
						|
        if (payload.action === 'user_activity') {
 | 
						|
            this.setState("online");
 | 
						|
            this._unavailableTimer.restart();
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Set the presence state.
 | 
						|
     * If the state has changed, the homeserver will be notified.
 | 
						|
     * @param {string} newState the new presence state (see PRESENCE enum)
 | 
						|
     */
 | 
						|
    async setState(newState) {
 | 
						|
        if (newState === this.state) {
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        if (PRESENCE_STATES.indexOf(newState) === -1) {
 | 
						|
            throw new Error("Bad presence state: " + newState);
 | 
						|
        }
 | 
						|
        const old_state = this.state;
 | 
						|
        this.state = newState;
 | 
						|
 | 
						|
        if (MatrixClientPeg.get().isGuest()) {
 | 
						|
            return; // don't try to set presence when a guest; it won't work.
 | 
						|
        }
 | 
						|
 | 
						|
        try {
 | 
						|
            await MatrixClientPeg.get().setPresence(this.state);
 | 
						|
            console.log("Presence: %s", newState);
 | 
						|
        } catch(err) {
 | 
						|
            console.error("Failed to set presence: %s", err);
 | 
						|
            this.state = old_state;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
module.exports = new Presence();
 |